| Author | Review |
joedahoc93
75,237
TA Score for this game: 317
Posted on 24 February 12 at 17:54
|
This review has 13 positive votes and 6 negative votes. Please log in to vote. |
Pre-Realease: "man, f**k MW3, I'll never play that sh*t" Post-Realease: "I guess a rental couldn't hurt"
Campaign: I've spent a good portion of my days shooting nazis in the old Call of Duty games, which means I'm sort of a veteran whose tour of duty never really ended. I was a bit skeptical of playing this game to be honest. But nonetheless, I gave the game a shot. I was happy with the final product, though I would say that the campaign didn't really go in the direction I was thinking. But those are just assumptions, and everyone has those. The gameplay really doesn't shift in any real direction, holding the game back. But the impressive set pieces definitely made my eyebrows raise. I wouldn't say they rushed it, but I would say that if given more time they could have produced a better game. The campaign for me lasted about 5 hours. Not bad. It's great to see all your memorable moments from the previous Modern Warfare come back to haunt you. I'll admit, I put the game down a few months ago, but believe me when I say that if there were any real memorable weapons I would have put them somewhere around here. But there wasn't. When it came to weapons and sky attacks the only real way to express my disappointment would probably be through exacerbated sighs. But hey, the characters are impressive, and the environments dazzle the eyes.
Multi-player: Definitely an improvement from MW2 and Black Ops. The gun upgrades are handy and steady throughout player progression. Some guns are better then others and it will show when you are a low level. The perks are pretty even, and believe it or not, they still help the player get the desired kill ratio. The maps are a good range and they tried their best to rid all maps of camping spots. Notice I didn't say that they are void of the troublesome areas.
Spec-Ops: This was probably where I spent most of my time with the game. I love how they separated classes so that you could level up your soldier according to your performance based on that spec-ops. And sure, I would've loved zombies, but people are good targets too. Other then that I really can't say to much more on this game.
Over-all: Eh, it wasn't bad.
 |