There's no doubt that the Kinect, whether you like it or not, is a hugely successful product. At the time of its release, it became the fastest selling consumer entertainment device ever and has found its way into the hand of over 10,000,000 eager users. Of course, people quickly devised ways to use the Kinect outside of just playing the games that were meant for it, so Microsoft embraced this community of Kinect programmers and eventually released a Kinect for Windows development kit
Now, a year after the release of the Kinect, the folks over at Microsoft are dreaming up bigger and better ways for the Kinect to be utilized. This means they're looking to expand its use outside of the realm of video games and into other fields. In fact, Microsoft has recruited more than 200 companies taking part in a Kinect for Windows pilot program that is intended to show that Kinect has many functions outside of being a gaming device.
So, for those interested in downloading the SDK for Kinect for Windows, you'll want to know the updates that have come to the Kit. According to Craig Eisler, who is the General Manager of Kinect for Windows, the update includes "faster skeletal tracking, better accuracy rate when it comes to skeletal tracking and joint recognition, and the ability to plug and unplug your Kinect without losing work/productivity".
The updated SDK is available here
for those looking to try it out. You can also read all of Eisler's statement on Kinect for Windows and the "Kinect Effect" over here