4. Story walkthrough - Disc Two
Just as a note, don't expect it to be as easy as Disc One ;)
# Abazet
Quest time! Shopping time! In Abazet city there are two quests available (Schneider and Monster Scholar), plus a mandatory quest by speaking with the Weapon Shop holder; accept them all before leaving to deal with each of them. There are eight new weapons for sale at the same Weapon Shop for which you'll need 44,500 SID. The first co-op technique is earnt here, automatically.
- Speak with the Weapon Shop holder to accept the mandatory quest
Quest #55 - Mandatory Quest
To complete this quest you actually only need to use/waste your boxes. However, you're supposed to go fighting some monsters and generate two of those thunder-balls which rapresent the Lightning Kan elements in the air. When two are around, use the Lightning Bomb Boxes in Movement Mode and capture them (it has a decent range, but not unlimited of course). Your reward will be 1,500 Exp and 5x Lightning Bombs; plus the bombs you managed to create, up to 5x more of them. The only downside of failing collecting the Kan with the boxes is that you'll have less Lightning Bombs (you still receive 5 by default, plus the Exp), but they are totally not required, so don't worry if you miss any. You can work on this one while you're on the other two quests. Wearing weak weapons is a good idea too, as you hit more and produce more kan of course.
Weapon #43 (Shop) - Juto's Weapon #10 - Stormbringer (ATK +80, DEF +17; One-Handed Sword) - 5,500 SID
Weapon #44 (Shop) - Juto's Weapon #11 - Claw Sword (ATK +97; Two-Handed Sword) - 6,300 SID
Weapon #45 (Shop) - Zephie's Weapon #9 - Rod of Glory (SPI +60; STA +18; Rod) - 5,100 SID
Weapon #46 (Shop) - Zephie's Weapon #10 - Hydrangea (SPI +88; Fan) - 5,500 SID
Weapon #47 (Shop) - Argo's Weapon #9 - Axe of Unlucky Soldier (ATK +95; Axe) - 6,400 SID
Weapon #48 (Shop) - Crocell's Weapon #9 - Fire Dance (SPI +78; Fireball) - 5,400 SID
Weapon #49 (Shop) - Celestine's Weapon #7 - Bow of Sinking (SPI +76; Bow) - 5,200 SID
Weapon #50 (Shop) - Rue's Weapon #4 - Iron Shuriken (SPI +76; Shuriken) - 5,100 SID
To afford all the above weapons you'll need a total of 44,500 SID. Working on the quests should net you some nice SIDs; clearing the Cave of Latis at this point of the game is rewarding.
In the shop are still available the following weapons: Berserker, Sword of Silence, Rod of Balmy Breezes, Lotus, Illusion, Ancient People's Hammer, Axe of Sudden Death, Death Knuckle, Ruby Fist, Bow of the Stars, Shuriken.
Quest #56 - Defeat the Lati Boss!
Quest giver: Schneider, in Abazet City (in the Merchant's Guild HQ)
Task: kill the miniboss deep inside the Cave of Latis, get the automatic loot of this "Queen Lati", the mask he's talking about, then report back. It's nothing new or troublesome, just beat the hell out of these little guys. Work on this along with quest #57.
Reward: 1,500 Exp, 3,000 SID, Earring of Blue Dragon
Quest #57 - Lati, Candle in the Wind?
Quest giver: Monster Scholar, in Abazet City (the usual place)
Task: place the Egg Melting Potion he gives you near the eggs which are just deep inside the Cave of Latis, behind the queen, in the deepest point. There'll be a clear mark, so you can't miss it. Then, report back.
Reward: 2,000 Exp, Revival Water
- Report the mandatory quest if you haven't already; after reporting the other two too, your quest journal will read 49.1% completed quests and 0 to be done
- Sleep at the inn; this will unlock your first co-op technique
Co-Op Technique #1 (Automatic) - Juto (Two-Handed Sword) & Zephie (Fan) - Imperial Blade
This Co-Op Technique is unlocked automatically after the above checkpoint. In the General Hints and Tips I texted some words about how they work, in case you need, but it's very simple: have both (in this case) Juto and Zephie with 5 or more Kan units; overheat one of them and land an ability attack while overheated (with X), making sure (s)he still has 5 or more Kan units after using the ability; then switch to the other character, and a big D-Pad icon shoud appear in the middle of the screen. You need to use the indicated weapons aswell, and this is not very good since Zephie = Healing = Rod, to me. Anyway. They are powerful, but DLC weapons are usually enough, and chain-breaking with your powerful abilities is *usually* good enough if not even better than sitting and waiting for the Kan to be ready. Kan crystals help A LOT creating these techniques (+3 Kan for free), if you can waste them of course.
Learn Co-op Technique for Juto & Zephie.
- Go to the next checkpoint, deciding to leave when you're ready
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# Dunan Hill
Quests time! As you start, an automatic quest will start; as you go north there'll be another quest on the left side which will have to wait story events before being completed. Very important here: don't go to "To Dunan Field", but head to Cota Mare for a series of quests following the automatic one. Be aware that just for a little while your checkpoint will change from "To Dunan Field" to another place here, but your real destination will stay the same as soon as you complete the businesses in Cota Mare.
Very important - II: in Cota Mare now are available the Seekers (Special Kamonds) for purchase at 40,000 SID each. I'll tell you when they are going to be unavailable, but I can already tell you they're not going to last a lot. More informations will follow and more details are also to be found in the General Hints and Tips section.
Quest #58 - Celestine's Letter
Quest giver: automatically activated as you reach Dunan Hill this time. It's not mandatory though.
Task: speak with the quest ender in Cota Mare (Keitin, in her usual house)
Reward: 1,000 Exp
Quest #59 - Alex's Letter - [Part 1/2]
Quest giver: Raud, in Dunan Hill (past the Darkblade Fortress, on the left of the main way as you're heading either to Cota Mare or to Dunan Field)
Task: speak with the quest enter later on. I'll mention him when it's time, but he'll be on the way, eventually; he's also marked with the red checkmark on the main way.
Reward: 2,000 Exp
- I HIGHLY suggest NOT to head to the next checkpoint, but rather take the way to Cota Mare and deal with the next quests first
As you're going north, a bit after "Dunan Hill" appears on the screen you'll see a wooden fence; on its left there's a chest with 2x Stamina Seeds inside. After this one, there'll be a ruined fort on the left, around which there's (on its north-west side) the precious Kan Control (Special Kamond). Further on, as the path splits either to Dunan Field or to Cota Mare, on the way to Cota Mare there'll be a chest just at the fork itself, on the right side, with Cure-all.
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# Navyblue Marsh & # Cota Mare village
Quests time! Complete quest #58 as you arrive, then accept a quest which requires three more quests (all in the village) to be done before being completed. All the four quests require you to be using Celestine as leader when accepting and reporting them.
The Weapon Shop sells the following weapons (none of those available the first time you visited Cota Mare): Stormbringer, Claw Sword, Rod of Glory, Hydrangea, Illusion, Axe of Unlucky Soldier, Fire Dance, Death Knuckle, Bow of SInking, Iron Shuriken.
The Kamond Shop on the left of the Weapon Shop sells very interesting Kamonds, among which the Seekers for 40,000 SID each. Don't bother with the Hawk's Eye, as you'll get enough and better items like this before needing them seriously. I'll speak more about it after the quests.
Quest #60 - Celestine Comes of Age!
Quest giver: Keitin, in Cota Mare village (in her house as usual; after completing quest #58)
Task: complete the three following quests, then report to Keitin.
Reward: 1,500 Exp, Three Leaf Clover (Special Kamond), Spirit Brooch
Quest #61 - Rite of Nature
Quest giver: Nestin, in Cota Mare village
Task: as soon as you exit the village, not far from where you are you will spot a small yellow monster you never saw before. In movement mode, you can run straight to its back from the position from where you're coming from, thus being able to steal his flower.
Reward: 2,000 Exp
Quest #62 - Rite of Incense
Quest giver: Switin, in Cota Mare village
Task: you probably noticed those orange-like foggy springs on your way to the village. In movement mode you can gather their essence, then report back. Their locations are the followings (marked with the big stars on the minimap, by the way): outside the village, take the left path. On the way to the Northern Forces Campsite there's a source; further on, south of the nort-west-most Pillar there's another one. Then go all the way to the fork outside the village again and take the right path this time: head for the Nekoneko Dwelling for the third, and then proceed north to the Pillar, on the north-west of which there's the last as well as the monster for the following quest.
Reward: 2,000 Exp
Quest #63 - Rite of Strenght
Quest giver: Kiloty
Task: you'll find this "Union" guy on the way as you go for the incense quest, northeast. He's nothing out of the ordinary, just a powered up normal enemy, and you can heal at the nearby Pillar just in case. Remember to gather his loot from the ground! Then report back.
Reward: 2,000 Exp
Your Quest Journal should read 53.4% completed quests and one (#59) to be completed.
- As I said at the beginning of this part, the checkpoint is temporally changed to the middle of the village; head there and speak with Switin
About the Seekers
At this point, you have two choices. Either you get them, or you don't. In case you have spent already some Skill Points, your choice might not be so free, since you will probably need to get at least a bunch of them in order to gain enough skill points (700) to master both the trees of every character even just by cheating it with the save/reload method.
You can reach the Cave of Latis by making a travel through the Undersea Tunnel and then some more walking in the Abazet Field. In the process of farming enough SID for the Seekers you want, you should earn quite a bunch of levels, until after some of them you'll start earning very low experience against the poor Latis, which is a good thing. Be sure you equip the Earring of Sacrifice, at the moment your only item which can enhance the amount of SID you gain (and just by a little), and be also sure you do NOT equip any item (accessory or kamond) which earns you more experience, since you want to get as little experience as possible now that you're farming for SID, trying to earn as few levels as possible, since the more you level up, the less you can exploit the Seekers which you'll purchase later.
Ideally, 18 Seekers are everything you can have for every character, and you can unequip them and pass them among the character's DLC weapons when they're about to level up; same goes for the Pendant of Skill which you should/may have used the same way (passing it among the leveling-up characters) so far. So, to end this topic, make your choice and decide whether to go for a total completion of the trees or just a cheaper and easier save-reload trick for achievement purposes.
The Seekers are to be available for some more events, but until now you can still go and fight the Latis; after more events, with the Seekers still available for sale, they will not be there anymore until many more events (they'll "return" well after the Seekers aren't available anymore).
It's worth knowing that regardless of what you do with the Seekers, you still need to grind some extra skill points to have enough of them for a single tree (for each character), because the average level you reach at the end of the game still doesn't earn you all those you need (a bit less than 700 for every tree). This can be done either with the Pendant of Skills or with the Seekers themselves; no other way. The invite to checking the General Hints and Tips section is still valid.
- With everything done in Cota Mare, head to Dunan Hill (northwest of Navyblue Marsh) and then to the next checkpoint, the "real" one, leading to Dunan Field
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# Dunan Field
Quests time! Just as you enter there'll be a quest the completion of which will lead to an area where another quest will be given by the previous quest ender, and ending this one will allow another quest to be accepted/reported only while using Zephie as leader; even this one will lead further on to two more quests (in other areas), but we'll save these for later. Two more quests are in the area where you complete the very first quest too, and another quest will be available after completing one of these two, from the same "giver". Ending the other of the two will lead to another quest, during which you'll trigger even another quest which has to wait story events before being completed.
The chests will be spoken about after some quests will lead you around the place.
Quest #64 - Escort the Traveler
Quest giver: Traveler, in Dunan Field (as you enter from north)
Task: escort this woman until a bit further, to the resting area. As usual, it's an easy one; you'll find these groups of enemies on the way: 2x Dunan Thieves, 1x Blaze Beast, 4x Needle Worms. Side note, don't totally outrun her or she won't follow. Speak with her when she "turns" into a red checkmark.
Reward: 2,000 Exp, 2,000 SID, Ring of Blue Dragon, Paralysis Defense ("White+Yellow" Kamond
When you reach the the resting area, grab the chest just south of the Pillar for the nice Kan Reward (Special Kamond) inside.
Quest #65 - Lanoara Lake Monster
Quest giver: Traveler, in Dunan Field (Resting Area, same as quest #64-giver/ender, only after quest #64 is completed)
Task: kill the monster she's talking about in the Lanoara Lake area of Dunan Field, then report back. Be aware that this is actually an optional boss fight, with the walls blocking your way out too! I won't go in details about the fight, since it's very typical, but watch out for this "Swamp Eel" because even if it's an easy boss, it's not as easy as a random miniboss typical of the quests you did so far (such as the Lati Queen, to say one). He can poison your party and, in case you wonder, even if he looks like the two-faces boss you met in the Undersea Tunnel, he only has a face to defeat. Go after this quest after accepting quests #66, #67 (finish this one), #68. When you beat the boss, read about quest #69.
Reward: 2,500 Exp, 2,500 SID, Hawk's Eye (Special Kamond), Silence Defense (Orange Kamond)
While you go for this one, before the bridge leading to the lake there's a chest on the right with Attack Lv3 (Red Kamond) inside.
