Mortal Kombat Gets Desynchronization Patch

Mortal Kombat Gets Desynchronization Patch

Costume compatibility is the headliner among long list of fixes/tweaks

Written by litepink on 26 September 11 at 17:46 | Credit to Avata

Seeing that a game has a “long list” of changes coming in a patch can be a troubling sight to see. “There was that much wrong with the game?”, may come to mind. If your glass is half full though you can look at it as NetherRealm doing everything they can to make Mortal Kombat as perfect as possible. The main issue with the game was something known as the desynchronization error. Selecting certain alternate, DLC and even default costumes caused a guaranteed disconnect without fail.

Besides the desynch issue, several mechanical and balancing tweaks were made across the whole game, and on a character-to-character basis. We’ve got the rundown of everything from Joystiq. It’s quite lengthy so you may want to be well rested before reading it:

General Gameplay Fixes/Tweaks
- Fixed a couple of crash scenarios.
- DLC billboards should now behave correctly on Xbox
- You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
- MOTD handling and displaying code was tweaked.
- Fixed a bug that could have resulted in tweakvars getting corrupted.
- Fixed a crash in player select if you tried to exit out while the dlc box was open.
- With the exception of Human Cyrax and Human Sektor, everyone's alternate costumes should behave the same as their primary costumes and have the exact same move properties.
- You can now block after a dash forward is completed if it was cancelled into from a special move. Canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
- Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
- You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
- There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano's Airball and Cyrax's Net air reaction.
- Made many minor hitbox adjustments.
- Tweaked the negative edge window.
- Several low attacks were being parried incorrectly.
- Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.
Baraka
- Baraka's Blade Spin move starts up faster and is safer when blocked.
- Baraka's Enhanced Blade Charge (Blade Rush) attack goes farther now.
- Baraka's Chop Chop no longer auto corrects mid-move.
- Baraka's has a new D1 low poke.
Cyber Subzero
- Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry.Cyrax
- Cyrax's Buzzsaw is an overhead block and safer when blocked
- Cyrax's Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction.
- Cyrax's mk3 costume should behave the same as the primary costume now.
Ermac
- Ermac can no longer leave an invisible fireball collision around.
- Fixed damage scaling a few of his reactions.
Jade
- All of Jade's Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked.
- Jade's Staff Grab is slightly safer when blocked.
- Jade's U3 attack (Pole Vault) can be ducked.
- Jade's 4,F3 kick (Polecat) is safer when blocked.
Jax
- The armor on Jax's Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly.
- Added armor to the startup of Jax's Enhanced Elbow (Elite Smash).
- Jax's projectiles (Energy Wave) recover a tiny bit faster.
- Jax's towards 3 attack (Big Leg) is now an overhead.
- Jax can no longer frame trap someone with his Gotcha Grab.
Johnny Cage
- Johnny Cage's F3,2 (Take Two) no longer true combos into 2in1'd special moves
- Johnny Cage's Nut Punch does slightly less damage.
- Johnny Cage's sweep kick has less advantage on block or hit.
Kabal
- Kabal can no longer leave an invisible fireball collision around.
- Removed a couple unavoidable block traps with Kabal. (with F2 and 4)
Kano
- If you don't charge and hold the Enhanced Kano Ball it will now keep its armor.
- Kano's Enhanced Knife Toss recovers faster.
Kitana
- Kitana's Fan reactions on an airborne opponent damage scale correctly now.
- Kitana's X-Ray (Fan-Tastic) can no longer be reflected.
Kung Lao
- Removed the pushback on Kunglao's spin when blocked.
- Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close.
- Kung Lao's overhead hat attack is slightly safer when blocked.
Liu Kang
- Lui Kang's Parry now can correctly give a first hit bonus!Nightwolf
- Nightwolf's reflect should work better as a wakeup attack.Noob
