5. Adversarial Multiplayer Boosting
So now the real fun begins. If you're like me and don't really play games for MP, you've honestly gotten all the enjoyment you can out of this game. Even if you do enjoy multiplayer, this guide will focus entirely on boosting, so there is still not a whole lot of fun coming up. Remind me why I like completing games again?
The first thing I wanted out of the way was the ranked game achievements. Winning three ranked games in a row will net you three achievements:
The upside to the ranked game achievements is that you only need four people for a match - most MP achievements require 6 gamertags in the room. But the downside is that what you really want is a room all to yourself, no randoms, and you can't lock randoms out of a ranked match.
A quick, and probably unnecessary, word about boosting. Since the game requires 6 unique gamertags for most of these achievements, you may be stuck doing them with 6 people. That means that you'll have to rotate quite a bit to get everybody their achievements. For instance, in the three ranked games, you'd put three people on the losing team and three on the winning team for three games, then have the other team win three in a row for three games. Total: six games. On the other hand, if you have three people that have six gamertags and six machines to play on, then you can put three actual people on one team and three secondary accounts on the other team. Total? Three games. All of the multiplayer boosting will go faster if you have multiple boxes. Obviously, on team games you want the live players on one team and their secondary accounts on the other whenever possible!
That said, set up a ranked match of, say, Team Leader. Invite the people you want on your team, have the people that you want on the other team. Join the game as quickly as possible. If you're lucky, you'll have a full room with just your people and you can go start play. Win three in a row with one team, rotate wins as necessary.
You get to do non-ranked matches from here on out, which means you can control who is in the room, making boosting much easier. However, 6 gamertags are required for almost all of these achievements.
The next thing to do is knock out the game type achievements. Attack & Defend, one of the game types, has different objective types depending on which map you choose. First, the bomb achievements:
Set up Attack & Defend in a player match with 6 unique gamertags, then select either: Three Kingdoms Casino, Theater, Presidio, CQB Training, or Convention Center as your map. These are the "Bomb" objective maps. Each player has to set a bomb and blow it up 10 times as the Attacking team (the "Kamikaze" achievement) and then defuse a bomb that has been planted as the Defending team (the "Demo Expert" achievement). Each action will end a match, so that's twenty matches per person during which only one person is getting credit toward anything. Note that your player moves faster and gets killed faster if you strip off all their armor and have your pistol equipped. Not huge for these bomb achievements, but for the upcoming Hostage and Intel achievements it helps.
Rotate hosts during this process, with each designated winner hosting his own games. That way you get this achievement along the way:
While this is going on - and in most of the upcoming achievements - you can grind out some extra kills if you're not the designated objective-getter (sorry for the overly technical terms). During each match select one person on each team to go kill the other team's members (but NOT the objective-getter!). I would spend this time focusing on the weapons achievements. EVERYBODY start with a specific weapon (e.g., everyone go for pistols first). I'll explain why later:
Pick a weapon, and every time you're a designated killer, use it to kill the other team. When you pop one weapons achievement, head to the next. BE CAREFUL when killing the other team. If you are on the designated winning team, DO NOT kill everyone on the other team three times. This ends the match without achieving the objective, and the person planting the bomb, or defusing the bomb, or whatever, has to go again. If you are on the designated losing team, DON'T KILL the designated objective-getter. These kills are not the key focus of these rounds; they're just gravy. We'll see a faster way to stack up kills later, so play it safe and make sure the bomber/diffuser/whatever gets to do what they need to do.
After everyone has the bomber achievements mentioned above, move on to Intel:
This is another Attack & Defend game, using Villa, Murdertown, Kill House, or Trainyard as the map. Attacking team must go grab the Intel, each person has to be the one to grab it ten times. Again, the other players should concentrate on getting some kills (but NOT ending the match doing so) and working toward the weapons achievements mentioned above.
Done with those matches? Great. Next up, rescuing hostages:
Attack and Defend, with possible maps being Import/Export, Oil Refinery, and Vegas Junkyard. The designated hostage-rescuer needs to go grab both hostages and then return to the extraction area. Everyone else, keep killing but make sure you don't end the match.
Team Leader is next. It is a game type all to itself. There are two ways to approach this; have one team commit suicide repeatedly - this is faster - or have the designated killer run over and kill them. It's slower but it boosts that person's overall kills and weapons kills. Regardless of how you choose to do it, keep in mind that the person who kills the other team's leader is his own team's team leader in the next round.
