TA Review: I AM Alive

TA Review: I AM Alive

The game survived the path to release, now is it worthy of being on your console?

Written by Matrarch on 07 March 12 at 00:49

As anyone who has been monitoring Ubisoft's I Am Alive can tell you, this game has taken a rather long and winding path toward release. First envisaged as a retail title in 2008, it was converted to an Xbox LIVE Arcade title before finally hitting the console as a digital download this week. Did the extra development time help the game or did the conversion from a 6GB disc to a 2GB downloadable title harm the game's potential? Read on to find out.

I AM Alive


In I AM Alive, you take on the role of a nameless hero, a man who was far away from his home of Haventon when a horrible tragedy, referred to throughout the game as 'The Event', changed his world - and the world of other survivors- forever. Seperated from his wife and child in Haventon, our hero has no choice but to trek over the destroyed landscape in hopes of being reunited with them. The game picks up nearly a year later when the unnamed protagonist finally reaches home and, hopefully, the final sprint toward his reunion with his family.

There wouldn't have been much of a game had he found his wife and daughter right away, so you can predict what happened there. Upon finding a letter left by his wife nearly a year earlier, the protagonist steels himself to explore Haventown and recover what he has lost. Now, one important thing to note is that the main character is no 'hero' in the special-powers or abilities sense. He is a regular man who has been tempered by the world in which he finds himself. There are no magical powers, no super-strength or health regeneration. It's just one regular man (Ok, maybe a little stronger than a typical person, but he's not flitting around the torn landscape like Altair or Ezio could) against the world.

Screen 2


The exploration of the protagonist's destroyed hometown makes up a good portion of I AM Alive's gameplay. If you've ever played a Silent Hill title, you'll be familiar with and welcome the map system as, similar to that series, the map in I AM Alive updates dynamically every time you hit a dead end or find a new passageway. You also get a prompt letting you know this is the case, so there's no mystery to when the map is altered. One thing that would have been a nice addition to the map is the locations of the victims you meet so you can easily relocate them later in the game, but that detail was unfortunately skipped.

Shortly after arriving in Haventown, you are introduced to the core mechanics in the game. As everything released about the title to this point suggests, survival is key. To that end, you not only have a gauge that measures your health, but a second one that measures your stamina. Stamina is burned when you do tasks that require exertion, such as running and climbing. Doing tasks that require extra effort, such as jumping to reach a far away grapple point, burns a large amount of stamina in one go. Another twist in the system is that you can burn through your stamina and thus effect your stamina capacity. Essentially, the main character has it in him to make that great last ditch effort, but it will cause you to have a shorter stamina meter. Thankfully, there are items scattered around town that can help you recover stamina, stamina capacity and health. Many of them are located beneath the dust cloud that settled over Haventon after The Event. Walking through the dust burns your stamina even when you're just walking normally and can eventually start to drain your health, so you have to weigh the risks of exploring for that can of food against the value of using those items needed to keep your stamina and health at a decent level. There is also a small negative to be found here, and that's that you have to be mindful of climbing up onto objects. Where most games of this type will let you lift yourself onto a ledge by holding the analog stick in the direction you want, that will only make the protagonist keep moving along the ledge burning precious stamina. It's not a great design decision, for sure, but it's thankfully something that simply pushing the A button remedies.

Where I AM Alive really shines, yet also where the game leads to my greatest reservations, is the gameplay itself. On one hand, it's brilliant in how you really have to get in to the mindset of a survivor in order to succeed. For example, you have to get comfortable with pushing your stamina up to and sometimes above its limit. In the end, this will often lead to you expending less of your items and having an easier go of it. On the other hand, combat, especially melee combat, is very sluggish. It's understandable that it is, as it goes along with pitching the hero as just a guy who is trying to survive in this horrible landscape. For the most part, if you find yourself meleeing an enemy and there's another enemy nearby, you will get killed or suffer significant damage without getting the kill at the very least. This becomes less an issue as you progress and have more than just a machete and a pistol at your disposal, but the early difficulty of the game may turn some gamers off.

Screen 1


Should that difficulty turn you away though? Absolutely not. The difficulty is part of what makes the game experience somewhat unique. Every time you figure out a better strategy for taking on a group of bullies, you'll find it rewarding to get through while using minimal resources. Like bullets and restorative items, retries are also limited, and you burn one of them not only when you die, but also when you choose to restart from a checkpoint. The number of retries you have always resets to a minimum of three on normal mode when you hit a new chapter, but you can earn more by either finding them scattered around the land or by helping the victims you come across. Be aware, though, that victims need the same scarce resources that you do, so aiding them may mean that your chances to get through your next encounter with the bullies that occupy Haventon won't go as well as you hoped.

