State of Decay Survival Guide

State of Decay Survival Guide

How to Survive by Thomas Ritter

Written by SgtDigglesworth on 12 January 13 at 20:54

When the thralls of a zombie apocalypse ravage the inner spirit of man, dog, and flowers alike, it is always a welcome sight when a survival guide arrives to help progress you through the day.

Today is that special day as Undead Labs have found the journal of Thomas Ritter and have decided to share the insights with the world in order to help survivors succeed in their upcoming title State of Decay.

decay jan.12th


Home:
Ritter explains in this segment that when in doubt, seek shelter. Find a comfortable abode that will protect you from the evils that have plagued the once serene land around you.

Here is an excerpt from his journal:
Spiritual comforts aside, the reason we’ve stayed at the church this long is simple: the grounds are completely walled in. We’ve placed barbed wire around much of the exterior, but of course this is only a slight annoyance to the dead. They just keep struggling through it until they slip inside, but it’s better than nothing.He further explains that vantage points are a necessary ingredient to ensure you and your company's safety. Building lookout points such as church belltowers will make for an excellent view of the pending doom waiting for you outside. A survivor will be able to see for roughly a mile in each direction, which in turn, will give you enough time to prepare for anything that wants to invade your stronghold.

Radio:
The radio is not something that you wil be using for listening to the Bee Gees or Wu-Tang, no. The radio will be a beacon of transmissions of safety or distress calls. Whether you are searching for the BBC, CBC, or another survivor singing the ABC's, the radio will be your ear to the world.

Lily Ritter explains:
And when somebody finds a building with the ammunition or medicine or food that we need, they can Radio Home, and we can swoop in, load up, and get out of their more efficiently because we’re all in constant contact. And no one person has to take all the risks. We’re a team, after all.Community:
Not unlike the TV show, a good community will be very helpful to your progress through this horrid land. Having a variety of skilled individuals is better than being a lone wolf who can kill a ton of the undead but can't put on a band aid.

Pastor William Mulroney states:
Typically, this manifests as a prevailing mood or attitude. Although there are many, many specific attitudes, I have come to view them all as some expression of Calm, Pride, Hope, Fear, Sadness, Anger or Shame. I have seen that positive attitudes tend to increase someone’s energy level, while the negative attitudes have the opposite effect. In addition, each of these core attitudes may display itself in a different way depending on the individual. When Lily is Proud, I have seen her become more Assertive, contributing a lot of positive energy to the community and reassuring those who have succumbed to fear. On the other hand — and I should note that I know Sam will not be offended if I use her as an example — When Sam is feeling Proud, she tends to become a bit Insensitive. This has no ill effects on her, of course, but it does on occasion mean that I must make a greater effort to prevent those who are already suffering from a negative mood from pushing further into negativity.As we can see, keeping good morale is essential. It is not wise to be a "Negative Nancy" when dealing with a situation such as a zombie apocalypse. However, this is not saying that dreaming of pixies, rainbows and listening to Justin Bieber will make all of the proverbial "poop hitting the fan" any less bearable, it is more than likely to become a hindrance that gets a possible loved one killed.

Crisis and Challenges:
With the tragic events unfolding around you it is wise to be aware of the situations that will arise. Gone are the days of bearskin rugs and triple esspresso-vanilla bean curd-dandelion honey-frappuccino, instead they are replaced with, well, canned beans, mediocre high-fives and a slew of undead zombies who want to feast on your stomach sausage.

Resident Sam Hoffman has a detailed list of what to look out for:
Food (and Water) — This has to be priority number one. If you don’t keep this stocked people will take all kinds of risks on their own. Plus hunger makes people weak and a lot more vulnerable to Zeds. (And by people, I mean you, asshole. You aren’t immune to any of these effects just because you think you’re a tough guy.)
Medicine — One bite probably ain’t gonna kill you. Unless it goes septic. Then you’re fucked. Oh, and then there was poor fucking Brent with his weak-ass immune system. How you gonna die of pneumonia? Long story short: everyone’s paranoid about every sneeze or cough now, so you’ll find your antibiotics, antihistamines, cough suppressants, and everything else disappearing mysteriously whenever anyone feels a tiny tickle in the back of their throat.
Ammo — Hey, I enjoy bashing in a Zed skull as much as anyone, but if you’re up close enough to hit them, you’re close enough for them to grab you, right? When everyone has guns and ammo, staying alive is a hell of a lot easier. (Just make sure your people attach suppressors to their guns. Some people are dumb enough to think they can walk into town, go all Expendables, and not get mobbed.)
Building materials — I used to live in this shithole apartment down in Marshall. Damn roof would leak every winter. Had this one window that wouldn’t shut right. And that was without psycho flesh-eating Hordes attacking multiple times a day. Point is, you want to make sure you’ve got that angle bracket and those nails handy in advance. Don’t worry about putting together a specific shopping list, just get building Materials of every kind you can find so that no matter what happens, you’ll have it covered. (Plus, you should consider some construction projects, like maybe a locked Storage area. I bet that’d slow down how fast everything gets used up if people had to be more conspicuous about grabbing stuff.)
Fuel — I’m not really worried about any cars running out of gas just yet, but a good old-fashioned Molotov full of gasoline instead of alcohol is the shit. Plus if we ever want to get some power tools working up in here, we’re going to need some gas-powered generators, I’m pretty sure.
Here are a few quick points of interest that survivors need to pay attention to:

Kitchen:
The first things we built ourselves were the Watchtower and the Infirmary. I’ve already touched on the value of the Watchtower, and I see that Pastor William has explained the importance of the Infirmary, but there are a lot of other things we should consider building.Other Communities:
Anyway, my point is this: We’ve got a decent enough crew at the church, but when I look at those other fools out there, it’s a marvel that any of them are still alive. Sometimes you get one of those guys who’s trying to gather up supplies in some location that you already scouted, and he offers to split the goods. You’ve run into that, right? Goddamn freeloaders.

Once that stuff’s been looted, it’s gone forever. It’s a waste to let some idiot who isn’t going to survive the week use up valuable resources that would do more good feeding you and yours, but I’ve still done it. It’s just in my nature to protect the little guy, I guess.
Commerce:
The way I like to visualize it is this: Every day, you start with a certain amount of Influence. The more Fame you’ve acquired with your actions, the more Influence you start with. Every time you take something extra from the emergency supply locker, every time you convince the community to build Garden instead of a combat Training Area, every time you Radio Home to have someone else come collect all that hefty loot you found in somebody’s garage, you’re spending that InfluenceWorkshop:
Just as important, a Workshop would be the key to us keeping all our weapons and guns in good shape. Encounters with the Dead are unavoidable and the wear and tear on our equipment adds up quickly. I think we could manage the repairs as one of our background maintenance tasks, just like the wall repairs. As with everything, we’ll take shifts, and as long as we have materials and tools for it, every weapon left in the supply locker gets checked out and worked on overnight.Well, there you have it, survivor hopefuls, a very detailed list of how to succeed in the zombie apocalypse.

State of Decay will be available for download from the XBL Marketplace at some point this year. We will be sure to keep you posted as more news surfaces surrounding this upcoming title.
AuthorMessage
tennunb
321,628
tennunb
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Last post: 22 Jan at 14:43
Posted on 12 January 13 at 21:08
Got to admit the trailer looked pretty good, but the graphics seemed a little lacking. Hopefully they will be polished for release
SinZinDetta
224,739
SinZinDetta
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Last post: 08 Apr at 21:14
Posted on 12 January 13 at 21:13
tennunb said:Got to admit the trailer looked pretty good, but the graphics seemed a little lacking. Hopefully they will be polished for releaseGraphics are lacking? For a arcade game? Really?
z Mr Man z
120,734
z Mr Man z - Not having a time stamp on an achievement kills me inside...
68 completed games(Includes owned DLC)Achievement Completion Percentage: 55.64% (Includes owned DLC) - 27 more achievements required to reach 56%249 posts
Last post: 04 Apr at 23:02
Posted on 12 January 13 at 22:44
tennunb said:Got to admit the trailer looked pretty good, but the graphics seemed a little lacking. Hopefully they will be polished for releaseThose graphics looks fine... lol. And for an arcade game they look pretty top notch!
k0rruptiD
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k0rruptiD - bioshock infinite got me to 80,000 gamerscore, now for 1999 mode to finish it up.
130,772 TrueAchievement Points25 completed games(Includes owned DLC)407 posts
Last post: 17 Apr at 12:30
Posted on 12 January 13 at 22:46
SinZinDetta said:tennunb said:Got to admit the trailer looked pretty good, but the graphics seemed a little lacking. Hopefully they will be polished for releaseGraphics are lacking? For a arcade game? Really?Well recently arcade games can easily look as good as many retail titles, so there is no real excuse.

