TA Review: Quantum Conundrum

TA Review: Quantum Conundrum

Fun dimensional shifting gameplay is over too soon

Written by Dog of Thunder on 25 July 12 at 17:45

Quantum Conundrum is a first person puzzle-platformer with more than a passing resemblance to Portal. Kim Swift, one of the DigiPen students behind the creation of Portal, took her talents to Airtight Games and the dimensional shifting physics-defying gameplay of Quantum Conundrum is the result of this partnership. It is impossible to talk about Quantum Conundrum without drawing comparisons to Portal but when two games share a creator that is bound to happen. Fortunately, the physics-based first person puzzle platforming genre is woefully underrepresented on the Xbox 360, making any game a welcome breath of fresh air.

Quantum Conundrum starts off with you as a young boy coming to visit your crazy uncle, Professor Quadrangle, at the majestic Quandrangle Manor. Usually your uncle appears with a new, shiny invention to show off but this time, he’s nowhere to be found. Instead his disembodied voice, which is provided by John de Lancie, the actor famous for portraying Q on Star Trek: The Next Generation, begins guiding you on your mission to restore power to the mansion and hopefully free him in the process. Within minutes of starting the game, you are given the IDS (Inter-Dimensional Shift) device and access to the fluffy dimension.

DLC 5


GlaDoS may have been an omnipresent, disembodied voice in Portal but while she was cold, cruel and seemingly wanted you to fail, Professor Quandrangle’s disembodied voice is actually helpful, warm and only a touch crazy. Sure, I appreciated it when during one room he yelled out “JUMP!” in time to save me from falling into a pool of glowing science juice, but his guidance may provide a little too much hand-holding for some gamers. Thankfully, while the puzzle rooms start off easy, they eventually ramp up in difficulty to “maybe if I ram my head into the wall really, really hard the answer to this puzzle will present itself”.

The four dimensions you have access to are fluffy (makes objects 10x lighter), heavy (makes objects 10x heavier), slow-motion (makes everything 10x more awesome) and anti-gravity (makes everything defy gravity). The first part of the game, the mansion’s Blue Wing, only allows access to fluffy and heavy which makes the puzzles fairly simplistic. Stick with it until you reach the Yellow Wing and can access the slow-motion dimension as that is when the game’s internal laws of physics create some ingenious, brutal puzzle situations. The level design teaches you techniques that layer on top of each other in a very slick, thought-out manner where you never feel ill-equipped for the crazy combinations of lasers, conveyor belts, impossibly long jumps and flying furniture.

Without the assistance of any video guides, I managed to complete the game in just less than 10 hours. While that does mean the game is on the short side, the achievement list is just as well-designed as the puzzles. Every major story moment gives you an achievement, there’s one for finding one of the collectibles and another for finding all of them, a few miscellaneous achievements and finally, a triumvirate of hair-pulling, completion percentage killing achievements: meet the time goal for each level, the maximum number of shifts allowed goal for each level and don’t die on every level. Believe me, some of those time and shift goals are downright brutal which adds longevity to the otherwise short story mode.

DLC 1


I have to take a moment and offer my heartfelt thanks to Airtight Games for making the achievement hunting process as easy as possible for us. There is a level select feature that gives you the goal time, shift goal and tells you not only if there is a collectible in the level but if you cleared it without dying. I wish every game would include these features as it takes the sting out of some of these very hard achievements and is a great way to track your progress.

It’s taken me this long to discuss the aesthetics as well, who plays a puzzle game for the graphics? While the graphics are nothing exceptional, it is cool how objects change when you shift dimensions. A few times I killed myself by jumping onto what I thought would be a platform but was instead just an off-color patch of radioactive science juice. I also forgot this was an XBLA game at times, which shows how far the graphics for downloadable games have come in the last few years. On the auditory end of the spectrum, the music is nearly nonexistent. This was clearly a design choice as it allows you to focus on the puzzle right in front of you with nearly everything giving off sound cues. In what I thought was a great touch, every sound cue also has a visual cue: from buttons lighting up to clear pipes that let you track the flow of power to an object. Between the visual cues matching up with the sound cues and the inclusion of subtitles, Quantum Conundrum can be enjoyed by deaf gamers just as much as those that can hear.