Quest #66 - Hi-yo Assistant
Quest giver: Rest Area Boss, in Dunan Field (inside the building of the Resting Area)
Task: speak with the quest ender in Reinpolt Ruins, marked with the red checkmark. Do this after grabbing the next two quests while you're here. Check quest #70 after you complete this one.
Reward: 1,200 Exp
Quest #67 - Dunan Field's Seeds of Suffering
Quest giver: Boss's Son, in Dunan Field (inside the building of the Resting Area)
Task: watch out before accepting this one! As soon as you exit the building here and head few steps towards the Pillar you'll be thrown against a sort of boss fight against the enemies he's talking about (three thieves, one being the main one). They're not VERY hard, but be aware of this surprise outside. As a boss fight, there will be energy walls preventing your escape anywhere. So in short, save before accepting this quest. Again, they don't feature anything new to you at this point; if you don't have Rue in the party already, this is a good battle to start using her, because she hits with a better accuracy and the thieves dodge quite a lot. Report back when finished.
Reward: 2,000 Exp, Ring of Conquest Recipe
Recipe #5 (Quest) - Ring of Conquest
This recipe is the reward for the above quest.
Quest #68 - Dunan Field's Seeds of Suffering (2)
Quest giver: Boss's Son, in Dunan Field (same as quest #67 giver and ender, available only after the previous quest is done)
Task: go to the location he said and kill the leader of these guys, in the far end of the place. There won't be energy fields this time. Then report back.
Reward: 2,500 Exp, Dragon Pauldron, Kamond of Regeneration (Special Kamond)
In the very far end of the Thieves' Haven there's a chest with Turbulent Times Gauntlet inside.
Quest #69 - Get the Marks of Royalty
Quest giver: Royal Spirit, in Dunan Field (Lanoara Lake, examine the altar just in front of the big stairs while Zephie is the leader)
Task: with Zephie as leader, speak with the quest ender, who is Keitin herself in Cota Mare. You can finish this one quickly with the shortcut south of the Field leading the Cota Mare village itself, maybe after completing all the rest in Dunan Field. Check about quests #72 when you've finished this one.
Reward: 2,000 Exp
Quest #70 - The Assistant's Lost Item
Quest giver: Helper, in Dunan Field (Reinpolt Ruins, he's quest #66-ender and this is only available after completing quest #66)
Task: east of the bit floating stone there's a green pouch, while almost straight west from it, on the opposite side of this area, there's the blue diary. Both are inside some ruined walls, but are easy to find. Report back.
Reward: 1,500 Exp, Healing Capsule
Near the diary there's a chest with Stun Defense (Purple Kamond) inside.
Quest #71 - Vaizen's Whereabouts - [Part 1/2]
Quest giver: starts automatically after completing quest #70
Task: speak with the quest ender quite much later in the story. I'll remind you when it's time.
Reward: 2,500 Exp
Phew! Including the report of quest #69, when everything is done your quest journal will read 59.4% completed quests, and two optionals (Vaizen's Whereabouts and Alex's Letter) ready to be completed. Just a couple more quests before finally continuing with the story.
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# Navyblue Marsh & # Cota Mare village
Quests time! After completing quest #69, there will be a quest, the end of which leads to another quest.
Quest #72 - Mark of Royalty I: Water
Quest giver: Keitin, in Cota Mare village (after reporting quest #69)
Task: remember the Refuge of Darkness and that blue barrier? You can now go through it, examine the altar as Zephie to summon a spirit behind it, speak with the spirit and tackle a bunch of enemies there (six in total), nothing special. Then report to the spirit, always as Zephie.
Reward: 2,500 Exp
Quest #73 - Mark of Royalty 2: Fire
Quest giver: Water Spirit, in Navyblue Marsh (as you finish the previous quest, speak with him again)
Task: head to Oldfox Canyon northwest from the Marsh, and you're on the east end of it. See the circular area at about the center, south of a Pillar? That's your destination. On the way as you go, soon after you enter, you'll encounter a Volcano enemy: if you kill it now, you'll save a trip later. It'll drop a "key". Anyway. As Zephie examine the altar, speak with the following spirit. Be aware that the next trial won't be as easy as the previous, and you'll have to fight a rather powerful monster. Luckly you can still use the Pillar to heal and there are no energy walls limiting you, so you can be very cheap. Report to the spirit when finished. You can imagine that there are two more quests of this kind, but they will be on the way much later in the story.
Reward: 3,000 Exp
You can finally head out of the Canyon, east again, and from the Marsh reach Cota Mare village, reaching Dunan Field from here. Your quest journal should read 61.2% completed quests and two optional quests waiting to be done (again Vaizen's Whereabouts and Alex's Letter).
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# Dunan Field
As you go northeast for the next checkpoint, you'll come across a chest roughly north of another floating stone, on the left side as you go; it contains Agility Lv3 (Blue Kamond).
- Proceed to Ruhalt Basin northeast, that is your checkpoint; be aware that you won't be able to go back for a short while, so complete everything you need. Also, a character will leave for a certain amount of time after some events which occur here in Ruhalt Basin (more infos when it'll be time). Since you can't leave the area before then, it almost means that this checkpoint marks the moment when that character will leave. Anyway, this shouldn't mean much to you, since the main downside of that character leaving you is that it will carry the accessories/kamonds worn, which is a problem avoidable by unequipping them before it's too late.
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# Ruhalt Basin
Quests time! The area seems to have multiple ways, but at the moment there's only one way to go. As you go on, on the left there will be two dead ends, the second of which leads to the first encounter with Malaccia, a character who you will encounter two more times and will make a couple of quests available later. After a boss fight you'll receive automatically a weapon. You can then complete quest #59 and speak with its ender to start another quest. After many other events in the story you'll eventually come across a group of soldiers which you must defeat for two more weapons (automatically obtained). The first key, first of five total which will be required to complete a quest later, is found in a chest at the end.
Malaccia - First Encounter
The first encounter with Malaccia is in the northern dead end, on the left just on the way as you go. Speak with him on the ground for some automatic dialogues. This is required for later quests to be available.
Behind Malaccia, there's a chest with Kamond of Wind (Special Kamond) inside.
- Heading to the next checkpoint, actually quite before the yellow flag itself (just a bit past Malaccia), a boss fight awaits you
Boss #15 - Lecas
Yea, he's back. Two minions with him, and then it's really the usual battle. By this point you shouldn't have problems making your own fight, an easy one with the DLC weapons. Accuracy is crucial, and Rue is synonim of accuracy. The nice Kan Control (Special Kamond) and the weapon Mandarin will be your reward.
Weapon #51 (Automatic) - Celestine's Weapon #8 - Mandarin (SPI +55, STA Recovery +15; Aroma sprayer)
This weapon is received automatically after the boss fight above.
Grab the chest just near the save Pillar for Kan Blessing (Special Kamond). After you proceed past the bridge, on your left (north according to the map) there's a dead end with a chest containing Spirit Lv3 (Yellow Kamond). As you go, you'll see the red checkmark on the way when you're approaching a stone bridge; past it, in the south-west-most part of the central area, there's a chest on the left of a red tent with a Cure Capsule. A Cure-All is the content of a chest just a bit onwards, on the left as you proceed.
Quest #59 - Alex's Letter - [Part 2/2]
On the way, an ally wizard marked with the red checkmark is the Yielding Soldier to speak with.
Behind the Soldier, there's a chest with Stamina Lv3 (White Kamond) inside.
Quest #74 - Save Defecting Commander
Quest giver: Yielding Soldier, in Ruhalt Basin (end quest #59 and speak with him again)
Task: as you proceed, you'll find the red checkmark which points the location of the commander: un-tie him, then speak with him to complete it. Why do they all touch their neck, anyway?
Reward: 2,500 Exp, Ring of White Tiger, 4x Cure Capsules
After a group of enemy past where the commander is found, on the right there's a chest for Agility Lv3 (Blue Kamond). By the way, not far from here there'll be the typical barrier of Royalty trials, but it's not time for it yet.
- Go to the next checkpoint; again, before even reaching the yellow flag some events will trigger as well as boss fights. But most important, a member of the party will leave for a considerable amount of time after these fights. I will mention the name of this character after speaking about boss #18, that is just after the character leaves (there'll be a line starting with "Who leaves the party: [...]"). Be well conscious of this, because if you have anything important on this character, you really want to unequip it (kamonds and accessories) so it doesn't get "lost" for a quite consistent part of the story. This character will also level up before returning, and will level up a lot too (in my case, the character always returned with an higher level than my party's).
If you haven't already, at this point is seriously time to pick your defined weapons and put some important kamonds into them. In particular, I suggest putting the Kan Control on the healer, as well as the various Kan Production + X%, some of them at least, on the healer again. Rue should get extra kamonds of this kind (you should have a couple of Kamond Controls by this point). Remember that you cannot enhance weapons during fights, so set up your party before going after this fight ahead. As a personal advice, I suggest putting all the possible Agility LvX kamonds on Celestine's weapon, at least as a measure to tackle these fights.
Boss #16 - [Not named]
This boss, as about everyone at this point of the game (and even before this point, actually), has a terrifying agility/dodge rate, so Rue is again very very important. As for the rest, it's not an hard fight, since it doesn't hurt for too much damage and goes down relatively quick (at least with the DLC weapons and using Rue as main spammer of attacks). The kan/kamond thing I was describing just above this boss is more relevant to the followings.
Boss #17 - Asmodeus
This guy doesn't have an high agility, and that's a good thing. He has powerful attacks which can deal damages around the 1,000 HP to everyone; cutscene attacks, that is. After you beat him a first time, his "chore" gets exposed. His attacks at this point can be throwing the land mines on the ground! Watch out, because they hurt a lot when you expect them the least, so try to deactivate them with Rue as soon as possible. The key to beat him at this point is focusing on his legs (focus on a single leg every time), and kick him hard while he's "stunned" for the damage at the leg; do the same thing (leg -> stunned -> kicked) until he's done for. Consider using some items which heal all the party (Cure Flowers/Cure Capsules) after his wing attack; with the kan enhancements your healer should always have a lot of kan in this fight, but it's better to keep the situation under control after that particular attack. A couple of normal kamonds and the Titan Hammer are your reward.
Weapon #52 (Automatic) - Argo's Weapon #10 - Titan Hammer (ATK +82, RES +14; Hammer)
This weapon is received automatically after the boss fight above.
Boss #18 - [Not named]
This boss isn't a nice one. It takes very very little damage, so you need to take its health down little by little, while keeping an eye at your health with items too (use them carefully, but do use them if you need!). If you have a decent agility, you'll dodge most of its attacks (except the cutscene ones), which means saving about 1,500 HP everytime it makes a combo of five hits of 300 damage each. It even has knockdown attacks. The good news are that it doesn't have a too much high agility, and most important it can be armor-broken (use Argo's Axe Special Ability with B); however, it doesn't always happen. So...just keep trying, really. It cannot be weapon-broken, in case you wonder :p Once the armor is broken, you'll deal more than 10x times as much (from 40 to about 500 with the DLC weapons), basically marking the end of the fight in a couple of more chain breaks.
Who leaves the party: at this point is clear that the character leaving your party is Zephie.
Complete the battle of Ruhalt Basin.
Avis transport available!
At this point you also unlock a very comfortable warp system which links most of the areas. Abazet City is "Abazet Field"; Cota Mare village is the "Navyblue Marsh" one (it actually leads to Navyblue Marsh, but just outside the village, like Abazet Field is just outside the city), while at the moment you shouldn't be interested in the rest of them. In Cota Mare are still available the Seekers, but not for much longer. I'll remind of this soon.
Cota Mare village still sells the following weapons: Stormbringer, Claw Sword, Rod of Glory, Hydrangea, Illusion, Axe of Unlucky Soldier, Fire Dance, Death Knuckle, Bow of Sinking, Iron Shuriken.
Abazet City still sells the following weapons: in addition to all those for sale in Cota Mare, reported just above, there are Berserker, Sword of Silence, Rod of Balmy Breezes, Lotus, Ancient People's Hammer, Axe of Sudden Death, Ruby Fist, Bow of the Stars, Shuriken.
The Cave of Latis is completely despawned (the outside Latis aren't there either) at the moment. They'll come back later.
From any avis transport place, go Dunan Field; then go northeast to Ruhalt Basin. As you go, a group of soldiers will attack you just before exiting Dunan Field; they're a normal group of enemies to defeat for a couple of weapons as reward.
Weapon #53 (Automatic) - Juto's Weapon #12 - Breveheart (ATK +98, DEF +20; One-Handed Sword)
Weapon #54 (Automatic) - Rue's Weapon #5 - Demon Repeller (ATK +101; Katana)
These weapons are acquired automatically after the little fight above mentioned, which is a must to proceed in the story.
