TGN Debate: Do Collectibles Ruin Video Games?

By Kevin Tavore, 16 days ago
It's an argument as old as time itself: do collectibles ruin video games?

If you think they do, it's probably outrageous to even imagine someone liking them. Every time you study the map, move to a collectible, and then pause the game to load up a YouTube video to reveal the location of the next collectible, a little part of you dies. Then you pick up that last collectible and the achievement doesn't pop, leading you to realize you have literally no idea which of the 50+ collectibles you somehow missed. That's the point where the rest of you dies and you think about taking the world with you.

But there is another side to that coin. Some people genuinely enjoy the exploration. They enjoy it so much they even don't use collectible guides. They play through games multiple times. They take the time to read the lore that the collectible unlocked. To them, collectibles are a fantastic way to extend the game's experience - to grow the game's story and its world. The collectibles are no burden to some - they're something that truly makes a game better.

Today, Josh and Renn sit down to hash out the argument in our second TGN Debate. You've no doubt already picked a side, but maybe they can show you that things aren't as bad as they seem (or that they truly are as bad as they seem, depending on your side).

If you enjoyed the debate, be sure to check out our first TGN Debate: Do Multiplayer Achievements Ruin Games?. We've got quite a few more of these planned, so stay tuned on the weekends and you may just see some more debates. If you've got any ideas for debates, send me a PM. But first, be sure to tell us what you think in the comments below! We'd love to hear which side you fall on.
Kevin Tavore
Written by Kevin Tavore
Purveyor of news articles and the occasional walkthrough or op-ed. The American equivalent of Aristotle. Likes almost all genres but has an unhealthy aversion to exploration and puzzles. Nicest place he'd never want to go? Japan.