Indie Games Spotlight for June 24th, 2012

Indie Games Spotlight for June 24th, 2012

LaserCat

Written by mancide on 24 June 12 at 20:54

LaserCat is a challenging platformer with completely insane graphics.

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ump, dodge and explore in the search for your Owlfriend who has been kidnapped by Wizzord the magic space frog! Playing as Lasercat, you need find all of the keys in the fortress to unlock Owl's prison cell. A retro styled exploration platform game featuring 225 rooms filled with traps, creatures and deadly, deadly lava.

RELEASE DATE: 4/28/2011
DEVELOPER: Dudefather
GENRE: Action & Adventure

FEATURES
Offline players 1
Dolby Digital
LaserCat is a completely crazy version of an old-school Metroid-style platformer. With 225 "puzzle" rooms to search for keys, the need to bring those keys back to a checkpoint, sometimes through new paths you had not yet explored, and with that combine the crazy off-the-wall trivia questions you need to answer to retain the key, LaserCat is definitely one unique game.

The still motion screens do nothing to justify my claim of insane graphics. As you change rooms, the base color for each screen rotates through a selection of colors, this makes each screen different than the last. Some of these colors are easier to see what is going on, others are so bright and in your face they are a challenge in themselves to navigate around.

Overall, I found LaserCat a bit on the challenging side. Thinking back to my gaming history, though, I find it is probably just the right level of difficulty. I was never very good at mastering the skills required in the Metroid games, and LaserCat feels like it draws much of its inspiration from that franchise.

LaserCat can be added to your collection for the low price of 80 MSP.

If you have an Xbox Live Indie Game that you feel should be featured in an edition of the Indie Games Spotlight, please PM your suggestions to mancide.
AuthorMessage
xGearsCarnage
108,577
xGearsCarnage
108,577  TrueAchievements points62 posts
Last post: 01 May at 13:54
Posted on 24 June 12 at 21:02
Doesn't really look like my sorta game so I'll leave it
Matty OBX
47,213
Matty OBX - Marietta OHIO!!!!!!
47,213  TrueAchievements points12 posts
Last post: 24 Jun 12 at 21:07
Posted on 24 June 12 at 21:07
Wow, this games graphics could pass for NextGen. That cat is amazing!!
alklein92201
182,082
alklein92201
Achievement Completion Percentage: 46.76% (Includes owned DLC) - 34 more achievements required to reach 47%TrueAchievements Game Info Editor6,668 posts
Last post: Yesterday at 14:06
Posted on 24 June 12 at 21:25
This looks like it could very well be worth the dollar, downloading now
Beachem
148,325
Beachem - The Xbox One is a sexy beast!  Don't know if I'll get it right away or wait a bit...
Achievement Completion Percentage: 88.27% (Includes owned DLC) - 41 more achievements required to reach 89%148 completed games(Includes owned DLC)5,836 posts
Last post: 22 May at 23:28
Posted on 24 June 12 at 23:59
This looks really fun! Definitely worth one dollar.
Jump right out of a creek!
Ayxism
83,066
Ayxism - Feeling that XBLA fever again!
TrueAchievement Ratio: 1.8660Achievement Completion Percentage: 93.63% (Includes owned DLC) - 10 more achievements required to reach 94%156 posts
Last post: 29 Apr at 00:38
Posted on 25 June 12 at 03:11
SICK GRAPHX D00D.

I was actually debating playing something that didn't have achievements so my backlog wouldn't grow any bigger than it already is, this might be my solution.
XBLA addict.
Jake2355
254,190
Jake2355 - I'll be buying Xbox One well after it's released. Not buying something that will inevitably have problems at launch.
Achievement Completion Percentage: 91.70% (Includes owned DLC) - 26 more achievements required to reach 92%TrueAchievement Site Rank: 3,279 out of 206,5722,630 posts
Last post: Yesterday at 18:24
Posted on 25 June 12 at 04:35
Most games are worth a dollar.
Xonatron
37,630
Xonatron - Matthew Doucette, Xona Games. Award-winning indie game studio. #1 Japan shmups. http://xona.com/
37,630  TrueAchievements points64 completed games(Includes owned DLC)174 posts
Last post: 24 Apr at 02:37
Posted on 25 June 12 at 13:08
Jake2355 said:Most games are worth a dollar.I wouldn't say so. I think most games are worth negative dollars, meaning you'd have to pay someone to have them play for any extended amount of time. It's a common pricing misconception many game developers have. They tend to price their game based on the content they create. A simple game with hundreds of levels or tons of options, basically lots of replayability in the mind of the developer, makes the developer believe their game is worth more. In actuality there is no correlation between content and price, (or rather no direct correlation, please keep reading and I'll explain). Gamers pay if they want to play, and that's it. Only once they want to play does content factor in, which adds more playability. I've seen many indie developers make games that are not fun and think selling for $1 or even $5 is a deal. Lowering the price doesn't make a game fun. Mathematically, the game is worth a negative price when you answer the question of what price makes a gamer play?, which I believe is the true value of a game.

