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Assassin's Creed III
2,395
(1,350)

Assassin's Creed III

4.0 from 6976 votes
 

There are a maximum of 64 Assassin's Creed III achievements (50 without DLC) worth 2,395 (1,350)

86,541 tracked gamers have this game, 5,671 have completed it (6.55%) | 274 want to boost

AuthorDLC Review
MarcC29
137,928 (90,362)
MarcC29
Posted on 20 February 13 at 17:59, Edited on 07 April 13 at 02:20
This dlc review has 6 positive votes and 0 negative votes. Please log in to vote.
The Tyranny of King Washington DLC is one that I have been looking forward to almost as much as I looked forward to Assassin's Creed 3 itself. That's why it pains me to say as both a history lover, and a longtime Assassin's Creed fan, that if you're on the fence on this purchase, or at least don't need it immediately, you might want to wait to see how the 2nd, if even God forbid the 3rd episode goes before making the purchase.

Tyranny of King Washington is a fascinating concept to begin with because it's an alternate reality story-line following along the concept that at some point Washington comes to posses the Apple of Eden and the Scepter, which in turn makes him power hungry. Instead of then retiring from office after his two Presidential terms he instead takes sole monarchical power and looks to enslave the country.

That sounds great and is everything I could want, however the problem is you don't necessarily get that. The introduction and the story-line in itself are very vague. You don't really seem to see much into how Washington came to get the Apple, his power-hungry turn, or the mass implications it has on the country; make no mistake this again is very much Connor's story. This in itself is a major problem, the huge pull of this DLC was to see how Washington, mad with power, would effect this still young country and see its consequences, but instead you spend the majority of the first episode running through the wilderness not exposed to any of it.

Connor's story in this is probably what is most fascinating of anything. While it's an alternate history and alternate story-line, Connor still remembers the events that took place in Assassin's Creed 3, but no one else knows what he's talking about. From this it leaves both Connor, and the player confused as to what is going on; it's as if Connor is having a nightmare about what would happen if Washington obtained the Apple, but still knows the reality from his own life. Not only that but people who shouldn't be there and places that should be gone are ever so present, making it even more confusing.

In terms of the game itself nothing has really changed from Assassin's Creed 3. The gameplay runs the same and graphically there isn't anything new to notice. Episode One itself takes place entirely in the Frontier including the landmarks such as Concord, Lexington, and Valley Forge. This is where the implications of Washington are somewhat portrayed as you'll notice that the Frontier is completely littered with death of both humans and wild life, signs of complete destruction. Concord and Lexington are both in absolute ruin with citizens either imprisoned or dead, these are the types of dark things I expected this DLC to contain, there just wasn't enough of it.

The Infamy itself is pretty short, any experienced Assassin's Creed player will be able to play through it within an hour and a half to two hours, and that includes having 100% Synchronization entirely. The main sequences do a nice job to flow the story onward but none of them are all that compelling. The side sequences include Freeing Prisoners from Convoys, Help the Starving Citizen, and Save the Citizen from the Wolves; its nice to see a variety of new things, but with the Starving Citizen for example it only requires you to walk up and hit B to interact, something that feels like it was just thrown in for the sake of something to do.

The one major new feature introduced in the DLC is the new power Connor comes to obtain. I won't go into it too much to avoid spoiling anything, but the powers he gains allows him to summon an almost ghost-like wolf pack, while he himself can turn himself invisible which enhances your stealth ability. Both were extremely fun to use especially since Connor's new ability truly makes you feel like an assassin with how easily you can sneak around. In a way though it does make the game a little too easy, as I was able to complete the last major sequence with relative ease in no more than five minutes or so.

Overall I would unfortunately sum up the introduction of Tyranny of King Washington as unsatisfying. Perhaps it was because my expectations were extremely high, but I think it has more to do with what I have talked about. Washington and the consequences of his new power hungry personality were simply not evident enough and there was nowhere near enough of a backstory provided. The DLC runs you 800 MS Points ($10) and I feel a fair amount of people are not going to be satisfied after playing through the episode. However even despite the negatives at the end of the day, it is still more Assassin's Creed, which to a fan like me is a good thing. I enjoyed playing it but I truly feel like it didn't live up to what I was expecting.

One thing to remember is that this is just the introduction and the next two episodes have the ability to be much more along the lines of what many might expect it to be. Giving this a score took some time to decide on being that it is restricted to 5 stars. If I had the option I would probably tell rate it 3 1/2 stars since I feel 3 is too low and 4 might be too high (as ridiculous as the difference of 1/2 star might sound). Either way I hope you take more from what I've written than the score when making your decision.

Given 3_5 stars by MarcC29