9. Upgrades
Weapon Upgrades:
Melee
Baseball Bat
1) A long, wooden stick. Good for beating things. Enough said. $250.
2) Increase damage. $2,500.
Woodsman
1) Mutilate your enemies by tearing them to shreds! $100,000.
Stun Gun
1) For quick incapacitation of your target. $10,000.
Nocturne
1) Signature sword used by the Deckers gang. $50,000.
The Penetrator
1) The absurdity of a sex toy with the lathality of a baseball bat. $500.
Apoca-Fist
1) The devastating special attack coined by Killbane now in portable gloves! $100,000.
Pistols
45 Shephard
1) The handgun of choice for any Saint. $100.
2) Increase rate of fire. $100.
3) Increase the size of your clips. £10,000.
4) Exploding bullets shock your enemies. $20,000.
KA-1 Kobra
1) What you're usually dodging when the cops show up. $100.
2) Increase the size of your clips. $100.
3) Suppressor increases damage and reduces recoil. $10,000.
4) Laser sight improves hip-firing accuracy. Armor-piercing bullets pass through armor. $20,000.
SMGs
Tek Z-10
1) Street version of the SMG. Full upgrade allows for incendiary bullets. $5,000.
2) Increase clip size and damage. Red dot sight improves fine-aim accuracy. $7,500.
3) Suppressor increases damage and reduces recoil. $10,000.
4) Incediary bullets turn up the heat. Laser sight improves hip-firing accuracy. $20,000.
D4TH Blossom
1) Higher grade SMG that fires bullets in extremely rapid succession. $5,000.
2) Increase the size of your clips. $7,500.
3) Increase rate of fire and lessen recoil. $15,000.
4) Armor-piercing bullets do more damage and pass through armor. $30,000.
Cyber Blaster
1) A working model of the Decker SMG from the Decker Use-Net. $100,000.
Shotguns
Grave Digger
1) Old-school shotgun with a new Saints style. $10,000.
2) Increase the size of your clips. Add a second barrel for more damage. $10,000.
3) Increase the size of your clips. Add a third barrel for even more damage. $20,000.
4) Incendiary bullets turn up the heat. Increase the size of your clips. $40,000.
AS3 Ultimax
1) The standard law enforcement shotgun. Duck if you see one coming... $10,000
2) Increase rate of fire, clip size and damage. Red dot sight improves fine-aim accuracy. $10,000.
3) Increase rate of fire, clip size and damage. Front iron sight improves fine-aim accuracy. $20,000.
4) Increase rate of fire and clip size. Laser sight improves hip-firing accuracy. $40,000.
AS3 Ultimax
1) STAG's version of the shotgun. No reload time, but watch out for overheating. $20,000.
2) Increase rate of fire and damage. Red dot sight improves fine-aim accuracy. $20,000.
3) Increase rate of fire and damage. $40,000.
4) Increase rate of fire and damage. $80,000.
Rifles
K-8 Krukov
1) The working-man's assault rifle. $10,000.
2) Increase damage. Red dot sight improves fine-aim accuracy. $10,000.
3) Increase rate of fire and the size of your clips. $20,000.
4) Attached grenade launcher shoots grenades farther and faster. Box magazine holds more ammo. $40,000.
AR-55
1) Higher grade rifle with upgradable scope. $10,000.
2) Increase burst size. $10,000.
3) Increase the size of your clips. $20,000.
4) Sniper scope increases zoom distance. Extended barrel increases damage and reduces recoil. $40,000.
Viper Laser Rifle
1) STAG's rifle utilizes laser technology to eliminate the need for reloading clips. Watch out for overheating. $20,000.
2) Increase rate of fire. Tech sight improves fine-aim accuracy. $20,000.
3) Increase rate of fire. Extended barrel helps counter increased recoil. $40,000.
4) Increase rate of fire. Extended barrel helps counter increased recoil. $80,000.
Explosives
Annihilator
1) For huge explosions and firepower, you can't go wrong with a rocket launcher. $15,000.
2) Increase damage. $15,000.
3) Increase damage. $30,000.
4) Laser-guided rockets follow your reticle. Targeting system allows you to lock onto enemies. $60,000.
