A lot of people (myself included) really liked Borderlands
... a lot. The addictive mix of looting, leveling, and shooting was more addictive than potato chips (or crisps, to be international) sprinkled with crack. When it comes to developing Borderlands 2
, many gamers might just want more of everything, but Gearbox has some bigger things in mind for the franchise.
Before you scream at the skies, run to the hills to grab your favorite Hyperion SMG, and storm down to Dallas to give Gearbox a piece of your mind for possibly
changing what you might
have loved about the original, check out the following developer diary where Borderlands 2
concept designer Scott Kester, takes you through what to expect out of the highly-anticipated sequel.
is set for a release sometime in the 2013 Fiscal Year (Somewhere between April 1st, 2012 and March 31st, 2013.).