Massive Battlefield 3 Patch Inbound

Massive Battlefield 3 Patch Inbound

M26 dart and suppression addressed

Written by Dat Boi Treezy on 31 May 12 at 22:49 | Credit to Hustlinonradio

After the last patch was released for DICE's monster of a shooter, Battlefield 3, players have been grinding away at reaching the rank of Colonel (and higher) and taking full advantage of the recent double xp event, as they warm up and prepare for some intense action with the upcoming Close Quarters DLC pack. Before we dive head first into each other on maps such as Donya Fortress and Ziba Tower, DICE has hit soldiers with the anouncement of a whopping patch that will be making its way to consoles.

DICE have taken the chance to make sure that the community are aware that the team behind Battlefield 3 have listened to the fans during the period of time since the last patch was released up until now:

As usual, the period between the last update and this upcoming one has been spent listening to our community, tweaking parameters, balancing performance, and eliminating issues that we have found with your help. In short, the June update will make sure Battlefield 3 plays even better.The patch itself includes some interesting fixes and changes. The hugely problematic M26 dart has finally been addressed, as well as the crazy suppressive effect of which some players were happy with and some players thought the suppression effect was too much. Rented servers running with custom rules, such as extra tickets, less health etc, are now much easier to identify thanks to a new symbol being added to the server search menu. For you high-flying Jet pilots out there, the F35, from the Back to Karkand DLC pack, has had its performance tweaked to match that of the SU35.

DICE have dished out a few handfuls of info on specific parts of the patch, so here's the rundown on this information before we get right into the lovely list:

Improved VTOL fighter jet (F35) performance

Based on community feedback, we have improved the performance of the F35 in Back to Karkand to better match that of the SU35, particularly when it comes to turning speed.

M26 dart situation resolved

Some of you have noticed lately how a certain loadout has been overpowered. When the M26 Lightweight Shotgun System was mounted under an assault rifle with a heavy barrel, the M26 would accidentally fire assault rifle bullets instead of shotgun pellets. This is fixed in the June update.

Somewhat reduced suppression effect

Since the last update, there has been an interesting debate on the increased suppression effect we introduced. While a lot of players like the increased effect and the possibilities it introduced, some players felt suppression was becoming too powerful. Now, we are dialing the suppression effect back a notch. It will still be higher than it was prior to any of our patches. Let us know what you think of this tweak.

Adding symbol for custom server rules (console)

We know a lot of you want to know whether a server you’re about to join is running extreme custom rules (such as setting the ticket count to max, leading to marathon games). By adding a “§” symbol in the console server browser, we make it quicker and easier for you to make an informed decision on where to join and where not to.

The “§” signifies a server running custom rules. Note that this can still be either a Ranked or Unranked server, as some rule changes will turn a server Unranked, while some (such as ticket counts) do not affect the server’s Ranked status.

We are not enforcing this symbol. Instead, the “§” is a manual optional flag you can set if you are a server admin and want players to know you are running custom rules. We hope this will make it easier for server admins to get the right players flocking to their servers, while players will more easily find the type of gaming experience they prefer. Let us know what you think.
Here's a screen showcasing the new symbol for rented servers using custom rules. I'm not entirely sure what the exclamation mark symbol is for, as this is something I've never seen whilst searching for servers on Battlefield 3:

Server Symbol

The "§" makes it easier to spot servers running custom rules.

Here's the full rundown of the fixes, tweaks and improvements included with the upcoming patch:

Vehicle related changes

> Tweaked the F35 handling to more closely resemble that of the SU35 (see above).
> Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active.
> Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process.
> Fixed AA missiles not doing damage to vehicles moving at very high speeds.
> Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish.
> Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.
> Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally.
> Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided.
> Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended.
> Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps.
> Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag.
> Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.

Soldier and gadget related changes

> Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch (see above).
> Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive.
> Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations.
> Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping.
> Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar.
> When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen.
> Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console.
> Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction.
> The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns.
> 40mm smoke now stays longer again.
> Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller).
> Tweaked the flashlight so it is less blinding at the edge of the screen.
> Fixed bug where you couldn’t pick up your deployed gadgets after being revived.

Weapons related changes

> Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above)
> All semi-automatic sniper rifles now properly have shorter range when using a suppressor.
> The L96 now properly shoots where the iron sights are aimed. The position was previously offset.
> The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range.
> Slightly reduced the suppression effect of SKS rounds.
> Decreased the long range damage of the SKS to highlight its close to medium range role.
> Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns.
> Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns.
> Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update.
> F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased.
> AEK971 foregrip recoil reduction bonus increased.
> SG553 foregrip recoil reduction bonus increased.
> FAMAS foregrip recoil reduction bonus increased.
> Fixed the M416’s M26 with Flechettes not having a name in the kill log.
> Fixed so all clip based LMGs have Extended Mags as an available unlock.
> All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire.
> Improved the recoil and accuracy of the M26 to match the 870.
> Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did.
> The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly.
> Improved the accuracy of aimed shotguns when on the move.
> The Saiga’s recoil has been reduced.
> The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge.
> The USAS-12 now fires 7 projectiles.
> The MK3A1 now fires 8 projectiles.
> Fixed so the weapon’s fire mode is saved between spawns.