Satchel Charges
1) Attach this explosive charge to anything you throw it at. Just be sure you're clear before your hit the detonator. $10,000.
2) Carry more charges. $10,000.
3) Carry more charges. $20,000.
4) Carry more charges. $40,000.
Special
McManus 2015
1) For that long-range shot where accuracy is key. $25,000.
2) Increase ammo capacity. $50,000.
3) Increase ammo capacity. Bipod reduces recoil. $100,000.
4) Increase ammo capacity. Extended barrel increases damage and reduces recoil. $200,000.
SA-3 Airstrike
1) Use the laser to "paint" the target, then watch as death rains down into the area. May want to stand back...
2) Target faster and hold more ammo. $50,000.
3) Target faster and hold more ammo. $100,000.
4) Target faster and hold more ammo. $200,000.
Reaper Drone
1) Watch from the air as you direct a missile to it's exact target.
2) Carry more missiles. $30,000.
3) Carry more missiles. $60,000.
4) Carry more missiles. $120,000.
RC Possessor
1) Why play with a tiny remote-controlled car when you can remotely control a full size vehicle! $15,000.
2) Increase ammo capacity. $15,000.
3) Detonate the vehicle you're controlling. $30,000.
4) Control military vehicles. $60,000.
Sonic Boom
1) Focused sound waves knock down most things in your path. Charge it up and see what happens!
Cyber Buster
1) A working model of Kinzie's arm cannon from the Decker Use-Net. Where does she get the time?
Thrown
Grenades
1) It's a grenade; it hurts when it explodes. $50.
2) Affect a larger area. $5,000.
3) Throw farther. $10,000.
4) Increase damage. $20,000.
Molotovs
1) Handy way to light things on fire. $50.
2) Affect a larger area. $5,000.
3) Throw farther. $10,000.
4) Increase damage. $20,000.
Flashbangs
1) Stun your enemies with this grenade. $25.
2) Affect a larger area. $5,000.
3) Throw farther. $10,000.
4) Beware the stench. $20,000.
Electric Grenades
1) Electrical damage and the ability to stun those around you. $100.
2) Affect a larger area. $5,000.
3) Throw farther. $10,000.
4) Grenade sticks to whatever it hits. $20,000.
Personal Upgrades:
Abilities
Collectible Finder. $49,500. Level 20 required. Collectible items are highlighted in the world.
Dual Wield - Pistols. $8,500. Level 3 required.
Dual Wield - SMGs. $54,500. Level 21 required.
Notoriety - Deckers. $8,000. Level 8 required. Deckers notoriety decays at a slightly faster rate.
Notoriety - Deckers 2. $12,000. Level 12 required. Deckers notoriety decays at a faster rate.
Notoriety - Deckers 3. $15,000. Level 16 required. Deckers notoriety decays at a much faster rate.
Notoriety - Luchadores. $13,000. Level 14 required. Luchadores notoriety decays at a faster rate.
Notoriety - Luchadores 2. $16,000. Level 18 required. Luchadores notoriety decays at a faster rate.
Notoriety - Luchadores 3. $18,000. Level 22 required. Luchadores notoriety decays at a much faster rate.
Notoriety - Morningstar. $2,000. Level 2 required. Morningstar notoriety decays at a faster rate.
Notoriety - Morningstar 2. $6,000. Level 6 required. Morningstar notoriety decays at a faster rate.
Notoriety - Morningstar 3. $10,000. Level 10 required. Morningstar notoriety decays at a much faster rate.
Notoriety - Police. $14,000. Level 15 required. Police notoriety decays at a faster rate.
Notoriety - Police 2. $20,000. Level 25 required. Police notoriety decays at a faster rate.
Notoriety - Police 3. $23,000. Level 35 required. Police notoriety decays at a much faster rate.
Revive - Speed. $4,250. Level 5 required. Revive followers 10% faster.
Revive - Speed 2. $11,250. Level 13 required. Revive followers 20% faster.
Revive - Speed 3. $17,250. Level 21 required. Revive followers 30% faster.
Saintsbook - Unlocked as a reward for completing the mission 'We're Going To Need Guns'.
