DmC: Devil May Cry Heavy Gameplay Released

DmC: Devil May Cry Heavy Gameplay Released

Just over 18 minutes of pure gameplay to check out!

Written by Ashley Woodcock (Dat Boi Treezy) on 21 November 12 at 23:37

Those eagerly awaiting the release of Ninja Theory's upcoming hack & slash title, DmC: Devil May Cry, have a whole hectic month of December to get through first. By the looks of the gameplay we've previously seen Dante in, it's safe to say there's going to be some heavy and frantic action full of seriously unique enemies, larger than life boss battles, and some crazy environments to get through once the title releases.

Two new trailers have been released showcasing plenty of gameplay footage. The first trailer shows off Dante nailing some sweet combos on enemies in the earlier parts of the game, where he must destroy monster-style cameras in order to progress. The second trailer sees Dante arguing and eventually fighting with a boss known as 'the Secret Ingredient':





Still not sure on whether or not Dante and his demon-slaying is for you? Then make sure you give the freshly released demo a go and start the large download right here.

DmC: Devil May Cry is all set for release on January 15th 2013.
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spaceSuicide
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Last post: Today at 17:30
Posted on 22 November 12 at 01:19
I am officially not watching anymore videos for this. I want to be surprised somewhat when it drops by being in the unknown.

I downloaded the demo and loved it. Definitely a day one purchase.
IMHUW
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Posted on 22 November 12 at 01:41
Yea the demo for this was awsome, deff getting this
l3lackStarLiner
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Posted on 22 November 12 at 02:24
justin bieber has never been so good.. i wanna what is albums are like..
GuardianE9999
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GuardianE9999 - Don't buy the new DmC.  It's full of carcinogens.
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Last post: 22 Nov 12 at 03:31
Posted on 22 November 12 at 03:31
Demo was sluggish and awful.
MugenKairo
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Posted on 22 November 12 at 05:35
GuardianE9999 said:Demo was sluggish and awful.3/4 then is still pretty good. I think I'll be getting this, not sure what difficulty the vid was showing but it appears to be a lot less frantic & easier to combo than DMC4, plus no Bloody palace! (Or might be a DLC option in future).
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VoltFieber
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Last post: 20 Aug 13 at 13:15
Posted on 22 November 12 at 14:21
GuardianE9999 said:Demo was sluggish and awful.this comment is sluggish and awful.

btt: Demo was great and showed that Ninja Theory knows
how to make a Game that even isn't their own IP,good job!

Sadly, comments like the above are the reason why the Game maybe will
not sell enough copies and NT gets shut down forever, like all the other good studios!
The Grond
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Posted on 22 November 12 at 15:45
Loved the previous games, love the demo. Pre-order for me.
TwiztidRaven
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TwiztidRaven
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Posted on 22 November 12 at 18:28
Played the demo and thoroughly enjoyed it.

Definitely the most fluid combo system in DMC to date. Can't wait for the full game to drop.
Arj295
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Posted on 23 November 12 at 00:50
I was really surprised on how good the demo was, I'll be keeping a close eye on this title for sure.
quinnpm
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Posted on 23 November 12 at 03:32
GuardianE9999 said:Demo was sluggish and awful.then you sir either must not be good at the game, or accidentally played Devil May Cry 2. Loved the demo, S ranked the missions on Son of Sparda, now to get SSS ranks.
Sparklevania
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Posted on 23 November 12 at 07:20
the controls is fuckt up.. DMC vet talking here.
Still getting it anyway :P
NemesisTheory
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Posted on 23 November 12 at 12:31
GuardianE9999 said:Demo was sluggish and awful.Agreed. The style meter is completely broken and easy to abuse (it doesn't drain, plus you can get SSS in a single move if you time it right, which is ridiculous, even on Son of Sparda) and there's infinite air juggles which allow you to stay airborne forever and lift enemies up to you, who won't be able to touch you at all. Air combos in general have been far too streamlined, it's way too easy. Enemy move telegraphy is a joke as well. They might as well be using megaphones to signal that they're about to attack.

Jump canceling and canceling in general seems wonky (and you're not allowed to cancel certain moves period for some odd reason) and the lack of lock-on is saddening. A minor gripe is that I'm also missing the ability to taunt, but I could've lived without that if not for the other major faults. And, ofcourse... dat framerate. I don't know what Itsuno was smoking, but it doesn't feel like 60 FPS at all.

It's a serviceable, if not decent action game, but a terrible Devil May Cry game from my point of view.

