| Author | Message |
Last post: 15 May at 13:52
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Posted on 23 February 12 at 19:39 |
| Pumped for this. Hope the actual in game killcams are anywhere near this cinematic. |
Last post: Today at 17:31
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Posted on 23 February 12 at 19:43 |
| It'd be nice to see Rebellion come good. |
Last post: 03 May at 15:25
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Posted on 23 February 12 at 19:47 |
| that was one hell of a head shot... ^^ |
Last post: Today at 02:54
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Posted on 23 February 12 at 19:59 |
| That's good and all, but won't work for multiplayer....You'll be sitting there watching your kill cam, meanwhile the opposite team is stabbing you in the back |
xBaxterstopmanx...do you care? |
Last post: 16 Apr at 23:43
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Posted on 23 February 12 at 20:01 |
| looks good |
ok ok i've got one....... whats the difference between jam and marmalade? |
Last post: 13 Nov 12 at 20:22
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Posted on 23 February 12 at 20:08 |
| nah. |
Last post: 04 Apr at 15:02
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Posted on 23 February 12 at 20:28, Edited on 23 February 12 at 20:29 by DaShAg |
Ben Of Bodom UK said:Pumped for this. Hope the actual in game killcams are anywhere near this cinematic.According to OXM they have put over 500 different Killcam scenes like this in the game, all taking into account the angle it will enter the enemies brain.
Anyone else noticed how he shot above his head? Gravity physics will take a huge part in this game.
I'm actually excited for this one and I love me some WW2 Shooters. The modern stuff has been milked enough, time for some new innovation on old ground. |
Last post: 14 May at 05:18
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Posted on 23 February 12 at 20:29 |
| I've been interested in seeing how this game plays out since it was first announced but the whole killcam thing seems ridiculous. Game could do without and still be good imo. |
Last post: Yesterday at 19:25
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Posted on 23 February 12 at 20:43 |
| Is it just me or did the cross-hairs not line up to where the bullet actually hit? Anyway, my interest in this still remains high even though I can see the kill cam getting boring. |
Last post: 24 Apr at 04:33
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Posted on 23 February 12 at 21:15, Edited on 23 February 12 at 21:16 by Moat Carp |
| MH The Rockstar said:Is it just me or did the cross-hairs not line up to where the bullet actually hit? Anyway, my interest in this still remains high even though I can see the kill cam getting boring.It was a headshot. This game applies several factors like gravity, wind resistance, and possibly Coriolis force into your shots. |
Last post: 23 Oct 12 at 11:07
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Posted on 23 February 12 at 21:16 |
| I've been waiting for more news on this game. But I sadly just figured out that this is a Retail Game, I thought it was going to be an Arcade Game... |
Last post: Today at 03:32
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Posted on 23 February 12 at 21:51 |
DaShAg said:Ben Of Bodom UK said:Pumped for this. Hope the actual in game killcams are anywhere near this cinematic.According to OXM they have put over 500 different Killcam scenes like this in the game, all taking into account the angle it will enter the enemies brain.
Anyone else noticed how he shot above his head? Gravity physics will take a huge part in this game.
I'm actually excited for this one and I love me some WW2 Shooters. The modern stuff has been milked enough, time for some new innovation on old ground.Couldn't agree more with your last statement. |
Last post: 27 Aug 12 at 09:42
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Posted on 23 February 12 at 22:51 |
| Loved the first one, really hope Rebellion make a better job of this the last few games they released. Will still play it but it'll be the difference between buying day one or renting |
Last post: 25 Jun 12 at 20:10
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Posted on 23 February 12 at 23:34 |
| It's cool to see them use real physics and all, but holy shit, in order for him to have to shoot that high above his head he would of had to of been over a mile away, which means not only gravity, but the spin of the Earth, wind speed, humidity, all that shit comes into play. |
Last post: 23 Oct 12 at 11:07
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Posted on 23 February 12 at 23:54 |
| sw204me said:It's cool to see them use real physics and all, but holy shit, in order for him to have to shoot that high above his head he would of had to of been over a mile away, which means not only gravity, but the spin of the Earth, wind speed, humidity, all that shit comes into play.It says that the shots was 86.9M away... 86.9 m = 0.053997 mi |
Last post: 12 Oct 12 at 22:29
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Posted on 23 February 12 at 23:55 |
| Hold your breath guys |
Last post: 25 Jun 12 at 20:10
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Posted on 23 February 12 at 23:56 |
| blue silk said:sw204me said:It's cool to see them use real physics and all, but holy shit, in order for him to have to shoot that high above his head he would of had to of been over a mile away, which means not only gravity, but the spin of the Earth, wind speed, humidity, all that shit comes into play.It says that the shots was 86.9M away... 86.9 m = 0.053997 miIn which case he would of clearly shot over his head. |
Last post: Yesterday at 23:29
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Posted on 24 February 12 at 00:05 |
| I would be pumped for this game, if we were in 2001 ... |
Last post: 11 Nov 12 at 19:53
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Posted on 24 February 12 at 01:04 |
| Hopefully all the sniper kids on COD will go play this..... Still this game does look slightly promising |