I’m starting here because, unlike all the other games I will be writing about that I saw at the show, Assassin's Creed III
was the only one that wasn’t playable. Ubisoft brought a ten-minute gameplay video to the show floor and rewarded those who watched with an inflatable tomahawk (there might be a PAX-related giveaway or two in your future).
The video looked amazing and discussed some of the development behind the game, as well as showing off one of your first (if not the first) assigned targets, British Major John Pitcairn. For one thing, Connor, the game’s protagonist, is an exceptional tree-climber. As the narration in the video pointed out, the team felt it was time to address the fact that you could scale buildings, but not trees. Secondly, AC III now has the capability to render 2500 individual characters. By contrast, previous games could support around 200-250. This will lead to epic scale battles through which you can sneak toward your target. The other major thing I took away was the fluidity with which Connor attacks. When he makes a kill, at least as shown in the video, there wasn’t this sense of ‘stop and pick next target’. Connor instead moved fluidly from one kill to the next until he reached his ultimate target.
At the moment, the game is looking fantastic and I’m already extremely jealous of those who will actually get to play it at future cons.Assassin's Creed III
launches worldwide on October 31st. Make sure to head here
for all our previous coverage.