The controls are of course, the exact same for everyone and they are perfectly acceptable for rapid fire dimension shifting and first person platforming. A few jumping puzzles presented issues with the camera but they were few and far between during the adventure. It can be hard to properly gauge your jumping distance, but this problem is consistent with both Portal and even the pinnacle of first person platforming, Mirror's Edge. Even if the controls cause you to meet an untimely end, you still get some of the game’s humor in the face of death. Call of Duty titles greet you with a quote every time you die, but Quantum Conundrum fades to black with a “Thing You Will Never Experience”, which is a reference to the young age of the protagonist. Some of my favorites were “Never grow up to see television shows from your childhood remade into horrible movies” or “Never grow old enough to lie about your age.”

The humor of Quantum Conundrum is heavy on the word play, with every book in the mansion sporting a “punny” title. As you move from room to room, the load times are disguised by having you traverse hallways with portraits of your uncle, his inventions and the mansion. Stopping in front of these portraits causes your uncle to launch into a description of the picture which fits perfectly with the old ramblings of a mad scientist. Whether you find these amusing or not is purely subjective, though I will say that I am a fan of Interdimensional Kinetic Entity….or IKE, whichever you find easier.

DLC 6


I went into Quantum Conundrum not knowing what to expect and so I was very surprised when the dimension shifting gameplay grew on me. Puzzles were simple, logical and yet gave a rush of excitement when you made it through to the door at the other end. Figuring what to do is easy but figuring out how to do it is the perplexing part. At a 1200 price point, Quantum Conundrum may be a bit too short but if you want the full completion, you will spend many hours perfecting your skills. Acceptable graphics, decent but not perfect controls and overall game length makes Quantum Conundrum a very good addition to the XBLA marketplace but it remains just short of greatness.

The reviewer completed the game without use of video guides (hence why it took some time to get this up!). The process took 8 hours and 12 minutes.

Review score: Given 4 stars by Dog of Thunder
AuthorMessage
Jaggexedge
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Jaggexedge
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Last post: 22 May at 20:45
Posted on 25 July 12 at 17:56
Spot on review.

At 1200 MSP, it boils down to quality over quantity. For those who know what they are getting into, it's money well spent for the experience (Similar to Portal).
BaneDain
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BaneDain
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Last post: Yesterday at 01:13
Posted on 25 July 12 at 18:02
Nice review seems spot on based on the demo
Zam0070
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Zam0070 - Bioshock Infinite 1999 mode is a go.
86,898  TrueAchievements pointsAchievement Completion Percentage: 47.71% (Includes owned DLC) - 21 more achievements required to reach 48%33 posts
Last post: 19 May at 14:50
Posted on 25 July 12 at 18:21
Very good game. I recommend buying it as well. And who knows, they may come out with DLC for it to add more levels. I would buy that in a heartbeat.
Dog of Thunder - Just finished the craziest Warmachine game ever. 4v4, then 3v2, then 2v1, and I somehow won.
TrueAchievements Community Events OrganizerTrueAchievements Newshound4,253 posts
Last post: Yesterday at 16:25
Posted on 25 July 12 at 18:26
Zam0070 said:Very good game. I recommend buying it as well. And who knows, they may come out with DLC for it to add more levels. I would buy that in a heartbeat.They are: Quantum Conundrum Summer DLC Packs
"Someday you're going to pay for a nice little vacation bungalow for some shrink DoT..." - Van Uden
GuruThaGreat
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GuruThaGreat
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Last post: Today at 21:38
Posted on 25 July 12 at 19:32
From what I've seen and heard of the game, it sounds entertaining. I think I will have to pick it up eventually, though Tony Hawk is my top priority as far as XBLA games go.
Sh4dOw4554551N - Working on platformers :)
13 completed games(Includes owned DLC)TrueAchievement Ratio: 1.625716 posts
Last post: 10 Apr at 09:51
Posted on 25 July 12 at 19:57
finished 100%

