Mass Effect 2 Walkthrough

2. General Hints and Tips

An Introduction to the Layout of the Guide

Mass Effect 2 allows you to choose your own path for doing things. While you will need to recruit all team members at some point, the order in which you recruit them is largely up to you. I will do them in the order which I feel others are most likely to recruit them but also taking into account the increasing scale of events so some of the more dramatic parts of the game are covered towards the end of the walkthrough rather than when you first have the opportunity to experience them. Not only do I plan to write a guide for the achievements, I also intend to help with the non-essential side quests.

Difficulties

Mass Effect 2 has five difficulties. In ascending difficulty they are

  • Casual
  • Normal
  • Veteran
  • Hardcore
  • Insanity

Unlike the first Mass Effect, all of the difficulties are open to you from the start. If you haven't played the first game, now is the chance to make an important decision. One of the achievements requires you to complete two playthroughs of the game unless you have loaded a character from the first game. If that is the case you might want to go through on Veteran first time and Insanity second. If you have loaded a character from the previous title and are feeling up to the challenge, feel free to jump straight into Insanity as the game is no less rewarding even when it is punishingly difficult.

Achievements

There are 50 achievements in the game and a further 12 if you buy the DLC.

48 of the original 50 can be achieved in a single playthrough without the DLC and a Mass Effect imported character.

Weapons

Quite controversially, Mass Effect 2 has quite a limited selection of weapons. At the time of writing there are 29 in total and not everyone will have access to all of them, regardless of what class they play as. The weapons fall under 6 main categories. Heavy Pistols, Sub Machine Guns, Assault Rifles, Shotguns, Sniper Rifles and Heavy Weapons.

Later in the game, all classes have the opportunity to select a new weapon class for them to learn. People playing as Soldier, Infiltrators or Vanguards will also have the opportunity to unlock the elite weapon for their class, soldiers having access to all three elite weapons.

There are many upgrades for weapons in this game that you can get in almost any order. I'll tell you where all of the mission ones are and the rest can be bought in shops. Soon after completing your first few loyalty missions you'll have the right upgrades for the following achievement. It might come sooner or a little later.

Heavy Pistols

Classes: Soldier, Engineer, Adept, Infiltrator, Vanguard, Sentinel

M-3 Predator

The first weapon you get in the game. It is well balanced, can be used by all classes and is perfect for getting to grips with the shooting mechanics in game. The weapon is semi automatic and has a twelve round magazine which is enough to drop most enemies when they are exposed without shields, barriers or armour.

Accuracy: Moderate

Recoil: High

Damage: 37.2

Location: Prologue: Awakening

M-5 Phalanx

A DLC weapon that has a unique laser sight that helps you aim. The laser will move to point at an enemies head automatically but it moves far too slow to keep up with moving enemies. This weapon packs a massive punch and stuns smaller enemies due to the force of the impact. Long pause between shots requires that each shot hit the target or else you'll be left exposed. It is semi automatic and has a six round magazine which is capable of killing an enemy, shields and all, even on the hardest difficulties without reloading.

Accuracy: High

Recoil: High

Damage: 109.8

Location: Normandy (Firepower Pack DLC required)

M-6 Carnifex

The replacement to the Predator and it is superior in almost every way. The only reason you shouldn't have this weapon in your inventory is if you have difficulty aiming or personal playing style. It too has a six round magazine but fires more rapidly than the Phalanx but less so than the Predator. Has limited ammo capacity meaning that more damage can be dealt with the Predator over a longer period of time.

Accuracy: Moderate

Recoil: High

Damage: 85.4

Location: Omega: The Professor

Sub Machine Guns

Classes: Engineer, Adept, Infiltrator, Vanguard, Sentinal

M-4 Shuriken

The first sub machine gun you will get and one of the least powerful weapons in the game. It fires in a three shot burst if you pull or hold the trigger but can be made to fire fully automatic if you pull and release the trigger rapidly. Doing so is only advised at very short range because the gun suffers from dreadful accuracy. The gun has a very large ammo capacity and so can be relied upon as a backup weapon.

