Forza 5 Requires Log-in To Get Started

By Andrew Ogley, 3 years ago
Turn 10 Studios have been talking up some of the new additions to their upcoming Forza Motorsport 5 title recently, and today revealed some information that some might see this as a vindication of Microsoft's original vision on the Xbox One and the use of the cloud.

Box Art - FM5

In a recent interview with IGN, Dan Greenawalt, the studio head at Turn 10, revealed that Forza Motorsport 5 would require an initial log-in via an internet connection. This would enable the player to download the latest tracks, cars, and additional content that would be required to start the game, essentially meaning that what you purchase on the disc would not be the completely finished game. However, it is worth noting that this would be a single time, and the game would then be available to play offline in accordance with Microsoft's revised policies. Greenawalt explained that Turn 10 had designed the game to work with all content no matter how late it arrived, and this would enable them to make the biggest game possible. At launch, that content will feature cars and tracks, along with the latest Drivatars.

To explain it further, Greenawalt made an interesting, if not obscure, analogy between the game and a fridge, stating that people buying a new fridge have to stock it with food content before it has any use, and then once filled, they can keep topping it up whenever they want to add new content. Those players wanting fresh content would then be required to connect to the servers again, pretty much as they do today.

Players will also have to connect if they want to make use of the latest Drivatars technology in the game. As revealed, Drivatars are to replace AI drivers in the game, with virtual copies of real players and their driving styles from across the globe. These Drivatars will need to be trained by their real-life counterparts, and that can only happen when players are connected to the cloud.

In closing, Greenawalt also expressed his pride and satisfaction with what Forza Motorsport 5 and cloud computing were bringing together, but also hinted that they would be bringing as much as possible to the offline mode as well.

All of the cloud and online features make the game far, far better. In fact I’d even say revolutionary. The things we’re doing with opponents and Drivatar are not something that anyone can envision unless you’ve played it. But we’re trying to get as much of that into the unconnected, offline mode as well.
His final statement summed it all up very nicely,
We’re not making a launch game. We’re making Forza 5, at launch.
Forza Motorsport 5 is set to release on Xbox One launch day in November 2013.
Andrew Ogley
Written by Andrew Ogley
Andrew has been writing for TA since 2011 covering news, reviews and the occasional editorials and features. One of the grumpy old men of the team, his mid-life crisis has currently manifested itself in the form of an addiction to sim-racing - not being able to afford the real life car of his dreams. When not spending hours burning simulated rubber, he still likes to run around, shoot stuff and blow things up - in the virtual world only of course.