Before reaching the checkpoint leading "To Belfort", east of the Pillar you can spot a chest containing Kan Reward (Special Kamond) and Demon Warding Key. More about this key below.
Seal Stone Key #1 - Demon Warding Key
This is the first of some "keys" you'll come across; the whole of them is required to complete a quest, later on. They cannot be missed, but grabbing them as soon as you're on their way will save you time of course.
- Reaching the next checkpoint, "To Belfort", will lead you into the Starlight Field. You can still exit the field and buy Seekers
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# Belfort & # Belfort Ruins
Quests time! Shopping time! In the Starlight Field after few steps you'll learn a co-op technique; north-west there's the second encounter with Malaccia. Properly in Belfort, as you arrive you can pick three quests plus a mandatory quest. Ending this mandatory will earn you a recipe and trigger another mandatory quest which also leads to the place where to complete quest #71 and start another quest (requiring the end of #71) which will be completed later in the story. In the east-most area possible a quest is triggered coming near a building, and requires Crocell to be completed; ending it leads to a chest which gives two cube mails; reading them starts another quest which is adviceable to save for later (it's quest #80). There are eight new weapons in the Weapon Shop as you enter which altogether require 79,800 SID to be purchased.
In Starlight Field there's a chest in the south-west-most corner with a Freezing Fragment and Thunderhead Fragment inside. On the east side there's another one with the very useful God's Eye (Special Kamond).
Co-Op Technique #2 (Automatic) - Argo (Axe) & Celestine (Bow) - Blizzard Edge
This co-op technique is learnt automatically as you make few steps in the Starlight Field. This will also end the doomseed rain.
Continue playing to unlock this secret achievement. (Secret)
Malaccia - Second Encounter
North-west of the Starlight Field is Malaccia; he'll be surrounded by 6x Wereboars, and he does have a lifebar. However, he lasts a lot before even hinting a threat of death, so don't worry. After killing everyone around him, speak with him for some more dialogues.
- Go to the next checkpoint just past the big doors of Belfort
In front of the kamond merchant there's a chest with Steel Kamond (Special Kamond) inside. As you proceed to the west end, on the right side there's another chest with 2x Defense Lv3 (Red Kamond) inside. Past the checkpoint (don't worry about it), on the left side there's another chest with Four Leaf Clover (Special Kamond) inside, between some tables and chairs.
Weapon #55 (Shop) - Juto's Weapon #13 - Buster Saber (ATK +120; Two-Handed Sword) - 10,400 SID
Weapon #56 (Shop) - Argo's Weapon #11 - Fist of the Giant (ATK +102, RES +17; Hammer) - 9,000 SID
Weapon #57 (Shop) - Argo's Weapon #12 - Moon Slicer (ATK +116; Axe) - 10,300 SID
Weapon #58 (Shop) - Crocell's Weapon #10 - Shooting Star Fireball (SPI +98; Fireball) - 9,800 SID
Weapon #59 (Shop) - Crocell's Weapon #11 - Dragon Knuckle (ATK +112; Knuckle) - 11,900
Weapon #60 (Shop) - Celestine's Weapon #9 - Sandalwood (SPI +72, STA Recovery +20; Aroma sprayer) - 9,200 SID
Weapon #61 (Shop) - Celestine's Weapon #10 - Ice Flower Bow (SPI +94; Bow) - 9,900 SID
Weapon #62 (Shop) - Rue's Weapon #6 - Strong Wind Shuriken (SPI +98; Shuriken) - 9,300 SID
These weapons refer to Belfort's weapon shop. To afford all these new weapons you'll need 79,800 SID.
In this shop there are also other weapons for sale: Stormbringer, Berserker, Claw Sword, Rod of Glory, Rod of Balmy Breezes, Hydrangea, Lotus, Illusion, Axe of Unlucky Soldier, Fire Dance, Death Knuckle, Bow of Sinking, Iron Shuriken.
Quest #75 - Shivering From the Cold
Quest giver: City Woman, in Belfort City (north as you enter)
Task: go outside and kill the enemies she asks; they'll drop the special loot she wants. Then report back. Work on this along with quest #77.
Reward: 2,500 Exp, Ring of Genbu, Spirit Lv4 (Yellow Kamond)
Quest #76 - I'm so Hungry. . . - [Part 1/2]
Quest giver: Girl, in Belfort City (north as you enter)
Task: very soon you'll go there for story reason; I'll remind about it.
Reward: 2,500 Exp, Ring of Red Sparrow, Kamond of Regeneration
Quest #77 - Be Ready for Danger
Quest giver: Southern Soldier, in Belfort City (north as you enter)
Task: kill 10 whatever monsters in Starlight Field, then report back.
Reward: 2,500 Exp, Three Leaf Clover, Confusion Defense (White+Yellow Kamond)
- Accept the mandatory quest, your next checkpoint
Quest #78 - Mandatory Quest
You need to kill a specific group of Northern Soldiers who will be highlighted later. There are other quests to be done before then. If you don't care about them, skip to just before Quest #81, that is where I explain how to proceed through this mandatory.
As you go north on the next area past this first safe spot, a serious doomseed rain will fall; in most of the portions of the next areas, your Elemental Kan will therefore be set to zero. In some areas the rain will randomly be on/off as you walk around; in other areas, it will be always on/always off in specific fixed spots (it will often rain where the enemies are, but just as often it happens that a few steps before/behind them there's no rain): try to lure your targets where you can fight more conveniently. Anyway, on the left of this new area there's immediately a chest with Kamond of Regeneration (Special Kamond). You'll soon come across a little flying dragon which again I advice you to ignore; on the left side just past where this first "Dracore" is, there's a chest with Kan Control (Special Kamond) inside. Proceed north.
This area is provided with a Pillar (and no doomseeds in the parts of it leading to exits), but also a couple of chests: one is in the south-west corner and contains Attack Lv 4 (Red Kamond) and Spirit Lv4 (Yellow Kamond), while the other is on the left of the stairs on the west side, with a Water Kan Crystal inside. Next, take the north exit to reach the nort-east side of the (ruined) city.
Doomseeds again. In the south-east far end there's a chest containing a Necklace of Experience. From this place you can either take a north-east exit, or a north/north-west one (besides going back of course); take the north-east one for now.
Still doomseeds. After few steps north, check the wall on your right (before a small set of stairs) for a quite hidden chest containing Spark Fragment and Fire Kan Crystal. Read about quest #79 now.
Quest #79 - The Reeden Forbidden Door
Quest giver: starts automatically when you approach the decayed building on the north side of the east-most area of the whole Belfort complex
Task: use Crocell as leader, then approach the four torches and use his movement ability to light them.
Reward: 2,000 Exp
After you finish quest #79, open the door for a chest containing a letter, the reading of which via cube-mail (split in two parts) will start quest #80, and the Demon Exorcism Key.
Seal Stone Key #2 - Demon Exorcism Key
This key is found inside the chest in the "secret" room described above. It's a room unlocked after finishing quest #79, and you get this along with the items launching quest #80.
Quest #80 - A Father's Last Request - [Part 1/2]
Quest giver: starts automatically after you read the two cube mails received after opening the chest in the "secret" room described above
Task: speak with the quest ender in Dunan Field, in the Cave of the Heremit section. We'll deal with this quite later on.
Reward: 2,500 Exp
Exit the room, backtrack to the previous area and take the other way this time. No doomseeds here, luckly.
- Open the map: in the north-east half of the Belfort complex there's an area with a Pillar; before this area, a long linear area: this long linear area is where you need to go to complete the first mandatory quest (you are already here if you followed everything else until "Exit the room, backtrack [...] luckly.") When you're here, fight the first group of enemies to complete the quest and start the second (quest #81) below described.
Quest #81 - Mandatory Quest 2
This one starts automatically as soon as you complete the first mandatory quest. As you approach the next checkpoint, which is also marked with the red checkmark when you're close, there'll be a small fight with some enemies (2x Dark Trewas, 4x Northern Forces Archers); not a threat. After this, speak with the quest ender. Your rewards will be 2,000 Exp, Crescent Moon Brooch, Proof of Soldier Recipe.
Recipe #6 (Automatic) - Proof of Soldier
This recipe is the reward for the above mandatory quest.
While you're here, proceed north and check carefully the left side, because very hidden in the darkness there's a chest containing Agility Lv4 (Blue Kamond) and Defense Lv4 (Red Kamond); keep going north, and just a bit before exiting for the new area there'll be a chest with Necklace of Sacrifice inside. Continue north.
This area has a save Pillar which you can't use at the moment. No doomseeds here either; please know that you will come to this area for story reasons later, but I suggest exploring it since it has a precious chest inside; also, while you're here you can kill northern forces soldiers to get the food for the hungry little girl if you haven't already. Stick to the left sets of stairs, and you'll reach the northwest side which holds a precious chest with a Pendant of Skill inside. The second and last. Keep exploring this area, and when you're in front of the stairs leading directly to the Pillar itself, go to their left to find another chest with Attack Lv5 (Red Kamond) inside.
Quest #76 - I'm so Hungry. . . - [Part 2/2]
Randomly, some of these northern forces soldiers (any, the Trewa one included) will drop the item required for this quest to be finished. The first time I did it, I got it from the same first enemy which gave me the cube for the mandatory quest, but other times I had to kill more than 20 soldiers to get this drop...so, it's random, but you can get it by anyone of the Northern Forces groups. When it's done, report back of course.
At this point you want to explore the other half of Belfort, the north-west one. From the "Pillar Square" in the center of the Belfort Complex, take the west exit this time (obviously). Doomseeds on. As you enter, on the left there's a chest with Ring of Blue Dragon. Take the north-most path at the fork (leading to where the checkpoint area is), and you'll see a chest on the right side with Attack Lv4 (Red Kamond) inside. Proceed to the checkpoint area.
Here there's immediately a fork: a bit surprisingly, the north end is totally empty. On the contrary, the north-east end (leading to the checkpoint itself) has goodies. Hug the right wall from the entrance, and you'll come to a chest with Attack Lv4 (Red Kamond) and Steel Kamond (Special Kamond) inside; it's a bit hidden, but it's here, on a sort of "mezzanine" part of the way.
- Complete the second mandatory quest (#81) if you haven't already
Quest #71 - Vaizen's Whereabouts - [Part 2/2]
Speak with Jeroha, the second mandatory quest ender just in front of you at the moment.
Quest #82 - Follow the Clues. . . - [Part 1/2]
Quest giver: Jeroha, in Belfort (just after you complete quest #71)
Task: it won't take much before you can complete it, by examining a particular item on your main way. As usual, part 2/2 will be described when the time comes.
Reward: 3,000 Exp
At this point your Quest Journal should read 68.9% completed quests, and two optional quests (#80 and #82) to complete.
Behind Jeroha there's a chest with Agility Lv4 (Blue Kamond) inside. Exit this area, take the last path you need to explore (also heading towards the next checkpoint).
There'll be no doomseeds here. Go for the west dead end on the left of the fountain to find a chest at the end, on the left side, with Kamond of Transformation (Special Kamond). Now go the north way, and as soon as you go north of the fountain, check the right wall to find a chest behind a sort of column: it contains Lightning Kan Crystal. Now you have three bombs for three statues: the side ones will reveal a treasure each, being Ring of Power in the one, and Ring of Magic Power in the other. This is all about Belfort and its ruins.
- Head to the next checkpoint where to throw one of the bombs you've been given, then go through the secret passage. Seekers are still available UNTIL NOW
- Enter the door after the red Pillar (which you can use, remember), your next checkpoint. Entering this door to the Laboratory marks the end of availability of Seekers in the shop of Cota Mare, which is of course also the only one. In other words, your last chance to buy any of them is now, before you go through the door. Not less important is the fact that entering the same door prevents you to go back for a while. Therefore, be sure you do everything you need before going through it. Many events and tough fights await before having another chance to get healing items, so be sure you have some before heading inside.
Side note, as it's not achievement-related, also the Hawk's Eye will disappear from any shop after this point, just like the Seekers. However, as I already said, you can do well without them, and if you're not using the DLC weapons you probably won't even ever make use of them, since there are better items than them.
==============================
# Sentinel Laboratory
Quests time! To proceed, you need to trigger a quest which isn't mandatory, but must begin. Then there'll be a mandatory quest, and as you proceed there'll be a quest, the end of which earns you a recipe and makes another quest available from the previous quest's ender. Finishing the first mandatory quest leads to another mandatory quest, and before completing it you can complete quest #82 and start another quest subsequently (but this one has to wait before completion). On the way there'll be two important chests, one containing a seal stone key, another containing a weapon; finally, as you go you can read an automatic cube letter to start a quest during which you'll obtain two more weapons.
- Go on the bridge linking Laboratory 1 to Laboratory 2 and fight the Lab Officer who will drop a key; open the door marked with the checkpoint and speak with Nix, starting the mandatory quest
Quest #83 - The Weight of a Key
Quest giver: City Old Man, in Sentinel Laboratory (speak with him through the door; it's technically a secondary quest, as you don't need to finish it)
Task: open the big map and you'll be able to foresee a bridge which links Laboratory 1 to Laboratory 2; on that bridge there's a special enemy named "Lab Officer", all alone, who will drop the key; report to the man. You can also get the key before starting the quest, but you need to accept it before being able to open the door; just as a curiosity.
