Homefront Servers Not Meeting Online Demands

By Michelle Balsan, 5 years ago
Despite receiving lukewarm reviews, Kaos Studios' Homefront appears to have done well commercially judging by the fact that its servers are failing to meet the demand for multiplayer access.

Since the game was released, servers for the game have already doubled, but that does not appear to be easing the wait times too much. Kaos issued the following statement with regard to this issue:

Homefront has sold faster than we expected (which we are thrilled about) and more users are spending more time trying to access multiplayer (which we are also thrilled about). The thing we are not thrilled about is the fact that some gamers are currently having to wait for a match, for which we can only apologise.

Rest assured, we are doing everything in our power to cope with the extraordinary demand for servers, and thank you for your continued patience and support.
Kaos also recommended that players try the "Skirmish" playlists if they're having trouble connecting. The "Skirmish" mode is capped at 16 players and thus does not require dedicated server space.

In other Homefront news, THQ stated yesterday that a patch is in the works to address several outstanding issues, though no release window or further specifics were provided. They also noted that there is a very small number of 360 gamers who can no longer connect to the game at all with their preferred profile. If this issue effects you, you're encouraged to email THQ directly at support@thq.com with a full description of the problem so they can identify it for you.
Credit for this story goes to NbD o ReFLeeXzZ
Michelle Balsan
Written by Michelle Balsan
Michelle is the Assistant Manager of the Newshounds at TrueAchievements and has been a member of staff since 2010. When not contributing to gaming websites, she makes her living as a mild-mannered librarian. She can be compelled to play just about anything if there's a co-op component, and has been playing games with friends and siblings since the Atari 2600. As it's reportedly healthy to have hobbies outside of gaming, she also roots for some of the most difficult sporting franchises to root for, the New York Mets and New York Jets, but offsets that by rooting for the New Jersey Devils. She's also seen pretty much none of the movies you have, but she's working on that.
Thread Posts on this article have been added to a thread in the Gaming News Forum.
AuthorMessage
Zacry072
592,640
Zacry072
Site Helper391 completed games(Includes owned DLC)2,478 posts
Last post: 17 Jun at 16:41
Posted on 18 March 11 at 16:35
Kinda called this happening.
Little 3vil
347,688
Little 3vil
347,688 TrueAchievement PointsTrueAchievement Ratio: 1.8637439 posts
Last post: 20 Jun at 05:53
Posted on 18 March 11 at 16:36
Cheap ass developper.....like they didn't know. It feels like playing a beta version of the game. I've had this game for a week and I haven't played a single decent game.
dancrozier
127,681
dancrozier
TrueAchievement Ratio: 1.5889Achievement Completion Percentage: 43.94% (Includes owned DLC) - 6 more achievements required to reach 44%1,464 posts
Last post: 08 Jun 14 at 09:08
Posted on 18 March 11 at 16:38
Wish developers would test more before releasing, it's why I rarely buy a game on release as so many come out with problems that need fixing
Wildboy Wiley
421,682
Wildboy Wiley
421,682 TrueAchievement Points371 posts
Last post: 03 Dec 15 at 12:36
Posted on 18 March 11 at 16:38
My copy isn't even in yet....hopefully this will be fixed when I get on though.
Mr Donatti
122,895
Mr Donatti
122,895 TrueAchievement PointsAchievement Completion Percentage: 63.91% (Includes owned DLC) - 6 more achievements required to reach 64%292 posts
Last post: 12 Jul 12 at 15:24
Posted on 18 March 11 at 16:42
Don't come to the table with this weak sauce, Homefront. Even Medal of Honor works better.
"Anything is possible!" - Kevin Garnett
Skurkitty
126,831
Skurkitty
126,831 TrueAchievement PointsAchievement Completion Percentage: 81.36% (Includes owned DLC) - 29 more achievements required to reach 82%102 posts
Last post: 20 Jun 13 at 01:15
Posted on 18 March 11 at 16:42
Didn't start with multiplayer until day 2 as I was knocking out every single singleplayer achievement. Only real troubles I (had) was being unable to connect to Ground Control and being dropped once I got into a game. But since then I haven't seen many issues aside from some terrible lag in games, which I'm sure is due to server flooding.