Accuracy: Low

Recoil: Moderate

Damage: 20.5

Location: Prologue: Freedom's Progress

M-9 Tempest

The replacement to the Shuriken and an obviously better weapon. It is more accurate and has a larger clip size of 50 with the only disadvantage being slightly lower damage. This is barely noticable and there is no good reason why you wouldn't want to upgrade to this gun. Its fully automatic ability makes it useful in removing barriers and shields without losing any of your heavier hitting weapons.

Accuracy: Low

Recoil: Moderate

Damage: 14

Location: Haestrom: The Quarian

M-12 Locust

The locust does not behave in a similar fashion to the other two sub machine guns. As a result you may favour it immensly or dislike it, possibly prefering the more traditional Tempest. The gun has a very limited clip but fires very rapidly and thus requires great accuracy on the player's part and a steady hand. It runs out of ammo faster than any other sub machine gun but is dead accurate and effective against even heavy enemies if used correctly. Although the gun has almost no recoil, the bullets do spread significantly if you hold down the trigger so short bursts are still better than just holding down the trigger.

Accuracy: High

Recoil: Low

Damage: 25

Location: Bekenstein: The Thief (Kasumi - Stolen Memory DLC required)

Assault Rifles

Classes: Soldiers

M-8 Avenger

Your first assault rifle and it is a very balanced weapon and a good compliment to your more accurate weapons such as the pistols and snipers. The gun isn't overly powerful or accurate but it is better than the alternatives offered to the other classes. You get 40 shots in every magazine but due to the small amount of damage you need to make as many of them connect as possible.

Accuracy: Moderate

Recoil: Low

Damage: 10.8

Location: Prologue: Freedom's Progress

M-96 Mattock

An unusual weapon for the class, it behaves very much the same way as the M-3 Predator only does far greater ammo with a higher damage rating. If you prefer the way pistols work in Mass Effect 2 then this is a great way to combine the stopping power of the Carnifex with the rate of fire of the Predator. Extreme care should be taken as this gun carries very limited ammo so you wont be able to use it much.

Accuracy: High

Recoil: Moderate

Damage: 50.4

Location: Normandy (Firepower Pack DLC required)

Collector Assault Rifle

A weapon only available if you have bought the Collector's Edition of the game. It behaves much in the same way as the M-8 Avenger and so you aren't missing out if you don't get it. If you prefer the style of gameplay you get from this gun then perhaps you should choose this over the Avenger but the choice is completely personal as the differences are negligible.

Accuracy: High

Recoil: Low

Damage: 17.4

Location: Normandy (Collectors' Weapon and Armour DLC required)

M-15 Vindicator

Arguably one of the most powerful weapons in the game and probably the most accurate non-sniper. It fires in a three round burst and does great damage for the class. Even on the harder difficulties, repeated shots to the head is enough to quickly remove a shield and take out an enemy. The only weakness is that you occasionally run out of ammo, more often on Insanity.

Accuracy: High

Recoil: Low

Damage: 36.8

Location: Omega: Archangel

Geth Pulse Rifle

A weapon that many people miss as you can only get it on Hardcore and Insanity difficulty. It has quite random behaviour and the rate at which it fires speeds up and slows down as you fire with no obvious pattern. That said it is an incredibly powerful weapon and a serious rival to the Vindicator. It has more ammo and has larger damage multipliers against barriers and shields when compared to other Assault Rifles.

Accuracy: Moderate

Recoil: Moderate

Damage: 10.8

Location: Haestrom: The Quarian

M-76 Revenant

A rare weapon used by only a handful of enemies. In order to use this weapon you have to be a Soldier and take the Assault Rifle specilisation to use this elite weapon. It has an enormous clip size of 80 and each shot deals tremendous damage. The force at which this weapon hits it's target occasionally stumbles them which allows you to get more shots in without taking any damage.

Accuracy: Low

Recoil: Moderate

Damage: 21.3

Location: Disabled Collector Ship

Shotguns

Classes: Soldier, Vanguard

M-23 Katana

Your first shotgun, it acts and plays like you would expect. Very low range, poor accuracy, low ammo capacity but heavy damage. Like all shotguns you will need to close the distance in order to deal any damage as the gun is far less effective at anything further away than short range. With only 5 shots a clip, make sure you don't run out in the middle of combat.