Reward: 3,000 Exp, Infinite Strenght (Special Kamond), Warrior's Roar (Special Kamond)
Quest #84 - Mandatory Quest
Speak with Nix, "the checkpoint", and continue on the story to Laboratory 2's central room, where to end it; grab and complete quests #85 and #86 before doing so. The reward are 3,000 Exp points.
Quest #85 - Emergency Rescue
Quest giver: Balfour, in Sentinel Laboratory (south-west room of Laboratory 1, you need to un-tie him first, and there'll be few soldiers guarding him at first)
Task: as you're automatically out the room, head up the stairs in front of you, just a bit left, to reach the "central area" of Laboratory 1 where there'll be a central system (just as you enter, in front of you) to be deactivated instantly by examining it in Movement Mode. You have 3 minutes of time to do so, which is far more than enough since 15 seconds are all it takes to reach the spot and deactivate the chore; you don't need to fight the enemies around the chore. Report it in the southern room (Balfour moves from the south-west one to the south one).
Reward: 3,000 Exp, Ring of White Tiger, Patience & Will Recipe
Recipe #7 (Quest) - Patience & Will
This recipe is the reward for the above quest.
While you are in the central area, open the chest for Topaz (it's an armor for Crocell, in case you wonder). As you return to the room where Balfour was at first, open the chest (in case you didn't already open it before even un-tieing him) for a Kamond of Passion (Special Kamond). Last as for Laboratory 1 is concerned, there's a chest in the room south, containing Steel Kamond (Special Kamond); this is also where Balfour is now.
Quest #86 - Northern Forces Valuables
Quest giver: Balfour, in Sentinel Laboratory (south room of Laboratory 1, after you report quest #85).
Task: the room you want is the south-east room of Laboratory 2, where there'll be a chest locked at first; it'll unlock with a key dropped by the "Lab Guard" which will spawn with a couple of healers as you try to open the chest; they're normal routine, don't worry. Opening the chest completes the quest.
Reward: 2,500 Exp
The north-west room of Laboratory 2 is locked, while the way north leads to a dead end. North-east is a room with some soldiers inside and nothing else. In short, the only room you want is the south-east one which contains a "Northern Treasure Chest"; I'm not sure you can open it without activating the previous quest (#86) first, but when you open it you'll get Kan Saving (Special Kamond) and Stamina Lv4 (White Kamond). In the central room there's another special chest which you need to open to get the Power Generator Key and proceed with the story.
- If you haven't already, go in the central room of Laboratory 2 and open the "mandatory chest" containing the Power Generator Key, then speak with Nix to complete the mandatory quest
- As you can imagine, he'll give you another mandatory quest to accept for now and complete soon after few more quests
Quest #87 - Mandatory Quest 2
After finishing the first, this becomes available as you speak with Nix. Save this for after quests #88 and #89; the reward is 3,000 Exp again.
Quest #82 - Follow the Clues. . . - [Part 2/2]
After the scenes in Laboratory 3's central (and actually only) room, examine the blue thing on the right side of the room as you take control of the characters. Not the big blue column at the center, check for this blue thing between some chests.
Quest #88 - The Sad Truth - [Part 1/2]
Quest giver: this quest starts automatically after you complete quest #82
Task: you will complete this later by speaking with the quest ender. When it'll be time I'll...you already know, ok.
Reward: 2,000 Exp
The three chests in the room at the center or Laboratory 3 contain: Kan Miracle (Special Kamond) and Demon Morality Key, Frostbite Defense (Light Blue Kamond), Rod of Mystery.
Seal Stone Key #3 - Demon Morality Key
This key is held in a chest in the central room of Laboratory 3, described above.
Weapon #63 (Chest) - Zephie's Weapon #11 - Rod of Mystery (SPI +90, STA Recovery +25; Rod)
This weapon is held in a chest in the central room of Laboratory 3, described above.
Quest #89 - A Sentinel Grudge Match?
Quest giver: starts automatically after you read a letter sent via cube automatically as you proceed from Laboratory 3 to Laboratory 4
Task: kill two sub-bosses. Ugh. They ARE strong. The one (Lecas 2) is in the south-west room of Laboratory 4, while the other (Zebasa 2) is in the south-east one; south of Laboratory 4 is a Pillar which I suggest to use before attempting each. You'll be happy to know that there are no boundaries, so you can always flee in case you're in danger; however, be aware that their health will be completely restored, as well as the minions will respawn in case you killed them (two healers each). Once they're dead, it's saved of course. Lecas 2 has a cutscene attack which goes past the 2,000 HP of damage everytime (single or even multiple target if others are too close); Zebasa 2 isn't as troublesome, but can still be a problem when it'll stun/knockdown you with his attacks which are also powerful (again about the 2,000 HP of damage). Try not to waste your items on them, since you'll need a lot of items very soon. Killing Lecas 2 nets you the Howling Wolf Sword, while killing Zebasa 2 earns you the Meteor Hammer. When they're both dead, the quest is completed.
Reward: 3,500 Exp
Weapon #64 (Quest) - Juto's Weapon #14 - Howling Wolf Sword (ATK +140; Two-Handed Sword)
Weapon #65 (Quest) - Argo's Weapon #13 - Meteor Hammer (ATK +125, RES +20; Hammer)
These weapons are obtained after you defeat the optional bosses required to complete quest #89.
- If you haven't already, examine the generator in the middle of the central (main) room of Laboratory 4 to complete the second mandatory quest
The quest journal should read, after everything is complete, 75.0% completed quests and two quests (The Sad Truth and A Father's Last Request) waiting to be completed.
There are four chests in this central room of Laboratory 4 (one is just on the left of the door as you enter). Their contents: 2x Cure-all, Stun Defense (Purple Kamond), 3,000 SID and Kamond of Transformation (Special Kamond)
- Use the warp device, possibly after saving at the Pillar
- You can't see the "yellow flag", but just proceed a bit north to find out where to go; be aware that reaching those characters will trigger boss fights! And not easy ones. You can still use the warp back. As preparation, maybe it can be a good idea to read the boss strategy (more or less) below first; there are no spoilers, don't worry; or just try it your own way and read about it in case you fail
Boss #19 and Boss#20 - Beelzebub Half and [Not named]
Don't even bother with the "not named" one until you kill the Beelzebub Half. Focus all your efforts on this "half", and don't save healing items if you need. With the DLC weapons, "Half" will go down fast enough, and this is a very good thing because it has a zone attack which hits everyone and can deal up to some thousands of damage. He will use it before you even come close to taking down all his health. The "not named" guy will use his attacks meanwhile, and his cutscene attack speaks about 3,000 and more HP of damage, just to say.
A decently good way to tackle this fight is to start with the Co-Op Technique of Celestine and Argo (Bow and Axe required), possibly helping your Kan generation with the special kamonds. Remember of the Water Kan Crystals, which alone can make 3 free Kan units for Celestine; Argo has to work his own Kan though, but it won't be very hard since at least the Beelzebub doesn't have an excessive dodge rate, and you can even (if you remember the fundaments of the game) farm it with random enemies before reaching this boss fight: Argo will keep it, since his kan is non-elemental. I used the DLC bow with Kan Saving/Kan Control, Kan Blessing, Kan Miracle (+50% produced Kan total, uses only 1 kan for the basic technique), and the DLC axe of course :p By the way, if you haven't noticed this already, not all the characters use items as fast as each other; Rue is the fastest, and in this battle it can be relevant to keep this in mind. And yes, she was my third character. With these settings on the co-op characters, Beelzebub Half got hit for 10,000 HP, which is good for a little effort (it's about the amount of damage of 20+ hits). Then you can finish him off with your "real" party (I switched to Juto-Rue-Celestine with Celestine equipped with the Aroma sprayer to heal when possible) after a few chain breaks. Keep in mind that also Celestine here can "keep her Kan" before the fight; not really like the non-elemental kan, but you can still farm Water Kan Crystals with the enemies before the warp (near the save Pillar) with the Frosylin ability (Bow's Tree), then spam them in the boss fight to instantly generate the Kan required for the co-op technique.
When you're "faces to face" against the other boss, its cutscene attack will turn into another attack which is much more forgiving: faster, less powerful (around 1,200-1,500 of damage) and even if it seems zone-based, it's actually mainly against a single target; it can even be dodged. You can immediately understand it must be armor-broken first, so you need Argo with the Axe; eventually you'll succeed in armor breaking. At this point, you're almost done: keep smashing for much more damage and it'll be over. Crimson Earring (accessory) and a couple of kamonds are your reward.
In short, the most important thing is to bruteforce your way against Beelzebub Half before it takes away all your items, then armor break the other boss, and whenever you finally succeed just finish the fight.
- Head to the next checkpoint for few dialogues
==============================
# Belfort
Malaccia time! Kinda...as you make your way out, you'll trigger the third encounter with Malaccia.
- Go all the way south for the next checkpoint; before then, a small dialogue triggers about the doomseeds, but nevermind and keep going south; a character will leave but will be immediately back right after taking a rest (that is the next checkpoint)
- The next checkpoint requires you to take a rest; be aware that a chain of events will happen after this, preventing you to go back and refill your item stock for a while. In case you ran out of reviving potions and similars, be sure to grab some at the item shop (a dozen of reviving and about 20 of the "heal 1500/3000 to everyone" ones is a safe enough quantity), and make a save in the central area of Belfort before triggering this last checkpoint
- Go on the left side of the structure in front of you, so you can go up the stairs leading to the checkpoint; no need to fight anything
- Your checkpoint is south of Belfort, and you need to make your way through several waves of enemies. Please notice that Juto has a sickness status here, and will constantly lose HP (about like if he has Fever status), and his parameters will be more or less damaged too (for example, defense is reduced to 60%). At the bottom of this area there's a gate which can be destroyed as you prefer, without even having to do the bomb kicking followed by Crocell's attacks; get rid of the enemies before it though, it's probably a better idea than trying to force the passage too much. After this first gate, in the next area there'll be three enemies before another gate to destroy, then you can go all the way to the next area. Then a third gate is before the Pillar of the central area. Save at the central Pillar! A fourth gate is on the way too. A boss fight awaits you at the checkpoint, when you finally reach it. Very important too: for a while, a character will leave the group too after the boss fight. I will name this character just below the name of the next area (check for "The character who leaves the party is: [...]"). This is not going to affect much of your work, since you won't have to level up a lot (so no "unequip the Seekers!" issue), and even if you do, you probably won't be able to swap kamonds properly, so nevermind. This character will not be missing as much as Zephie just did. So, all in all, I don't suggest bothering with it at all.
Malaccia - Third Encounter
The encounter with Malaccia is in the area after the second gate you destroy, and will occur automatically as you proceed. The location is the area north-east of the central area with the save Pillar. This is only possible if there were two encounters before this one. Besides the automatic dialogue, there's nothing to do since he'll go doing his things and doesn't have a lifebar, so don't worry about him and keep going. Note: however he doesn't have a lifebar, he can actually die in the fight. If you try to stay and help him for some whatsoever reason, he might eventually not make it and die, vanishing away after a while. This still won't prevent you from unlocking the extra quest, so you don't have to worry in this case either. Take it just as a curiosity, it's not worth wasting time in a dangerous fight like the one he's tackling to help him (and even if you manage to kill them all, Malaccia will just move east fighting other groups of enemies).
Boss #21 - Beelzebub Complete
There we go. His regular attack with the minimum number of hits deals 1,500 HP of damage (that is without any defense, so quite much less with something decent equipped, at least), while his cutscene attack can heal him while taking away around 2,500 of your HPs...everything is single-targeted here, but that's a minor "non-disadvantage". The overview is better with the armors you already have just for coming this far, but isn't an easy fight yet.
My suggestion is to start with Argo, Rue, Celestine, control Celestine, hope for Argo not to mess around Beelzebub (if he does, revive him), give Rue some Kamonds (special ones too) to increase her agility as much as possible, so she'll dodge everything apart from the cutscene attacks; prepare your Kan with Celestine and when you're ready to go (hopefully after two combos), release the first co-op technique. Then, with at least Argo and Celestine alive out of the three, switch these two with Juto and Zephie, and repeat more or less this same process, maybe also sacrificing a Wind Kan Crystal to speed it up, since Zephie won't have kan-production boosts (you give them all to Celestine, or do viceversa if you prefer, but don't give some to the one and some to the other, because then they both don't get it fast enough :D), but you can easily do without it too. After two co-op techniques, possibly with Rue kicking for some extra damage between them, you're close to a cheap victory. Get back on the usual setup to bruteforce as much as possible: an healer is probably useless for this fight, because the speed of Beelzebub's attack is excessive, meaning you probably will just die before the healing is even thought. Of course you can still heal and revive rather efficiently with items, as long as you're not controlling, say, Argo to use them, which will take a life before he finally launches that potion. It's important to boost your HP too: I gave Rue the special kamonds which boosts both the HP and the Agility by a lot (+15% and +15, +10% and +10), and Argo got the Infinite Strenght (+50% HP), while Juto could only get some rests of HP Lv3/4 I had from random chests :p Controlling Celestine and Zephie means that you can retreat and they are likely not to get a single hit because Beelzebub will focus on Rue/the other character, if they're alive of course, since they'll be the ones bothering him the most. So they don't need anything to defend. Crocell is the dumb of the party here, so whatever you put on him doesn't matter (I speak only about my way of fighting of course) since he won't be used. These things should be enough for you to be able to survive, with Argo and Rue, enough as to heal with some heavy potions; Juto should also manage to hit a decent level of life as to survive until the healings too. The rewards for the fight? Herculean Kamond, Eye of Light (two Special Kamonds), and another Topaz.
