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Lollipop Chainsaw

3.9 from 1670 votes
 

16,740 tracked gamers have this game, 2,428 have completed it (14.50%) | 11 want to boost

There are a maximum of 50 Lollipop Chainsaw achievements worth 1,746 (1,000)

AuthorReview
Balsin Fase
143,997
Balsin Fase
TA Score for this game: 1,499
Posted on 20 June 12 at 00:59
This review has 11 positive votes and 7 negative votes. Please log in to vote.
Lollipop Chainsaw is nuts. Loopy. Crazy. You're Juliet, a chainsaw-wielding cheerleader carrying around the severed head of her boyfriend. You play basketball by cutting off the heads of the opposing team, and then watching as they launch into the basket. You climb an office-building sized arcade where you have to play variants of Pac-Man and Elevator Action. Your most powerful mode of attack has you glowing while Toni Basil's “Mickey” plays in the background. You fight a giant zombie Elvis. This game is all over the place in the short time you'll be playing it, but you'll be starting right over again as soon as the credits have rolled.

If you've played hack and slash games before, you'll be right at home with Lollipop Chainsaw, but with some important differences. Rather than having the light/hard hits these games tend to focus on, you have more of a high/low, where your attacks work over different sections of enemy bodies. You can attack high, hoping to lop off an arm or two before taking the head, or attack low to cut off the legs and drop them to the ground. I found the low attack a little useless as cutting off a zombies legs puts them on the ground, where they're more difficult for the player to hit. Low attacks tend to just make more trouble for the player, except for the few times when the enemy starts off on the ground.

You've got a third way of attacking, which incorporates your cheerleading abilities. Juliet can swing her pom poms into the enemy's face, lining up a few hits in a hurry. It doesn't do as much damage, but it stuns enemies, leaving them standing with stars floating around their heads. It's a good way to slow down crowds when they're coming too fast to hit with a regular attack, and it also provides an opening for an instant kill. Stunned zombies die in one hit from your chainsaw, so a barrage of pom pom attacks followed by a single hit can make your life easier in a bad situation.

That quick stun is handy, because there's no block button in the game. You might find yourself freaking out about this for a few minutes, but once you master the jump, you'll see how Lollipop Chainsaw was meant to be played. Again, Juliet is a cheerleader, someone who's at home hopping around and flying through the air. Even as a zombie hunter, her abilities use this to her advantage. Rather than blocking, she'll jump out of the way if the player times their button presses carefully. It was hard to get used to at first, but I was soon leapfrogging over anything that was about to cause me trouble.

You have to do this, too, as your chainsaw attacks don't stun-lock enemies. In a lot of action games, the enemies recoil from your hits, giving you a few fractions of a second to interrupt their attacks with your own. If you're in the middle of a combo, the enemy being hit by it typically can't break free. This isn't the case with Lollipop Chainsaw; an attacking enemy can just plow right through your attacks and hit you. This feels a bit one-sided, but again, your acrobatics even out the playing field. As much as you might want to just charge in with that chainsaw and swing away, you're going to have to fight more intelligently. Hop in, land a few attacks or one quick move set, and then leapfrog back out. You always have to watch your surroundings, or you won't get very far.

This has the unfortunate effect of making many of your combos a little useless. I bought a lot of moves while playing the game, but found that I didn't use many of them. Sure, they looked cool and piled on damage, but all of them required me to be able to land multiple hits without getting interrupted. It's hard to land more than three moves without something pouncing on you and breaking your combo, so there just wasn't much point in playing around with the other moves.

That would have been more of a drag if there wasn't a ton of other stuff to unlock. There's still lots of room to improve Juliet, with her health, damage, recovery speed, and shooting range all up for upgrading. I still hadn't unlocked all of her upgrades by the end of a single playthrough, so there's lots to be had there. There's also special items that you can buy with platinum coins, which are rare rewards that show up whenever you kill a tough enemy, or if you string together multiple kills all at once. With them, you can buy new costumes, songs, and concept art for the game. It's cool stuff, and will keep you coming back for multiple playthroughs to get everything.

Those platinum coins don't come easy, though, and are the game's main challenge during combat. It's all fine and dandy if you kill everything you need to, but the real money is in stringing together a bunch of stunned enemies for a single, high-value kill. So, you'll want to kite a bunch of zombies around, weave in and out of combat with your acrobatic moves, stun them with your cheerleading attacks, and then finish them all off with a single, well-timed chainsaw blow. Done right, it's an elegant ballet that showcases a personality in the combat that encourages you to do more than just hack away at the enemies.

