Kingdoms of Amalur Destiny & Fate Dev Diary

By Mark Delaney,
As a LOST fanboy, I know a thing or two about the thematic use of destiny and fate. In the upcoming, much anticipated RPG, Kingdoms of Amalur: Reckoning, the story focuses on your character refusing the deterministic world around you. To expand that to gameplay, the developers put a lot of thought into the game's Destiny System, which will define who your character becomes over the course of the game. They wanted to do away with a strict class system and allow for the player to become exactly what they want to be. They released a trailer for the gameplay mechanic a few weeks ago. This new developer diary expands on what we learned from that trailer.



Kingdoms of Amalur: Reckoning is due out on February 7th, 2012 in North America, and February 10th in Europe.

We've got the full list of Kingdoms of Amalur: Reckoning achievements - check the list for guides to unlocking them.
Mark Delaney
Written by Mark Delaney
Mark is a Boston native now living in Portland, Oregon. He has written for GameSkinny, Gamesradar and the Official Xbox Magazine. He runs the family-oriented gaming site Game Together.
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