The Crew Details Its Third Patch

By Michelle Balsan, 1 year ago
After considering the feedback from the beta for The Crew, developer Ivory Tower made sure to launch the first patch for the game near launch. Since release, an update that brought additional missions and cars was also released.

Now, the developer and publisher, Ubisoft, have revealed that a new patch loaded with fixes is coming soon to the title.

New Content
• New PvP mode
The new PvP mode is an elimination race with 10 new tracks available.
• New faction missions
Four new faction missions will be released with the patch on Thursday, February 12.

Fixes and Updates
• The quick co-op feature has been improved, and several bugs related to joining sessions have been fixed.
• PvP lobby improvements
o Enabled browsing of players after selecting cars.
• PvP session improvements
o Matchmaking should now allow players to find more players quicker.

• Fixed the issue that was causing statistics to display incorrect data and/or simply reset the data.
Previous data will not be restored, but new statistics should not be lost anymore.

• Fixed an issue related to unlocking and tracking the progress of certain awards.

• Fixed an issue related to progression on challenges.

Frame rate
• Improved frame rate in cockpit view.

• Fixed an issue when applying certain parts.

• Fixed an issue related to a friend’s presence in game – their status will be set to offline when they quit the game.

• Improvements and tweaking of several cars’ handling and speed.
o Buggy’s grip has been improved in order for it to be able to climb hills as other Raid cars.
o Fixed a bug where some cars were able to reach an extreme off-road top speed in reverse gear for:
Bentley Continental GT
Cadillac Escalade
Abarth 500
Alfa Romeo 4C
Hummer H1 Alpha
o MINI Cooper S C spec:
Toned down the nitro and grip for MINI Cooper S
o Lamborghini Murcielago C spec:
Grip slightly improved when using nitro.

• AI behavior in some missions improved.
• AI and police car behavior in chase missions improved:
o Opponent cars are now less aggressive, and they try more to follow players instead of taking them down.

• Modifications applied to the friction on side barriers in order to avoid wall-riding exploit.

• The game will no longer use 100% of the CPU at the launch on PC. This was preventing players from streaming in smooth conditions.
The patch will go live on February 12th on Xbox One and Xbox 360.
Michelle Balsan
Written by Michelle Balsan
Michelle is the Assistant Manager of the Newshounds at TrueAchievements and has been a member of staff since 2010. When not contributing to gaming websites, she makes her living as a mild-mannered librarian. She can be compelled to play just about anything if there's a co-op component, and has been playing games with friends and siblings since the Atari 2600. As it's reportedly healthy to have hobbies outside of gaming, she also roots for some of the most difficult sporting franchises to root for, the New York Mets and New York Jets, but offsets that by rooting for the New Jersey Devils. She's also seen pretty much none of the movies you have, but she's working on that.