Accuracy: Low

Recoil: Moderate

Damage: 220

Location: Prologue: Freedom's Progress

M-22 Eviscerator

This unusual shotgun has different characteristics to most other shotguns. It has a longer range and continues to deal damage at mid range but the shots travel slower through the air although not to the point where enemies can dodge it. Beware its incredibly low ammo capacity as only 3 shots a clip doesn't leave much room for error.

Accuracy: Low

Recoil: Moderate

Damage: 294.4

Location: Normandy (Cerberus Weapon and Armour DLC required)

Geth Plasma Shotgun

This unique shotgun has a number of major differences that set it aside from the competition. First off, you can hold the trigger to charge a shot that does tremendous damage. While it isn't accurate it deals damage regardless of the distance making it useful if you can't close the gap and are out of Heavy Pistol ammo. A charged shot from this gun is one of the most powerful weapons in the game.

Accuracy: Moderate

Recoil: Moderate

Damage: 556.4 (Charged Shot)

Location: Normandy (Firepower Pack DLC required)

M-27 Scimitar

This more balanced shotgun might be the least powerful of the lot but it fires faster than any of the others allowing it to deal over twice as much damage in the same time frame. It has the largest amount of ammo per clip of any shotgun and also carries more ammunition overall. This shotgun makes up for all this weapon types usual short comings.

Accuracy: Low

Recoil: Moderate

Damage: 162.7

Location: Illium: The Justicar

M-300 Claymore

This is the Shotgun Elite Weapon usuable only by Sheperd and Grunt. In order for Sheperd to equip this weapon he must take shotguns as his weapon specialisation. It is the heaviest hitting of all shotguns, with the exception of a charged shot from the Geth Plasma Shotgun. Its main weakness is that is only carries a single shot per clip and carries only 10 reserve shots.

Accuracy: Low

Recoil: High

Damage: 400.8

Location: Disabled Collector Ship

Sniper Rifles

Classes: Soldier, Infiltrator

M-92 Mantis

The Mantis is a bolt action sniper that has high accuracy and deals tremendous damage. Like all sniper rifles it has an effective scope which can be used to hit distant targets with pin-point accuracy. Staying in crouch while firing avoids the crosshair moving around on the screen and making it easier to take shots. Beware very low ammo capacity.

Accuracy: High

Recoil: High

Damage: 263.1

Location: Prologue: Freedom's Progress

M-29 Incinsor

This sniper differs from the rest because rather than firing a single shot, it fires in bursts of three. This makes the gun more effective at taking out shields and barriers. One of the advantages for this gun is that if you miss one shot, the next two might connect so its good for shooting moving targets. However, in order to rival that damage done by other snipers, all three shots must connect.

Accuracy: High

Recoil: Moderate

Damage: 53.6

Location: Normandy (Aegis Pack DLC required)

M-97 Viper

This sniper is the only semi-automatic one in the game. Unlike the Mantis you can fire multiple shots in quick succession. It doesn't deal as much damage as the other snipers but its very high ammo capacity and the speed at which it can fire means that in many circumstances it will deal more damage faster than the other snipers available.

Accuracy: High

Recoil: Low

Damage: 81.9

Location: Illium: The Assassin

M-98 Widow

The ultimate sniper, this weapon is available to only Sheperd and Legion. In order to equip the weapon you must specialise in Sniper rifles when the opportunity becomes available in the Disabled Collector Ship. It deals enormous damage and has a slightly higher ammo capacity than the Mantis so there is no reason why you shouldn't upgrade. Some players may still prefer the Viper's characteristics over the Widow.

Accuracy: High

Recoil: High

Damage: 368.3

Location: Disabled Collector Ship

Heavy Weapons

Classes: Soldier, Engineer, Adept, Infiltrator, Vanguard, Sentinel

Using 5 different Heavy Weapons rewards you with this achievement:

Master at Arms Achievement in Mass Effect 2

Master at Arms18 (15)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Kill enemies with 5 different heavy weapons during the game

Depending on what DLC you have available, it will unlock earlier

M-100 Grenade Launcher

Your first heavy weapon, this gun remains useful throughout the entire game. It has a very slight homing capability so just aim at them and it will make sure it hits. This weapon is especially effective at taking down heavy targets such as YMIR Mechs. It carries only the ten shots but that is usually enough to take down a single target on most difficulties.

