Music Detailed for Super T.I.M.E. Force

By Keith Gray, 2 years ago
Last month, Microsoft Studios and Capybara Games released extensive information about the gameplay and premise behind Super Time Force, an all-action run-and-gun title that aims to pay homage to some of the best games of yesteryear.

The theme of building on everything that was good about gaming in years gone by has continued this month, as the man tasked with bringing a suitable soundtrack to the game has explained how he uses his skills to mash up tracks that are instantly recognisable on their own in the gaming world.

Jason "6955" DeGroot gives his insight into the fast-paced musical backdrop he has created, below:
Everything is based around NES sounds — simple pulse/triangle/noise waves...Those are then run through effects, to varying degrees. I've always enjoyed using those sounds to make what starts out as old-school game music... but after a minute or two, it's evolved into an outer space journey. Well, sometimes.

It's hard to not sound like an '80s sidescroller when I [De Groot] use these sorts of sounds, but I think I've warped, layered, and distorted things enough to create a departure, rather than an extension.
Super T.I.M.E. Force is scheduled for release on both Xbox 360 and Xbox One this year.
Keith Gray
Written by Keith Gray
Keith has been contributing to the news on the TrueGaming Network since 2010. He's the resident fan of racing games. Outside of gaming, Keith is a qualified accountant so numbers really speak to him! Other hobbies include swimming and wheelchair basketball.