Reach Stats and Playlist Changes

By dropK1CK ninJA, 6 years ago
Bungie's weekly state of the union address is always worth a read, even if it is nearly a weekly novel to digest. First, Bungie released some new statistics on Reach's playtimes:

To date:

* 16,445 Man-Years have been spent playing Halo: Reach (Not to be confused with Dog-Years)
* 784,000,000 player-games have been played (1 game with 4 players is tallied as 4 player-games)
* 544,000,000,000 Credits have been earned (spend that money, playa!)
* 3,900,000 Screenshots have been uploaded (and plenty of them feature juvenile looks at Kat's "bad side")
* 5,970,000 total files have been uploaded (your bandwidth bill is in the mail)
* 300,000,000 Mountain Dews were do'd

The last stat might not be true. There's still probably a few bottles floating around that didn't get sucked down. But you really have played yourselves a whole mess of Reach. Which is awesome. And we’re just getting warmed up.
So who wants to use their Game Genie to get me my fair share of those 544 billion Credits. I deserve my fair share!

Pertaining to the recently announced DLC package, Bungie wanted to make it abundantly clear that there will not be "have and have-not" playlists. The matchmaking playlists will remain the same. That means your poor bum can play with your rich DLC buddies, however the DLC maps will not appear during matchmaking. Those that wish to only experience the DLC maps, there will be a "VIP lane" for those individuals who wish to only play the DLC maps.

Bungie has announced that the Campaign matchmaking list is now live. It should also be noted that if you have not completed the campaign on your own, you are liable to play the last missions first.

There will be additional changes to the matchmaking play list going live on Tuesday, October 19th:

Playlists

* New Playlist: Team Snipers, Living Dead
* Rumble Pit
o Lineup rebalanced to offer more kill, less frill.
o Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
o Removed “Classic” gametypes
* Team Slayer
o Removed all Snipers gametypes
* Team SWAT
o Added SWAT Magnums gametype
* Team Objective
o Removed 1 Flag Classic
o Removed Headhunter Pro
o Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
+ Multiflag Classic
+ 1 Flag CTF
+ 1 Flag Pro
+ 1 Bomb Assault
o Removed Oddball and Hot Potato from Boardwalk
* Multi Team
o Removed SWAT
o Removed Classic gametypes
o Removed The Cage
o Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
* Big Team Battle
o Removed Multiflag from Boneyard and Spire
* Invasion
o This playlist now offers 3 voting options
* Firefight
o Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
o Removed Friendly Fire
* Score Attack
o Removed Crash Site
o Added Mythic Score Attack
o You can no longer pickup other weapons in Sniper Attack

Maps

* Zealot/Arena Zealot
o Arena Zealot is now used for all Slayer gametypes
o Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
* Asylum
o Softkill zones added to the tops of the Sniper buildings
* Boneyard
o Modified respawn zones for Slayer gametypes
* Hemorrhage
o Modified respawn zones for both bases
o Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds

Gametypes

* CTF
o All CTF gametypes should now have a player respawn of 10 seconds
o All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
o Flag At Home To Score disabled for all non-Classic CTF gametypes
o Modified Flag Return and Flag Reset times:
+ 1 Flag on Small maps use 10 second return and 30 second reset
+ All other CTF gametypes use 30 second return and 45 second reset
* Assault
o Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map
With the modifications to the playlists, Bungie will also be introducing two new Forge World maps into the rotation: Cliffhanger and Atom.

External image

Cliffhanger is Lars’ own in house creation, formerly known as Bakken Crick, dutifully designed for small scale combat. Its tight quarters are perfect for some frenetic, fast paced games.
Cliffhanger will be found in the Rumble Pit, Team Slayer, Team SWAT, and Team Objective playlists.


Atom was created by Forger, JoeSki73 from the Bungie Community. He has been kind enough to provide you with the video above for a nice flythrough of the new map.

Atom will be found in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle playlists.

The Firefight Crew provides an update on changes to the Firefight playlist. Bungie was kind enough to supply us with a nice summary bulletpoint list of the changes being made to Firefight and Score Attack but before we list those something you need to be aware of: the leaderboards for Score Attack will be reset during the next update. This will be a regular event that occurs when playlist changes are made to Score Attack.

Score Attack Playlist Updates:

* Score Attack:
o Added Glacier map.
o Increased Time Limit to 15 minutes.

* Gruntpocalypse:
o Added Glacier map.
o Increased Time Limit to 15 minutes.

* Sniper Attack:
o Added Glacier map.
o Increased Time Limit to 15 minutes.
o Weapon pickup is now Disabled.
o Increased Melee Modifier to 150% to match Damage Modifier.

* Mythic Score Attack:
o The same set up as Score Attack but with the Mythic Skull on.

Firefight Playlist Updates:

* Firefight:
o Added Glacier map.
o Increased Time Limit to 30 minutes.
o Increased Wave Limit to 1 Set.
o Round 1 has only Tough Luck skull.
o Round 2 has Tough Luck and Catch skulls on.
o Round 3 has Tough Luck, Catch, and Cloud skulls on.
o Friendly Fire is Disabled.
o Betrayal Booting is Disabled.

* Generator Defense:
o Added Glacier map.
o Increased Time Limit to 30 minutes.
o Increased Wave Limit to 1 Set.
o Round 1 has only Tough Luck skull.
o Round 2 has Tough Luck and Catch skulls on.
o Round 3 has Tough Luck, Catch, and Cloud skulls on.
o Friendly Fire is Disabled.
o Betrayal Booting is Disabled.

* Rocketfight:
o Added Glacier map.
o Increased Time Limit to 30 minutes.
o Increased Wave Limit to 1 Set.
o Friendly Fire is Disabled.
o Betrayal Booting is Disabled.

* Sniperfight:
o Added Glacier map.
o Increased Time Limit to 30 minutes.
o Increased Wave Limit to 1 Set.
o Bonus Wave Squad 1 set to Hunters.
o Bonus Wave Squad 2 set to Hunters.
o Bonus Wave Squad 3 set to Hunters.
o Friendly Fire is Disabled.
o Betrayal Booting is Disabled.
Finally, the level cap will extend beyond the current top rank of Lt. Colonel Grade 3 to an unspecified rank when the community has unlock 117 million daily and weekly challenges combined. I believe the number 117 is familiar but I can't quite put my finger on it. Ah, but I digress, according to the current rate of challenges being met, the Bungie Engineers have projected the rank cap will raise sometime in November.

Whew, Bungie really knows how to update people.