CoD: Black Ops II Title Update, Double XP [UPDATE]

By Rebecca Smith, 3 years ago
Prior to the release of the "Revolution" DLC for, Treyarch released a large title update and held a double XP weekend. History is repeating itself. Next Tuesday sees the release of the "Uprising" map pack, so Treyarch has released a large 48MB title update and will be starting a double XP weekend. From 10am PST on April 12th until 10am PST on April 15th, players will be able to earn double XP on all multiplayer game modes. This will provide plenty of opportunity to check out the numerous gameplay improvements and bug fixes that have been implemented in the aforementioned title update:

Feature Improvements
• Added Prestige Level Calling Cards for each Prestige Level.
• Players will now control the last Scorestreak called when calling in multiple remote controllable Scorestreaks.
• Updated the League Lobbies to display Team Rank next to each Team Member’s name.
• Added Suicide and Team Killed Penalties to the Game Rules/Spawn Settings Menu for Custom Games.
• Added a feature to kick players if they suicide too often in a game.

Multiplayer Issues Addressed
• Fixed an issue reported by the community where the Lodestar view remains on screen if the VTOL Warship is destroyed after being previously kicked from the VTOL due to friendly fire.
• Updated Menus to combat exploits reported by the community.
• Addressed a persistent Counter UAV issue that occurred during host migrations.
• Fixed an issue reported by the community where the player was not earning any progress for the Chopper Hunter Field Specialist challenge.
• Fixed an issue reported by the community where C4 was doing no damage to enemies if blown up the moment it attaches to a surface.
• Addressed an issue reported by the community with activating Prestige on a weapon not removing attachments from that weapon in other class sets.
• Prestige Master icon can now be seen as the ‘next Prestige’ when players reach the max Prestige Level.
• Resolved an issue with the Orbital VSAT Scorestreak losing time during the host migration count down.
• Resolved a collision issue on Grind which caused the player to become stuck on the vert ramp.
• Fixed an issue where players were able to place a turret while under the big rig in Aftermath.
• Addressed a couple issues with the Sentry Gun and AGR Scorestreak tablets remaining open when the player transitions to the Scorestreak while it is being destroyed.
• The Attachments menu in the After Action Report now indicates the XP a player earns from leveling up a weapon.
• Resolved an issue where players would lose control of Sentry Guns if they take control of it while it is being destroyed.
• Fixed an issue with Turret and Guardian placement within certain objects in Aftermath.
• Improved performance in Theater when a player Previews a Clip over and over again while their Clips in the Timeline Editor are maxed out.
• Fixed an issue with the environment disappearing when dying and spectating the water in Carrier.
• The music now plays for everyone during the Final Killcam.
• Fixed an issue in Theater where the camera viewed under the map while watching players that had not spawned in.
• Resolved an issue with the AGR icon only appearing on the mini-map when it was firing both the machine gun and rockets at the same time.
• Resolved an issue with the Victory/Defeat screen not accurately displaying the amount of XP a player had earned in Objective based game modes on Combat Training.
• Addressed multiple issues with reloading the War Machine Scorestreak.
• Adjusted the Scoreboard columns when CODcasting Free For All to display points in the first column instead of player score.
• Fixed an issue with the HUD pushing off the screen when CODcasting in Theater during a round transition.
• Resolved an issue in Theater where Party Leaders could not render videos while players joined the lobby.
• Addressed an issue with the Chat Notification not appearing on the in game screen for players who were speaking in Party Chat.
• Fixed an animation issue for the Combat Knife when holding aim down sight and pressing the melee attack button.
• Resolved an inconsistency in the Emblem Editor with the way emblems were being displayed between profiles.
• Resolved an issue in the Player Channel where deleted screenshots and edited films were appearing as an error when viewed by another player.
• Addressed an issue in the League Play slide menu where the Career Wins stat was not updating for previous seasons when the player had not yet been placed.
• Fixed an issue with the Game Settings Update prompt getting cut off when choosing to update after the idle screen fade out.
• Resolved an issue with the gondolas on Downhill continuing to move during a host migration.
• Fixed an issue with the Emblems on Playercards viewed from the in-game Scoreboard showing corruption.
• Addressed an issue in Search and Destroy where players would sometimes spawn into the next round with their secondary weapon.
• Resolved an endless loading prompt to connect to Twitch when attempting to unlink and re-link accounts with no login information.
• Fixed a Twitch/Twitter menu issue where some fields were still accessible while connecting to Twitch/Twitter.
• Resolved a UI issue with rapidly using Like and Dislike on user generated content.
• Fixed an issue with the equipped DLC reticle displaying the wrong preview reticle when going from a DLC reticle to any other reticle equipped on another weapon.
• Addressed the Hellstorm Missile boost button prompt not updating correctly for some controller button layouts.
• Addressed multiple menu layering issues.
• Fixed an issue with the laser effect not appearing in game on a Laser Sight if the player spams the Switch Weapons button.
• Addressed an issue with the mini-map overlapping the objective text when a CODcaster has the control panel open.
• Resolved an issue with the Bacon and Dia De Muertos DLC camos not appearing on enemy weapons when the player is using a weapon that has the Millimeter Scanner attachment equipped.
• Fix for League Season History and League Leaderboard UI errors.

Gameplay Balancing
• Adjusted Hijacked engine room Hardpoint zone to extend to ladders.
• Lightning Strike Radar will not reactivate after round change if it has been used in a previous round.
• Global enemy spawn influencers adjusted.
• Adjusted objective spawn influencers in Capture the Flag.

Zombies Issues Addressed
• Fixed a UI Error that occurred on Turned.
• Resolved various bugs around the Die Rise map.
Mob of the Dead is a new zombie mode included with the four multiplayer maps in the "Uprising" map pack. Set in Alcatraz, players take on the roles of four prohibition-era mobsters as they attempt to escape their incarceration. The catch? All of their fellow prisoners and guards have been zombified and will not make that escape easy. Treyarch's development team take players behind the scenes as they explain how the new game mode came to be and what players will need to accomplish, all interspersed with new gameplay footage.

Edit: If you don't fancy sticking around for the six minute video above, why not take a look at this new 2:31 trailer instead.

"Uprising" is due to be released on April 16th and will cost 1200 MSP. Season Pass holders will be able to download the map pack in-game at no extra cost.
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueGaming Network. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she works in an independent game shop so that she can spend all day talking about games too. She'll occasionally go outside.