Continue playing to unlock this secret achievement. (Secret)
==============================
# Cota Mare village
The character who leaves the party is: Juto.
Quests time! Before anything else, you're given the mandatory quest which also causes a weapon and a co-op technique to be acquired as you go, both automatically. You can complete quest #88 as soon as you arrive, which makes a quest available (but it will have to wait story progression before being completed). Six new weapons are for sale as soon as you arrive, for a total cost of 110,000 SID.
Quest #90 - Mandatory Quest
Follow the stream of the events as they tell you to do; I'll describe them step by step as we go.
Quest #88 - The Sad Truth - [Part 2/2]
Speak with the quest ender just where you start.
Quest #91 - To the Grey Cemetery - [Part 1/2]
Quest giver: Nix, in Cota Mare village (just after reporting quest #88)
Task: examine a place later in the story. I'll speak about it, but this is going to wait a long while.
Reward: 2,000 Exp
Weapon #66 (Shop) - Zephie's Weapon #12 - Orchid (SPI +140; Fan) - 16,000 SID
Weapon #67 (Shop) - Argo's Weapon #14 - Earthquaker (ATK +155; Axe) - 20,000 SID
Weapon #68 (Shop) - Crocell's Weapon #12 - Burning Ball (SPI +140; Fireball) - 18,400 SID
Weapon #69 (Shop) - Celestine's Weapon #11 - Bow of Embers (SPI +115; Bow) - 19,000 SID
Weapon #70 (Shop) - Rue's Weapon #7 - Man Eater (ATK +140; Katana) - 17,000 SID
Weapon #71 (Shop) - Rue's Weapon #8 - Moon Light Shuriken (SPI +140; Shuriken) - 19,600 SID
These weapons are available for sale until the end of the game, in Cota Mare village, starting from now. You'll need a total of 110,000 SID to get them all. Leave it for later in case you don't want to farm them without the full party now, or you simply dislike the Undersea Tunnel as the place to farm; also, a lot of SID items are to be obtained, and getting SIDs will become way faster.
In the shop at the moment are also available the following weapons: Stormbringer, Berserker, Buster Saber, Claw Sword, Rod of Glory, Rod of Balmy Breezes, Hydrangea, Fist of the Giant, Illusion, Moon Slicer, Shooting Star Fireball, Dragon Knuckle, Death Knuckle, Sandalwood, Ice Flower Bow, Strong Wind Shuriken. Be aware that the Berserker and the Claw Sword won't be available at the next update which occurs after few story events.
- Go to the next checkpoint (speak with Keitin) if you haven't already
- Proceed to the next checkpoint to get the incense
- Go ahead for the next checkpoint and save at the Pillar; hitting Jopa will start the boss fight as well as placing the incense, but hitting Jopa without the incense means a certain game over, since he'll always take 1 HP of damage, except some particular hits, while he deals naturally around 5,000 HP of damage. So, follow the events as they should be, and place the incense first
Boss #22 - Jopa
Nah, seriously, just beat him. The co-op technique is very easy here since Celestine has her element around. No armor break unfortunately. Besides the story related item, you'll get Camomile, the Brooch of the Mare and a Stamina Seed.
Weapon #72 (Automatic) - Celestine's Weapon #12 - Camomile (SPI +105, STA Recovery +25; Aroma sprayer)
This weapon is acquired automatically after the above boss fight.
Co-Op Technique #3 (Automatic) - Zephie (Fan) & Rue (Shuriken) - Heavenly Storm
This co-op technique is acquired automatically after the above boss fight.
Continue playing to unlock this secret achievement. (Secret)
- Reporting to the checkpoint quest-ender causes several consequences! First, your party will split in two groups, which I will name later after the words "The two groups are the following: [...]" (I will anticipate a bit the point in the story when mentioning them, but it's not a big spoiler anyway); ingame you'll know about the groups after fighting a first wave of enemies. Second, you'll be forced in three sets of fights per each group; a group in particular will have to deal with bosses.
As a preparation for the upcoming part of the game, I suggest you to purchase a lot of Defense Lv4 Kamonds just here in Cota Mare. To farm money for them you can make some tours through the Undersea Tunnel, which is a nice spot at this point of the game. These kamonds aren't very expensive anyway, and their overall effect, if you put a lot of them on every character, is just good. It's very adviceable to save at the Pillar in Navyblue Marsh before proceeding (on a separate slot), so you don't run the risk of getting stuck in the next fights.
==============================
# Navyblue Marsh & # [Not named]
The two groups are the following: Zephie, Rue, Juto; Argo, Celestine, Crocell. The first group will be the one facing bosses. Also, the second group won't have breaks between the waves of enemies, so there won't be the chance to modify their Kamonds (they actually can have "breaks", to some extent, by running far away from enemies after dispatching of the most of them, but that's just a sort of trick, you still don't have a pre-fight preparation). I suggest putting the Eye of Light on Argo's weapon, leaving Crocell to whatever is left (maybe some Defense boosts?). As for Celestine, she shouldn't carry the Kan-helper kamonds, since Zephie will need them much more than Celestine herself this time around; just give her a Kan Control and she'll be more than fine, since in her areas there'll be water element in the air (two units by default which is actually already enough for the standard healing, without any Kamonds cutting the cost of the spells). As for Zephie, give her something like Kan Control on her Fan, then fill the Rod with the Kan-helpers; in case you want to help yourself with co-op techniques, that is...but you won't need, if you fill most of her main weapon (as well as Juto's and Rue's) with Defense Lv4 Kamonds. Rue should still keep the two Kamonds of Wind and the Kamond Tenacity to dodge a lot and keep her health up; in addition to this, more and more Agility Lv4 Kamonds can work well too instead of the defense ones, adding the +50% HP special kamond in case some unavoidable attacks manage to land on her. With such an high agility (200+) she can easily dodge everything thrown at her which can be actually dodged, and the high HP will keep her alive the few times she gets hit; it goes without saying that this implies DLC weapons to have so many slots.. Few slots (3-4, not more), if you're using DLC weapons at this point, can be also spared for Stamina Recovery Lv4, which will be of good help when a cutscene triggers in the middle of a overheat (by the time the cutscene attack is over, she's already able to hit again with 3-4 of those kamonds). There's a reason, however, if they say that everyone has his own strategy, so adjust or completely change it for your style and needs (and also according to whether you're using the DLC weapons or not).
- First of all, with Argo's group you'll have to face 9x "Spirits" which look like crabs. They also work like crabs, so you can armor break (with Argo's Axe) them first and then smash them out, but without too much tactic, just take them out. An Eye of Light will be your reward.
- Equip the Eye of Light on Juto, maybe. Continue north of the magic path and warp on to trigger a boss fight
Boss #23 - [Not named]
This first one is easy, but has rather powerful attacks. If you have put the Kamonds I suggested on Rue, she will dodge most if not all the hits of this boss, except the cutscene attack. Zephie can keep up with healings easy, so don't worry.
- Save at the Pillar of course, possibly on another data slot, and be sure you're prepared for a tougher boss fight which will occur without any other chance of changing your equipment. Then proceed.
This second wave is the hardest for this group, and there's few to suggest; unfortunately the dodge rate of the opponents is very high, and Rue isn't here to help. Try not to get surrounded, because they dodge quite much and you may not be able to dispatch them all before they kill you first; you should be still fine without too much worries as long as you make sure Celestine is working effectively. Kan Blessing is the reward this time.
- Boss fight for the other group
Boss #24 - [Not named]
Of course this one is not as easy as the previous, and you don't happen to have Argo. Try to lure this one on Rue again, since she can dodge almost all of its attacks (again, provided you had put the agility boosts suggested). Even with a lot of chances to perform a Weapon Break, I couldn't manage to do it once; I assume it just can't be weapon-broken, because even if you dodge the boss's hits, the B attack to "counter" (as Juto using the One-Handed Sword) won't show up.
- Same as before: save, get ready for the next boss fight; before it, the other group's experience.
The third wave is easier because the enemies, while being powerful, won't surround you and attack altogether the same member of your party. Also, they dodge less than the thieves. The final reward is Warrior's Roar (Special Kamond) and the Iron Fist weapon
Weapon #73 (Automatic) - Crocell's Weapon #13 - Iron Fist (ATK +145; Knuckle)
This weapon is received automatically after the above fight.
- Boss fight for the other group
Boss #25 - [Not named]
Basically the same as usual, really. Be aware that this one hits quite a lot, even if it's surely not the hardest boss you've faced so far. This time you can (and should) weapon-break too (with the One-Handed Sword's Special Ability), and it's very worth it since it'll make all the fight faster and safer.
Boss #26 - [Not named]
If you can lure this one on Rue, and it's very easy, the fight will be done without any pain, since she will dodge almost/just everything.
==============================
# Cota Mare village
Quests time! Shopping time! In the village there are two quests; one starts by reading a cube mail received as you try to leave the village for the Marsh, while the other will earn you a co-op technique. There are two new weapons for sale for a total cost of 47,600 SID. As you progress in the story you'll come across chests with two recipes and a weapon inside.
I also want to add a note: at this point of the game, you'll need many SIDs to afford the last weapons and the losses of battles (mainly items, but also kamonds for specific strategies sometimes). At this point you also have all your characters back. As a consequence to this, my advice is that of fighting everything you can on your way. Until now you may have "feared" the level ups, because they could have led you to unfortunate waste of SP for characters out of your party; now the situation is more linear. Fight, fight, fight, whenever you feel you need. I also want to say, on the other hand, that soon you'll gain more items for SID farming, which also means you shouldn't waste too much time farming them now, but rather save it for a bit later. Anyway.
Weapon #74 (Shop) - Juto's Weapon #15 - Crimson Blade (ATK +142, DEF +30; One-Handed Sword) - 21,600 SID
Weapon #75 (Shop) - Juto's Weapon #16 - New Moon Sword (ATK +170; Two-Handed Sword) - 26,000 SID
To afford them both you'll need 47,600 SID. They are also available until the end of the game.
The weapon shop still sells the following weapons: Stormbringer, Buster Saber, Rod of Glory, Rod of Balmy Breezes, Orchid, Hydrangea, Fist of the Giant, Illusion, Earthquaker, Moon Slicer, Burning Ball, Shooting Star Fireball, Dragon Knuckle, Death Knuckle, Sandalwood, Bow of Embers, Ice Flower Bow, Man-Eater, Moon Light Shuriken, Strong Wind Shuriken.
Quest #92 - Rescue Marith (this quest starts automatically as soon as you speak with quest giver and can be dangerous; read Task)
Quest giver: Junsti, in Cota Mare village
Task: be aware that as soon as you speak with Junsti as Crocell you'll be teleported only with Crocell and Juto to a place where to perform a co-op technique; in that place you will only be able to fight against a monster which isn't very strong, but still, you're only with these two guys, no healers and who knows your item situation. The monster will be dead as soon as you perform the co-op technique learnt on the way, but I advice you to save before starting this quest, as you'll even accept it without the chance to refuse, and once you're there you must succeed. Then, speak with the quest ender who will also warp you back "at home".
Reward: 3,000 Exp
Co-Op Technique #4 (Quest) - Juto (Two-Handed Sword) & Crocell (Fireball) - Nova Slash
This co-op technique is learnt while doing the above quest.
Continue playing to unlock this secret achievement. (Secret)
Quest #93 - Rescue Malaccia - [Part 1/2]
Quest giver: from the village, head to the Marsh; before you're out you'll receive a cube letter; read it to start the quest
Task: I'll speak about it later, as usual.
Reward: 3,000 Exp
Your quest journal should read 77.5% completed quests and three quests (Rescue Malaccia, To the Grey Cemetery, A Father's Last Request) waiting for being completed.