Skill - Pickpocket. $3,750. Level 4 required. Bump people to steal their money.
Skill - Scavenger. $3,250. Level 4 required. Twice as much cash is dropped by people.
Sprint - Increase. $5,500. Level 2 required. Sprint 25% longer.
Sprint - Increase 2. $18,000. Level 7 required. Sprint 50% longer.
Sprint - Increase 3. $42,000. Level 15 required. Sprint 75% longer.
Sprint - Increase 4. $59,500. Level 29 required. Sprint 100% longer.
Sprint - Increase 5. $69,500. Level 38 required. Unlimited sprint, forever, no stopping.
Upgrades - Unlocked as a reward for completing the mission 'We're Going To Need Guns'.
Health
Health - Regen. $4,500. Level 3 required. Health regenerates slightly faster.
Health - Regen 2. $18,000. Level 9 required. Health regenerates faster.
Health - Regen 3. $32,500. Level 18 required. Health regenerates much faster.
Health - Regen 4. $42,500. Level 29 required. Health regenerates extremely fast.
Health - Upgrade. $5,500. Level 6 required. Player health is increased by 25%.
Health - Upgrade 2. $12,500. Level 14 required. Player health is increased by 50%.
Health - Upgrade 3. $18,500. Level 24 required. Player health is increased by 75%.
Health - Upgrade 4. $22,750. Level 36 required. Player health is increased by 100%.
Damage
Damage - Bullet. $1,500. Level 2 required. 5% reduction in damage taken from bullets.
Damage - Bullet 2. $8,000. Level 9 required. 10% reduction in damage taken from bullets.
Damage - Bullet 3. $14,750. Level 17 required. 20% reduction in damage taken from bullets.
Damage - Bullet 4. $75,500. Level 48 required. You will not take any damage from bullets.
Damage - Explosive. $10,500. Level 12 required. 5% reduction in damage taken from Explosives.
Damage - Explosive 2. $17,000. Level 21 required. 10% reduction in damage taken from Explosives.
Damage - Explosive 3. $22,000. Level 33 required. 20% reduction in damage taken from Explosives.
Damage - Explosive 4. $75,000. Level 47 required. You will be immune to explosive damage.
Damage - Fall. $16,000. Level 19 required. 10% reduction in damage taken from Falls.
Damage - Fall 2. $19,000. Level 31 required. 30% reduction in damage taken from Falls.
Damage - Fall 3. $24,000. Level 40 required. 50% reduction in damage taken from Falls.
Damage - Fall 4. $76,000. Level 49 required. You will not take any damage from Falling.
Damage - Fire. $7,500. Level 8 required. 10% reduction in damage taken from Fire.
Damage - Fire 2. $14,000. Level 16 required. 30% reduction in damage taken from Fire.
Damage - Fire 3. $17,250. Level 27 required. 50% reduction in damage taken from Fire.
Damage - Fire 4. $74,500. Level 46 required. You will not take any damage from Fire.
Damage - Vehicle. $2,500. Level 3 required. 10% reduction in damage when hit by a vehicle.
Damage - Vehicle 2. $9,000. Level 10 required. 30% reduction in damage when hit by a vehicle.
Damage - Vehicle 3. $15,500. Level 18 required. 50% reduction in damage when hit by a vehicle.
Damage - Vehicle 4. $76,500. Level 50 required. You will not take any damage when hit by a vehicle.
Explosions - No Ragdoll. $45,000. Level 31 required. You will never be ragdolled when hit by explosions.
Combat
Ammo - Explosive. $6,500. Level 7 required. Carry 25% more explosive ammo.
Ammo - Explosive 2. $10,500. Level 11 required. Carry 50% more explosive ammo.
Ammo - Explosive 3. $14,500. Level 17 required. Carry 75% more explosive ammo.
Ammo - Explosive 4. $77,000. Level 50 required. Unlimited explosive ammo.
Ammo - Grenades. $2,750. Level 3 required. Carry 25% more grenades.
Ammo - Grenades 2. $7,000. Level 8 required. Carry 50% more grenades.
Ammo - Grenades 3. $10,750. Level 12 required. Carry 100% more grenades.
Ammo - Grenades 4. $77,500. Level 50 required. Unlimited grenade ammo.
