Assassin's Creed IV Live Action Trailer and Q&A

By Lexley Ford, 3 years ago
Ubisoft has fired another broadside of media across our bow with a new live action trailer for Assassin's Creed IV: Black Flag that shines a dim light on the cruel world of pirates and reminds us we have the power to obey, or to defy. I know my choice.

The team over at Xbox Wire recently interviewed Assassin’s Creed IV: Black Flag’s Creative Director, Jean Guesdon, from Ubisoft Montreal and gleamed some new details and insights into how the developer is taking one of its most well-known series into the next generation.

What are you most excited about for developing on a new generation hardware?

For the moment we’re obviously really excited by the additional power we can work with. Graphically the difference is impressive and is already worth it!
But in the near future we’ll really tackle what these new hardware have to give. The connectivity tools, the more “open” infrastructure allowing developers to think about experiences that are not anymore confined to the TV and so much more. The difference won’t be on horsepower anymore but on real creativity.

How will a new generation of hardware impact/change/revolutionize the future of your title/gaming?

“Assassin’s Creed IV: Black Flag” will look stunning on new generation hardware. You may think the difference will be small, but when you compile all that will change (better smoke, plants physic, ocean simulation, sails movements, incredible forts destruction.) You won’t doubt anymore.

Multiplayer for “Assassin’s Creed III” was well received by fans, what are your hopes for bringing the experience to “Assassin’s Creed IV: Black Flag?”

Multiplayer is definitely a key part of the global offer an “Assassin’s Creed” game offers to players. And this year will make no exception. The introduction of the Gamelab will, for the very first time, allow players to generate modes and set of rules that will be playable by friends and the community. This should be a turning point for the franchise.

In a recent trailer, Ubisoft showcased the seamless transition of land-to-sea gameplay, will the entire world be available without load times and waiting?

The vast majority of the ground locations will be accessible without any loading indeed. That being said for some of them, mostly for technical reasons, we favored a small loading to make sure we secure the quality of these ground sections. In “Assassin’s Creed IV: Black Flag” we always prioritize first the quality of the overall experience rather that sticking to some rigid dogma.

Fans thoroughly enjoyed the added bonus of naval warfare in “Assassin’s Creed IV: Black Flag,” will Ubisoft bring the experience of naval warfare to multiplayer?

Being players ourselves we obviously dreamed of bringing the naval experience to the multiplayer so we investigated the feasibility of it. And we realized that this thrilling challenge was putting at risk the production of a high quality multiplayer experience. So we decided to pass on this and focus on some other improvement like the Gamelab.

What do you feel are the benefits of open world games like “Assassin’s Creed IV: Black Flag” for next-generation consoles over the more linear style titles?

I think next generation consoles will allow developers to test and develop any kind of games at their full potential. Open world games will benefit from the additional memory to create credible epic worlds where players can craft their own experiences. But more linear titles will probably push the limits in term of cinematography and realization quality.
Assassins Creed IV: Black Flag is set for release on Xbox 360 on October 29th in North America and other territories on November 1st. The Xbox One version has been confirmed as a launch title for the new console and will be available sometime in November.
Lexley Ford
Written by Lexley Ford
Lex has been gaming for nearly three decades and has been a Newshound for TrueAchievements since 2011. When he’s not writing news he can normally be found immersing himself in a good story, both written and in-game, or just blowing stuff up (only in games).