The Nanosuit plays a significant role in your success in Crysis 2
. Trailers have already been released showing players how to use the suit to Be The Weapon
, and Be Strong
; now, footage has been released showing players how to "Be Invisible":
The weight of the world now rests on your shoulders. But while enhanced strength and speed are necessary improvements, it's the Nanosuit's invisibility that will give you the true advantage.
The man who provided the commentary during that last trailer is Jacob Hargreave. Hargreave is obsessed with the Nanosuit, and turns deceased soldiers into "posthuman warriors". This is his story:
As many of you know, a glitchy multiplayer demo was released for Crysis 2
back in January. The demo was only available for a limited amount of time, and was removed from the marketplace on February 4th. However, after realising that negative player feedback is not a great marketing tool, EA has now confirmed that a new demo will be arriving on Tuesday, March 1st, after several tweaks have been made due to player feedback. The new demo will include two multiplayer maps, “Skyline” and “Pier 17”, as well as two multiplayer modes, Team Instant Action and Crash Site.
The Crysis 2
multiplayer will include six gameplay modes: Instant Action, Team Instant Action, Crash Site, Capture the Relay, Extraction and Assault. These will be played across twelve multiplayer maps. More multiplayer gameplay details surfaced in a recent interview in CVG
with Crytek CEO Cevat Yerli:
We've got 50 levels of progression which can be completed ten times. We have 21 Nanosuit modules that make it even cooler, we have plenty of what we call 'skill shots' and 'skill challenges', and six team bonuses that allow unlocks that will benefit team play. The Nanosuit makes it a tactically richer game and also a faster game where survival will depend on how well you use it.
Generally, navigating the world feels more fluid than other multiplayer games due to the Nanosuit's ability to traverse the environments, almost like parkour. I think we've managed to create a tactical, deep experience with a unique flow.
[...]Our progression system gives players a good 50-60 hours worth of multiplayer package, and from a substance perspective, we're right there with the top shooters in the world right now.
Yerli also confirmed that there will not be any co-op play in Crysis 2
. However, players will be happy to learn that the game will only utilise one disc. However, this is not because the Xbox 360 version is being radically dumbed down from its PC counterparts. In Yerli's own words: "we're compressing the hell out of it. We have some great compression systems here and I think we'll manage to fit it on one disk."Crysis 2
is set for release March 22nd for US, and March 25th for Europe. Check out the details of the limited editions
if you haven't already.