Ammo - Pistol. $1,750. Level 2 required. Carry 25% more pistol ammo.
Ammo - Pistol 2. $5,000. Level 6 required. Carry 50% more pistol ammo.
Ammo - Pistol 3. $9,250. Level 10 required. Carry 75% more pistol ammo.
Ammo - Pistol 4. $78,000. Level 50 required. Unlimited pistol ammo.
Ammo - Rifle. $4,000. Level 5 required. Carry 25% more rifle ammo.
Ammo - Rifle 2. $8,500. Level 9 required. Carry 50% more rifle ammo.
Ammo - Rifle 3. $12,250. Level 14 required. Carry 75% more rifle ammo.
Ammo - Rifle 4. $78,500. Level 50 required. Unlimited rifle ammo.
Ammo - Shotgun. $3,000. Level 4 required. Carry 25% more shotgun ammo.
Ammo - Shotgun 2. $7,250. Level 8 required. Carry 50% more shotgun ammo.
Ammo - Shotgun 3. $11,000. Level 12 required. Carry 75% more shotgun ammo.
Ammo - Shotgun 4. $79,000. Level 50 required. Unlimited shotgun ammo.
Ammo - SMG. $2,000. Level 3 required. Carry 25% more SMG ammo.
Ammo - SMG 2. $5,250. Level 6 required. Carry 50% more SMG ammo.
Ammo - SMG 3. $9,500. Level 10 required. Carry 75% more SMG ammo.
Ammo - SMG 4. $79,500. Level 50 required. Unlimited SMG ammo.
Ammo - Special. $9,000. Level 9 required. Carry 25% more special ammo.
Ammo - Special 2. $12,000. Level 13 required. Carry 50% more special ammo.
Ammo - Special 3. $16,500. Level 19 required. Carry 75% more special ammo.
Ammo - Special 4. $80,000. Level 50 required. Unlimited special ammo.
Faster Reloads 1. $8,500. Level 9 required. You reload all weapons faster.
Faster Reloads 2. $14,500. Level 18 required. You reload all weapons faster.
Faster Reloads 3. $20,000. Level 27 required. You reload all weapons faster.
Instant Reload - Pistols. $49,500. Level 42 required. Instantly reload your pistols.
Instant Reload - Rifles. $51,500. Level 45 required. Instantly reload your rifles.
Instant Reload - Shotguns. $50,000. Level 44 required. Instantly reload your shotguns.
Instant Reload - SMGs. $50,500. Level 43 required. Instantly reload your shotguns.
Melee - Muscles. $4,500. Level 5 required. Melee-ing enemies throws them slightly further.
Melee - Muscles 2. $11,750. Level 13 required. Melee-ing enemies throws them further.
Melee - Muscles 3. $17,750. Level 22 required. Melee-ing enemies throws them much further.
Weapon - Apoca-Fists. Unlocked as a reward for completing the mission 'Murderbrawl XIII' and sparing Killbane.
Weapon - Cyber Buster. Unlocked as a reward for completing the mission 'http ://deckers.die'.
Weapon - Penetrator. Unlocked as a reward for completing the mission 'Return To Steelport'.
Weapon - RC Possessor. Unlocked as a reward for completing the mission 'The Belgian Problem'.
Weapon - Reaper Drone. Unlocked as a reward for completing the mission 'We're Going To Need Guns'.
Weapon - SA-3 Airstrike. Unlocked as a reward for completing the mission 'Stag Party'.
Weapon - Satchel Charges. Unlocked as a possible reward for completing the mission 'My Name Is Cyrus Temple'.
Weapon - Sonic Boom. Unlocked as a reward for completing the mission 'Air Steelport'.
Vehicles
Skill - Nitrous. $56,500. Level 26 required. Every vehicle you drive has nitrous.
Vehicle - Aircraft (AB Destroyer, Sniper 57, Woodpecker). Unlocked as a reward for owning the Airplane Hangar crib.
Vehicle - Cyber Tank (ASP). Unlocked as a reward for completing the mission 'http ://deckers.die'.
Vehicle - Cyrus' VTOL (F-69 VTOL). Unlocked as a reward for completing the mission 'STAG Film'.
