9. The Da Vinci Disappearance DLC
The Da Vinci Disappearance DLC
If you purchase this DLC, you will access some new missions of the game and 10 achievements. One of the achievements is unlocked just for completing the eight DLC memories; another is obtained for completing all the episodes of the DLC with 100% Synch, and having 100% Synch on the main game too; then there are six miscellaneous achievements.
During the episodes of the DLC, you will find also new "brown caped" enemies which will often kill the guards on the ground and replace them. They are your enemies and you can loot their bodies for special items; they will always be ready to spot you, basically behaving like if you were notorious (for them) all the time.
The DLC is first available after Sequence 3 of the main game, and contains some spoilers about its plot: it's better if you play it after clearing the story once.
DLC Memory One - A Roll of the Dice (located here)
Full Synchronization: do not drop below 4 health squares.
This is a simple memory, and you'll only have to fight a large group of enemies first and three then.
DLC Memory Two - The One Who Got Away (located here)
Full Synchronization: do not kill anyone.
This is another simple memory: after a first "stealth" part where it will come natural not to kill anyone, there will be a running sequence at the end where you can easily break through the enemies without killing them.
DLC Memory Three - Memento Mori (located here)
Full Synchronization: do not use the rooftops during the tail.
This is a slightly harder task, but all you have to do is blending a lot in the crowd and take the correct paths. As you continue, some caped enemies will come from the alleys where you're heading, and therefore you'll sometimes have to proceed some steps forward to spawn them, then go back and wait until they leave, and finally proceed. Not rocket science anyway.
DLC Memory Four - Bon Voyage (located here)
Full Synchronization: do not be detected by the robed disciples.
Use the rooftops to avoid the robed disciples which are replacing the guards on the ground. You will have to beat up a character at the beginning; you must not use weapons on him, but you can use weapons to instantly defeat the minions and make the beat-up a bit easier. When you reach a boat full of robed disciples, you can hang by the edges of the boat itself and wait there to easily kill four of the disciples without being spotted (make sure none of them is watching where your target is of course); for the last two, those just before the painting, you can perform a double air assassination from the mast, or simply throw a smoke bomb to make it easier.
DLC Memory Five - Last Minute Invite (located here)
Full Synchronization: do not let guards discover any dead bodies inside the restricted area.
Nothing to say here.
DLC Memory Six - The Ezio Auditore Affair (located here)
Full Synchronization: do not use any type of ranged weaponry.
In the first part of the mission, the position of the picture changes from time to time; use the Eagle Vision to find where yours is. When you find it, throw a smoke bomb to make an easy work while marking it. The rest of the mission is regular routine (if you can't find the second picture, it's the big one on the left as you enter the room where it's located).
Note: this mission gives you a good chance to get "Going Up" too. Check here.
DLC Memory Seven - Decoding Da Vinci (located here)
Full Synchronization: discover the location of the catacombs in under 5 minutes.
Rather than the video, I suggest you to watch these pictures to find immediately what you need: L'Annunciazione, L'Adorazione dei Magi, San Girolamo, La Dama con l'Ermellino, Ritratto di Musico. After examining the paintings, this is the map you want to re-assemble.
DLC Memory Eight - The Temple of Pythagoras (located here)
Full Synchronization: do not lose any health squares.
There's only one fighting section at the beginning of this memory; use a smoke bomb if you need to make things easier against the numerous enemies. Afterward, you only have to be careful when completing the three platforming parts which will follow.
As soon as this memory is complete, you will unlock:
Complete the Da Vinci Disappearance.
If you already had full synchronization on the main game, when you complete the last DLC Memory with 100% Synchronization you will also unlock:
Receive 100% synch in ACB and full synch in all missions of the Da Vinci Disappearance.
Airstrike - The easiest way to get this achievement is by playing Sequence 6 Memory 1 of the story, since there will be a large group of enemies on which you can use Arrow Storm. If you don't know this yet, Arrow Storm is the special attack performed by holding RB when you have the max amount of Assassins ready to kill (three full red gauges). You will unlock:
Kill 10 guards with a single arrow storm.