Miscellaneous changes

> Added colorblind option for consoles (see above).
> Added colorblind icon for squad leader (all formats).
> Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect (see above).
> Fixed an issue where footsteps couldn’t be heard behind you.
> Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon.
> Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door.
> Fixed co-op ammo HUD not showing on first enter.
> Fixed so you get prompted if you really want to switch team when pressing the Switch team button.
> Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen.
> Fixed issue with commorose not working on soldiers in vehicles (PC).
> Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar.
> Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available.
> Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched.
> Fixed some tracers appearing behind the soldier or vehicle that fired them.
> Potential random audio crash fix.
A very interesting set of tweaks of which I'm confident our wonderful community will have some interesting things to say. Are the patches looking to make the close quarters action more solid and balanced? Or are some of these fixes and changes not what you wanted to see at all? Let us know people!

The update for Battlefield 3 is set to go live next Monday on June 4th. Besides downloading the update when prompted to after firing up the game, players can also download it via the Games Marketplace under the name "Multiplayer Update 3".
AuthorMessage
SereneMidnight - I'm starting to feel like I'm the only one who actually wants an Xbox One. Inb4 everyone goes after me because of it.
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Last post: 16 Jun at 02:16
Posted on 31 May 12 at 22:50
Finally. Now I can get into some normal matches instead of worrying about some crazy rules every time I enter a server.
Gh0sT B4cKFir3
154,266  TrueAchievements points91 completed games(Includes owned DLC)4 posts
Last post: 31 May 12 at 22:57
Posted on 31 May 12 at 22:57
The exclamation mark (!) means that the server is running additional content such as the Back to Karkand DLC. Anyone can still join, but as soon as the game switches to a Back to Karkand map, he/she will be dropped.
BloodngunsMrphy - Wonderful.  I get another console and it fucking breaks ME3.
123,781  TrueAchievements points132 posts
Last post: 12 Jan at 19:11
Posted on 31 May 12 at 22:57
I just skimmed through - they're NOT fixing the equipment spotting glitch?

I might still be playing if tops of buildings were "soft-kill" zones (i.e. 10 seconds till death) and...well, mainly that one. Single-handedly ruins 3 of the 4 B2K maps.
SilentRich69
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SilentRich69 - I've started making video guides with some luck I should be having a video for all my solutions :)
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Posted on 31 May 12 at 23:01
> Fixed so the weapon’s fire mode is saved between spawns.
Finally an issue I actually wanted fixing!
There are four lights.
B A R 4 D
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B A R 4 D - Just need multi rager kill and golden skin unlock to complete new Gears DLC!
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Last post: Today at 12:49
Posted on 31 May 12 at 23:02
Still fixing a LOAD of other stuff, be back on the Battlefield soon dance
Battlefield 3 Gamer !
Jake2355
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Jake2355 - Darksiders II new for $4.27.. quite pleased.
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Last post: 16 Jun at 02:16
Posted on 31 May 12 at 23:53
I'll be back on Battlefield soon! Hopefully this is out before then.
thoseAREmySHOES - Glad to get some clarification on acheivements next gen... http://tinyurl.com/lsywub5
Achievement Completion Percentage: 96.42% (Includes owned DLC) - 26 more achievements required to reach 97%TA Pro user171 posts
Last post: 12 Jun at 02:33
Posted on 01 June 12 at 00:01
AEK recoil reduced even further with the forgrip? Nice!
xDLxSilentOnex - Console war has begun! I am Divided. Torn between PS4 And X1.
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Last post: 11 Jun at 19:02
Posted on 01 June 12 at 00:06
Good to see these improvements.
NineteenZombies
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Last post: 07 Jun 12 at 14:59
Posted on 01 June 12 at 00:19
just an update, if you don't know already anyone using a famas in the match results in your xp and unlocks not being saved. Dice suppose to be fixing tomorrow at 08:00 UTC
Sir Stratsavvy - Well, i really wish i wasnt, but im sold on the PS4. so much time into my XBL profile wasted. lameeee
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Last post: 14 Jun at 00:55
Posted on 01 June 12 at 01:17
increased auto aim? wtf? glad they are gettin the m26 dart fixed but so many people ban for it i havent run into it much at all,especially not as much as compared to the prepatch fag rounds. nice to see a tweak to the attack heli power. i was hoping to see them fix the RPK ext mag glitch which gets annoying. a slight tweak to suppression i believe will be perfect as i am of the opinion that getting shot at shouldnt effect your aimed accuracy. if you aim at the guys head, you should hit the guys head. increased recoil and decreased visibility are enough. i was dreading the second update, this one i can at least look forward to!