You could always cheat and use your special move like I did, though. If you gather enough stars from dropped enemies, you'll be able to supercharge your attacks, turning every high chainsaw strike into an instant kill while “Mickey” blares in the background, probably followed by you cracking up. You'll be pulling off multi-kills left and right, all followed by rainbow effects and shooting stars filling the background, the enemies exploding in ridiculous showers of colored light.

“Ridiculous” sums up a lot of the game, in both its look and feel. Combat is filled with rainbows fanning out from your chainsaw as you swing it, all while Juliet spouts overly-perky, cheerful remarks. Almost all of the enemies have some bizarre skills, as you'll fight a math teacher using a desk for a shield and baseball players who can still throw balls at you. You'll get flavor texts about certain named zombies that show up through the game, all of which are absurd. The game just refuses to be subtle at any point, always trying to keep you engaged and entertained.

It's soundtrack steals the show, though, providing the perfect background noise for the whole game. It's tough, goofy, menacing, and outrageous whenever it needs to be, striking a perfect chord during every stage. This game wouldn't be half as fun without the perfect musical choices made for the game, and especially the amazing boss pieces. Given that each major boss is built around a musical style, it only makes sense that the music would be a big part of the game. If you're the kind of person who's sick of the bland, orchestral pieces that seem to be all the rage in modern games, give this one a shot. It shows that personality in music is much, much more important than having a big orchestra playing it.

The bosses make for a lot of fun, too. You fight a viking drummer on a flying ship, a punk rocker whose curses take physical shape and fly at you, and a hippie that can split herself up and attack you with hallucinations of herself. You duke it out with an auto-tuned funk zombie on top of a space ship after fighting through a tower of old arcade games. The game is aggressively crazy, and I just can't get enough of it.

Each of those bosses has several stages, all harkening back to the old days of games when bosses just refused to go down. If you die during one stage, you go right back to the start of the fight, so you'd better not screw up. The developers took their time making each stage as well, as the bosses have different ways of fighting. One of the last bosses undergoes around six changes, but I lost count while fighting him. It forced me to hang back and study his patterns, something I haven't had to do in years. The healing items I had made it so that few of the bosses were all that difficult, but they still pushed me close to my limits.

The one aspect of the game I got really sick of was Juliet. Now, I know this game takes some inspiration from Buffy the Vampire Slayer, but could it have at least gotten the intelligent monster hunter part from it? I get that this game is lighthearted fun, but so was Shadows of the Damned and No More Heroes, and their main characters weren't morons. I don't know what they were shooting for with Juliet, but she's just so vapid and stupid that I can't stand listening to her. I think she could have been played a different way while still keeping the game's goofy atmosphere, and I wish they hadn't dropped the ball there.

Then again, all of the other main characters are just about as annoying. All of the characters are a bit on the weird side, but it all skews just a little too far towards stupidity. The game's jokes all seem to be trying too hard, for some reason. The game is bizarre in and of itself, but those parts walk the fine line between aggressively silly and just trying to act out. It's the kind of humor, characters, and storytelling that all just rub me the wrong way, and it ends up falling flat consistently.

The sexualization of Juliet falls right into creepy territory, too, with most of your views being from up her skirt. When the game's playing, it's not terrible, but as soon as you hit a cutscene, things are going to turn bad. She has a perverted old sensei that says awful things he's gotten her to do, stuff that makes my skin crawl when he talks about it. I don't see the humor in this, and it just makes me shudder to hear Juliet or the sensei talk like that. Also, she's a cheerleader, not a pole dancer, so what's with the poles? They have nothing to do cheerleading, unlike everything else in the game, so what gives? Where do they fit with the game's themes, again?

Lollipop Chainsaw is marred by its story and characters. You'll be having a lot of fun while playing through the game, but as soon as someone starts to talk, you'll be pounding on the start button to skip the cutscene. It's a shame, because the game itself is fantastic, an acrobatic dance between you and hordes of monsters. With great enemy and boss design, as well as some creative levels to mix things up, Lollipop Chainsaw has a lot to offer the hack and slash fan who's bored with the genre's tropes. If you can get past it's lousy plot, you can really have a good time with this game.

If you liked Lollipop Chainsaw, you might also like...
Bayonetta - This game stole my heart, redefining what an absurd action game could be. Despite looking like Bayonetta was going to be a textbook example of sexism, she managed to be played in a way that was powerful instead of sleazy. It's amazing fun, and should be in any action fan's collection.

Devil May Cry HD Collection - I have my gripes with this HD update, but what I can't argue with is having two over-the-top action giants on one disc. You can also use Devil May Cry 2 as an instructional tool on how to ruin a franchise if you happen to be teaching a class about it.

Like what you read? Visit http://mashthosebuttons.com/, http://www.joelcouture.com/, or follow Joel_Couture on Twitter for more video game ranting, as well as free monthly fantasy short stories!