Accuracy: High

Recoil: Low

Damage: 500

Location: Prologue: Awakening

Arc Projector

This electrical based weapon is especially effective at taking down shields and mechanical units. It has a short charge up before releasing a deadly bolt of lightning. It also fires fairly quickly but the charge up leaves the player open to damage for a crucial second. This gun becomes less effective the higher the difficulty as Sheperd becomes weaker and can't find time to fire.

Accuracy: High

Recoil: None

Damage: 400

Location: Normandy (Cerberus Arc Projector DLC required)

M-490 Blackstorm

Unlike most other Heavy Weapons this one is most effective against multiple weaker targets. It fires a shot that creates a temporary black hole that pulls all unshielded targets into it dealing damage. If they die they are crushed into the centre. After a few seconds the black hole explodes blasting anyone left all over the place and dealing massive damage. This gun is almost useless on Insanity when everyone has shields.

Accuracy: High

Recoil: Low

Damage: 400

Location: Normandy (Terminus Weapon and Armour DLC required)

ML-77 Missile Launcher

The missile launcher has a much more effective homing feature than the Grenade Launcher alowing it to fire round walls. It deals slightly less damage than most Heavy Weapons but has a high rate of fire. Because of its slightly higher ammo capacity of 15 it is often effective to use this on stronger enemies and not just the bosses.

Accuracy: High

Recoil: Low

Damage: 350

Location: Normandy (Research required)

Collector Particle Beam

Most effective against shields and barriers, the pinpoint accuracy of the Collector Particle Beam makes it the most effective Heavy Weapon at taking out moving targets. Simply track the target and hold fire to deal continuous damage. The Particle Beam is ineffective against armour so don't waste it on Scions or Blood Pack.

Accuracy: High

Recoil: None

Damage: 20

Location: Horizon

M-622 Avalanche

The Avalanche has the shortest range besides the flamethrower. Rather than travelling in a straight line, the projectile has a short arc making it difficult to shoot targets at distance or moving targets. If it does connect it deals limited damage however a number of shots will lead to the target freezing where they can't attack and are very prone to damage. At this point change back to regular weapons.

Accuracy: High

Recoil: Low

Damage: 50

Location: Normandy (Research required)

M-451 Firestorm

This flamethrower is most effective against many small enemies and is a brilliant companion to Infiltrators that lack close range weaponry. It has a very short range but deals damage incredibly quickly. Like all flame based attacks it is very good against armour making this gun the bane of all Blood Pack commanders which rely heavily on armour for their troops. Effective on all difficulties.

Accuracy: High

Recoil: None

Damage: 26.4

Location: Zorya (Zaeed - The Price of Revenge DLC required)

M-920 Cain

The most powerful gun in the game, the Cain isn't available until much later on and there is a chance you will miss it altogether if you fail to collect the necessary upgrades. It deals a truly remarkable amount of damage killing most bosses in a single hit. What is often a drawn out battle, with a Cain in your arsenal, it can be over in a matter of seconds.

Accuracy: High

Recoil: Low

Damage: 10000

Location: Normandy (Research required)

Squad Mates

Jacob Taylor

Class: Cerberus Operative

Weapons: Heavy Pistol, Shotgun

Powers: Incendiary Ammo, Pull

Loyalty Power: Barrier

Related Achievements:

Ghost of the Father Achievement in Mass Effect 2

Ghost of the Father11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Gain the loyalty of the Cerberus Operative

Wilson

Class: N/A

Weapons: Heavy Pistol

Powers: Overload

Loyalty Power: N/A

Miranda Lawson

Class: Cerberus Officer

Weapons: Heavy Pistol, Sub Machine Gun

Powers: Overload, Warp

Loyalty Power: Slam

Related Achievements:

The Prodigal Achievement in Mass Effect 2

The Prodigal11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Gain the loyalty of the Cerberus Officer

Zaeed Massani

Class: Mercenary Veteran

Weapons: Assault Rifle, Sniper Rifle

Powers: Concussive Shot, Disruptor Ammo

Loyalty Power: Inferno Grenade

Related Achievements:

