My smartphone lets me hail a taxi, order pizza, watch viral videos, and run through virtual temples. I used to think that was enough. Used to
. Now all these Watch_Dogs
previews make me wish my upgrade was due so I could get all the cool stuff that comes on Aiden Pearce's phone. From the E3 showfloor, our first look into Watch_Dogs
' unique multiplayer offerings has emerged.
Unfortunately no video of the demonstration came with the details
but what was shown hints at a new approach to online gaming. The demo highlighted an omnipresent multiplayer component wherein players from around the Xbox LIVE community can join your open world and interact with it in different ways. You can drop into the busy streets of near-future Chicago and hack into the host's phone (for currently non-specific reasons). From your point of view, your target looks like an NPC and you remain in the role of Aiden Pearce. In the host's viewpoint, the opposite is true. Both players remain as Aiden from their own screens, making the cat-and-mouse difficult for the player being hacked because he is searching among a sea of NPC-looking characters, trying to prevent the hack from completing. It sounds a bit like what we've seen online in the Assassin's Creed
The relationship between host and guest isn't necessarily adversarial, however. There are meant to be different objectives for you as the guest; some will include assisting the host, and if you really want to be creepy, you can just watch someone else play. If it sounds like it could get messy during missions, don't worry. The ability to join another's game is disabled when they are playing a main or side-mission, and if you really want to be aloof, you can disable the ability entirely. It's in the times that you aren't progressing through the game in any measured way that this type of emergent gameplay arises, which will hopefully keep Watch_Dogs
fresh long after you've snooped on everyone's private business, Mr. President.Watch_Dogs
releases for Xbox 360 and Xbox One this November.