Given 4 stars by Balsin Fase
Rhyolitic Just a point...but some women actually do use pole dancing as a form of exercise and actually have classes for such. Particularly useful as a low-impact cardio, balance and flexibility training, which would be pretty good for a cheerleader. Granted, that ignores the fact that the game takes place on her 18th birthday.
Posted by Rhyolitic on 22 Jun 12 07:40:50
Balsin Fase Yes, but I doubt they do it on the suggestion of a perverted, geriatric trainer who also picks out a pair of panties with teddy bears on them for her to wear while working out.
Posted by Balsin Fase on 22 Jun 12 13:11:36
Rhyolitic Granted, but that's not what you were pointing out. "Also, she's a cheerleader, not a pole dancer, so what's with the poles? They have nothing to do cheerleading, unlike everything else in the game, so what gives? Where do they fit with the game's themes, again?"

The whole game is pretty much a parody. Morikawa is a parody of guys like Giles from Buffy The Vampire Slayer.
Posted by Rhyolitic on 22 Jun 12 17:22:50
Balsin Fase Actually, that's exactly what I was trying to point out.

"The sexualization of Juliet falls right into creepy territory..." Is what that paragraph is about. What I was driving at was that you can't argue that the pole was for cheerleading or gymnastics practice, unlike the trampoline and jump pad. It was just another embarrassing way to leer at Juliet, albeit somehow not as bad as how she constantly feels the need to bend over. It's another way in that the game turns Juliet into a male-controlled Barbie doll, flaunting skin when we want her to.

If this is parody, I'm not laughing.
Posted by Balsin Fase on 23 Jun 12 18:21:57
Rhyolitic Actually, I can argue the pole dancing was for practice, in that said exercise ports over nicely to what skills a cheerleader would need. Morikawa might've gotten off on it, but it would help her with her routines.

Seriously, the whole game is a parody of pretty much everything to do with the "Chosen One" type universe mythos. You're sounding like you are way too oversensitive to see it or to accept it as such.
Posted by Rhyolitic on 24 Jun 12 05:38:20
Balsin Fase At my age, I am put off by the idea of underage girls learning to pole dance, as well as lap dance, from a geriatric pervert. I know it's supposed to be a joke. but the perverted old master is such an old trope for female chosen ones that I don't find it funny. It felt like Suda 51 wasn't trying that hard, which is a shame considering how much he tends to knock games out of the park. Everything else is pretty wild and crazy, but perving on Juliet felt like it would be the first idea anyone would get when cooking up this kind of game.

Pole dancing could be a part of her routine, but combined with looking up her skirt in almost every shot in every cutscene, the mentions of her lap dance training, her instructor choosing her underwear, and some of the comments from her rescued classmates all tell me that I'm expected to be leering at her. The pole dancing isn't there because it's a believable exercise, it's because the writers and designers thought it would be hot to have Juliet pole dancing.

I felt sleazy while playing this game, and I'm not the only person. I can see that they were trying to have some fun with a stereotypical, brainless cheerleader, but to me, it fell flat on its face. It felt more like I was peeking in on a changing room with Juliet. It felt tasteless, which is strange because the sexualization was something it wore on its sleeve based on its concept alone. I've played through both Bayonetta and Onechanbara Z Kagura, and neither of these games bothered me with their pandering, so I doubt I've suddenly become oversensitive in the past few months. This one did bother me, so I really felt like it was worth mentioning.

I have a library full of games like this I picked up from Japan, but this was the only one that made me feel uncomfortable. Was it the young protagonist? I doubt that, because most of these games list absurd ages for their characters that I end up ignoring anyway.

That only leaves me with blaming the lazy writing. I know that Suda 51 builds his games off of stereotypes, but this one didn't make it funny. Then again, I didn't find all of the dick jokes in Shadows of the Damned as funny or clever as everyone else did, either. I wanted to see something interesting done with the stereotypes rather than just have them present. I know he's capable of better work, and I wanted to see that here.
Posted by Balsin Fase on 24 Jun 12 15:09:10
NINja277 I dont even have this game but seriously Rhyolitic, what is so hard to defend ,and you are defending so hard, The validity of translating pole dancing to being an excercise tool for a cheerleader who kills zombies while dancing to "Mickey"?

Not that I really care I mean if you like the game then fine by me, it is just stupid fun, but there is NO other reason for having pole dancing in the game except for staring at her tits and ass and satisy a subtle sexual desire for her from the player. Again I dont care really because it is a game and it is all in fun, I'm not understanding why you aren't getting it though and keep arguing how "Great the exercise is!!"?

