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Dragon's Dogma

4.2 from 1183 votes
 

15,737 tracked gamers have this game, 1,420 have completed it (9.02%) | 8 want to boost

There are a maximum of 50 Dragon's Dogma achievements worth 1,909 (1,000)

AuthorReview
X1ooobirds
122,138
X1ooobirds
TA Score for this game: 160
Posted on 30 May 12 at 06:13, Edited on 30 March 13 at 18:07
This review has 35 positive votes and 9 negative votes. Please log in to vote.
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Intro

A magnificent RPG is to be had in this open-world fantasy adventure that is Dragon's Dogma! Though rough around the edges, Dragon's Dogma has, in alot of ways, similar features but unites them in a unique way (If that makes any sense). Alot of elements that can be noticed such as: The fighting style, large scale battles, and toughness that of Dark Souls, or the massive open-world element that of Elder Scrolls are the reasons why this game is so intriguing. Even a Lord of the Rings feel as you venture the world with up to 3 other pawn characters. And with new innovation features such as the Pawn System, it allows for a better sense of social interaction amongst friends and gamers alike. And the familiar and innovative elements of this game are what make it stand out and truly marvel as an RPG!

Story
The plot of the game is centered around a mysterious Red Dragon whom you engage in battle with at the beginning of the story. Despite your courageous attempt to protect your fishing village that is being attacked, the dragon them eats your heart and flees. Now is there you are reborn, Arisen, destined to defeat the Red Dragon, retrieve your stolen heart and unveil the mysteries surrounding that event. As you progress through the game you'll be able to create a unique Pawn who will be the Mac to your Cheese, the Peanut Butter to your Jelly...pretty much your right hand man/woman. They will endure all the hardship you experience with you and never leave your side. They'll even be able to help other players if need be..which will be described later!

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Enemies & Environment
Almost as soon as the game starts you'll be exposed to the MASSIVE open-world and all that the game has to offer. This game is, in no way shape or form, linear. From the moment you leave your hometown you're free to go wherever you want, do whatever you want, and however you want with whomever you want! The game also feature a wide variety of monsters and enemies, each appearing in certain setting and environments. Goblins, wolves, bandits, harpies, trolls, chimeras, and wyverns(Baby dragons) are just a FEW of the many trials that you'll face which keep attention whenever you explore undiscovered areas of the game. As for boss battles, these are a treat for all. New features allow for scaling large creatures in ways such as grasping a griffin as it takes to the skies and continuing to hold on to dead live but attempting to chop it's wings off as well. Very innovative and creative as many enemies major and minor can be subjected to this feature.

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The landscape and scale of this game is what I've personally spent 30 hours of the gameplay exploring and they're just sights to stop and gaze upon. Caves, mountains, ruins, valleys and giant towers are some of the setting that are waiting to be ventured and are what compels me to keep discovering the next best thing. And with over 150 locations in the game, your exploration and discoveries will be vast and intriguing from the first footstep.

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Another great feat to the game is the free flowing, real-time fighting mechanics that are simple and grow more constructive as you level up. As you level up you'll earn experience which will level up you and your main pawn. Also included are discipline points that are earned from a percentage of your experience points. These points are what are spent when purchasing skills or new vocations(classes). As you start the game you can choose between a fighter, strider or mage vocation and as the game progresses you can choose from hybrid vocations mixing up techniques and battle styles. And with classes come skills abilities! Based on your class you'll be able to choose specific augments and skills which keep the fighting fresh and keep attention to the gamers.

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Gameplay & Features
Other than the natural elements that are feature in traditional RPG's the most innovative feature in the game is the Pawn System. When you start off in the game you'll be sent to The Rift, an alternate world where pawn nomads wander. They are mainly used for their combat skills yet lack free will and emotion. Yet they are destined to aid the Arisen whenever needed. It is there that you'll able to create your right hand man/woman, or Pawn. This created character will be customizable and be shaped however you want them to be. At that point the two of you will venture and fight, defend and support you with their life. With time you'll be able to give them a class and fully develop them as you see fit. Mixing up your pawn's vocations amongst one another can create different variation of skills and techniques.

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As for online use: During online play main pawns created by online players become support pawns and are registered by the servers to be used in The Rift. Here you can search for other players pawns based on vocation, skill, gender, level to help you in your realm, or world. You're only able to recruit 2 support pawns at a time to help you if you're struggling with enemies or aren't accustom to certain areas that they have knowledge in. This is known as renting pawns.

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Now as payment for such pawns you'll be paying in Rift Crystals. This form of currency is obtained by completing quests in the world or finding rift fragments. The price of Rift Crystals varies based on the level and experience of the pawns you wish to recruit. However, if you have a friend on your friends-list with a pawn you wish to recruit, the payment is FREE! And if it's free, it's for me!laugh Another form of indirect of payment also applies and very intriguing.

