Before you attempt these achievements, I recommend you go back and get all of the ones I've mentioned previously in the walkthrough. You can tell if you haven't unlocked them yet as they will be shaded red rather than green. Once you have them all, begin the journey towards the last six.
Beat The Team
There are two "Beat The Team" achievements in Split/Second that require you to beat the best times of the Developers, Black Rock Studio. The first one requires knowledge whereas the second one requires skill. If you don't know what to do on Construction Site you'll never get near the time racing normally. However, if you know the trick it is relatively easy, at least when compared to the next one. Power Plant is a whole different story. It will take a good number of attempts and will drive you insane when you miss it time and time again by only a split/second.
Credit to Achievement Hunter
Unlocked by 3,228 tracked gamers (9% - TA Ratio = 3.30)
Credit to Achievement Hunter
Unlocked by 2,742 tracked gamers (8% - TA Ratio = 3.58)
The last four achievements you'll likely unlock in the game will be these four. You might have one before now but probably not. If you've done everything else in the game first though like I recommend, you should be fairly close to all four of them.
The first achievement is "Great Explorer" where you have to trigger fifty Route Changers. Both Airport Terminal and Dry Docks have a total of three Route Changers making them the fastest tracks to get this on. However Airport Terminal takes a full twenty seconds longer per race so unless you want to pick up some air time while you're at it, stick to Airport Terminal. Here's a strategy for both.
To get all route changers in Airport Terminal, draft your opponents at the start and get as much drift as you can. Trigger the control tower and then gather as much drift on the very wide runway as you can. Do not take the shortcut so you can gather more drift on the normal route. At this point you should have enough to trigger a route change into the underground car park. Gather more power over the next lap and then trigger the final route change to bypass the entire building complex and speed past the stationary planes.
To get all the route changers in Dry Docks, draft and drift your way along the track and trigger the boat to have it collapse and open a route off to the left. Gather as much power as you can before triggering the cargo boat just after the start line. Continue to drift until you reach the boat you destroyed earlier. Trigger the route change again to have it shooting off down the dry dock and opening the final path.
Unlocked by 5,761 tracked gamers (16% - TA Ratio = 2.47)
The second achievement is "High Five" in which you have to spend five minutes total in the air. Not all tracks feature jumps which is worth keeping in mind and sometimes you won't get any jumps unless you open up a route changer. In some cases you might cut off some jumps by opening a route changer.
The easiest way to get this is to play Ferry Wharf where you can rack up a maximum of seconds per race if you are good. That means if you were to play from 0 seconds it would take thirty races. Hopefully though you should be quite close so here's what to do.
Load Ferry Wharf and build up enough power for the Route Changer that opens the Aircraft Carrier. From there stick right and get the maximum jump. Now as quickly as you can build up enough power to trigger the second Route Changer that crashes the Ferry on the same lap. It may be difficult at first but once you've done this you get a massive amount of air time per race. Each race takes around 3:20 making it by far the fastest way to get the achievement.
Unlocked by 7,626 tracked gamers (22% - TA Ratio = 2.14)
The third achievement is "Going The Distance" where you need to drive a total of 1081 miles. It relatively easy just long and dull but hopefully you won't be too far off by now. Just like the Route Changer achievement, the best tracks to get this on are Airport Terminal and Dry Docks. Both of these tracks give you 8 miles per race. The most important thing to remember here is not to use Route Changers since that will decrease the distance since all Route Changers on these maps shorten the track. There isn't much more to say than that. Don't worry if the AI use a Route Changer or two. None of the tracks go below 7 miles in length which is more than most of the tracks in the game anyway.
Unlocked by 6,121 tracked gamers (17% - TA Ratio = 2.39)
The fourth achievement is "Heavyweight" and will probably take you the longest if you played Survival when you were levelling online. If you did races, it might not be so far away. The fastest way to do this is to do Ferry Wharf. At the start, hang back until you have passed the first right hander. Make sure you have enough power at this point to trigger the small power play that explodes the gas silo. This should destroy anywhere from 4 to all 7 cars. Hang back until they are all ahead of you and make sure you are gathering Powerplay so you have enough to trigger the route change after the sharp right hand bend. This should kill another 4 or so cars. After this you want to get as much power as quickly as you can and hopefully have enough to trigger the second route change on the same lap. This probably won't kill many people but it gives access to four new large explosions, each one killing a significant number of people. After that just try to kill whoever is left and rinse and repeat until you have KO'ed 1000 opponents.
Unlocked by 4,749 tracked gamers (13% - TA Ratio = 2.72)
Congratulations! You've completed Split/Second. I hope you found my walkthrough helpful and feel free to ask any questions in the thread which can be found on the title page.
Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread
This walkthrough is the property of TrueAchievements.com. This walkthrough and any content included may not be reproduced without written permission. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.