Vehicle - Gunship (Vulture). Unlocked as a reward for completing the mission 'Trojan Whores'.
Vehicle - Jet Bike (Specter). Unlocked as a possible reward for completing the mission 'My Name Is Cyrus Temple'.
Vehicle - Mars Rover (Saint's Raider). Unlocked as a reward for completing the mission 'Three Way' and saving Shaundi.
Vehicle - Prototype Tank (Crusader). Unlocked as a possible reward for completing the mission 'My Name Is Cyrus Temple'.
Vehicle - Spotlight (Oppressor). Unlocked as a reward for completing the mission 'Live! With Killbane'.
Vehicle - STAG N-Forcer (N-Forcer). Unlocked as a reward for completing the mission 'Three Way' and eliminating Killbane.
Vehicle - STAG Tank (Crusador). Unlocked as a reward for completing the mission 'Air Steelport'.
Vehicle - STAG VTOL (F-69 VTOL). Unlocked as a reward for completing the mission 'Convoy Decoy'.
Vehicle - Watercraft (Miami, Commander, Shark). Unlocked as a reward for purchasing Rondini's Boat Dock crib.
Vehicle - Cyberspace (X-2 Phantom, Wraith). Unlocked as a reward for completing all three Cyber Blazing activities.
Gang Abilities
Gang - Followers. Unlocked automatically at the start of the game. Recruit One Saint Gang Member as a Follower
Gang - Followers 2. $12,000. Level 6 required. Recruit Two Saint followers.
Gang - Followers 3. $28,000. Level 16 required. Recruit Three Saint followers.
Gang - Health Increase. $14,500. Level 17 required. All followers get a 10% health increase.
Gang - Health Increase 2. $20,500. Level 28 required. All followers get a 20% health increase.
Gang - Health Increase 3. $24,250. Level 41 required. All followers get a 30% health increase.
Gang - Revive Timer. $8,750. Level 11 required. All followers take 10 seconds longer to bleed out.
Gang - Revive Timer 2. $15,750. Level 19 required. All followers take 20 seconds longer to bleed out.
Gang - Revive Timer 3. $21,750. Level 32 required. All followers take 30 seconds longer to bleed out.
Gang - Weapons - Rifles. $23,000. Level 37 required. Upgrade your gang members to carry Rifles.
Gang - Weapons - Shotguns. $14,250. Level 17 required. Upgrade your gang members to carry Shotguns.
Gang - Weapons - SMGs. $7,750. Level 8 required. Upgrade your gang members to carry SMGs.
Homie - Angel Dela Muerte. Unlocked as a reward for completing the mission 'Eye Of The Tiger'.
Homie - Burt Reynolds. Unlocked as a reward for completing the mission 'Zombie Attack' and selecting to destroy the chemical truck.
Homie - Health Increase 1. $5,500. Level 7 required. Homies get a small health boost.
Homie - Health Increase 2. $14,250. Level 16 required. Homies get a medium health boost.
Homie - Health Increase 3. $19,000. Level 25 required. Homies get a large health boost.
Homie - Heli. Unlocked as a reward for completing the mission 'Stag Party'.
Homie - Josh Birk. Unlocked as a reward for completing the mission 'Stag Party'.
Homie - Kinzie Kensington. Unlocked as a reward for completing the mission 'Heli Assault'.
Homie - Nyteblayde. Unlocked as a reward for completing the mission 'Stag Party'.
Homie - Oleg. Unlocked as a reward for completing the mission 'The Belgian Problem'.
Homie - Pierce Washington. Unlocked as a reward for completing the mission 'Professor Genki'.
Homie - Saints Backup. $7,000. Level 7 required. Saints arrive to help in combat.
Homie - Shaundi. Unlocked as a reward for completing the mission 'I'm Free - Free Falling'.
Homie - SWAT Backup. Unlocked as a reward for completing the mission 'Zombie Attack' and selecting to destroy the chemical truck.
Homie - Tank. $19,500. Level 26 required. A tank will be delivered to you in combat.
Homie - Vehicle Delivery. $1,000. Level 2 required. Have your vehicles delivered directly to you.