Here's what it all boils down to: Is I AM Alive worth your $15? Absolutely. The game takes about 5-7 hours to complete and is, at turns a somber, frightning, and uplifting experience all while remaining engaging. The difficulty inherent in a game that doesn't spoonfeed you hundreds of bullets and other resources may cause you to put the controller down for a moment, but you will want to return to it to see if the main character finds his missing family. For the achievement conscious, the game requires one playthough of its Survival mode - where you get less resources and ammo and are not given the retries the normal playthrough gives you - but it's better to play it through once on normal to learn the sticking points (and there are a couple) before diving into Survival. Sadly, the switch from retail to arcade likely led to a couple of missed opportunities (for example, saving victims or leaving them to die could have had a bigger in-game impact), but it all serves to make it better than your average entry on the Xbox LIVE Arcade Marketplace.

Good luck surviving. It's quite a ride.

Final Score: 4/5

This review is based off of pre-release code provided by the developer. The reviewer spent seven hours playing the game and completed a single playthrough of the game on its normal setting.

Review score: Given 4 stars by Matrarch
AuthorMessage
Posted on 07 March 12 at 00:52, Edited on 07 March 12 at 00:53 by
God I can't wait for this! I plan on starting the download when I wake up in the middle of the night. Great review!
Countless the dead slaughtered in your name. Not an utter of your voice have you once repaid.
Majinbro
455,423
Majinbro
455,423  TrueAchievements pointsDonated to TrueAchievements.com62 posts
Last post: 19 Dec 12 at 02:39
Posted on 07 March 12 at 00:54
sounds good can't wait till i can get mine.
darthluigi7
118,806
darthluigi7 - Is Defiance worth the $60?
Achievement Completion Percentage: 78.95% (Includes owned DLC) - 3 more achievements required to reach 79%TrueAchievement Site Rank: 22,420 out of 206,28746 posts
Last post: 08 Apr at 16:02
Posted on 07 March 12 at 00:58
Great review. Before reading this I heard a lot of mixed reviews but this clears things up quite well imo. Thanks!
DavieMarshall
188,251
DavieMarshall - Far Cry 3 is a bore. Discuss. Reasoning - Gorgeous environment. Generic gameplay mechanics.
TrueAchievements Social ManagerTrueAchievement Ratio: 1.74284,486 posts
Last post: 09 May at 09:31
Posted on 07 March 12 at 00:59
Have to say thanks publicly to Matrarch on a fantastic review (and for not including any spoilers in our site/PR related chats!) I *must* play this game!
cr8tr
128,550
cr8tr
128,550  TrueAchievements pointsAchievement Completion Percentage: 63.71% (Includes owned DLC) - 21 more achievements required to reach 64%110 posts
Last post: 03 Sep 12 at 17:13
Posted on 07 March 12 at 01:03
I was watching gameplay video of this one today and I have to say it looks pretty darn sweet. Not what I was expecting but in a good way.
TP x NeOnZz - So i came on this site today for the first time since mid april and i STILL haven't heard back...
458 posts
Last post: 29 Mar 12 at 12:35
Posted on 07 March 12 at 01:07
Might get it when it goes DotW
Zacry072
404,060
Zacry072 - Well TA, it's been an excellent 3 years. Time to remove myself from here though. I hope everyone understands.--Zac
Site Helper291 completed games(Includes owned DLC)2,465 posts
Last post: 19 Dec 12 at 15:36
Posted on 07 March 12 at 01:07
Wow what a review Matrarch. Thumbs up!
Choskie
258,825
Choskie - LoveFilm sent me two fantastic games at the same time! Cannot decide which one to play first...
258,825  TrueAchievements pointsTrueAchievement Site Rank: 3,078 out of 206,287377 posts
Last post: 15 May at 14:35
Posted on 07 March 12 at 01:11
Very helpful review in helping make a game-buying decision.. I was sure I was getting this at first, now I'm on the fence.

Off to watch some gameplay videos :) !