I should add that I define "fun" as willing to continue playing a game versus shutting it off.
Matthew Doucette, Xona Games
Daeryoon
108,026
Daeryoon - 17 achievements left to 95%
Achievement Completion Percentage: 94.59% (Includes owned DLC) - 16 more achievements required to reach 95%194 completed games(Includes owned DLC)1,055 posts
Last post: Yesterday at 17:01
Posted on 25 June 12 at 15:29
You had me at "Lasercat."
DrCanadianNinja - Can't wait to upgrade this phone. Getting annoyed being locked out because I have the wrong phone.
TrueAchievement Ratio: 1.9002Achievement Completion Percentage: 84.37% (Includes owned DLC) - 47 more achievements required to reach 85%475 posts
Last post: Today at 03:29
Posted on 25 June 12 at 16:21
Reminds me of VVVVVV. Might have to pick it up for similar reasons.
J Pinder
115,667
J Pinder - Too many games to play and not enough time to knock down the backlog.
Achievement Completion Percentage: 89.98% (Includes owned DLC) - 1 more achievement required to reach 90%TrueAchievement Ratio: 1.6196641 posts
Last post: 25 Apr at 02:44
Posted on 25 June 12 at 18:12
Looks like an interesting one, though not likely my type of game. I'll give it a shot, though.
Jake2355
254,190
Jake2355 - I'll be buying Xbox One well after it's released. Not buying something that will inevitably have problems at launch.
Achievement Completion Percentage: 91.70% (Includes owned DLC) - 26 more achievements required to reach 92%TrueAchievement Site Rank: 3,279 out of 206,5722,630 posts
Last post: Yesterday at 18:24
Posted on 25 June 12 at 20:26
Xonatron said:Jake2355 said:Most games are worth a dollar.I wouldn't say so. I think most games are worth negative dollars, meaning you'd have to pay someone to have them play for any extended amount of time. It's a common pricing misconception many game developers have. They tend to price their game based on the content they create. A simple game with hundreds of levels or tons of options, basically lots of replayability in the mind of the developer, makes the developer believe their game is worth more. In actuality there is no correlation between content and price, (or rather no direct correlation, please keep reading and I'll explain). Gamers pay if they want to play, and that's it. Only once they want to play does content factor in, which adds more playability. I've seen many indie developers make games that are not fun and think selling for $1 or even $5 is a deal. Lowering the price doesn't make a game fun. Mathematically, the game is worth a negative price when you answer the question of what price makes a gamer play?, which I believe is the true value of a game.

I should add that I define "fun" as willing to continue playing a game versus shutting it off.
Good lord dude, shut up. I'm coming at this from an achievement standpoint, as we are on an achievement site. So chill out.
Xonatron
37,630
Xonatron - Matthew Doucette, Xona Games. Award-winning indie game studio. #1 Japan shmups. http://xona.com/
37,630  TrueAchievements points64 completed games(Includes owned DLC)174 posts
Last post: 24 Apr at 02:37
Posted on 25 June 12 at 20:36, Edited on 25 June 12 at 20:43 by Xonatron
Jake2355,

Woah, you read me the wrong way. I wasn't attacking you, I was just rambling my thoughts out. I'm an indie developer myself so that explains my standpoint, which I should have made more clear. Plus Xbox LIVE Indie Games do not have achievements, so I completely misread you as well.
Matthew Doucette, Xona Games
Z4M0
Achievement Completion Percentage: 42.35% (Includes owned DLC) - 72 more achievements required to reach 43%19 completed games(Includes owned DLC)412 posts
Last post: Today at 01:15
Posted on 26 June 12 at 00:09
I've already played it (PC flashgame) and have to say it was awesome. Wasn't it's girlfriend LITERALLY an OWL ? LMAO, I'll check it tomorrow...

IMHO Microsoft should support this kind of games (Scape Goat, etc.) instead of wasting their money in having COD DLC a week earlier than their competition...

I meant, test it to ensure there are no gamebreaking bugs, add multiplayer if necessary (zombie state would benefit from it) then give it 50 gamerscore and a XBLA status.

MS needs fresh blood giving them exclusives and promoting indies wolud be cheap for them and great for both devs and gamers.

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