Three HITMAN Developer Diaries

By Andy Mills, 8 months ago
Level design is an important aspect in any game. In a series such as Hitman where players are encouraged to interact with as much of a level as possible, it has an added importance. In this series of videos for the upcoming HITMAN, two level designers at IO Interactive - Jacob Mikkelsen and Marta La Mendola - discuss how to structure the building of the levels in the game, the fundamental challenges that come with designing a level in the Hitman franchise, and handling the size of the levels in HITMAN, some of the biggest in the franchise's history.

The first episode of HITMAN is set to launch on Xbox One on March 11th.
Andy Mills
Written by Andy Mills
Just one of the fine Newshounds on TrueAchievements. An achievement hunter, and a lover of all kinds of games.