The Banner Saga 2 Review by Slam Shot Sam

Slam Shot SamSlam Shot Sam1,170,001
01 Jul 2016 01 Jul 2016
18 2 7
The Banner Saga 2 | Xbox One

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Sequel to Stoic’s Kickstarted predecessor, The Banner Saga 2 picks up exactly where the original left off. Whilst that means those up to snuff on their lore will settle back in nicely, newcomers - of which there will be many, as the game’s gratis for Xbox Live Gold members this month - will likely feel lost at the hands of the epic Scandinavian fantasy.

Owners of the original can import their save in order to maintain and build upon their characters, decisions, equipment and more. This puts those players at an immediate advantage, as they’re almost certainly of a higher level, and better equipped, than the default start otherwise granted. Those new to the series also hold the unenviable task of delving into the narrative similarly unprepared. There’s a video recap that covers the major plot points so far, but without the likes of an in depth compendium tucked away in the menus, many characters and turns of phrase will pass the uninitiated by.

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We strongly recommend you play the original, but if you can’t and you’re willing to swallow these tough pills, there’s still an exquisite Strategy RPG (or SRPG) awaiting you.

Bellower, an immortal Dredge Sundr, has been subdued at significant cost, yet trouble isn’t long abated. With a gargantuan serpent in continued pursuit of your clan, you set sail for the human capital of Arberrang in search of aid. The story is once more equally as focused on the journey as the destination; the simultaneous struggle to maintain morale and keeping clansmen fed, whilst covering ground quickly and preserving supplies, sets a harsh backdrop to the ever grislier realities of the game’s politicking and conflicts.

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Events transpire in the opening chapter that’ll leave you in quite a predicament. It’s a brutal introduction, eradicating your supplies and reducing your numbers, which dwindle further as people resultantly starve. It's in these trying times that we find ourselves on the edge of our seats, breath bated, as we watch the plucky band travel. It should be profoundly unexciting - there’s a fixed perspective that does nothing to create drama, no characters voice their plight, nothing happens in the backgrounds - yet it’s anything but. Willing the group on to the next town, fingers crossed they don’t run into any trouble, reluctantly hovering over the camp button in case progress really must be halted. It’s in the human struggles that The Banner Saga 2 becomes a digital page-turner - the fact there never seems to be a good point to put it down is testament to how compelling it is.

The Banner Saga 2, much like the first, is an enthralling story full of difficult decisions you’ll take great pause to consider.
As was the case last time, chapters alternate between protagonists to tell one intertwined story from multiple perspectives. Whilst it’s clear the mercenary offshoot are the ‘secondary’ group, their narrative arc is handled superbly. Characters are lovable - in that roguish way, of course - there’s a tangible sense of mystery, and it’s refreshingly fun to make uncouth decisions. More games should offer this freedom to justifiably play at both ends of the spectrum, turning play styles on their head periodically.

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Whichever side of the coin you fall on, turn-based combat is integral (though naturally for different reasons). The grid-based system returns, largely unaltered to that which I’ve previously covered in depth. New additions include battlefield obstacles that can be used as cover, or destroyed to prevent opponents from taking advantage, whilst the new centaur-like Horseborn race and a range of new classes provide additional abilities that open further avenues of strategy.

Switching out party members is a more attractive prospect this time around, as they’re recruited at a more appropriate level, which accommodates accruing a body count in order to be eligible to level up. You’ll need to spend Renown in order to actually claim a level, which can now be earnt by partaking in entertaining and educational training challenges that’ll help you develop advanced tactics.

These tweaks, in addition to seamlessly integrating the previously somewhat tedious War mechanic, refine what was already a strong foundation, whilst taking no bold new steps. A sentiment that really applies to all aspects of the game as a whole.

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Austin Wintory reprises his composing role on the soundtrack, which is stellar, as his work tends to be, also complementing the gorgeous, hand-drawn visuals. Most interactions remain text-based, whilst select voiced and animated segments punctuate significant moments with clout. It does beg for that final injection of production value in order to have voice over and full cutscenes persist throughout, dragging the nostalgic Choose Your Own Adventure into this century like never before.

It’s in the human struggles that The Banner Saga 2 becomes a digital page-turner.
A few technical areas could’ve done with seeing more of the budget, too. We suffered a good number of crashes, got stuck in menus, and spotted typos. Furthermore, we were able to kill an enemy that we shouldn't have been; the ensuing scene made no sense with them lay dead on the floor, the next even less so when they were alive and well.

These issues did little to dispel our desire to plough on, which unfortunately brought us to an unsatisfactory conclusion. It’ll undoubtedly bring us back for the sequel, but until then, the cliffhanger leaves a little too much unanswered. There’s at least plenty of replayability to keep you caravanning in the meantime.

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The Banner Saga 2, much like the first, is an enthralling story full of difficult decisions you’ll take great pause to consider. Beyond its central narrative, the combat is of rewarding tactical depth, whilst the package is a visual and aural treat. It’s just a shame a few select issues hold the game back from being all it could be - here’s hoping the saga’s continuation can capitalise.

Pros

+ Hugely engaging story
+ Refines its strong gameplay foundation
+ Tactically layered combat
+ Gorgeous visuals and animation
+ Rousing soundtrack

Cons

- Technical issues
- Not the most accessible for new players
- VO and animated cutscenes take a backseat to still image and text
- Unsatisfying ending

8/10

Getting all of The Banner Saga 2's achievements will require at least two full playthroughs, whilst many requirements aren't exactly a walk in the park. It's still very doable with the investment of some time and effort - as guides start to be published it'll only get easier.

It's also worth noting that Against all Odds will be significantly more challenging if you aren't importing a save.

Originally written for Pass the Controller, a copy was provided for the purpose of this review.

If you vote negatively, please consider leaving a comment as to why to help prompt improvement.

Thanks for reading.
4.0
thomaskoratCons: Normal difficulty may be too easy for XCOM players.
I've had two crash or stuck so far in 8 hours.
Posted by thomaskorat on 03 Jul 16 at 21:16
Slam Shot SamTwo isn't bad! Not sure if there was a day one patch, but I was playing the week before release and crashes were quite common at that point.
Posted by Slam Shot Sam on 03 Jul 16 at 21:20
Doomkiller999I have had at least one crash every two battles. Tended to be more on any with a lot of characters, up to over half a dozen times on one of the training missions.
Posted by Doomkiller999 on 05 Jul 16 at 21:27
Skanker irlVery nice review. I look forward to playing this soon!
Posted by Skanker irl on 12 Jul 16 at 15:08
Slam Shot SamThanks Skanker!
Posted by Slam Shot Sam on 12 Jul 16 at 15:27
White WyvernNice review! +1 Just finished the first one myself and am now very excited to play the second!
Posted by White Wyvern on 21 Jul 16 at 21:42
Slam Shot SamThanks, hope you enjoy it!
Posted by Slam Shot Sam on 21 Jul 16 at 21:56
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