Homie - Viola. Unlocked as a reward for completing the mission 'Gang Bang'.
Homie - VTOL. $23,500. Level 39 required. A VTOL will be delivered to you in combat.
Homie - Zimos. Unlocked as a reward for completing the mission 'Escort'.
Homie - Zombie Backup. Unlocked as a reward for completing the mission 'Zombie Attack' and selecting to escape with the chemical truck.
Homie - Zombie Gat. Unlocked as a reward for completing the mission 'Three Way' and saving Shaundi, or completing the mission 'STAG Film'.
Notoriety Wipe - Gang. $10,250. Level 11 required. When called, wipes out all Gang notoriety.
Notoriety Wipe - Law. Unlocked as a reward for completing the mission 'Zombie Attack'.
Notoriety Wipe - Police. $16,500. Level 20 required. When called, wipes Police notoriety.
Bonuses
Bonus - Cash. 10% bonus to all cash earned. Unlocked as a reward for completing the mission 'The Belgian Problem' and disarming the bomb.
Bonus - Ho Business. Hourly City Income of $1,000. Unlocked as a reward for completing the mission 'The Ho Boat' and keeping the Hos.
Bonus - Hourly City Income. $3,500. Level 4 required. Hourly City Income of $500.
Bonus - Hourly City Income 2. $10,000. Level 11 required. Hourly City Income of $1,000.
Bonus - Hourly City Income 3. $17,000. Level 20 required. Hourly City Income of $1,500.
Bonus - Lump Sum Deposit. $25,000 Cash Payout. Unlocked as a reward for completing the mission 'The Ho Boat' and returning the Hos.
Bonus - Respect. 10% bonus to all respect earned. Unlocked as a reward for completing 'The Belgian Problem' and blowing up the tower.
Bonus - Respect. $6,000. Level 7 required. 5% bonus to all respect earned.
Bonus - Respect 2. $13,000. Level 15 required. 10% bonus to all respect earned.
Bonus - Respect 3. $21,250. Level 30 required. 15% bonus to all respect earned.
City Takeover. $40,500. Level 28 required. Completes all City Takeover gameplay for an entire Hood.
City Takeover. Completes all City Takeover gameplay for an entire Hood. Unlocked as a reward for completing 'Stag Party' and returning Josh.
Discount - Vehicles. 50% vehicles costs. Unlocked as a reward for completing 'http ://deckers.die' and taking over a vehicle manufacturer.
Discount - Weapons. 25% weapons costs. Unlocked as a reward for completing 'http ://deckers.die' and taking over a weapons manufacturer.
Swap - Cash For Respect. $8,000. Level 5 required. Pay cash for 4,000 respect.
Swap - Cash For Respect 2. $24,000. Level 14 required. Pay cash for 8,000 respect.
Swap - Cash For Respect 3. $36,000. Level 23 required. Pay cash for 12,000 respect.
Customization Items
Gang Customization - Space Saints. Unlocked as a reward for completing the mission 'Three Way' and saving Shaundi.
Gang Customization - Mascots. Unlocked as a reward for completing the six Prof. Genki activities in Steelport.
Gang Customization - Hos. Unlocked as a reward for completing the three Snatch activities in New Colvin.
Gang Customization - Guardsmen. Unlocked as a reward for completing the six Tank Mayhem activities in Steelport.
Gang Customization. Unlocked as a reward for completing the mission 'Party Time'.
Gang Customization - Gimps. Unlocked as a reward for completing the mission 'Return To Steelport'.
Gang Customization - Wrestlers. Unlocked as a reward for completing the three Escort activities in the Carver Island district.
Gang Customization - Strippers. Unlocked as a reward for completing the three Escort activities in the New Colvin district.
Gang Customization - Cops. Unlocked as a reward for completing the three Snatch activities in the New Colvin district.
Item - Gas Mask. Unlocked as a reward for completing the mission 'Zombie Attack'.
Item - Killbane's Mask. Unlocked as a reward for completing the mission 'Murderbrawl XXXI' and unmasking Killbane.
Item - Space Costume. Unlocked as a reward for completing the mission 'Three Way' and saving Shaundi.
