After the teaser trailer
that Codemasters released on Friday, it will be no surprise to most gamers that the publisher/developer has now confirmed GRID Autosport
The team behind the popular racing franchise has begun by explaining that the "game is, at its heart, inspired by you guys, our core community", and as a result the team has used the constructive feedback they received in respect of GRID 2
to enhance the experience and feel of GRID Autosport
. The franchise is also being taken back to its roots by borrowing elements from the successful TOCA Touring Cars
titles of yesteryear.
Codemasters has taken feedback from all manner of sources and some of the resulting changes are fairly extensive, so it's probably best to let them explain directly, as oppose to paraphrasing their summary of the enhancements that they expect us to benefit from when GRID Autosport
hits the start grid. The changes are detailed in distinct categories to highlight the specifics, so read on below to find out if things you were displeased about in GRID 2
have been nipped and tucked in the upcoming game.
As ever, our handling model has had a lot of effort put into it and you’ll really notice the difference, we think, from GRID 2. For GRID Autosport we’ve gone back to a more authentic handling style. It’s definitely not a full simulation – we want it to be authentic, not clinical – but it’s more towards that end of the spectrum than before. If anything, we believe the handling is actually one or two steps further towards simulation than Race Driver: GRID, to give you an idea. Each car has been tuned and adjusted to really give a sense of its personality so they will act and behave differently from one another, as they would in real life. This is especially noticeable across disciplines. Pick up a WTCC spec Touring Car and it’ll feel completely different to a Formula 3 car for instance. The goal has been to replicate an authentic feeling of what it’s like to race each of these cars in the games as if you were out on the track yourself.
The Racing Disciplines
You’ll be hearing us talk about disciplines a lot as they make up another of the core foundations of the game. Disciplines are various types of motorsport, of which there are five within GRID Autosport, each with its own unique style and feeling. There’s a vast difference in the way a Touring Car race unfolds compared to that of an Endurance race. Each discipline requires a different approach, strategy and comes complete with its own style of racing. For instance, in Touring Cars it’s all about aggressive pack racing. You’ll have to manage tyre wear and race into the night in Endurance competitions but look to race smoothly and with precision in our Open-Wheel races. Street Races are about reacting on the fly on claustrophobic streets through cities with unpredictable changes in elevations and drift cars are all about demonstrating your car control. To become an all-around driver, you’ll develop a broad set of skills. Each discipline has a number of dedicated series within them; ranging from Touring Cars, GT, Single-Seaters, Muscle Cars, Drift, Supercars, Hypercars, Time Attack, Prototypes and many, many more. You don’t just get five broad experiences, but also different racing experiences within those styles.
You will have noticed the likes of Hockenheim, Sepang, San Francisco, Jarama and Yas Marina within our announcement video but that’s far from the complete roster, there’s plenty more to come. GRID: Autosport will feature 22 locations with a combined route list that totals over 100! While we will have a selection of great city based locations it’s the circuits that make up the bulk of the roster and there’s a great variety on offer. From the iconic to the old favourites, the ones classed as legendary and of course some new faces as well. In fact, there are more circuits in GRID: Autosport than there are in Race Driver: GRID and GRID 2 combined.
The single player career in GRID Autosport will allow you to become a professional racing driver. As you make progress you’ll be able to join and switch teams, fulfil sponsor demands and beat rivals. Racing with a teammate is back and at your request he/she will now attack the cars ahead or defend their position. All this is handled by a simple button press on the controller and it’s a feature that will also allow you to request information from your team engineer. The career is open and this means that you’ll only ever have to compete in the racing disciplines that you want to. If you’re a Touring Car fanatic then by all means find a home within the Touring section, and never leave. If you love the precision of Open Wheel racing and also enjoy the odd bit of Endurance then you can happily bounce between the two. The choice is entirely yours to make – choose your favourite style of racing or master them all.
The Racing Experience
When you take an authentic handling model, a great selection of cars and a variety of racing disciplines, it still needs the racing experience to hold them all together and in GRID Autosport your racing experience revolves around the paddock. This is the menu you’ll find yourself in before a race and it’s from here that you’ll be presented with a number of pre-race options, such as practice and qualifying. If you find yourself racing on an unfamiliar circuit or route then simply head into practice and spend some time on the track. After practice you can jump into qualifying where, as you’d expect, you’ll be able to set your fastest time with the aim of starting higher up the grid come race day. Much like the career, the choice is entirely yours. If you want to have a practice session and jump straight into a race then great. If you want to give practice a miss and just do qualifying then that option is also entirely possible, as is skipping straight into the race itself should you so desire. The paddock will also allow you to tune your car before the race. Tuneable components include: brake bias, differential, downforce, gears, ride height and suspension at both the front and back. All of the cars in the game run great as ‘stock’ but the option to tune is there should you wish to get the car handling to your own preference.
Powered by RaceNet you’ll be able to join with friends to form Racing Clubs and race under team colours against other clubs in the community. Receive new challenges every week with the new and evolved Discipline Challenge, track your stats including your complete vehicle history and climb weekly and persistent leaderboards.
As if all of those changes aren't enough, Codemasters has made a point of ensuring that everyone is aware that the team has gone the extra mile on one particular bone of contention by exclaiming that "cockpit view makes a return, and with it a dashboard view too, yes, GRID Autosport
will ship with two in-car cameras".
Codemasters has promised to break down each those elements further over the coming weeks, so stay tuned for even more information.
In addition to making sure that everyone knows the full extent of the improvements that are planned, it is only fair that we show how the changes will affect the visual appeal of GRID Autosport
. Codemasters has released an announcement trailer and no fewer than 11 screenshots for the new title. Enjoy!
The biggest shock among this deluge of information is the fact that GRID Autosport
will be released, rather unexpectedly, on the Xbox 360. The game does have a confirmed release date of June 27th, though.
Thanks to all of the community members who brought this announcement to our attention!