Also, just in case it wasn't clear; opinions.
MugenKairo
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Posted on 23 November 12 at 22:43
NemesisTheory said:GuardianE9999 said:Demo was sluggish and awful.Agreed. The style meter is completely broken and easy to abuse (it doesn't drain, plus you can get SSS in a single move if you time it right, which is ridiculous, even on Son of Sparda) and there's infinite air juggles which allow you to stay airborne forever and lift enemies up to you, who won't be able to touch you at all. Air combos in general have been far too streamlined, it's way too easy. Enemy move telegraphy is a joke as well. They might as well be using megaphones to signal that they're about to attack.

Jump canceling and canceling in general seems wonky (and you're not allowed to cancel certain moves period for some odd reason) and the lack of lock-on is saddening. A minor gripe is that I'm also missing the ability to taunt, but I could've lived without that if not for the other major faults. And, ofcourse... dat framerate. I don't know what Itsuno was smoking, but it doesn't feel like 60 FPS at all.

It's a serviceable, if not decent action game, but a terrible Devil May Cry game from my point of view.

Also, just in case it wasn't clear; opinions.
For a gamer who can't even finish DMD mode on DMC4 this is good news to achieve high ranking combos. Perhaps they might have dumbed it down for the plebs like myself or it was an average performing (FPS-wise) demo only?
'If at first you don't succeed, you fail' GLaDOS
NemesisTheory
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Last post: 24 Nov 12 at 00:23
Posted on 24 November 12 at 00:23
MugenKairo said:For a gamer who can't even finish DMD mode on DMC4 this is good news to achieve high ranking combos. Perhaps they might have dumbed it down for the plebs like myself or it was an average performing (FPS-wise) demo only?You won't have any problems getting S+ combos in the demo, and I'm reasonably sure it'll stay the same for final release. You can sit on an S combo until you grow a long beard; it won't go away unless you get hit. Goes for any letter, though.

Plus if you do a perfect devil dodge you substantially increase the amount of style you get from any attack (another strange addition, imo, since it encourages people to stand still and be on the defensive until they get that effect. It practically removes the incentive to be on the offense and to be stylish. Now if you want a high ranking, fast, you can simply mash buttons ((which works, it won't penalize you for repeating moves, or at least stop points from going into the total)) in short bursts and then wait for the dodge).

You should try it when and if you get the chance in the demo. Perhaps you'll enjoy it better than the more strict rules the other games have.

They did mention they wanted the people who had issues with older DMC games feel more at home with this one, to make it more accessible. What grinds my gears though, is that they also said the hardcore fan would be able to get their fix too. Not the case, for me at least. I'm getting massive DMC2 vibes... (where it feels too easy.)

FPS was all over the place. But I can chalk the drops of FPS to demo build issues, sure.
VoltFieber
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Posted on 24 November 12 at 15:02
lol on DMC2 i was never been able to pull of S-Ranks (just barely for the Achievo). XD
RadioactiveSkin
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Posted on 27 November 12 at 12:21
MugenKairo said:NemesisTheory said:GuardianE9999 said:Demo was sluggish and awful.Agreed. The style meter is completely broken and easy to abuse (it doesn't drain, plus you can get SSS in a single move if you time it right, which is ridiculous, even on Son of Sparda) and there's infinite air juggles which allow you to stay airborne forever and lift enemies up to you, who won't be able to touch you at all. Air combos in general have been far too streamlined, it's way too easy. Enemy move telegraphy is a joke as well. They might as well be using megaphones to signal that they're about to attack.

Jump canceling and canceling in general seems wonky (and you're not allowed to cancel certain moves period for some odd reason) and the lack of lock-on is saddening. A minor gripe is that I'm also missing the ability to taunt, but I could've lived without that if not for the other major faults. And, ofcourse... dat framerate. I don't know what Itsuno was smoking, but it doesn't feel like 60 FPS at all.

It's a serviceable, if not decent action game, but a terrible Devil May Cry game from my point of view.

Also, just in case it wasn't clear; opinions.
For a gamer who can't even finish DMD mode on DMC4 this is good news to achieve high ranking combos. Perhaps they might have dumbed it down for the plebs like myself or it was an average performing (FPS-wise) demo only?
Took the words right out of my mouth.

And I'll just add, the voice acting is terrible.
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burnthelamb
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Posted on 27 November 12 at 23:17
Wow I was not sure what to expect with Ninja Theory heading up this type of game but they have surpased my expectations many times over. I think they are one of the better developers out there but this iis a huge risk for them and the seem to have pulled it off if the demo is anything to judge their efforts by. i will b playing this demo many many times and getting that S.
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