Outfit - Blowup Doll. Unlocked as a reward for completing the mission 'Three Way' and saving Shaundi, or by completing the mission 'STAG Film'.
Outfit - Cardinal Outfit. Unlocked as a reward for completing the mission 'Nyte Blayde's Return'.
Outfit - Mocap Suit. Unlocked as a reward for completing the mission 'http ://deckers.die'.
Outfit - STAG Armor. Unlocked as a reward for completing the mission 'STAG Film'.
Outfit - Toilet. Unlocked as a reward for completing the mission 'Three Way' and saving Shaundi, or completing the mission 'STAG Film'.
Strongholds
Crib - 3 Count Casino, Port Pryor, Carver Island. Unlocked as a reward for completing the mission '3 Count Beat Down'.
Crib - Angel (Angel's Gym), Bridgeport, Carver Island. Unlocked as a reward for completing the mission 'Return To Steelport'.
Crib - Burns Hill Reactors, Burns Hill, Stanfield. Unlocked as a reward for completing the mission 'Stop All The Downloading'.
Crib - Kinzie (Kinzie's Warehouse), Salander, Stanfield. Unlocked as a reward for completing the mission 'Return To Steelport'.
Crib - Safeword, Rosen Oaks, New Colvin. Unlocked as a reward for completing the mission 'Pimps Up, Hos Down'.
Crib - Saints Penthouse (Saints HQ), Sunset Park, Downtown. Unlocked as a reward for completing the mission 'Party Time'.
Crib - Shaundi's Ex's Apartment (Shaundi's Loft), Brickston, Stanfield. Unlocked as a reward for completing the mission 'We're Going To Need Guns'.
Crib - Zimos' Pad, Espina, New Colvin. Unlocked as a reward for completing the mission 'Return To Steelport'.
District Cash Per Hour. 5% bonus to Hourly City Income from Stanfield District. Reward for completing the mission 'Stop All The Downloading'.
District Cash Per Hour. 10% bonus to Hourly City Income from Stanfield District. Reward for purchasing Upgrade 1 at the Burns Hill Reactors.
District Cash Per Hour. 15% bonus to Hourly City Income from Stanfield District. Reward for purchasing Upgrade 2 at the Burns Hill Reactors.
District Cash Per Hour. 5% bonus to Hourly City Income from Carver Island District. Reward for completing the mission '3 Count Beat Down'.
District Cash Per Hour. 10% bonus to Hourly City Income from Carver Island District. Unlocked as a reward for purchasing Upgrade 1 at the 3 Count.
District Cash Per Hour. 15% bonus to Hourly City Income from Carver Island District. Reward for purchasing Upgrade 2 at the 3 Count.
District Cash Per Hour. 5% bonus to Hourly City Income from New Colvin District. Reward for completing the mission 'Pimps Up, Hos Down'.
District Cash Per Hour. 10% bonus to Hourly City Income from New Colvin District. Reward for purchasing Upgrade 1 at the Safeword.
District Cash Per Hour. 15% bonus to Hourly City Income from New Colvin District. Reward for purchasing Upgrade 2 at the Safeword.
Gang Customization - Morningstar. Unlocked as a reward for completing the mission 'Pimps Up, Hos Down'.
Gang Customization - Deckers. Unlocked as a reward for completing the mission 'Stop All The Downloading'.
Gang Customization - Luchadores. Unlocked as a reward for completing the mission '3 Count Beat Down'.
Garage - Luchadore Vehicles (Compensator, Bulldog, Criminal). Unlocked as a reward for completing the mission '3 Count Beat Down'.
Garage - Morningstar Vehicles (Infuego, Justice, Criminal). Unlocked as a reward for completing the mission 'Pimps Up, Hos Down'.
Garage - Decker Vehicles (Solar, Kayak, Criminal). Unlocked as a reward for completing the mission 'Stop All The Downloading'.
Respect Bonus. 5% bonus to all respect earned for acquiring the Nuke Plant. Reward for completing the mission 'Stop All The Downloading'.
Respect Bonus. 10% bonus to all respect earned for purchasing Upgrade 1 at the Nuke Plant crib.
Respect Bonus. 15% bonus to all respect earned for purchasing Upgrade 2 at the Nuke Plant crib.