- Go to the chief, the next checkpoint
- Head to the Undersea Tunnel
- In the Tunnel, go to the next checkpoint
- Facing north, touch the altars in this order: east, west, south, north, center
- Keep going to the next checkpoint
After the dialogues you can open the chests; inside there'll be the following items: Rod of Miracle, Reward for Effort Recipe, Steel Kamond (Special Kamond), Golden Frog Recipe, Gold Kamond (Special Kamond)
Weapon #76 (Chest) - Zephie's Weapon #13 - Rod of Miracle (SPI +110, STA +30; Rod)
Recipe #8 (Chest) - Reward for Effort
Recipe #9 (Chest) - Golden Frog
Each of these item is inside of a different chest of the three ones available in the secret room opened at this point of the story. It's a room north-east of the "Tomb of Strass" location in the Undersea Tunnel.
- Go to the next checkpoint (outside the tunnel make few steps in the village)
- Head on, near the chief's house
Quests time! Shopping time! A mandatory quest after another, there'll be four quests in total which are story-linked, but before starting the last of them be sure to read about quest #97 which may not be available after. After the second of two bosses (boss #28), two more quests will be available, one of which having a recipe as reward, and nine new weapons will be in the shop, requiring 263,000 SID in total.
- "Speak with the checkpoint" to start the first mandatory quest
Quest #94 - Mandatory Quest
Reach the quest ender, marked with the red checkmark and checkpoint flag (the flag isn't exactly on him, but whatever); 1,500 Exp your reward.
- Finish quest #94 and start the next mandatory (#95)
Quest #95 - Mandatory Quest
For the minor reward of 4,000 Exp, keep killing the Meres until you get 4 of their special drops, and keep killing the Blaborers until you get 2 of their special drops. Remember about the Refuge of Darkness in case you have problems with these last ones (I know, it's far, but that's the way). Report back.
- Finish quest #95 and start the next mandatory (#96)
Quest #96 - Mandatory Quest
Before going to the quest ender for 1,500 Exp, be sure you do quest #97 first.
Quest #97 - Bluemoon Trewa Restored - [Part 1/2]
Quest giver: Drego, in Navyblue Marsh (go as far north-east as you can and a fight will be waiting; available after you beat him in battle)
Task: more details later, but your task will be to speak with the quest-ender (red checkmark) which will be a bit off-track from the main path. Before accepting it you need to defeat Drego, which won't be anything out of the ordinary. Story events will take place just in the place where Drego is, that's why you must do it before even starting quest #98.
Reward: 3,000 Exp
- Report to finish quest #96
- Start the next mandatory (#98), but be aware since now that ending it will lead to a boss fight
Quest #98 - Mandatory Quest
In Navyblue Mars, go all the way north-east as if you want to reach Dunan Hill (where the previous quest was) and here there'll be the Golem, but don't kill him yet. Save at the Pillar before fighting him, because...
- ...after the golem is dead, a boss fight will trigger!
Boss #27 - Purson
This boss isn't as hard as some of the boss fights you tackled not long ago, but isn't a cakewalk either. As for the dodge rate, it's fine; the damage output is rather heavy, but not immediately devasting. Defense Kamonds might help more than the Agility ones here, but depends a lot on what he'll do; I'd still stick with the agility ones for Rue at least. Very annoyingly, he can interrupt your chain by stunning your characters with his attack; you could maybe use some items to prevent the status, but it would still interrupt your chains. One of its most powerful attacks (cutscene one) can deal easily 4,000+ HP of damage without many extra defenses, and here you can just hope it will land on the "right" character (assuming you have someone who has more than that amount of life). After you take away a certain amount of the boss's health, it'll protect behind a barrier which you need to destroy first; it can attack you from behind it, so be quick at destroying it. Forget about armor-breaking, and remember of co-op techniques if you need. After the fight you'll receive the Hero's Pauldron, the Ring of Blue Dragon and a Steel Kamond (Special Kamond).
- Report to complete the mandatory quest #98
At this point your quest journal should read 81.0% completed quests, four waiting completion (Bluemoon Trewa Restored, Rescue Malaccia, To the Grey Cemetery, A Father's Last Request).
- You can head outside the village and save before triggering the next checkpoint; there will be a bunch of random fights waiting outside; keep killing the enemies (which will respawn as you turn the camera, sometimes) on one of the two sides for a little while, then go and kill enemies on the other side, until it's done. Keep them away from the Mare mages, that's what you need to do. After them, a boss fight waits before you can do anything else
Boss #28 - [Not named]
This boss must be cornered if you want to deal some damage before it runs away on the opposite side. It can knockdown and unfortunately it also deals quite a huge damage (even 6-7 thousands without a consistent defense boost). You should be able to deal with it somehow (revive or just hope it hits the HP-most character you have); work on some co-op if possible. The dodge rate of this boss is also pretty high, as well as the accuracy which is perfect when it comes to cutscene attacks. Unfortunately. On the other hand, you can and should Weapon Break and Armor Break the boss with the Special Abilities of One-Handed Sword/Axe, so the fight turns much easier, as usual. Keep trying and you'll eventually manage to pull off at least one of these "breaks". Kan Blessing, Ring of White Tiger and Bloody Hammer are your reward.
Weapon #77 (Automatic) - Argo's Weapon #15 - Bloody Hammer (ATK +150, RES +25; Hammer)
This weapon is received automatically after the boss fight above.
- The way to go is speaking with the bird in Celestine's house, but DON'T just yet; first, take care of all the quests and miscellaneous events I'll list below
Quest #99 - Ultimate Wonder Potion
Quest giver: Kiloty, in Cota Mare village
Task: kill the enemies he wants so they eventually drop enough of these special loots; then report back.
Reward: 5,000 Exp, Ultimate Medicine, Ultimate Shot Recipe
Recipe #10 (Quest) - Ultimate Shot
This recipe is given as reward for the above quest.
Quest #100 - A Stony Smile (this quest starts automatically as soon as you speak with the quest giver; refer to Task)
Quest giver: Mare Girl, in Cota Mare village (using Celestine as leader)
Task: as for the another quest, also this one doesn't give you the chance of declining, and again you'll be moved to a location with only Rue and Celestine. Well, the best healer and the best damage dealer, not quite the same danger as with Juto and Crocell. You don't have to perform the technique either to beat the fiend this time around, since he's not powered up by any means (it's a group made up of an Aoneko, a Nekojack and a boss). Side note, start attacking the boss first, so it triggers the scene for the co-op technique; if you defeat the minions first, they'll respawn.
Reward: 3,000 Exp
Co-Op Technique #5 (Quest) - Celestine (Bow) & Rue (Shuriken) - Glacial Blast
This co-op technique is learnt as you progress with the above quest.
Continue playing to unlock this secret achievement. (Secret)
At this point your quest journal should read 82.7% completed quests and four waiting completion (same ones as before). The shop has updated the weapons meanwhile, and this is the last "positive" update; later on, the items for sale will only decrease (but there'll still be those which I pointed out as "still available at the end of the game" of course).
Weapon #78 (Shop) - Juto's Weapon #17 - Carta Slayer (ATK +165; DEF +35; One-Handed Sword) - 30,000 SID
Weapon #79 (Shop) - Juto's Weapon #18 - Sword of Judgement (ATK +195; Two-Handed Sword) - 37,000 SID
Weapon #80 (Shop) - Zephie's Weapon #14 - Plum (SPI +170; Fan) - 25,000 SID
Weapon #81 (Shop) - Argo's Weapon #16 - Axe of the Hero (ATK +190; Axe) - 34,000 SID
Weapon #82 (Shop) - Crocell's Weapon #14 - Brave Fist (ATK +175; Knuckle) - 25,000 SID
Weapon #83 (Shop) - Celestine's Weapon #13 - Tea Tree (SPI +145, STA Recovery +30; Aroma sprayer) - 27,000 SID
Weapon #84 (Shop) - Celestine's Weapon #14 - Bow of God's Hand (SPI +170; Bow) - 28,000 SID
Weapon #85 (Shop) - Rue's Weapon #9 - Strong Wind Katana (ATK +180; Katana) - 27,000 SID
Weapon #86 (Shop) - Rue's Weapon #10 - Death Star Shuriken (SPI +170; Shuriken) - 30,000 SID
These weapons are referred to the Cota Mare village Weapon Shop. These "last" nine weapons require 263,000 SID. They will still be available at the end of the game, meaning you can save them for later if you don't have the money quite yet, as you will surely gather many SIDs on your way for the many quests waiting for you (and on the other hand you won't spend much in items, if any at all, since it'll take a while before fighting another serious boss).
In the same shop, at the moment are still available the following weapons: Crimson Blade, New Moon Sword, Rod of Glory, Rod of Balmy Breezes, Orchid, Fist of the Giant, Illusion, Earthquaker, Burning Ball, Shooting Star Fireball, Dragon Knuckle, Sandalwood, Bow of Embers, Man-Eater, Moon Light Shuriken.
There won't be more updates about shops, since we're, as you can imagine, close to the end of the game (which still has to wait until everything else is done of course). There will be a change later, after some events of the main plot, which will cause this shop to sell only all those weapons which I marked as "still available at the end of the game" (basically all the "new ones" since you returned to Cota Mare from Belfort). Also, this is the only weapon shop available since your escape from Belfort.
Purely for quest-related reasons, head to Oldfox Canyon by means of the avis transport system (so you're already in the right place).
==============================
# Oldfox Canyon & # Cota Mare & # Dunan Field
Quests time! You should remember you've recently received a cube mail by a certain Hogton. There'll be a chain of four quests one after another from here, and another quest will be given at the end for more developments taking place in Cota Mare; one of the quests gives a recipe as reward. Ending the "another quest" leads to a quest being available in Cota Mare, but not yet completable. A quest is also available in the resting area of Dunan Field.
Quest #101 - Let's Make a Fooortune
Quest giver: Hogton, in Oldfox Canyon (just near where you get transported by the avis transport system; you may need to read his cube mail first)
Task: speak with the quest ender right there.
Reward: 500 Exp
Quest #102 - Hunting Starts with Traps
Quest giver: Myer, in Oldfox Canyon (this one follows quest #101)
Task: all that talk to ask you to gather 4 special loots from the Blazes. There's few to say: first, equip some Stun-Defense accessories/kamonds; second, use Zephie as healer for all these quests here in the Canyon. As for where they can be found, from where you start take a left at the fork and follow the only path available. When there'll be a little sort-of-circular big pillar, check behind it to spot the first Blaze. Then proceed east to find two more Blazes on the way. The go towards the save Pillar to find two more of them, and then proceed north-west a bit and then south-west of the pillar to find two more; another one is west of that little grey circle north-west of the pillar. Instead of bothering with the rest of the area, go back and repeat if necessary (the first ones will be respawned at this point). I made this description, but it shouldn't be necessary, anyway. Report when done.
Reward: 3,000 Exp
Quest #103 - Kill the Inferno
Quest giver: Myer, in Oldfox Canyon (this one follows quest #102)
Task: set the item; the position you want is located going left (north) at the fork, then straight east (remember you can use Crocell's field ability to burn the barricades and get through them instead of making all the way around them), but be prepared for a very tough fight, limited with energy fields too. Saving before triggering it is the least you should do. The tips given above are still ok for the Inferno: anti-stun (which won't help to prevent him from interrupting your chains, but at least you don't lose control of the character if he's not fatigued yet) and Zephie instead of Celestine who should actually be kept out of the fight; not that Zephie can do much to heal either, since the hits are too much for you to keep up with healings instead of items. Juto and Rue can be a good party, but IMHO the combination Juto + Crocell is even better thanks to the co-op technique which should be pulled off rather easily, since the Fire element in the air will make it very easy for Crocell to gather his kan. Unfortunately it'll take some of these to knock this Inferno down. At least 2, possibly 3; plus extras of course. This is probably the hardest quest of the game, since the damage you take is "no way!" and also zone-based instead of hitting a single character. The longer it lasts, the worse it gets. The "trick" of spamming co-op techniques preceeded by the quick usage of Kan Crystals is also a nice idea if you can't beat this doggy the normal way. When you get through, report back.
Reward: 5,000 Exp, Platinum Kamond (Special Kamond), Mark of the Hero Recipe
Recipe #11 (Quest) - Mark of the Hero
This recipe is given as reward from the above quest.
Quest #104 - Another Target
Quest giver: Hogton, in Oldfox Canyon (this one follows quest #103)
Task: speak with the quest ender right there. Don't ask me what's the point of these quests, I really don't know.
Reward: 1,000 Exp
Quest #105 - Secret of the Giant Moth
Quest giver: Myer, in Oldfox Canyon (this one follows quest #104)
Task: speak with the quest ender, Keitin in her usual place in Cota Mare. Do so, by means of the nearby avis transport of course.
Reward: 1,500 Exp
Quest #106 - In Search of Kan Essence - [Part 1/3]
Quest giver: Keitin, in Cota Mare village (this one follows quest #105)
Task: the places are marked just as she says; a big star on the mini-map will help to locate the exact position. Near the Tomb of Strass in the Undersea Tunnel there's the Water essence; on the Chieftain's Hill in the Wasteland of Silence there's the Wind essence; another trip to Oldfox Canyon's central area (the second Pillar from west, just north of the Fire Altar) for the Fire essence. Check part 2/3 for the Lightning essence, which isn't available at the moment.