- Noob's Teleport Slam should connect better with some opponents.
- Noob should no longer be hit on the ground after he is up in the air for his teleport.
- Noob's Shadow Charge hits overhead.
Quan Chi
- Fixed an isse where Quan Chi's Skull Projectile (Skull Ball) could sometimes become invisible.
- Added some armor to the Quan Chi's Enhanced Sky Drop (Sky Stomp).
Raiden
- Raiden can no longer unavoidably frame trap someone with his Vicinity Blast.
- Raiden has 2 additional recovery frames on his normal Teleport.
- Raiden can't be hit during his Enhanced Teleport (Sparkport).
Reptile
- Reptile whiffed Elbow Dash now builds slightly less meter.
- Reptile is held slightly longer after knocking someone down with the Elbow Dash.
- A blocked Reptile Elbow Dash no longer pushes back.
- Reptile's Enhanced Slide (Slime Trail) now has armor on it.
- Reptile can no longer leave an invisible Forceball collision around.
Scorpion
- Scorpion's Leg Takedown is safer when blocked.
- Scorpion's Enhanced Leg Takedown (Takeout) now has armor on it.
Sektor
- Sektor can now 2in1 into the front and behind Up Missiles
- Sektor's mk3 outfit should behave the same as the primary costume
- Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!)
- Sektor's X-Ray (Massive Missile) can no longer be reflected.
Shang Tsung
- The armor on Shang's Enhanced Soul Steal now starts instantly
- Shang Tsung's Enhanced Soul Steal (Soul Capture) activates faster.
Sheeva
- Sheeva's Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead.
- Sheeva's Ground Pound can correctly give a first hit bonus!
- Sheeva's Enhanced Jump Stomp (Jump Crush) now has armor on it.
- Sheeva's Air Grab has better anti-air collision on it.
Sindel
- Sindel can no longer leave behind an invisible fireball collision around.
- Sindel's B1 attack is a low block.
- Sindel's regular Scream is slightly faster nd the Enhanced Scream is a lot faster now.
- Sindel's Scream (Yell) can no longer be parried.
Smoke
- It's no longer possible to handcuff opponents with Smoke's Vibration (Shake) Parry.Sonya
- The armor on Sonya's cartwheel (Krazy Legs) lasts until the first collision and Archkick's (Arc Wave) armor lasts until her arch is almost over.
- Sonya's 1,1,4 (Fierce Assault) no longer true combos into 2in1'd special moves from it.
- Sonya's 3,1,4 (Beat Up) no longer true combos into 2in1'd special moves from it.
Stryker
- Stryker's Enhanced Baton (Baton Bash) Sweep's 2nd hit is an overhead and is safer when blocked.
- Stryker's Grenades recover slightly faster.
- Stryker's Baton Roll starts up faster and the enhanced version has armor on it for a longer time.
- Stryker's Grenade Toss and Baton Sweep do slightly more damage.
- Stryker's B1,2,2 (Beatdown) combo is safer when blocked.
Sub Zero
- Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues.
- Sub Zero's Enhanced Slide (Power Slide) now has armor.
- The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before.
Freddy Krueger
- Freddy's Nightmare Stance can't be repeated instantly anymore.
- Fixed a bug where Freddy could get stuck being immune to projectiles.
- Freddy forward and backward Teleports (Hell Shift) build slightly less meter.
- Some of Freddy reactions were not damage scaling correctly.
- Tweaked the recovery on some of Freddy specials.
Kenshi
- Kenshi's X-Ray (Soul Blade) can no longer be reflected.
- Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb)
- Kenshi's F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.
Skarlet
- Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss.
- Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash.
- Skarlet's back throw now does normal damage.
- Skarlet can do her U3 (Lifting Leg) attack from a dash now.
Did you get all that? Good, because there might be a quiz on it tomorrow. Anyways, sound off below on whether the you think the changes help or hinder Mortal Kombat
AuthorMessage
Kiplerr
144,026
Kiplerr - Sorry, Xbox. But you're going to be neglected for a while.
144,026  TrueAchievements pointsAchievement Completion Percentage: 42.21% (Includes owned DLC) - 97 more achievements required to reach 43%311 posts
Last post: 25 Jan at 20:20
Posted on 26 September 11 at 17:49, Edited on 26 September 11 at 17:51 by Kiplerr
Now that's what I call a patch. Holy-fucking-changes.