Ultimatly As Balsin Fase says I too have japanese games and they can be fairly explicit in the sexualality of women and thats fine by me , But you won't find me arguing how bending over and squeezing your tits together is good for stretching the back!
Posted by NINja277 on 26 Jun 12 10:27:13
Balsin Fase Thanks ninja277! Glad to hear someone else imports this weird stuff as well.
Posted by Balsin Fase on 26 Jun 12 23:33:31
Rhyolitic Balsin praises Bayonetta, which is essentially the same game, only with far more focus put on the main character's ass. Bayonetta, which he also calls "powerful" as opposed to LC's "sleazy", he must not have noticed the way the camera focused on her ass constantly, the fact that she was actually naked in the game, the way her costume would disappear with her attacks, her attempts to spin around on poles (iirc), the practically orgasmic noises she made, the boss battles that ended with hair barely obscuring her ass, and the purchasable fetish costumes that included school gym clothes, a cheerleader costume, a barely-there Queen outfit, and others.

As for his premise that the perverted master is a old trope for female characters, I would like him to NAME said masters and series that they appear in. The only other ones that springs to mind out of my extensive manga/anime/movie/tv show/game collection is Happosai from Ranma 1/2 and Kensai Ma from Kenichi the Mightiest Disciple. However, that is offset by Giles and Wesley from Buffy/Angel, the other instructors in Kenichi, Toraiji in Bamboo Blade, Samuel L. Jackson's character in Black Snake Moan, and a bunch of others.

I stand by my previous opinion that he is being oversensitive to this game. Hate on it if you want, I was not put off by almost anything in it. The only things that bothered me were the references to the classmates needing new tampons and the like.

As to ninja277, you simply aren't getting it. They were building a world and a backstory for the character. Had she up and just started poledancing with no mention of any previous work on it, that would be one thing. When she mentions doing it, my mind goes to Why she is doing it. The natural answer, for me, given what she is, is that it's for the aforementioned reasons. Sure, as I said, Mirokawa might've been sleazy in it, but one of Juliet's other comments is how she is good about keeping people out of her body, meaning she isn't just some random tramp doing it for the lulz.

Peace.
Posted by Rhyolitic on 27 Jun 12 07:53:40
Balsin Fase Look, analysis of context doesn't seem to be your strong suit, so I'm going to break it down for you as simply as possible.

1- Bayonetta is intelligent and in control. Juliet is an airhead who gets used by smarter characters.
2- You did my job for me by finding perverted masters. That's what I'm referring to. If there is another trope for the wise old master, that doesn't eliminate the trope for the perverted master.
3- If I am oversensitive to this game, why not the others? It would mean something is different here. Remember Sesame Street? One of these things is not like the other...
4- Again, context is key. Juliet is a dumb blonde who's played up for sex appeal by her master, but is oblivious to it in her own comments about lap/pole dancing and underwear. She is being taken advantage of by her master, something that is really off-putting. The pole dancing itself could be exercise, but not according to the rest of the context of the game.

Also, if your first instinct about an old man getting an underage teen to pole dance is that it is for exercise, please never become a member of a sexual abuse jury. You are everything that's wrong with the world.
Posted by Balsin Fase on 28 Jun 12 20:48:12
Rhyolitic 1) Juliet is in control. She may not be the sharpest knife in the drawer, but she is powerful enough to put the smack down on the zombies. Her father respects her choices and that choice plays out well enough when she found that Nick was necessary to save the day. You handily dodge the examples of why Bayonetta is just as 'bad' as LC.

2) Two examples does not a trope make. If anything, it is the opposite as the exceptions that prove the rule. Another handy dodge by not providing more examples to back your case.

3) You are grossly oversensitive IMO. I think more than anything you have a problem with her age. The age of a fictional character, mind you.

4) Do you really think if she had a problem with it, she would allow it? This is a girl with a highly protective father and she is more than capable at combat.


And are you really trying to compare a real-life issue with that of a fictional character? But nice strawman and ad hominem attack.
Posted by Rhyolitic on 28 Jun 12 22:09:51
Rhyolitic I won't be responding to you further as it is pointless, nor will I even bother to check this for any additional statements by you. Good day to you sir.
Posted by Rhyolitic on 28 Jun 12 22:19:09
Balsin Fase Yep, fiction sure isn't informed by real world issues, and waggling your dink at a fictional girl who's underage is so much better than doing it to a real one. Definitely doesn't make you creepy.

And if you think my problem is with her being underage and pole dancing, YOU"RE GODDAMN RIGHT. If not perving on underage girls makes me sensitive, break out the poetry! We're gonna talk about our FEELINGS!

Good riddance, Rhyolitic! My days of instructing the remedial student have ended!
Posted by Balsin Fase on 29 Jun 12 02:03:47