Revenge! Achievement in Mass Effect 2

Revenge!17 (15)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Gain the loyalty of the mercenary

Kasumi Goto

Class: Master Thief

Weapons: Heavy Pistol, Sub Machine Gun

Powers: Shadow Strike, Overload

Loyalty Power: Flashbang Grenade

Related Achievements:

Mordin Solus

Class: Salarian Scientist

Weapons: Heavy Pistol, Sub Machine Gun

Powers: Incinerate, Cryo Freeze

Loyalty Power: Neural Shock

Related Achievements:

The Professor Achievement in Mass Effect 2

The Professor10 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMain Storyline - This achievement is gained automatically by progressing through the main game mode
Successfully recruit the Professor

The Cure Achievement in Mass Effect 2

The Cure11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Gain the loyalty of the Professor

Garrus Vakarian

Class: Turian Rebel

Powers: Concussive Shot, Overload

Weapons: Assault Rifle, Sniper Rifle

Loyalty Power: Armour-Piercing Ammo

Related Achievements:

The Archangel Achievement in Mass Effect 2

The Archangel10 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMain Storyline - This achievement is gained automatically by progressing through the main game mode
Successfully recruit Archangel

Fade Away Achievement in Mass Effect 2

Fade Away11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Gain the loyalty of Archangel

Jack

Class: Subject Zero

Weapons: Heavy Pistol, Shotgun

Powers: Pull, Shockwave

Loyalty Power: Warp Ammo

Related Achievements:

The Convict Achievement in Mass Effect 2

The Convict10 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMain Storyline - This achievement is gained automatically by progressing through the main game mode
Successfully recruit the biotic Convict

Catharsis Achievement in Mass Effect 2

Catharsis11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Gain the loyalty of the biotic Convict

Grunt

Class: Krogan Berserker

Weapons: Assault Rifle, Shotgun

Powers: Concussive Shot, Incendiary Ammo

Loyalty Power: Fortification

Related Achievements:

The Krogan Achievement in Mass Effect 2

The Krogan11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMain Storyline - This achievement is gained automatically by progressing through the main game mode
Successfully recruit the krogan

Battlemaster Achievement in Mass Effect 2

Battlemaster11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Gain the loyalty of the krogan

Tali'Zorah vas Neema

Class: Quarian Machinist

Weapons: Heavy Pistol, Shotgun

Powers: AI Hacking, Combat Drone

Loyalty Power: Energy Drain

Related Achievements:

The Quarian Achievement in Mass Effect 2

The Quarian11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMain Storyline - This achievement is gained automatically by progressing through the main game mode
Successfully recruit the quarian

Treason Achievement in Mass Effect 2

Treason11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Gain the loyalty of the quarian

Samara

Class: Asari Justicar

Weapons: Assault Rifle, Sub Machine Gun

Powers: Throw, Pull

Loyalty Power: Reave

Related Achievements:

The Justicar Achievement in Mass Effect 2

The Justicar11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMain Storyline - This achievement is gained automatically by progressing through the main game mode
Successfully recruit the Justicar

Doppelganger Achievement in Mass Effect 2

Doppelganger11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Help the Justicar resolve her mission

Thane Krios

Class: Drell Assassin

Weapons: Sub Machine Gun, Sniper Rifle

Powers: Throw, Warp

Loyalty Power: Shredder Ammo

Related Achievements:

The Assassin Achievement in Mass Effect 2

The Assassin11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMain Storyline - This achievement is gained automatically by progressing through the main game mode
Successfully recruit the Assassin

Morinth

Class: Ardat-Yakshi

Weapons: Sub Machine Gun, Assault Rifle

Powers: Throw, Pull

Loyalty Power: Dominate

Related Achievements:

Doppelganger Achievement in Mass Effect 2

Doppelganger11 (10)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMissable - This achievement will require starting a new save file if the opportunity to obtain it is missed
Help the Justicar resolve her mission

Legion

Class: Geth Infiltrator

Weapons: Assault Rifle, Sniper Rifle

Powers: AI Hacking, Combat Drone

Loyalty Power: Geth Shield Boost

Related Achievements:

Liara T'soni

Class: Asari Scientist

Weapons: Heavy Pistol, Sub Machine Gun

Powers: Singularity, Statis, Warp

Loyalty Power: N/A

Related Achievements:

Most Dangerous Game Achievement in Mass Effect 2

Most Dangerous Game44 (35)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMain Storyline - This achievement is gained automatically by progressing through the main game mode
Defeat the Shadow Broker’s Assassin

The Hard Way Achievement in Mass Effect 2

The Hard Way87 (50)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesMain Storyline - This achievement is gained automatically by progressing through the main game modeDifficulty Specific - This achievement requires play on a certain difficulty level
Complete the Shadow Broker Mission pack on Hardcore or Insanity

Catching Up Achievement in Mass Effect 2

Catching Up32 (25)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modes
Reminisce with Liara on the Normandy

Amanda Kenson

Class: N/A

Weapons: Heavy Pistol

Power: Incinerate, Overload

Loyalty Power: N/A

The Three Key Powers

If you are on the easier difficulties, I suggest you pick whichever squad mates you like the best. This will give you the most enjoyable experience. However if you are on Insanity, pick the following setup. Overload, Incinerate and Warp are the three key powers in the game. If you can't master them you will struggle with Insanity.

Each power has a specific type of shielding that it is effective against and another it is somewhat effective against. The last of the three it is no use at removing.

Overload is effective against Shields and somewhat effective at Barriers.

Incinerate is effective against Armour and somewhat effective against Shields.

Warp is effective against Barriers and somewhat effective against Armour.

The key squad mate will always be Miranda. She has both Warp and Overload. Her Warp is also effective against Armour. Warp also happens to be the one where there is the least difference between very and slightly effective.

I've listed what kind of protection you can expect the enemies to be using before each mission so choose your team accordingly. They are in order of which is used the most. So if I've written "Shields, Armour, Barriers" then it means that there will be a lot of Shielded enemies with only a couple of enemies using Barriers.

Depending on what kind of armour is going to be used most on a certain mission, choose from the list below.

The following squad mates can assist with these achievements:

Mordin Solus, Amanda Kenson*

Overload Specialist Achievement in Mass Effect 2

Overload Specialist21 (15)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesCumulative - This achievement is obtained by gradually increasing one’s total number of experience points, kills, hours, or similar measures, over time to meet certain goals
Disrupt the shields of 25 enemies

Wilson*, Miranda Lawson, Kasumi Goto, Garrus Vakarian, Amanda Kenson

Warp Specialist Achievement in Mass Effect 2

Warp Specialist24 (15)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesCumulative - This achievement is obtained by gradually increasing one’s total number of experience points, kills, hours, or similar measures, over time to meet certain goals
Warp the barriers of 25 enemies

Miranda Lawson, Thane Krios, Liara T'soni

*No enemies have either Armour, Shields or Barriers at the time when these squad members are in your team

Downloadable Content

Blood Dragon Armour

Cost: 0M$P (Dragon Age: Origins Bonus)

Normandy Crash Site

Cost: 0M$P (Cerberus Network)

Zaeed - The Price of Revenge

Cost: 0M$P (Cerberus Network)

Umbra Visor

Cost: 0M$P (Dr Pepper Bonus)

Recon Hood

Cost: 0M$P (Dr Pepper Bonus)

Sentry Inferface

Cost: 0M$P (Dr Pepper Bonus)

Terminus Weapon and Armour

Cost: 0M$P (Pre-Order Bonus)

Collectors' Weapon and Armour

Cost: 0M$P (Pre-Order Bonus)

Cerberus Weapon and Armour

Cost: 0M$P (Cerberus Network)

Firewalker Pack

Cost: 0M$P (Cerberus Network)

Alternate Appearance Pack 1 (Garrus, Thane, Jack)

Cost: 160M$P

Kasumi - Stolen Memory

Cost: 560M$P

Cerberus Arc Projector

Cost: 0M$P (Cerberus Network)

Equalizer Pack

Cost: 160M$P

Overlord Pack

Cost: 560M$P

Aegis Pack

Cost: 160M$P

Firepower Pack

Cost: 160M$P

Shadow Broker

Cost: 800M$P

Alternate Appearance Pack 2 (Tali, Grunt, Miranda)

Cost: 160M$P

Arrival

Cost: 560M$P

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