Respect Bonus. 5% bonus to all respect earned for acquiring the Three Count crib. Reward for completing the mission '3 Count Beat Down'.
Respect Bonus. 10% bonus to all respect earned for purchasing Upgrade 1 at the Three Count crib.
Respect Bonus. 15% bonus to all respect earned for purchasing Upgrade 2 at the Three Count crib.
Respect Bonus. 5% bonus to all respect earned for acquiring the Mega Brothel crib. Reward for completing the mission 'Pimps Up, Hos Down'.
Respect Bonus. 10% bonus to all respect earned for purchasing Upgrade 1 at the Mega Brothel crib.
Respect Bonus. 15% bonus to all respect earned for purchasing Upgrade 2 at the Mega Brothel crib.
Stronghold - 3 Count. Unlocked as a reward for completing the mission '3 Count Beat Down'.
Stronghold - Burns Hill Reactors. Unlocked as a reward for completing the mission 'Stop All The Downloading'.
Stronghold - Safeword. Unlocked as a reward for completing the mission 'Pimps Up, Hos Down'.
Transfer Limit. City Income Transfer Limit increased for acquiring the Nuke Plant. Reward for completing the mission 'Stop All The Downloading'.
Transfer Limit. City Income Transfer Limit increased for purchasing Upgrade 1 at the Nuke Plant.
Transfer Limit. City Income Transfer Limit increased for purchasing Upgrade 2 at the Nuke Plant.
Transfer Limit. City Income Transfer Limit increased for acquiring the Three Count crib. Reward for completing the mission '3 Count Beat Down'.
Transfer Limit. City Income Transfer Limit increased for purchasing Upgrade 1 at the Three Count crib.
Transfer Limit. City Income Transfer Limit increased for purchasing Upgrade 2 at the Three Count crib.
Transfer Limit. City Income Transfer Limit increased for acquiring the Mega Brothel crib. Reward for completing the mission 'Pimps Up, Hos Down'.
Transfer Limit. City Income Transfer Limit increased for purchasing Upgrade 1 at the Mega Brothel crib.
Transfer Limit. City Income Transfer Limit increased for purchasing Upgrade 2 at the Mega Brothel crib.
Weapon Cache Ammo. 10% more ammo in Crib Weapon Cache. Unlocked as a reward for purchasing Upgrade 1 at the Nuke Plant Stronghold.
Weapon Cache Ammo. 10% more ammo in Crib Weapon Cache. Unlocked as a reward for purchasing Upgrade 2 at the Nuke Plant Stronghold.
Weapon Cache Ammo. 10% more ammo in Crib Weapon Cache. Unlocked as a reward for purchasing Upgrade 1 at the 3 Count Stronghold.
Weapon Cache Ammo. 10% more ammo in Crib Weapon Cache. Unlocked as a reward for purchasing Upgrade 2 at the 3 Count Stronghold.
Weapon Cache Ammo. 10% more ammo in Crib Weapon Cache. Unlocked as a reward for purchasing Upgrade 1 at the Safeword Stronghold.
Weapon Cache Ammo. 10% more ammo in Crib Weapon Cache. Unlocked as a reward for purchasing Upgrade 2 at the Safeword Stronghold.
Activities
Escort. Unlocked as a reward for completing the mission 'Eye Of The Tiger'.
Escort. Unlocked as a reward for completing the mission 'Escort'.
Heli Assault. Unlocked as a reward for completing the mission 'Heli Assault'.
Insurance Fraud. Unlocked as a reward for completing the mission 'Insurance Fraud'.
Mayhem. Unlocked as a reward for completing the mission 'Mayhem'.
Prof. Genki. Unlocked as a reward for completing the mission 'Professor Genki'.
Snatch. Unlocked as a reward for completing the mission 'Snatch'.
Tank Mayhem. Unlocked as a reward for completing the mission 'Tank Mayhem'.
Trafficking. Unlocked as a reward for completing the mission 'Trafficking'.
Trail Blazing. Unlocked as a reward for completing the mission 'Cyber Blazing'.
Trail Blazing. Unlocked as a reward for completing the mission 'Trail Blazing'.
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