| Author | Review |
Xiao1inSty1e
84,030
TA Score for this game: 799
Posted on 15 May 10 at 00:12
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This review has 19 positive votes and 24 negative votes. Please log in to vote. |
Lost Planet 2 gets alot right but also some quite wrong. It captures the gameplay and story telling of the first while adding alot more of just about everything. Those that played the first game may understand why that is not entirely a complement.
LP2 like the first game has a number of frustrating gameplay designs that immediately stand out. One being an over reliance on blow back against your character. You can and will be juggled till you die on more than one occasion during the campain. Another, tying in to the first, being the frequency and in the case of water; the randomness ,of instant death falls.
Weapons are NOT balanced, there are a number of mulitplayer bugs/exploits that the vetran LP players will be right at home with. The noobs should be prepared.
The story makes as much sense and is as compelling as the first one. This means unless you are Otaku or somesuch you probably wont care or understand wth is going on(exactly how do creatures that live underground control the weather again?).
Achievements. One word. Dont. Dont pretend you are gonna get them all. You wont. They are just as ridiculous as the first game. Maybe more so. Only the VERY hardcore will complete this set of achievements.
All that having been said the game is still a great coop game. Player matches can be a blast. Riding an Akirid 3 stories high with 5 of your friends on the turrets is frikkin awesome. Merging two of the the games mechs(called VS's in LP universe) together to create a bigger more powerful mech which gets you the Achievement 'Let's Go VS Force!" is all kinds of throwback awesome. Bosses are huge and impressive but cheap as all hell. Environments are beautiful as are most of the effects. There are a TON of unlockables, but once again Capcom chose a very annoying way for you to unlock them. "NO, I DONT want a stupid slot machine style unlock system that coughs up titles and emotes when I desprately want the Gunblade." Is what whoever Q.C.ed this game should have said. Even the campain is made tolerable with 3 friends. Capcom had the right idea with coop but unfortunately implementation is key. Coop is restricted, no drop in/out play. You are fortunate if you find a standby lobby. Even more so if you all speak the same language.
Capcom really needs to pay attention to details of IMPLEMENTATION in the LP series. You wouldnt think this would be a weakness in a game co. that is so well known for AAA titles.
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