btw
thoseAREmySHOES said:AEK recoil reduced even further with the forgrip? Nice!the AEK did not gain anything last patch...it actually got nerfed
"AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in while the reduced accuracy highlights its close range role. "
this is bringing it (slightly) closer to what it was to begin with. the foregrip has always reduced (only horizontal) recoil but it has been tweaked several times since the game's release. you like it now? shoulda seen it then lol
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Beachem
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Last post: Yesterday at 20:02
Posted on 01 June 12 at 01:25
Hell yeah! Was hoping they would address the M26 Dart soon. Playing Op Metro with that bullshit was so annoying.
Jump right out of a creek!
Skanker irl
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Last post: Today at 01:51
Posted on 01 June 12 at 01:39
NineteenZombies said:just an update, if you don't know already anyone using a famas in the match results in your xp and unlocks not being saved. Dice suppose to be fixing tomorrow at 08:00 UTCYeah, that is frustrating as hell. Haven't been able to gain XP for about 6 days now...tons of people are pissed off.
No Mercy.
The5thCylon
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Last post: 03 Apr at 01:44
Posted on 01 June 12 at 02:08
If the symbol for servers running custom rules has to manually be turned on by the admin, I don't see the point. Just give us option to search for official Dice servers only, please, since a lot of people see to like to call their servers official Dice ones I guess to trick people into joining them.
Neophoenix78
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Neophoenix78
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Last post: 11 Jun at 22:24
Posted on 01 June 12 at 03:06, Edited on 01 June 12 at 03:08 by Neophoenix78
The5thCylon said:If the symbol for servers running custom rules has to manually be turned on by the admin, I don't see the point. Just give us option to search for official Dice servers only, please, since a lot of people see to like to call their servers official Dice ones I guess to trick people into joining them.I could not agree more. I would rather not play in a room where the person who rents the server can boot me and my friends if we are doing well. The options to change things are there but I still would prefer to play the game the way it has been before the server update. Sorry but 10,000,000,000,000,000 ticket Operation Metro Conquest is something I want to avoid. Yes I used hyperbole there but you get my point. Sad it would be easier for me to spend money to be able to play the game the way it was before I could spend money to change the way the game plays.
morseypoo2000
186,345
morseypoo2000 - ultimate endurance tournament attempt 2: 18 faults
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Last post: 02 Jan at 19:45
Posted on 01 June 12 at 03:38
have they fixed the issues with xp not saving when you back out of matches, sometimes it save sometimes it doesn't, most of the time it doesn't!!
allstar738
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allstar738
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Last post: 09 May at 19:36
Posted on 01 June 12 at 04:19
The5thCylon said:If the symbol for servers running custom rules has to manually be turned on by the admin, I don't see the point. Just give us option to search for official Dice servers only, please, since a lot of people see to like to call their servers official Dice ones I guess to trick people into joining them.Don't shoot the messenger...

http://www.egmnow.com/articles/news/ea-and-dice-servers-disa...
The5thCylon
174,764
The5thCylon - Holy hell, the original Devil May Cry is f-ing hard.
Achievement Completion Percentage: 76.92% (Includes owned DLC) - 7 more achievements required to reach 77%174,764  TrueAchievements points75 posts
Last post: 03 Apr at 01:44
Posted on 01 June 12 at 05:48
allstar738 said:The5thCylon said:If the symbol for servers running custom rules has to manually be turned on by the admin, I don't see the point. Just give us option to search for official Dice servers only, please, since a lot of people see to like to call their servers official Dice ones I guess to trick people into joining them.Don't shoot the messenger...

http://www.egmnow.com/articles/news/ea-and-dice-servers-disa...
Yeah, there was an article on Kotaku about the same thing around the same time. Dice came back about a week later saying they were adding more official servers and that finding one would be easier. Not that it has been.
Petrolium Bear
80 completed games(Includes owned DLC)Achievement Completion Percentage: 87.28% (Includes owned DLC) - 30 more achievements required to reach 88%587 posts
Last post: 17 Jun at 14:58
Posted on 01 June 12 at 06:00
SereneMidnight said:Finally. Now I can get into some normal matches instead of worrying about some crazy rules every time I enter a server.toast They have sucked the fun out of Battlefield 3 by doing this` friends and i feel alot better about playing the game on an official DICE server.
Play for achievements. Play for fun.
MostWanted475 - Is it just me or is it hard to manage more than 1 different char in Skyrim?  Maybe I save too much :P
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Last post: 06 Sep 12 at 15:16
Posted on 01 June 12 at 06:15
SilentRich69 said:> Fixed so the weapon’s fire mode is saved between spawns.
Finally an issue I actually wanted fixing!
I've been waiting for this one as well

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