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During online play, data is transmitted and received whenever you stay at an inn. If your pawn is being downloaded by another player since your last stay, they will bring back gifts including new knowledge on areas and quests not yet completed or ventured, items and equipment, experience and even Rift Crystals. So this is a passive payment if anyone downloads your pawn (Vice-Versa). Pretty awesome no?
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Drawbacks
Now that we've heard all the positive and intriguing aspect of Dragon's Dogma there is of course, the not so sunny side of it. A few minor and major faults of the game are what make the game rough around the edges and give skepticism to unsure gamers. With it the following shed some light on those issues.

Loading screens
In this game the loading screens almost always pop up when transitioning into a cave or a new city and just aren't my cup of tea when I'm in the zone. Another form of which every time the game starts up you are prompted by the DLC board which gives updates on upcoming packs and DLC. Nothing to big but it does get a big annoying.

No character/player relation
Vague character, story, and quest lines. With which you'd think these aspects would be an RPG's strong points. Other than creating a character there are no connection between character and gamer. As many we'd all want to care for them in some form but little is to be had here.

Lacking story
The story of the game is quite interesting at the start of the game, however with the massive MMO like world the central theme of the game goes out the window for the next several hours due to exploration and such. None of which are cross linear to the storyline.

Remedial tasks
Lastly, quests being how money is to be made are redundant and remedial as several are recycled, and hold no true value to the games core.


Conclusion
As much as it is great, Dragon's Dogma is a peculiar game by nature. Brave ambition and intriguing innovation is where the game shows it can stand as a fantastic action RPG. With the amazing fighting style, vast open world, and pawn system, the games gives gamers something that is familiar and new at the same time. With drawbacks, that are usually the marvel of RPG's the game is left feeling somewhat unpolished and leaving more to be desired. Dragon's Dogma is a challenge and great if you're in for adventures and if given the chance, the clash of new and old can be what make it loved by all! Thank you for reading!

Dragon's Dogma Trailer


Given 5 stars by X1ooobirds
Spellers Might be worth going back over some of this and editing it to make it read a little better. A few parts seem a little disjointed.

Otherwise good review. and not a game i'd had my eye on. will take a look.
Posted by Spellers on 30 May 12 10:34:05
X1ooobirds I agree with you. I'm a complete wreck when I do game reviews. I try to have them come out perfectly and then kick my self in the butt when it doesn't come out right. But I'll deff go back sometime this week. I hate how bland and repetitive it feel with my wording annd such. Thanks though, I always am welcome too constructive criticism! =D
Posted by X1ooobirds on 30 May 12 10:38:31
VoltFieber Review comes to early from a person that only scratched the tip of the Iceberg!
You are not done with the Story and only visited like 40% of the whole World!
Finish the Game first, then write a Review...please!

Oh wait, its a guide...my bad then! (no Vote from me,yet!)
Posted by VoltFieber on 31 May 12 03:37:17
Marc Pilkington Although X1ooobirds is not too far into the game (by the looks of his score) I liked the review! It gave a good overview of the game and shed positive light on it. I'm getting this for my birthday (Along with Amalur, RPG overload! :D) and you've made me feel positive about it :) *positive vote*
Posted by Marc Pilkington on 31 May 12 13:56:49
X1ooobirds I apologize VoltFieber. I usually never do game review until I've finished or 1000G/200G a game, but I just really liked the game. I just thought 40+ hours of thorough gameplay and insight was enough to suffice for a half-decent review. And as time went on and dove deeper into the story I could edit it. I'll deff be sure to play more and edit this review so you can get a review in full scope! (I'm already a wreck as alot of points in the review were jumbled)

& Thanks Marc! All I'm trying to do is share the overall experience of this game. I know alot of people who were/are on the fence with this game and I know firsthand why. Even being an RPG fan to the core, I'm not biased to say when a game is a bomb. But I'm glad to have shed some light and helping you mae the choice of looking into it!
Posted by X1ooobirds on 31 May 12 14:10:06
Spellers Wouldn't say that 100%ing a game is essential for the review to represent the game well. have to be a little careful though for instance if you'd reviewed mass effect 3 without playing the last hour the review would come out somewhat differant i suspect.
Posted by Spellers on 01 Jun 12 13:40:05
PAULINE F0WLER i think its a great review. i bought this several days ago and you made me want to take the celophane off of the case;)
Posted by PAULINE F0WLER on 02 Jun 12 09:28:43
XxDerUeblexX Great review and very great game :)
Posted by XxDerUeblexX on 03 Jun 12 00:14:18
Spellers a further note to my above comment, i think is a game you can probably get away with reviewing without completeing genrally, but now having finished it myself the ending is something i'd consider noteworthy and gets a mnetion in the review i've added for this.
Posted by Spellers on 11 Jun 12 14:39:32
Leo Ascendent Don't think its nearly as tough as Dark Souls, even on Hard Mode. But other than that, I agree.
Posted by Leo Ascendent on 20 Feb 13 13:08:53
o DEEVIUS o Good review, a lot of grammatical errors and poorly worded but WTH. I like the achievement structure and I'm intrigued by this 'pawn' feature. (Just to add: I believe that no one should ever feel qualified to write a review of any game without fully and I mean fully completing it (with the exception of games with unobtainables or near unobtainables (like GRAW))).
Posted by o DEEVIUS o on 02 Apr 13 00:07:45