Not that i care either way, just saying.
"We all pay for life with death, so everything in between should be free." Bill Hicks
L1ttlemike
182,942
L1ttlemike - So wanted the titanfall dlc trailer to be real
133 completed games(Includes owned DLC)Achievement Completion Percentage: 80.42% (Includes owned DLC) - 39 more achievements required to reach 81%243 posts
Last post: 04 Apr at 08:50
Posted on 12 January 13 at 23:02
the gameplay is the selling point for me, the graphics can stay as they are for all I care!
"Time you enjoy wasting is not wasted time" - Marthe Troly-curtin
Skanker irl
200,857
Skanker irl - Standby for Titanfall!
200,857 TrueAchievement PointsAchievement Completion Percentage: 89.57% (Includes owned DLC) - 28 more achievements required to reach 90%1,380 posts
Last post: Today at 00:55
Posted on 12 January 13 at 23:26
Looks awesome. Can't wait.
No Mercy.
Slam Shot Sam
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Slam Shot Sam
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Last post: Yesterday at 20:27
Posted on 12 January 13 at 23:32, Edited on 12 January 13 at 23:34 by Slam Shot Sam
L1ttlemike said:the gameplay is the selling point for me, the graphics can stay as they are for all I care!This. The game is looking good and I'd rather they spent time adding cool features and polishing he gameplay experience than working on the graphics - which I think are fine anyway.
S2N Diabolical - I have a few more NTSC-J games to buy then I think it may be PAL 360 time.
189 completed games(Includes owned DLC)TrueAchievement Site Rank: 1,102 out of 227,270488 posts
Last post: 17 Apr at 04:32
Posted on 12 January 13 at 23:34
This game looks like it will be pretty sweet and the graphics in the trailer are fine with me. This is a day 1 buy for me.
Rej72380
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Rej72380 - Currently in the middle of 1999 Mode on Bioshock Infinite.
48,250 TrueAchievement Points111 posts
Last post: 23 Apr 13 at 07:27
Posted on 13 January 13 at 00:49
A common problem with alot of video games since the PS1 era is that they are completely rushed through development and into stores. Hopefully, the developer of State of Decay will take their sweet time polishing up the game with new features and improved graphics.
BrandonZavior - Dominating.
42,455 TrueAchievement Points5 posts
Last post: 10 Feb 13 at 13:57
Posted on 13 January 13 at 02:49
I love the graphics the way they are. I hope they don't change it. This game is looking to be amazing, they've been working on it for a while, hopefully release within the next two months.
The Monk BAD IT - Waiting for: Watch_Dogs!
TrueAchievements Pro user7,015 comments3,454 posts
Last post: Yesterday at 07:43
Posted on 13 January 13 at 09:06
great look
>> TBB rulez <<
AncientTides
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AncientTides - RIP Ultimate Warrior :(
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Last post: Yesterday at 23:24
Posted on 13 January 13 at 12:09
Slam Shot Sam said:L1ttlemike said:the gameplay is the selling point for me, the graphics can stay as they are for all I care!This. The game is looking good and I'd rather they spent time adding cool features and polishing he gameplay experience than working on the graphics - which I think are fine anyway.This. I've never understood why graphics are so important to some people, gameplay and good story is all that I've ever looked for in a game.
Weezleram
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Weezleram - Why are so many games leaving out split-screen?
124 completed games(Includes owned DLC)Achievement Completion Percentage: 82.76% (Includes owned DLC) - 18 more achievements required to reach 83%191 posts
Last post: Today at 04:31
Posted on 13 January 13 at 16:05
I agree that the story and the feel of the gameplay are more important to me than the graphics, but you can't ignore the realness and immersion in the story that you feel with beautiful game graphics (like Battlefield 3).

That being said, I think the graphics of the trailers so far look fine. They are using CryEngine3 right? So the graphics could be better, but they aren't bad. To me, the movement of the character models in some parts looks a bit off. It's not a problem of graphics, it may be a problem of the feel of the game. This looks like it wants to be a more serious zombie apocalypse game, but the character movements sometimes look cartoonish, which may throw off the feel of the game for me. Guess we'll have to wait and see.
Bellsten
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Bellsten
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Last post: 09 Apr at 12:47
Posted on 13 January 13 at 19:25, Edited on 13 January 13 at 19:29 by Bellsten
z Mr Man z said:tennunb said:Got to admit the trailer looked pretty good, but the graphics seemed a little lacking. Hopefully they will be polished for releaseThose graphics looks fine... lol. And for an arcade game they look pretty top notch!Indeed, after all it's a open world Arcade title running on CryEngine 3.
Only problem i have is that it will most likely just be 1 player.
Cormac
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Cormac - Wow. I just read my Status History! Blown away.
TrueAchievement Ratio: 1.6977Achievement Completion Percentage: 81.59% (Includes owned DLC) - 41 more achievements required to reach 82%1,992 posts
Last post: Today at 10:15
Posted on 13 January 13 at 20:54
Skimmed that lot. I'm already sold on the game but some information about the inclusion of co-op/online play is a determining factor in how excited I let myself get. A release date would be nice too. They claimed first quarter about 6 months ago but I've seen no confirmation since.
Put it on vibrate.
aussieboy1991
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aussieboy1991
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Last post: 14 Jan 13 at 02:37
Posted on 14 January 13 at 02:37
looks great
Cause - I'm stuck at 98.33% in GTA IV [angry]
Registered on 02 October 2009 (Year 2 - beta)TrueAchievement Ratio: 2.0495358 posts
Last post: 19 Jun 13 at 13:03
Posted on 14 January 13 at 03:37
Skanker irl said:Looks awesome. Can't wait.This.
The Snapple Cap - recently on a play station kick add me on truetrophies.
329,634 TrueAchievement PointsTrueAchievement Site Rank: 2,035 out of 227,2708 posts
Last post: 14 Jan 13 at 07:08
Posted on 14 January 13 at 07:08
can't wait.
BobWings
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BobWings - Defiance is one never ending patch...
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Last post: 28 Mar at 04:10
Posted on 14 January 13 at 08:25
Everything that I have heard about this game piques my interest. I am not sure how the multiplayer will pan out though. I'm so used to going lone wolf! I am curious how they will develop the mp.

Let's see some more gameplay footage!

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