Not too thrilled with what they're changing. But it's not like they can stop people from spamming anyway.
LSDintensity
108,938
LSDintensity
TrueAchievement Ratio: 1.587481 completed games(Includes owned DLC)621 posts
Last post: 08 Apr at 20:18
Posted on 26 September 11 at 17:52, Edited on 26 September 11 at 17:53 by LSDintensity
I'm happy to see all these fixes, ESPECIALLY Freddy krueger... It's excellent to see that they care so much about their game. Now, they just need to fix the KotH drop out bullshit, because it happens with everyone no matter the connection.
Samurai Judge
283 posts
Last post: 15 Mar at 22:41
Posted on 26 September 11 at 17:53
about time. too bad ed boom said no more DLC for the game :(
Flyboy80498
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Flyboy80498 - Looking for a co-op partner to do the co-op missions in Dead Space 3.  Achievements would be nice, but not necessary.
TA Pro user163,120  TrueAchievements points503 posts
Last post: 13 Feb at 04:07
Posted on 26 September 11 at 18:10
First thing that came to mind scrolling through the patch list: OH MY GOD THERE WAS A TON WRONG!

Second thing was: It is nice that they care THIS much about their game to debug all of those issues and code it right.

While I won't be picking up Mortal Kombat, I am positive the Mortal Kombat fans are releaved to see this happening.
"But, I NEED money sir! I am poor, sick, and hungry!"
Riconoclast
419,532
Riconoclast - TV. Sports. Call of Duty. XBox: Go home
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Last post: 23 May at 16:43
Posted on 26 September 11 at 18:10
*Ahem*

Kostume Kompatibility.
litepink
234,041
litepink - TV, Sports, Call of Duty, A DOG - http://www.youtube.com/watch?v=KbWgUO-Rqcw
TrueAchievements NewshoundTA Pro user3,875 posts
Last post: Yesterday at 19:49
Posted on 26 September 11 at 18:15
Hedfix said:*Ahem*