The first match, someone on each team will be randomly assigned as the team leader. The designated losing team gets killed by the winning team's team leader (call him "player one"), which keeps that person as leader. That continues until player one has nineteen wins (you need twenty for the achievement). Player one should make his kills with whatever weapon he is working on for the weapons achievements - no sense wasting kills. For his twentieth win another player on his team kills the entire other team, getting player one his 20th Team Leader win and becoming the next round's Team Leader in the process.
That gets player one this achievement:
Player two keeps up the kills until he has 19 wins, and so on. Finish up one team by getting the last person on team 1 their twentieth kill and then letting the other team start in.
At this point, you have 60 wins even if you are playing by yourself with 6 gamertags and your own 6 boxes (nice setup, btw). Assuming at least one other live player on your team, you will have 120 and have already gotten this achievement:
If you are playing by yourself, no worries. You're not done yet. You've also probably popped a levelling achievement or two (PFC, Officer) and several kill-count achievements I haven't mentioned (they are awarded at 50, 150, 300, 500, and 1,000 MP kills). We'll get to those soon. First:
You have to get five kills in a multiplayer match with respawns off. This is ridiculous if you're not boosting, by the way. You'd have to find a room where you could kill every player on the other team in a 10-person match without your teammates ever killing anyone. You, of course, cannot die while doing this. Good luck. Instead, set up a Team Deathmatch room with 10 slots, 9 private slots, and pick a map (I like Import/Export). Go to advanced settings and turn off respawns. Set Random Respawn to "no" so that all the people on the other team spawn together. Start the match, go to Match Settings, and set "Lock Teams" to "No". Now invite the other players in. The reason we put the match to 10 people is so that we can put 5 people on the same team. Put the designated winner on a team by himself, the other 5 gamertags together. Winner runs over, throws out a grenade/C4, and blows the entire team to smithereens at once. This gets you not only Ace of Spades, but also:
For killing 3 people simultaneously with an explosion in MP. We're seriously closing in on it now. The kill-count achievements are next:
You'll have some of these already. How many depends on your earlier boosting sessions. Regardless, the best way to do this is to set it up for one person, having them host, and let them go nuts for a couple of hours while everyone else goes and gets a beer. Or whatever. The set up will be similar to the Ace of Spades set up above, but turn respawns to "Unlimited". Set duration for 10 minutes. If that's not enough detail, check out Mobius Evalon's excellent guide: Solution for Don't Mess With Me in Tom Clancy's Rainbow Six Vegas 2
Another trick I'd add to this is that it is best if each person has a different weapon type on them. With six people, everyone should have knocked out one weapon type (remember I said that before?), leaving five weapons achievements at the most. The designated killer can equip whatever weapon he's going for first, while the others should (between them) cover all the weapons types he will need to get over the next couple of hours. The reason for this is that each person will drop a different ammo type whenever they get killed, and so our designated killer will never run out of ammo mid-match.
Your first kills at the beginning of each match should be with C4/grenades. You need the assault points for A.C.E.S. When you're out, move to whichever weapon you're working on. You can ALWAYS get ammo from the corpses, since we've guaranteed that every weapon type is present. Once you pop each weapon achievement, move onto the next, restarting the match after time runs out. After you've popped all the weapons, pick whatever you need to work on your A.C.E.S.
You've probably already gotten your CQB to rank 20. You might still need Marksman points. Long-range kills are good, but it's difficult to keep your kill rate up, and there are very few maps that allow a long-range shot at the spawn point. Villa is okay, but only a few kills will be at long range unless you waste time moving into position. Alternatively, go for headshots. Once you have both Marksman and CQB at 20, you have to grind out Assault points. This is probably best done by going back to Terrorist Hunt later, which is why we've focused so much on C4 and grenade kills. For now, continue killing as quickly as possible. For the 1,000 kills, it shouldn't take much more than an hour and a half. Rotate hosts, letting the previous killer make sure and fill out the required weapon set, until everyone has the achievement.
By now, you've almost certainly hit Officer rank and have these achievements:
Private First Class in Tom Clancy's Rainbow Six Vegas 2
Officer in Tom Clancy's Rainbow Six Vegas 2
This leaves you three achievements (assuming you've followed this guide, and that you did your remarkably irritating Xbox Live Vision camera thing). To get these, you'll have to get all your A.C.E.S. to level 20 and level your guy up to Elite.
Work on your A.C.E.S. first. Considering what you had to do to get here, you shouldn't lack much, if anything, in Marksman. For CQB, you've probably passed 20 long ago. For assault points, you're best off loading up a Terrorist Hunt game solo on Presidio. I found the fastest way was to get 6 or 7 kills using the method outlined here under "Assault": Solution for Weapon Collector in Tom Clancy's Rainbow Six Vegas 2
Once you get all three A.C.E.S. to 20, you will pop this:
Just some quick cleanup left!
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