Three HITMAN Developer Diaries By Andy Mills, 18 Feb 2016 FollowtopicsHITMANHitmanSquare EnixFree to PlayXbox Game PassThird Person ShooterAndy Mills Level design is an important aspect in any game. In a series such as Hitman where players are encouraged to interact with as much of a level as possible, it has an added importance. In this series of videos for the upcoming HITMAN, two level designers at IO Interactive - Jacob Mikkelsen and Marta La Mendola - discuss how to structure the building of the levels in the game, the fundamental challenges that come with designing a level in the Hitman franchise, and handling the size of the levels in HITMAN, some of the biggest in the franchise's history. The first episode of HITMAN is set to launch on Xbox One on March 11th.We've got the full list of HITMAN achievements - check the list for guides to unlocking them.More HITMAN stories: Next Hitman game "on hiatus" as studio goes all-in on Project 007 What could leave Xbox Game Pass in January 2023? Two Hitman games set to be delisted later this month The best Game Pass additions of 2022: January Hitman 3's roguelike freelancer mode delayed into 2023 VideoUpcoming ReleaseXbox One Written by Andy MillsJust one of the fine Newshounds on TrueAchievements. An achievement hunter, and a lover of all kinds of games.