Hydrophobia Title Update Announced

By Rebecca Smith, 6 years ago
Dark Energy Digital have announced a comprehensive title update for their XBLA title Hydrophobia. The update, titled "Hydrophobia Pure", includes a long list of fixes and added enhancements, and will be free to download for existing owners of the game. The update is being released tomorrow, December 21st.

Dark Energy have also released two more interesting nuggets of information about the game. The first is that the trial would be extended in length to allow potential buyers to try more of the game. The second is that the release of the update coincides with the price being dropped to 800 MSP.

Here is a full list of the alterations:

Improved Graphics
• Character dynamic self-shadowing
• Enhanced lighting
• Improved textures
• Better water spray effects
• Improved water reflection and refraction
• Enhanced electricity effects
• Environmental geometry tweaks
• Additional video texture work

Physics Enhancements
• Increased number of dynamic objects
• More realistic character water resistance
• Explosive forces re-balanced

Overhauled Camera System
• Camera positioned closer to character
• Improved tracking of the action
• Enhanced collision detection
• Better FOV for framing the action

Improved Movement and Animations
• More fluid and precise character control
• Improved character animations add realism
• Enhanced animation transitions make the character more 'weighty'

New Climbing System
• Continuous hand-over-hand climbing system added
• All new, more realistic animations
• More fluid climbing controls and movement

• Automatic ledge grab functionality
• Improved swing mechanic
• Improved jump-from-balance mechanic

Control Layout
• Switch to a more traditional control layout
• A to jump
• LT to aim
• RB to detonate enhanced Gel and Energy Rounds

Dialogue Re-Edit
• Dialogue has been pruned
• Irritating or extraneous lines cut

Cutscenes Re-edit
• Cutscenes reviewed and edited
• Overly long cutscenes shortened

• Emails and E-Books no longer interrupt gameplay when collected
• Collectables re-positioned throughout levels
• Points awarded for collectables tweaked

New Waypoint System
• Waypoints for every objective and sub objective
• Choose permanent on-screen waypoints or new MAVI only mode
• Waypoints added for Ciphers and Frequency Keys with colour coding
• Corpses with Frequency Keys glow orange for easy identification

Map Improved
• Improved controls and button layout
• Default view of Kate's position
• Toggle Kate's position / objective location manually
• Easier to navigate

• Prompts re-worked for better clarity
• Prompt triggering reviewed and improved

• Video tutorials cut back
• Improved in game tutorials
• New tutorial puzzles

Wading Improved
• Enhanced physical character feedback from water forces
• Improved transitions between wade states

Swimming Improved
• Improved swimming controls, more finely balanced
• 180 degree swim turn removed
• Improved camera behaviour when swimming
• Underwater combat system streamlined

• Improved feedback for Cipher and Frequency Keys
• Ciphers re-positioned for greater accessibility
• New mission orders related to Ciphers add to the backstory
• Existing puzzles refined where possible
• New electric puzzle elements added

Damage System Improved
• Kate no longer unfairly damaged/killed by unseen elements
• Fire/electrical damage reduced
• Combat damage re-balanced

Overhauled Damage Feedback
• Monochrome health feedback system implemented
• Enhanced directional damage indication
• Heartbeat force feedback and SFX added
• Audio ducking system improves health feedback

All New Oxygen Feedback System
• Oxygen bar added
• Heartbeat force feedback and SFX added
• Phobia effect for oxygen feedback enhanced
• Phobia audio hallucinations added
• FOV pulse added for drowning feedback
• Phobia warping effect removed from non-submerged sections

Overhauled Combat System
• Automatic weapon holster/unholster system
• Seamless integration of combat / non-combat systems
• Improved aim reticule
• Aim remapped to LT
• Destructible objects highlighted more clearly
• Destructible objects easier to hit
• A greater supply of ammo throughout the levels
• AI improved and enemies rebalanced
• More enemies and more engaging combat design

Weapons Improved
• Sonic Rounds overheat removed
• Sonic Rounds charge time halved
• Sonic Rounds do more damage to NPCs and are lethal
• Multiple Gel and Energy Rounds can be deployed simultaneously
• Deployed Gel/Energy rounds can be detonated as a group

All New Cover System
• Smoother transitions in and out of cover
• Easier and more intuitive to get in and out of cover
• Toggle cover whether armed or unarmed
• All new animations make cover system more realistic

Checkpoints and Reloading
• Checkpoint positions reviewed and improved
• More checkpoints
• Automated and faster reload after death

Levels and Game Balance
• Vent behaviour improved
• General level design tweaks
• AI numbers and positioning improved
• Ammo amount and placement improved
• Collectable placement improved
• Gameplay balance improved throughout
Dark Energy have also released a developer diary showing some of these tweaks in action:

Hopefully this update will fix the many glitches that have plagued the game since its release.
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueGaming Network. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she works in an independent game shop so that she can spend all day talking about games too. She'll occasionally go outside.