....Still hate them for putting team achievements in....that are bugged like the 16 player party one.
Prattalmighty
279,741
Prattalmighty
279,741 TrueAchievement Points640 comments635 posts
Last post: 13 Jan at 17:29
Posted on 18 March 11 at 16:45
If I can actually connect to a game I'll usually get dropped soon after, it's impossible to play with a party and all stay together people always get kicked. Also it completely freezes the system sometimes after a match and a hard reset is required.... that's some BS.
don't poke the bear!
Crimzon Nutcase
171,655 TrueAchievement Points287 posts
Last post: 05 May at 21:31
Posted on 18 March 11 at 16:45
dancrozier said:Wish developers would test more before releasing, it's why I rarely buy a game on release as so many come out with problems that need fixingYou should read a little bit more. It's clearly stated that they anticipated a lower number of purchases than what really took place. With that in mind, they didn't expect to need as many servers as they now do.

As for the glitches and bugs, name me one multiplayer game that hasn't had some sort of issue on it's release? Go ahead, you won't find any. Every game has had some sort of bug with it. Our programs are so advanced and people play them in so many different ways, it's impossible to create something 'perfect'. At least they're rectifying the issues as fast as they can. Far faster than some other big name releases.
xOBKx
272,485
xOBKx
TrueAchievement Ratio: 1.7996Donated to TrueAchievements.com209 posts
Last post: 07 Sep 11 at 16:10
Posted on 18 March 11 at 16:50
After the problems with Frontlines, I'm really not surprised.!
Zer0e
293,253
Zer0e
145 completed games(Includes owned DLC)Achievement Completion Percentage: 98.09% (Includes owned DLC) - 63 more achievements required to reach 99%696 posts
Last post: 27 Jun at 23:33
Posted on 18 March 11 at 16:55
Crimzon Nutcase said:dancrozier said:Wish developers would test more before releasing, it's why I rarely buy a game on release as so many come out with problems that need fixingYou should read a little bit more. It's clearly stated that they anticipated a lower number of purchases than what really took place. With that in mind, they didn't expect to need as many servers as they now do.

As for the glitches and bugs, name me one multiplayer game that hasn't had some sort of issue on it's release? Go ahead, you won't find any. Every game has had some sort of bug with it. Our programs are so advanced and people play them in so many different ways, it's impossible to create something 'perfect'. At least they're rectifying the issues as fast as they can. Far faster than some other big name releases.
You should read what dancrozier said a little bit more. He just wishes more developers would take the time to test. Anymore, there's a patch within the first month of a game's release to address "issues" anymore. Fallout New Vegas comes to mind right off the bat. I personally agree with dan. I never buy a game on the first day and this is just one reason why.

And I wouldn't want to buy a game anyways, if the developers themselves say "anticipated a lower number of purchases". This is just a cop out. They've been plugging this game for quite some time with all their developer diaries.

Bottom line, good game developers anticipate high numbers.
H4nds0mH4ns3l
354,023
H4nds0mH4ns3l
354,023 TrueAchievement Points253 posts
Last post: 21 Jun at 18:19
Posted on 18 March 11 at 16:56
Knew this would happen lol.
Ralloc
112,760
Ralloc
112,760 TrueAchievement PointsTrueAchievement Ratio: 1.4401119 posts
Last post: 03 Oct 12 at 16:15
Posted on 18 March 11 at 16:57
I've been playing almost nothing but the multiplayer since I got it and I've quite thoroughly enjoyed it ( I liked Frontlines, too. So no surprise there ). The only problems I've encountered so far were the issues connecting to matches and a little bit of lag. And by "little bit of lag," I mean an impressively small amount, considering it was in the 32-person matches. I think they've done a great job with this game, and I've found it far more enjoyable and non-rage-inducing than Call of Duty. I'd say it's more enjoyable than Halo, but that's just because I suck at Halo smile
SilentRich69
451,741
SilentRich69
149 solutions6 reviews695 posts
Last post: 27 Jun at 18:56
Posted on 18 March 11 at 16:58
Hate on it or not its selling well.
Skurkitty
126,831
Skurkitty
126,831 TrueAchievement PointsAchievement Completion Percentage: 81.36% (Includes owned DLC) - 29 more achievements required to reach 82%102 posts
Last post: 20 Jun 13 at 01:15
Posted on 18 March 11 at 17:00
xOBKx said:After the problems with Frontlines, I'm really not surprised.!Frontlines pushed the MP line way to far with how many players could be in a game, they attempted to set up servers that could house games that only a PC based shooter would be able to handle (for the time)

