| Author | Review |
sphinx4
3,937
TA Score for this game: 940
Posted on 25 July 12 at 21:56, Edited on 25 July 12 at 22:07
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This review has 2 positive votes and 6 negative votes. Please log in to vote. |
Games are continuing to change. The people who make them, developers, are always finding new ways to present them. With that, it is why in Smackdown VS. Raw 2011 you get straight in the ring as practice (once you get past all the load screens) then unlock 10G if you complete all the moves.
For those new to the WWE franchise, something like that is helpful. But experienced WWE gamers like myself could even find it helpful too.
Debuting in the 2010 update, the storyline creator, has not been dropped for 2011. Smackdown VS. Raw 2011 can apparently boast the largest roster compared to any WWE game before it. It could be 2014 until we can simulate an x-rated nude mud wrestling match between created superstars Mariah Carey and Beyonce Knowles for the queen of pop diva title. But, with the WWE family first policy - no chance!
The beauty of WWE games is any search online with the keywords, CAW smackdown raw xbox, you should find the games have created a community that helps you to go so far to create your dream matches. The information you need to create characters to put inside the game are all there on those sites.
The default controls remain the same unless you change them. B and left stick for an Irish whip for instance. My first gripe is with the visuals. Figures really do look like something out of like Wallace and Gromit, unlike what they appeared in 2009 or 2010. The clayness of the characters make the simulation less realistic. Unsuccessfully, realism is what they were trying to achieve.
The menu buttons look lame. But it is weird how I say that yet in 2009 the main options were just large bolded white text on an angle with white paint splashed around that gave an arcade feel. The other options are even more simpler in that version. The keep it simple stupid idea must have worked.
Maybe there could be an ability to throw your opponent over the barrier then fight amongst the crowd? Also, new and unusual weapons in hardcore matches could jazz up the game. For now, I've created former WCW superstar Bill Goldberg. The muscle who had pretty much every other wrestler on the WCW roster job to him. Yes, the concept was have some former bald footballer dude come in, enter matches, spear, jackhammer then go away with the victory every one hundred and sixty or so times without being defeated once. It was brash, but it worked. Most matches only lasted under thirty seconds which made jobbing all the more obvious.
The nitty gritty of Smackdown VS. Raw 2011 would have to be an exhibition match. Playing what this game is all about though, feels lame and extremely awkward. The gameplay moves so quickly, it is not like a televised match on what is now called WWE HD, but like a film being fast forwarded without the ripples. What makes part of that description are the cameras that come in from all angles when you do a signature or finishing move. Combined with the play-doh wrestlers it is well, something else.
I really do think Yuke's Media must do this on purpose and that is fuck up a franchise that I thought was going strong until the 2009 game.
What goes hand in hand with any WWE game is everything about the WWE. This too, has fallen to the bottom of the credibility scale.
Again, you have characters that look like plastic figurines, the flow of every match is buggy as you could have, for instance, in one match Maryse magically slide across the ring by herself when Eve is about to do her signature move. Triple H falling off a ladder, hitting the ropes, then in the next frame he has somehow found himself laying on the floor of the ring mat.
It appears Yuke's Media have decided to steal other game idea's such as the Street Fighter character selection menu and use it themselves. The thing is, it just doesn't wash. In matches, your characters will have strength bars below, positioned on the screen instead of fixed in the top corners, this is almost like a Final Fantasy game.
Plus, there is a glitch that if you delete your saved game but keep your created superstars, they go out the window too.
WWE Smackdown VS. Raw 2011 is poor in many aspects. The game scored an eight with GameInformer, you've got to be fucking kidding me.
Get the 2009 release if you want a weighty wrestling simulator. If you can do without the latest roster and storyline creator then do so. If the 2009 update had those two additions, it would be an awesome experience. I have read nothing but good things about 2007 Smackdown VS. Raw also.
Maybe they'll make up for this lousy effort some time in the future.
You can control your character to suplex ecetera in any direction you wish. Weapons can be used as more than just a chair shot to the head. You can lock an opponents leg in the chair along with their arms and their neck. So, there are new worthwhile additions to the franchise this year that should be noted.
I fucking hate this WWE universe addition, it's annoying. Every match you play especially if you only want to test your created superstars gets recorded down in the WWE universe. Which what the name might suggest to you, is a name to describe pretty much the entire game... everything that happens in Smackdown VS. Raw 2011 gets included in the WWE universe. That except the storyline creator. It messes up the gaming experience as you would like to keep those contests separate like I do.
The 2009 offering could have had everything good about the 2011 release.
WWE12 is out, I haven't played it. WWE13 is coming soon but my plan is not to buy it. Hey, you could just create any new superstars who feature on the new rosters and put them in the 2011 game.
I highly recommend TNA Impact, play that. TNA Impact would have to be the best wrestling simulator available on the Xbox 360 console.
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