| Author | Review |
olde fortran 77
116,685
TA Score for this game: 1,638
Posted on 19 June 12 at 02:08, Edited on 04 July 12 at 00:42
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This review has 4 positive votes and 10 negative votes. Please log in to vote. |
Most of the reviews are lengthy and didn't tell me whether I should have started this game. With well over 300 hours invested, here are some brief opinions which might influence your decision to start or not start this game. I've broken them into two sections depending on how achievement crazed you are.
Short Haul
Interesting game if you are going to do a few runthroughs without caring about completing all the achievements. The art is good and the story is interesting. The camera being out of the players control is quite annoying, although I probably didn't die too many times because of it. You get a lot of loot drops which are useful as you character levels up.
Long Haul
This is one of the most aggravating games I have ever played. I'm truly sorry I ever picked it up.
Dying constantly is ridiculous. It amazes me that with all the effort that went into this game that some idiot at Silicon Knights decided to make it so frustratingly difficult to get through a level without dying. Probably the same idiot who decided to claim that Unreal Engine 3 didn't work and tried suing. You can look up how well that turned out for them.
Loot system turns into boring weeding through crap. Majority of drops are garbage to be thrown out. Unfortunately, one of the achievements is based on getting rare items, and is just the worst, stupidest excuse for grinding. Charms? I can't believe how much time I wasted sorting through through them to see which quest was done, which was most appropriate for the next room, which needed other charms that weren't completed yet, etc.
Reaching the maximum level is extra frustrating because the game becomes harder than ever.
Frame rates issues. You can see the frame rate lag at times. maybe it didn't on earlier Xbox operating system releases, but it does now. This is a real problem at times because you can feel the controls become so sluggish that you can't re-target.
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