Homefront is not the same case, while yes it can house a lot of players on one map it is no where near as bad as Frontline's server lag. Even though I myself didn't have a huge issue with Frontline lag either. I don't believe the lag is coming from shitty server hosting, I simply believe it comes down to server flooding. Once more servers go up, the flood will go down thus resulting in better connections.

Honestly the biggest issue with Homefront is simply party play, and they know this because everyone is whining about it within 4 days of release...just like players did with every CoD that came out, even Halo Reach had some minor party connection issues on launch.

Gamers expect perfection these days, and if you expect a perfect launch on a new MP game everytime one comes out, you will be upset everytime one comes out.

roll(IN B4 CRYSIS 2 SERVER BITCHING BY NEXT FRIDAY!)roll
IvanTortuga
119,258
IvanTortuga
119,258 TrueAchievement PointsAchievement Completion Percentage: 49.45% (Includes owned DLC) - 44 more achievements required to reach 50%326 posts
Last post: 18 Dec 15 at 21:55
Posted on 18 March 11 at 17:01
Love the game, can't wait for the servers to up and running right.
Devious Jedi
527,957
Devious Jedi
527,957 TrueAchievement Points148 posts
Last post: 24 Apr at 09:54
Posted on 18 March 11 at 17:01
Crimzon Nutcase said:dancrozier said:Wish developers would test more before releasing, it's why I rarely buy a game on release as so many come out with problems that need fixingYou should read a little bit more. It's clearly stated that they anticipated a lower number of purchases than what really took place. With that in mind, they didn't expect to need as many servers as they now do.

As for the glitches and bugs, name me one multiplayer game that hasn't had some sort of issue on it's release? Go ahead, you won't find any. Every game has had some sort of bug with it. Our programs are so advanced and people play them in so many different ways, it's impossible to create something 'perfect'. At least they're rectifying the issues as fast as they can. Far faster than some other big name releases.
While i agree with what you are saying as most games have glitches but i have suffered with the freeze glitch and now cannot even play the game at all.

This sort of glitch i find un acceptable. All the other problems i dont mind as like you said it is to be expected but for some of us not even able to play the single player is not on.

It's a shame really because i was actually really enjoying this game as the story is exellent.

Here's hoping this is sorted very soon.
Tardii
225,046
Tardii
226 completed games(Includes owned DLC)Achievement Completion Percentage: 93.86% (Includes owned DLC) - 10 more achievements required to reach 94%169 posts
Last post: 17 Sep 15 at 16:14
Posted on 18 March 11 at 17:08
So with all the money from all of these extra, unanticipated sales, why don't they purchase more/better servers?
I Don't Feel Tardii...
xXSAINTGUINNESS
3,012 TrueAchievement Points2 posts
Last post: 19 May 11 at 11:51
Posted on 18 March 11 at 17:09
I couldn't even get on the first day so glad to see they are fixing that ASAP
Hoffman
112,697
Hoffman
TrueAchievements Community Events Organizer7,921 posts
Last post: 23 May at 05:47
Posted on 18 March 11 at 17:09
I don't mean to be a dick to anyone who bought this game, but BAAAAHAHAHAHAHA! This is why games need to have an open beta. There is absolutely no excuse for not having enough servers to handle multiplayer gaming. Unless they planned for their game to bomb, they should have over estimated how many gamers there would be.
Pardon me, do you have any Grey Poupon?
Want to join in the discussion? Please log in or Register For Free to comment.