View Solution

The Ben Hennon

Do a 360 barspin » tailwhip, a 360 turndown » tailwhip, and an old school » no foot can-can in 1 run

The Ben Hennon0
2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.
KooshMooseKooshMoose1,765,276
Locked 22 Sep 2015 11 Aug 2016
27 2 5
Just like the excellent guides by Badson42 for similar achievements, the setup is the same. We'll be doing these out of order as the first jump doesn't allow for enough airtime. Also, I'm pretty sure you need to have unlocked jump boosting by completing all of the challenges from the first group in order to have enough airtime and jump distance.

Setup
Group: Local
Track: Sunday Morning

Stunts
On the first jump hold either cn_LT or cn_RT to do a 360. While doing a 360, tap cn_RSd to perform the turndown and then hold cn_RSr until your tailwhip begins. There is just enough time to complete this as you'll see by my failed attempt at the start of the clip and the successful completion right after.

Get some speed after you land this by holding cn_A.

On the second jump you can boost high or long and then hold either cn_LT or cn_RT to spin 360. Tap cn_RSl to perform the barspin and then tap cn_RSr to perform the tailwhip.

Make sure you land with both wheels at the same time or you'll end up ruining your run with a manual or front manual.

Get some speed and/or boost on the third jump, but you should have plenty of time to complete the third trick. In the air, tap cn_RSur, then hold cn_LB or cn_RB and tap cn_RSdr to perform the old school >> no foot can-can.

Make sure to land with both wheels at the same time and you've got it.


(Not sure what happened to the video but I've added it back)

* If you decide to vote negative, please leave a comment so I know what needs to be changed/improved. Thanks!
FinalKaosHey Kooshmoose, I found it a lot easier doing this one in order of the achievement doing the 360 barspin -- tailwhip on the first jump as its quicker to pull that trick off, and the 360 turndown -- tailwhip on the second. Otherwise great guide, thanks
Posted by FinalKaos on 13 Feb 16 at 18:13
Chronic KillerI agree, its much easier doing it in order, 360 turndown to tailwhip is the longest trick here, shouldnt be done on the smallest jump.
Posted by Chronic Killer on 03 Nov 16 at 23:12
GalaxiaGuyI found this much easier on Flow > Wake Up Call. It has five jumps and all the tricks are completable on each of them.
Posted by GalaxiaGuy on 17 Jan 17 at 15:31
KooshMooseCool, hope your comments are helpful for anyone that is struggling on the map I did it on.
Posted by KooshMoose on 17 Jan 17 at 15:55
pezboybenI used the same level but also had to switch up the order of the tricks, couldn't consistently pull off the 360 turn down to tail whip on the first jump.
Posted by pezboyben on 31 Aug 18 at 05:20
Hide ads