Loved it

I would get a DLC if one came out
rOzd3n = rosden
ROBomination
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Last post: 10 Apr at 20:12
Posted on 25 July 12 at 20:19
Great review man. I really wanted to pick this game up (had no idea it was Portal family) but I'm afraid it might be too challenging for me to complete. Judging my recent accomplishments, I'm in no spot to start another difficult `100%.
Twitter: @ROBomination
ScuzzyBunny
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Last post: 22 May at 18:00
Posted on 25 July 12 at 20:50
Another great review by DoT...just curious, when most reviewers write "completed the game in ___" they are usually taking about simply running through the campaign/ story, but on your reviews you are talking about 100% completion of achvs? That could be a hell of a job trying to review some longer games, if that is the case!!
Killer Punks...all that needs to be said.
Dog of Thunder - Just finished the craziest Warmachine game ever. 4v4, then 3v2, then 2v1, and I somehow won.
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Last post: Yesterday at 16:25
Posted on 25 July 12 at 21:08
KP ScuzzyBunny said:Another great review by DoT...just curious, when most reviewers write "completed the game in ___" they are usually taking about simply running through the campaign/ story, but on your reviews you are talking about 100% completion of achvs? That could be a hell of a job trying to review some longer games, if that is the case!!Oh no, I am talking about completing the story, the time is higher then I'd expect the average TA community member to hit. After all, I took my time, listened to every portrait description, inspected books throughout the environment and did all the puzzles with no out of game guidance.

Seriously, some of those goal times for the levels, in particular one of the Yellow Wing levels is insane. This game will likely always have a TA ratio over 2.
"Someday you're going to pay for a nice little vacation bungalow for some shrink DoT..." - Van Uden
B unit 117
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Posted on 25 July 12 at 21:12
Sh4dOw4554551N said:finished 100%

Loved it

I would get a DLC if one came out
Don't worry then. Its getting 2 $3 dlc packs.
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xXIzaHovaXx
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Posted on 25 July 12 at 21:13
Great review DOT...sounds like a game I'll have to grab. Might wait for it to become a DOTW or something though. That ratio might fall lower than you think once video guides pop up on youtube.
BloodMockngbird - WHY DOSENT ANYONE PLAY OLD GAMES ONLINE!!!
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Last post: 22 May at 10:54
Posted on 25 July 12 at 22:01
after playing the demo, the game is really fun, except for the uncles voice. i decided to buy the pc version. it really does remind you of portal a lot when you play it.
Sgt Malarkey Br - Acabar todos os jogos do Xbox 360 que tenho e gostaria de ter. E partir para o ONE!
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Last post: 21 May at 20:50
Posted on 25 July 12 at 22:34
I`m downloading the game.

Thanks for the review guys !!
Inktoid
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Last post: 22 May at 19:03
Posted on 25 July 12 at 22:57, Edited on 25 July 12 at 23:01 by Inktoid
Am I missing the point where 10 hours is short for an arcade game?

I mean over half of the retail games that release aren't even that long.
NawtyCawty
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NawtyCawty - Whoever designed the new Xbox should be fired. Immediately. It looks bloody awful lol.
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Posted on 25 July 12 at 23:05
Ouch. 1200 MSP, not including the 2 DLC packs on the way. Fuck that. I never did like Portal anyway lol
MugenKairo
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Posted on 26 July 12 at 01:50
i had a feeling one of the creators of Portal would make QC as smooth as possible when presenting the challenge goals. Sounds like its up to expectations but as I am saving all new games until the next Bean Dive ill be picking this up sooner or later.
'If at first you don't succeed, you fail' GLaDOS
Dog of Thunder - Just finished the craziest Warmachine game ever. 4v4, then 3v2, then 2v1, and I somehow won.
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Last post: Yesterday at 16:25
Posted on 26 July 12 at 02:05
Inktoid said:Am I missing the point where 10 hours is short for an arcade game?

I mean over half of the retail games that release aren't even that long.
The big problem with the game length is that once you get access to all 4 dimensions and the really devious puzzles, it's over. Just as you get into a groove the game ends. If you had access to all 4 dimensions from the start, it may not have felt so short, but with the way it is structured, it's a fairly abrupt finish to what was a great journey.
"Someday you're going to pay for a nice little vacation bungalow for some shrink DoT..." - Van Uden
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Last post: Today at 19:34
Posted on 26 July 12 at 02:28
I've downloaded the trial but have yet to play it. I really want to give it a shot though.
Ultima22
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Last post: 02 May at 17:36
Posted on 26 July 12 at 04:47
I finished this earlier today, the review describes everything perfectly. I probably won't go for the shift/time limit achievements, though.
This here is what you call domination. It's a combination of skill and concentration.