Special Delivery - This can be done almost anywhere you can see guards. In the Centro District there will be many groups of four guards each, placed before some small tunnels. They are perfect targets for this achievement. You will need the Double Hidden Blade (meet Leonardo on one of the "special benches"; they are introduced to you as you play the main story of the original game, and then marked with a white "L" icon on the map; they may not always appear) and the Parachute (complete all Leonardo's side-quests available in the main story; they are those marked with a black "L" icon on the map). You will unlock:
Double Assassinate from a parachute.
High Roller - Make sure you have about 100,000 Florins before attempting this achievement, just in case you have a terrible luck. You will have to go to the Thieves Guild Hideout (Southwest of the map) and play Hazard there. Since you can only bet 7,500 Florins max, you'll have to be lucky enough to score a "Chance" (which increases the amount of Florins won on the next win, if you win) and then win the game. It's nothing but luck, so just keep betting until you get lucky. You will unlock:
Win 10000 florins playing Hazard.
Clowning Around - These Harlequin enemies will appear in specific locations of the map, and you have to beat them up (read: do not kill them, just use bare-handed attacks/kicks/grabs). They're very aggressive and they will alert the guards as soon as you're coming close, so try to approach them from the back to perform an instant-kill move with your bare hands. If you mistakenly kill one of them/escape from one of them, they will respawn in the previous location, BUT you will have to use a Tunnel to move away (and reset the spawns) and to wait a bit. Sometimes they just won't be there again at first; some people say that they can only appear at day/night, but it is not correct. Just go up and down the street (for like 100 meters from their location) until you finally see them respawned. And make sure to use a Tunnel before waiting for their respawn. Since they're usually near the water/a cliff, try to grab and throw them in a "safer" (for them) area where they're not at risk of freefall or drowning. For the beat-up itself, open their guard with a kick and then spam punches to eventually perform a finishing move. You will unlock:
Beat up the 5 thirsty harlequins.
Easy Come, Easy Go - Make sure that you don't have the Auditore/Borgia Capes equipped; then raise your notoriety up to 50% or higher; then find a herald and bribe him. Immediately after that, pickpocket the herald to get your Florins back. You will unlock:
Pay 500 florins to an orator, then pickpocket him afterward.
Strong-Arm - For this one you'll have to throw three specific items at guards from a "long" distance (10 meters). Since knowing when 10 meters are actually 10 meters is not that easy, you will want to come near a guard and lock on him with LT; then move away as far as you can, and from that position you will attack. Guards which do not move are a perfect target for this purpose.
The smoke bomb is self explained, and you can accomplish this one more easily if you throw it from a rooftop to a group of soldiers.
Then you need to kill any of the guards with a lance (they're the most common enemy walking in the streets in Centro District) and get his lance; afterward, find a target for your kill and charge the attack with X; release X when you're in position, and Ezio will throw the lance. Targeting guards on the rooftops works fine for this one too.
At last, get an heavy weapon (their icon is a hammer, and not a sword), either from an enemy or from the Blacksmith, and charge it with X too to throw it like you did for the lance.
When they are all done, you will unlock:
Throw a Long Weapon, Heavy Weapon, and Smoke bomb more than 10 m at a guard.
Grand Theft Dressage - After the "Assassin's Greed" achievement in GTA IV, now we get this one ^^ The best way to achieve this achievement is by playing an Assassination Contract called "Serf's Turfs"; it's one of the first four Assassination Contracts available, and it's the Northern-most one in Campagna District (if you've already played it, you can replay it from the DNA menu). You must not fall from the horse at any time, so try to sneak behind the guards to hijack-kill them without alerting other guards. If you alert other guards by accident, quickly run away and wait until they charge and attack you; immediately after their attack, you have an opening to hijack-kill them too. You can also just lose them and return of course. Or, even better, kill them right as they are alerted, before they can do anything.
Another method is by going nearby the Coliseum and wait until horse guards pass by; it's safer but slower, advisable only if you can't make it with the other faster method.
Either way, you will unlock:
Steal 5 horses from their riders, while remaining on horseback.
Going Up - If this doesn't occur by accident on your escapes in Rome, play DLC Memory # 06 (The Ezio Auditore Affair) to find a guard standing just below a lift: use that lift to kill the guard and you'll easily unlock:
Kill a guard with the bag that drops from a lift.
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