Kostume Kompatibility.
Kouldn’t decide if that would be korny if I did that or not laugh
Zacry072
404,452
Zacry072 - Well TA, it's been an excellent 3 years. Time to remove myself from here though. I hope everyone understands.--Zac
Site Helper292 completed games(Includes owned DLC)2,465 posts
Last post: 19 Dec 12 at 15:36
Posted on 26 September 11 at 18:30
Ch-ch-ch-changes.
Smurfquake - Well, looks like I'm gonna get kicked off the website. Nice getting to know you all. Find me on Xbox if you'd like.
6,240 comments3,252 posts
Last post: 19 May 12 at 00:36
Posted on 26 September 11 at 18:33
Holy mess. O_O
Was all of this really broken or did they just want to impress us...with the size of their *ahem*...list.
MadVirus
37 posts
Last post: 20 Aug 12 at 16:27
Posted on 26 September 11 at 18:52
This is a mess
lord verh
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Last post: 22 May at 20:29
Posted on 26 September 11 at 19:01
MadVirus said:This is a messJust a few small changes, nothing game changing. Great developers, too bad most Mortal Kombat players aren't the nicest people you'll ever meet.
Negative ZZ
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Negative ZZ - After taking a long needed absense from gaming, I'm now going to get back in the scene!
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Last post: 14 Jun 12 at 00:18
Posted on 26 September 11 at 19:02
Samurai Judge said:about time. too bad ed boom said no more DLC for the game :(Makes sense, no more characters that can be released that fit the storyline. I'm honestly surprised Kenshi made the cut, since he's really not part of the MK1-MK3 storyline, while Robot Smoke is, who didn't make it.
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Caldwell788
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Caldwell788
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Last post: 27 Mar at 15:27
Posted on 26 September 11 at 19:09
Its nice to see they care! smile
Herr Karamell
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Herr Karamell - Always Looking For Some Sexy Boosting
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Last post: Yesterday at 13:46
Posted on 26 September 11 at 19:13
sweet!
B1eed1ngThumbs - can't wait for Mass Effect 3!
Donated to TrueAchievements.comAchievement Completion Percentage: 77.23% (Includes owned DLC) - 11 more achievements required to reach 78%32 posts
Last post: 18 Jan 12 at 20:27
Posted on 26 September 11 at 20:20
hopefully they will find time to sort out the arcade kollection, completed mortal kombat 3 for the third time and still no achievement :(
Erunion
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Last post: 21 May at 01:58
Posted on 26 September 11 at 21:24
Negative ZZ said:Samurai Judge said:about time. too bad ed boom said no more DLC for the game :(Makes sense, no more characters that can be released that fit the storyline. I'm honestly surprised Kenshi made the cut, since he's really not part of the MK1-MK3 storyline, while Robot Smoke is, who didn't make it.Robot Smoke isn't part of the storyline anymore though. The 1-3 storyline got itself overwritten.
Samurai Judge
283 posts
Last post: 15 Mar at 22:41
Posted on 26 September 11 at 21:43
Erunion said:Negative ZZ said:Samurai Judge said:about time. too bad ed boom said no more DLC for the game :(Makes sense, no more characters that can be released that fit the storyline. I'm honestly surprised Kenshi made the cut, since he's really not part of the MK1-MK3 storyline, while Robot Smoke is, who didn't make it.Robot Smoke isn't part of the storyline anymore though. The 1-3 storyline got itself overwritten.That's true. However DLC characters are not part of the story. Sure you see Skarlet, but she has no part in it.
fakethief
38,926
fakethief
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Last post: 07 Dec 11 at 18:22
Posted on 27 September 11 at 01:08
Does anyone know when the patch for Arcade Kollection is gonna come out. It's been announced like a month ago but still nothing.
Negative ZZ
72,560
Negative ZZ - After taking a long needed absense from gaming, I'm now going to get back in the scene!
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Last post: 14 Jun 12 at 00:18
Posted on 27 September 11 at 01:11, Edited on 27 September 11 at 01:12 by Negative ZZ
Samurai Judge said:Erunion said:Negative ZZ said:Samurai Judge said:about time. too bad ed boom said no more DLC for the game :(Makes sense, no more characters that can be released that fit the storyline. I'm honestly surprised Kenshi made the cut, since he's really not part of the MK1-MK3 storyline, while Robot Smoke is, who didn't make it.Robot Smoke isn't part of the storyline anymore though. The 1-3 storyline got itself overwritten.That's true. However DLC characters are not part of the story. Sure you see Skarlet, but she has no part in it.She was one of those fan presents, since there was that glitch that made Kitana or somebody turn red in MK1. As for Robot Smoke, sure the story got overwritten, but at least Robot Smoke was in MK1-3, unlike Kenshi who didn't make an appearance until MK:DA

As for Freddy, well I don't think that needs explaining.

Hell even Bo Rai Cho would have been a better choice, being Lui Kang's mentor and everything. Or Robot Reptile, since he pops up in there.
2nd Annual Bean Dive starting July 7, 2011. Join the fun and save your games until then if you can!
J Pinder
115,657
J Pinder - Too many games to play and not enough time to knock down the backlog.
Achievement Completion Percentage: 89.98% (Includes owned DLC) - 1 more achievement required to reach 90%TrueAchievement Ratio: 1.6195641 posts
Last post: 25 Apr at 02:44
Posted on 27 September 11 at 07:21
Wow. Awesome that Netherrealm is fixing all that! ...especially the kostume kompatability. I should play me some MK today.

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