Reward: 6,000 Exp, Ring of Mother Nature, Kan Miracle (Special Kamond)
Quest #107 - Revenge Thief - [Part 1/2]
Quest giver: Boss's Son, in Dunan Field (Resting Area, just near where you get transported by the avis transport system)
Task: I'll remind of this upcoming meeting when it'll be time. It'll be just on the way and is actually impossible to miss.
Reward: 3,000 Exp
Now your quest journal should read 87.0% completed quests and six quests waiting developments (Revenge Thief, In Search of Kan Essence, Bluemoon Trewa Restored, Rescue Malaccia, To the Grey Cemetery, A Father's Last Request). One is even completable here in the Field, but still save this journey for later.
- At this point you can go back to Cota Mare village again and head to the checkpoint to speak with Igton and decide to leave, but be aware that this checkpoint (the one by accepting to leave) will lock you in the next area (which does not have a single shop for items and kamonds!) until you get through several tough fights! I would not recommend you to leave without at least a batch of 30 reviving potions and a good 50+ items among the heal 1,500/3,000/4,500 to everyone and to a single character ones. Whether this will turn into an exaggeration or the minimum required is up to your level, your luck, your strategies. Until even this point, all the toughest boss fights could be cheaped bad with some easy strategies. This is not going to happen ahead (well, actually you still can cheap through them, but it's not guaranteed). Having the DLC equipment will make it much easier too, of course, but it's still not obvious that you'll get through. Make also a second separate save before leaving, just to be safe.
==============================
# Ruhalt Basin & # Ruhalt Plateau
Quests time! As you go, take the twisted path so you can proceed towards quest #106 and get another quest done which opens the way to a later quest too; go on in the story and you'll get two automatic weapons after a boss fight. In the Plateau, south you can complete quest #97 and start another quest as a consequence. You can complete quest #93 on the way, thus making another quest available again (which has to wait before completion), then take the way not leading to the story events for another quest, the reward of which is a weapon. On the main way you will be able to complete quest #107, and after a second boss there'll be a seal stone key in a chest. You'll also be able to complete quest #91 thus launching another quest automatically.
- Go to the next checkpoint
Quest #106 - In Search of Kan Essence - [Part 2/3]
Before reaching the next checkpoint, be sure you take the long way, i.e. the twisted path south (instead of the more obvious and linear way straight east); do so and you'll come across the star marking the last essence source. We'll report this quest later.
Quest #108 - Royalty Mark 3: Lightning
Quest giver: Avis, in Ruhalt Basin (in the south-east part of the twisted path, almost the south-most point of the map vertically in line with the second Pillar from west; talk to him with Zephie as leader)
Task: beat the beast past the barrier, which is really nothing to you; just be sure you armor break this guy to speed things up. Then speak with the spirit and complete the quest by reporting back to the Avis.
Reward: 3,500
- The next checkpoint leads to a boss fight
Boss #29 - [Not named]
First, of course get rid of the three minions. Its hits can be dodged with a good Agility, and you can (unless the cutscene triggers) dodge its cutscene attack too by switching quickly to Movement Mode and running away from where it is (since it marks the spot where the boss will hit the ground for an area damage). Sure it's a boss which hurts, but with these two devices you should limit the damages. Co-op works wonder as usual, maybe a Celestine+Rue can work easily for you at this point. Also, you can weapon break it too (a good way to do so is putting just Agility Kamonds in the One-Handed Sword which can contain the most of them, like the DLC one), but it's not your best possible deal to defend (but it will help breaking its defense too); armor breaking is also welcome and possible. Actually, Rue and Juto with Agility boosts can win the fight alone just by dodging automatically all the attacks, and manually the special attack (which can also be dodged automatically, to say it all). A couple of weapons are your reward.
Weapon #87 - Argo's Weapon #17 - Crash Hammer (ATK +175, RES +30; Hammer)
Weapon #88 - Crocell's Weapon #15 - Dragon's Souls (SPI +170; Fireball)
These weapons are acquired automatically after the boss fight above.
- Continue to enter the Plateau
Just for your information, a place before the Trewa tribe here features infinite spawns which do not give you SID/Experience.
Quest #97 - Bluemoon Trewa Restored - [Part 2/2]
Take the south/south-east way as soon as you enter the Ruhalt Plateau and speak with the quest-ender.
Quest #109 - Bluemoon Sacred Items - [Part 1/3]
Quest giver: Helga, in Ruhalt Plateau (this one follows the end of quest #97)
Task: in Belfort there are groups led by these Blackhorn Trewas which will give you a special loot when defeated; I'll mention more details when it'll be time to pay them a visit.
Reward: 4,000 Exp, Heaven Destroying Axe
Quest #93 - Rescue Malaccia - [Part 2/2]
Taking the other way (north/north-east) leads you immediately to where Malaccia is. Just past the first bridge, look on the right side to find him; there won't be a red checkmark before you un-tie him. After freeing him, speak with him to complete the quest.
Quest #110 - Lightning Cores - [Part 1/2]
Quest giver: Malaccia, in Ruhalt Plateau (this one follows the end of quest #93)
Task: remember the locked room in Laboratory 2, the north-west one? Whether you do or not, that's the door you need. I'll remind of this later.
Reward: 4,000, Shooting Star Shuriken
The chest on the left of Malaccia holds the Ring of Perfection Recipe. Take the north-west path (the non-checkpoint-leading one) for a quest.
Recipe #12 (Chest) - Ring of Perfection
This recipe is inside the above described chest, in Ruhalt Plateau, on the right as you proceed towards your goal.
Quest #111 - Royalty Mark 4: Wind
Quest giver: Wind Spirit, in Ruhalt Basin (examine the altar in the northern area in the middle of the Plateau, more or less; you can go through only after finishing quest #108)
Task: beat the beast he summons (easy) and report back.
Reward: 4,000 Exp, Full Blossom
Weapon #89 (Quest) - Zephie's Weapon #15 - Full Blossom (SPI +210; Fan)
This weapon is received as a reward for the above quest.
Quest #107 - Revenge Thief - [Part 2/2]
On your way to the checkpoint you'll see this guy and a giant moth. Don't worry, it'll be an easy fight. I also suggest you to use Rue with the Katana as leader, since she actually can insta-kill the moth (and eventually this will trigger, maybe even at the beginning of the fight) which otherwise would have a lot of HP, still while not being a serious threat.
Sure you noticed the chest on the left of where they were standing: open it for Golden Clover (Special Kamond) and Burn Defense.
- Proceeding further leads to a boss fight! A tremendous one.
Boss #30 - [Not named]
Four strong minions accompany this boss: getting rid of them as soon as possible is a first big problem. The boss itself is very powerful: two cutscene attacks will interrupt the flood of the battle a ton, and one of them deals a ridiculous amount of damage (>8,000) if you aren't defended much enough; if you are, it's still ridiculous (>4,000). Co-op techniques are of about no use here, because you have to get a party able to survive, stop. To survive, the healer is a must-have role (with the Kan Kamond helpers of course), and reviving potions will fly through your inventory along with some group-healing items. Unfortunately it's not easy to find a cheap way to pass through this one, because dodging doesn't seem a good way (normal attacks and the most powerful special attack keep landing like nothing), bruteforce isn't likely to happen since it takes quite a while before ending its life, and anything else which so far could proof to be a good way to go isn't working. A new possible way to go against it is with two healers and a brutal melee character (Juto or Rue) for the first part, until the minions are still alive, and then focusing on it with a single healer, but it still doesn't make it much easier since the healers are very likely to die a lot in the first part, probably too much. Using Rue as leader could provide you some lucky hits of insta-kill on the minions to speed up the messed start (about this, you probably already noticed that the assassin attack has an higher triggering-rate the more your level beats the level of the opponent, so leveling up CAN make the difference, even few levels, at least about these annoying mages), and maybe is a strategy worth trying regardless of the rest. Also, at this point if you've used your Seeker/Pendants carefully you should be ready to master some trees, which could give you a very good boost, besides new helpful abilities. What really makes the difference is the amount of items you have in your stock: being able to use them freely turns the fight on your side, sorta.
The only "cheap" way to tackle this fight is probably the Kan Crystal spam with your most powerful attacks. I'll explain this a bit better. At this point of the game, chances are very high you can afford every character's skill tree completion, including for example Crocell's, so you can take out the Skill Trees achievements and put your well earnt SP on the skill tree you want. Let's say, Crocell's Fireball tree. So, what you want to do is going to the previous area before the boss (maybe the infinite respawning enemies before the Trewa settlement) and farm some Fire Kan Crystals (or whatever crystal you need) by means of the Flarylin ability (check the General Hints and Tips part about skill trees maybe), which is in the Fireball for him. After farming the crystals you want, go facing this boss and start the fight using them to generate instantly the Kan you need to perform his (Crocell's) most powerful attack (Seraphic Raze is the strongest of the Fireball), maybe helping yourself with some Kan-Control-like items, just to save a bit of kan which anyway is given quickly by the crystals. Doing this will allow you to take about instantly out the minions and of course then you can work on the boss itself with this strategy. It is very cheap, but if you're getting frustrated, just do it and you should earn a very easy victory. Crocell is just a name, by the way; Rue and company work just the same, and maybe even better. Around 25 crystals should be enough (a couple each for the minions and the rest for the boss). A similar strategy can be applied spamming the Kan Crystals of the characters who have elemental co-op technique (Rue and Zephie, Rue and Celestine), which allows still a rather quick, easy and safe (besides powerful of course) attack (the co-op technique between them), without however having to spend SP to get the most powerful attacks out of the skill trees (you only need to spend 15 SP each to learn Airylin and similar, but you don't need extra SP).
Also, the boss can be weapon broken and armor broken. Read "can", understand "should", of course. Rod of Verdant Breezes and Kan Savings will be your reward.
Weapon #90 (Automatic) - Zephie's Weapon #16 - Rod of Verdant Breezes (SPI +140, STA +35; Rod)
This weapon is received automatically after the boss fight above.
Continue playing to unlock this secret achievement. (Secret)
Left of the save Pillar, after the fight, there's a chest with the Demon Binding Key inside.
Seal Stone Key #4 - Demon Binding Key
This key is inside the above described chest in Ruhalt Plateau, near the very last Pillar.
Quest #91 - To the Grey Cemetery - [Part 2/2]
Examine the complex of rocks south of the yellow flag (Igton at this point) in Ruhalt Plateau, north-east-most point.
Quest #112 - Overcome Sadness - [Part 1/2]
Quest giver: this quest starts automatically as you finish quest #91
Task: speak with the quest ender, Keitin, in Cota Mare village. I'll add this later, just as a memo.
Reward: 3,000 Exp, Eucalyptus
Your quest journal should read 92.2% completed quests and 5 quests waiting to be completed.
- I suggest you NOT to speak with Igton to leave for the next checkpoint, becaue there are still few things to do here of course
No avis transport for quick movements at the moment. Head to Belfort first.
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# [Various areas]
Quests time! In Belfort you can progress through quest #109 while heading to the Laboratory 2 to complete quest #110 and get a weapon as its reward. In Oldfox Canyon, east ends, kill the Volcano enemy to get the fifth key if you haven't already. In Dunan Field there's a quest with a weapon as reward; you complete quest #80 and another quest is consequent, leading to a weapon as reward. In Cota Mare complete quest #112 and get a weapon as reward; then complete quest #106 to start another quest which leads to another quest in the Wasteland of Silence. As you make your way back to the checkpoint to continue on the story, complete quest #109.
In the Starlight Field, use the avis transport to reach the Belfort Ruins.
Quest #109 - Bluemoon Sacred Items - [Part 2/3]
The groups of enemies you want are made of three blackhorn trewa each; two "Dark Trewa" and a "Leader"; the leader will drop the special loot you want, so feel free to ignore the other ones if you want. A group is located in the east-most area (near Crocell's house), another near the stairs before the north Pillar in the north-east square (from where your escape from Belfort starts), and a last one on your way to the Laboratory where you need to go for the quest below.
Quest #110 - Lightning Cores - [Part 2/2]
Make your way to the Laboratory, and in the Laboratory 2 area enter the room north-west. An enemy will be inside, but is really weak. Examine the blue core in the middle of the room and complete the quest getting your reward.
Weapon #91 (Quest) - Rue's Weapon #11 - Shooting Star Shuriken (SPI +210; Shuriken)
This weapon is the reward for the above quest (#110).
In this room there's also the Kamond of Agility inside a chest.
Make your way back outside and all the way to the avis transport. If you did NOT get the key from the Volcano enemy in Oldfox Canyon (remember when I spoke about it while going for the Fire Royalty Mark, the second one?), head there; he's located in the opposite side from where you land with the avis transport, in the east-most side of the area, and it's closer to get there from the other avis transport of Oldfox Canyon, the second one (the one which teleports you in the northern base on the east side of it). Anyway. Volcano looks like the Inferno enemy, but is much easier to beat. Whether you get the key now, or you got it already, next head to Dunan Field.