Thanks Matrarch - awesome review ;)
Polerand
122,531
Polerand - 4,444 achievements earned. Neat.
122,531  TrueAchievements pointsTrueAchievement Ratio: 1.5479285 posts
Last post: 16 Apr at 22:56
Posted on 07 March 12 at 01:15
Did I miss what happens when you run out of retries? I guess start back at the beginning of the chapter? I guess a little challenge is needed these days! Don't really like the sound of the stamina bar being shortened semipermanently, but overall it sounds as interesting as I had hoped.
Big Ell
161,026
Big Ell - LGR!
TrueAchievement Ratio: 1.743620,723 comments1,585 posts
Last post: Yesterday at 01:21
Posted on 07 March 12 at 01:19
Great review! I eagerly anticipate playing your copy buying this!
paddycfc22
224,134
paddycfc22 - just got my first job and its a oil rig pipe tester :)  cant believe it
224,134  TrueAchievements points793 posts
Last post: 14 May at 20:37
Posted on 07 March 12 at 02:02
looks and sounds great
Poon
CyberellaD Nile - Just finished the Resident Evil : revelations demo. WoW ! This is what Re 5 and 6 needed. Love It !
107,929  TrueAchievements points354 posts
Last post: 14 May at 20:53
Posted on 07 March 12 at 02:07
Superb Review! I have been following the ups and down of this title for years but to see the final version to have stood the test of time makes me more excited to play!
FishyOutOfWater - I hate Cloud Storage so much...
224,925  TrueAchievements pointsTrueAchievements Reported Content Evaluator1,139 posts
Last post: 19 Mar at 01:12
Posted on 07 March 12 at 02:30, Edited on 07 March 12 at 02:30 by FishyOutOfWater
I do love games that limit your ammo and chances to survive. Will definitely try the trial after reading that review, thanks!
^ That's a maniac's standpoint.
Anavryn
169,848
Anavryn
Achievement Completion Percentage: 82.61% (Includes owned DLC) - 23 more achievements required to reach 83%TrueAchievement Ratio: 1.6068790 posts
Last post: 08 May at 00:24
Posted on 07 March 12 at 02:37
This game has looked sweet to me from day one. May not pick it up any time soon, but maybe some day in the future. Good review.!
Beavis XBL
199,111
Beavis XBL - "I've got a bad feeling about this," is no longer a funny or cute joke in the Star Wars universe.  #overdone
199,111  TrueAchievements pointsAchievement Completion Percentage: 98.05% (Includes owned DLC) - 51 more achievements required to reach 99%367 posts
Last post: 30 Apr at 23:58
Posted on 07 March 12 at 02:49, Edited on 07 March 12 at 02:50 by Beavis XBL
This is a very well-written and informative article. I am impressed. For a moment there, I thought I was reading the NY Times and then I remembered that they do not have a game review section. Silly me!
N0T PENNYS B0AT - Good news is the Resident Evil Revelations demo is really good, bad news is it's the same one I played at PAX East.
TrueAchievements Newshound9 reviews5,073 posts
Last post: 16 May at 03:38
Posted on 07 March 12 at 03:03
Geez, why were you worried about writing reviews? This is great. I can now confidently add this to my queue tomorrow as you have assured me that my vision for this game is accurate and it's worth my MSP.

...Though I really shouldn't. I'm still finishing Skyrim and I already have Mass Effect 3 in hand and Silent Hill: Downpour paid off and waiting for me next Tuesday. Yikes!
CounterInsurgnt - Oh man! sanctum 2 plays and feels and looks like a ps2 game....worst demo ever, no directions at all... sale pickup
220,723  TrueAchievements pointsTA Pro user1,270 posts
Last post: Yesterday at 11:24
Posted on 07 March 12 at 03:12, Edited on 07 March 12 at 03:14 by CounterInsurgnt
To be honest this review turned me off from the game.
There seems to be to many things i dislike.
For example losing stamina capacity for good unless you can find an item to boost it back up, this is the reason I stopped playing tiger woods!

One bad hole and your stats go down at the end of the 18 holes. It's bullshit.
I HATE HATE HATE games that punish you like that.
2 jobs, 10 hour days, 6 days a week and I still destroy games.
N0T PENNYS B0AT - Good news is the Resident Evil Revelations demo is really good, bad news is it's the same one I played at PAX East.
TrueAchievements Newshound9 reviews5,073 posts
Last post: 16 May at 03:38
Posted on 07 March 12 at 03:17
CounterInsurgnt said:To be honest this review turned me off from the game.
There seems to be to many things i dislike.
For example losing stamina capacity for good unless you can find an item to boost it back up, this is the reason I stopped playing tiger woods!

One bad hole and your stats go down at the end of the 18 holes. It's bullshit.
I HATE HATE HATE games that punish you like that.
This game is striving for realism, so they didn't want you to feel empowered. It's basically a survival horror game without horror elements and instead uses other desperate people and your general situation as the fear.
ZM3
64,154
ZM3
64,154  TrueAchievements points330 posts
Last post: 14 May at 16:53
Posted on 07 March 12 at 03:18
This is a much more positive review than IGN's. Great to see a second opinion