Though it has been out now for over half a year, Halo 4
continues to receive tweaks and adjustments from the dedicated team at 343 Industries. They've recently detailed all of the updates we can expect to see with the next patch, starting with weapons updates.
The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
The Battle Rifle rate of fire has been slightly decreased.
The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).
The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
The Carbine accuracy has been increased (projectile spread decrease).
The Carbine red reticle range has been decreased.
The LightRifle zoomed rate of fire has been increased.
The LightRifle un-zoomed rate of fire has been slightly decreased.
The LightRifle red reticle range has been increased to match the updated DMR range.
The DMR red reticle range has been slightly decreased.
The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
The Assault Rifle auto-aim angle has been reduced.
The Assault Rifle projectile spread has been decreased.
The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
The Storm Rifle auto-aim angle has been reduced.
The Storm Rifle projectile spread has been decreased.
The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
The Suppressor auto-aim angle has been reduced.
The Suppressor projectile spread has been decreased.
The SAW's damage has been increased to maintain double the damage-per-second of the Assault Rifle.
The damage has been slightly increased. The Magnum is still capable of killing in six rounds.
The damage has been increased on both the Mantis and Warthog Chain Gun.
Team Snipers, Grifball, and Action Sack’s Rock N’ Rail will not see any changes, as the weapons in these game types are not affected.
As an extra bonus, "base player movement speed has been increased from 100% to 110% across all playlists and modes."
In addition to all of those weapons adjustments, several updates are also coming to the matchmaking playlists. Here are some of the highlights:
The “Slayer Pro” game mode in Big Team Infinity Slayer and Infinity Slayer will now have an Assault Rifle loadout. Also, the “Global Skill searching,” or CSR matching duration, will be increased once again for all playlists.
The Majestic DLC playlist will return next week as the “featured DLC” playlist.
The Community Forge Island playlist will be retired, as the maps will return to the hands of the talented Forgers who created them so that they can be fine-tuned and possibly integrated into existing playlists.
In Capture the Flag, the overtime period has been increased from one minute to two minutes.
In King of the Hill, the hill point limit has been increased from 25 to 50, and the score to win has been increased from 150 points to 250 points.
The multiplayer design team has been updating all of Halo 4’s maps with new weapon (ordnance) locations, new weapon drops, updated starting and objective spawns, and even new Forge objects to diversify and balance gameplay.
If you want the full details on the matchmaking updates, head here
All of the above fixes will go live on Monday, June 3rd.