Seal Stone Key #5 - Demon Control Key
This key is earnt as an automatic loot for killing the Volcano enemy in Oldfox Canyon. He can be found in the east part of the Canyon itself.
Dunan Field now; avis transport leads in the right place already (the resting area).
Quest #113 - Cut the Chains of Revenge
Quest giver: Boss's Son, in Dunan Field (Resting Area; available after quest #107)
Task: speak with the quest ender in Reinpolt Ruins, area to the very east of Dunan Field. This leads you near the next quest.
Reward: 3,000 Exp, Phantom Blade
Weapon #92 (Quest) - Juto's Weapon #19 - Phantom Blade (ATK +240; Two-Handed Sword)
This weapon is the reward for the above quest (#113).
Quest #80 - A Father's Last Request - [Part 2/2]
With Crocell as leader, speak with the heremit in his Cave, in Dunan Field, just nearby where you should be now.
Quest #114 - The Reeden Seal Stones
Quest giver: Kenaros, in Dunan Field (Cave of the Heremit; speak with him as Crocell)
Task: with the five Demon [Something] Keys you can interact with those big glowing stones in the Field. One is just in front of you as you exit the cave, in Ruinpolt Ruins; another is on the way when you proceed from the Reinpolt Ruins to the Ancient Tomb, a bit past the Tomb itself; as you proceed further, one is in Thieves' Haven; another is all the way north-east on the way to Ruhalt Basin; a "last" one is in Lanoara Lake. I call it "last" because when you activate the last one a monster will spawn in Lanoara Lake itself, and its key is the last one you can get. Anyway, it's not a fearsome enemy, it hits hard but isn't anything special. There will be an energy field though, but then again, you've been through the boss in Ruhalt Basin, right? Report back.
Reward: 5,000 Exp, Bakuryu Ball
Weapon #93 (Quest) - Crocell's Weapon #16 - Bakuryu Ball (SPI +210; Fireball)
This weapon is the reward for the above quest (#114).
Go to Cota Mare village now.
Quest #112 - Overcome Sadness - [Part 2/2]
Report to Keitin in her usual place.
Weapon #94 (Quest) - Celestine's Weapon #15 - Eucalyptus (SPI +180, STA Recovery +35; Aroma sprayer)
This weapon is the reward for the above quest (#112).
Quest #106 - In Search of Kan Essence - [Part 3/3]
Report to Keitin for your reward and an item required for the quest which follows automatically.
Quest #115 - The Wasteland of Silence
Quest giver: this quest starts automatically after you complete quest #106 above
Task: speak with the quest ender in the Wasteland of Silence. Please be aware that this quest's ender is just near you as you land with the avis transport, therefore it may take few instants to spawn. Absolutely DO NOT place the essence before completing this quest and accepting the following (#116): this leads to quest #116 being uncompletable.
Reward: 1,000 Exp
Now go to the Wasteland of Silence itself and finish quest #115 of course.
Quest #116 - I'll Get Rich Quick
Quest giver: Myer, in Wasteland of Silence (near where you're trasported with the avis transport; follows quest #115)
Task: place the essence and kill the enemy who will spawn. It will be a fight with energy walls limiting you, but isn't as troublesome as the Inferno was. Just watch out for the ground, because the holes/stones/grass may cause the AI to get stuck very stupidly. When placing the essence, there should be no enemy nearby; you can place the essence and fight the moth before starting this quest, which will cause it to be uncompleatable (in this case some beasts will be around, just to say). Report back once finished properly.
Reward: 7,000 Exp, God's Eye (Special Kamond), Confusion Defense (White+Yellow Kamond)
Go to Ruhalt Plateau again, we're almost finished (avis transport -> Starlight Field -> Dunan Plateau; there will be an avis transport more comfortable later, when you probably won't need it anymore).
Quest #109 - Bluemoon Sacred Items - [Part 3/3]
Report to Helga to complete this quest.
Weapon #95 (Quest) - Argo's Weapon #18 - Heaven Destroying Axe (ATK +240; Axe)
This weapon is the reward for the above quest (#109).
At this point you shouldn't need anything else except weapons. Quests are done, recipes done, skill trees probably completed too. Each character still has a weapon to pick, but this will be in the last dungeon. You should have many SIDs left too, which you should use to purchase more reviving items since they're the only use (except Kamonds, but you don't need anything else at this point, probably) you can make of money now. Let's go.
- Finally head to your checkpoint: north of Ruhalt Plateau, and decide to leave for the next destination
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# [Not named]
For some particular areas I will not differentiate the main way from the alternative ways, but I'll be essential nonetheless. There are three areas at first, then three more later.
For the first three ones you have all the time you want to farm 2 units of elemental kan (the element changes), activate some "Vessels" with it and they will open/close paths which are just a little puzzle in the last and biggest of the areas, but nothing particularry challenging to an human brain; to speed things up of course I will tell you the way to get everything. In these areas there's also an "Activating Vessel" (besides the Fire, Water/Ice, Lightning and Wind ones) which resets the situation; you shouldn't get any confused by following me, but in case you do, use it and restart.
The other three areas are more simple: you need to "survive" a certain amount of time against some floating balls (they die in one hit) which will just be floating towards a fixed place without caring of you (so they're harmless to the characters). You need to defend that "spot", that place, basically, destroying the balls or blocking them activating sort of magnetic fields by means of some other Vessels; to just proceed you can stand in front of that place and even just drop the controller and let the AI kill the balls as they come; however, after the survival time is finished, all the chests will disappear. So you're rather supposed to get the chests while defending the place at your best. There's no penalty for letting the balls hit the fixed place, to say it all, just that the trial will fail after 10 of them reach it. You still can just use an Activating Vessel to restart it once it fails, and keep everything you picked meanwhile. So you could simply ignore them, pick all the goodies, and then restart that place's "trial", guarding it when everything is got. Besides creating (just temporally of course) "magnetic" fields, the Vessels won't open new areas this time. You should cause the trial to fail only for the last and longest trial of these, while for the first two of them you should manage to get everything and return to the fixed spot before 10 balls hit it.
There will be enemies on the way which respawn continuously; their function is to allow you to generate the 2 Kan units whenever you need, but don't bother with them any further.
If you haven't already got the 300/500 Chain Breaks for the achievements, this is probably the best place. They're big, lifelong, without an high dodge rate at all, they respawn infinitely and don't hit too much seriously; no status ailments can worry you either, so just keep fighting them. Maybe save this for after you complete the game though, you still probably hit the last bosses with some chain breaks which you can save :p
I also want to add (now that you received this information ingame too, by Igton) that this is not a non-return point. However, you surely do not want to make all the way back, do you? You can easily imagine there'll be more boss fights waiting for you, the last ones, which without much imagination you can guess to be at least a bit challenging. The moral? Buy items, enough as to survive a decent "last dungeon" with its bosses around. Around 10-15 reviving potions should be already enough, but more are welcome; same goes for the heal-all type items.
- Use the Warp device in front of you; explanations will follow. I'll explain step by step what you have to do.
Please be aware that "activate" means simply "touch" (with 2 Kan units of the element required of course), at least for the terms I'll use. I mean it just in case you wonder if there's an "active" and "non-active" form of the Vessels...I'm not speaking about it. So, again, if you read "activate", just touch it once and you'll do what I told you.
Trial of Wisdom
- Go onwards to the middle platform; there will be a Lightning Vessel and the resetting "Activation Vessel"
- Activate the Lightning Vessel
- From where you are now, go south-west to find a chest with Pauldron of Eternity
- Go back on the platform with the Lightning Vessel
- Head north this time; you'll be on a platform with a Fire Vessel
- Activate the Fire Vessel
- Go back on the platform with the Lightning Vessel
- Activate the Lightning Vessel again
- Proceed south-east first and south-west next (I know, it's obvious); on the way there'll be a chest with a Revival Water
- Use the Warp device at the end of this Trial to access the next one
Trial of Intelligence
- Go onwards to the middle platform; there will be a Lightning Vessel, a Water Vessel and the Activation Vessel
- Activate the Water Vessel
- From where you are now, go south-west to a platform with Fire Vessel and Wind Vessel
- Activate both the Fire Vessel and the Wind Vessel
- Go back on the platform with the Activation Vessel
- Activate the Lightning Vessel
- From where you are now, go north and open a chest with Warrior's Roar (Special Kamond) inside
- Go back on the platform with the Activation Vessel
- Go east to be on a platform with a Fire Vessel
- Activate the Fire Vessel
- From where you are, go north/north-east to find a chest with the Fist of Fantasy weapon
- Go back on the platform with the Activation Vessel
- Activate the Lightning Vessel again
- Proceed south-east from where you are, then east, then south; on the way there'll be two chests with 3x Cure Flowers inside the one and a Cure-All inside the other one
Weapon #96 (Chest) - Crocell's Weapon #17 (Final) - Fist of Fantasy (ATK +220; Knuckle)
This weapon is inside a chest described above, in the Trial of Intelligence.
DLC only:
Collect all of Crocell's weapons, including downloadable content.
- Use the Warp device at the end of this Trial to access the next one
Trial of Sagacity- Go onwards to the platform with a Wind Vessel and the Activation Vessel
- Activate the Wind Vessel; by the way, it's the only time we activate a Wind Vessel here, so maybe after this one you want to set a party of Crocell, Rue and Celestine to switch smoothly as you proceed with different Vessels
- From where you are, go north and open a chest with
Rain Master's Bow inside
- Go back on the platform with the Activation Vessel
- From here, go south; you'll be on a platform with a Water Vessel and a Lightning Vessel
- Activate the Water Vessel and the Lightning Vessel
- Go back on the platform with the Activation Vessel
- From here, go east (it's a bit south-east, but whatever) to be on a platform with a chest with
Attack Lv5 (Red Kamond) inside
- From here, go east again to be on a platform with a Fire Vessel; since there are two (one on another platform we'll reach soon), I'll call this "first Fire Vessel". Do not activate it yet
- From here, go east to open a chest for a
Defense Lv5 (Red Kamond)- Go east again for another chest with
Resistance Lv 5 (White Kamond) inside
- Go east again for even another chest containing
Kan Moderation (Special Kamond)- Return to the platform with the "first Fire Vessel"
- Activate the first Fire Vessel
- From here, go north on a platform with a chest containing a
Golden Clover- Return on the previous platform (the one with the Fire Vessel), south
- From here, go south-east on a platform with another Fire Vessel, the "second" one
- Activate also this second Fire Vessel
- Return to the platform with the Water&Lightning Vessels: from the second Fire Vessel, go north-west, west, west, (now you are on the Activating Vessel platform), south
- Activate the Water Vessel again
- Go to the end of the area, on the east side: from the Water&Lightning Vessels, go north (now you are on the Activating Vessel platform), east, east, east, east, south-east
Weapon #97 (Chest) - Celestine's Weapon #16 (Final) - Rain Master's Bow (SPI +210; Bow)This weapon is inside a chest described above, in the Trial of Sagacity.
DLC only:
Collect all of Celestine's weapons, including downloadable content.
- Use the Warp device at the end of this Trial to access a resting area
- Save, there's
a boss fight ahead. Then proceed east to the next warp device to actually fight
Boss #31 - [Not named]It likes to use fire moves at first, so maybe you want to use some Fever&similar status protections. Otherwise, bruteforce your way against him, mainly basing your strategy on an healer taking care (maybe also manually by your own control) of the HP of the two offensive characters you deploy. You should know how to deal with this enemy, so just do the usual and it'll go down without any pain. After running out of some HP, it'll summon some monsters which you need to kill before being able to touch the main boss itself again. It will also recover a lot of HP meanwhile, which means you must defeat the summoned minions as quickly as possible. Rue's instant-kill could provide a nice lucky shot. This defense will happen again probably a second time, but after then you should be able to take all its life away. Perfection, Angel Brooch and the Rod of Polar Wind will be your reward.
Weapon #98 (Automatic) - Zephie's Weapon #17 (Final) - Rod of Polar Wind (SPI +170, STA +45; Rod)This weapon is acquired automatically after the aboss fight above.
DLC only:
Collect all of Zephie's weapons, including downloadable content.
- Use the Warp device just in front of you to access another resting area
- Use again another Warp device to access the second trium of Trials
As the letter you received reads, you need to open the chests while the trials are running; as I also already said in the short introduction, you can just let the balls reach the "fixed spot", make your tour around the areas to collect the chests you want, then if you make it back on time to "save" the spot, fine; otherwise just restart after the trial fails (restart = activate the Activatio Vessel nearby). There are no penalties for this, so just abuse of it. Be well aware that if you complete the trial, you cannot repeat it after! This means that if you want some items (mainly the two weapons in the second and third of these three trials) you MUST grab them before completing the trial. Completing it = goodbye forever to any chest in that Trial.
In the Trial of Courage there are three chests: one west, one east, and another south, on the way you'll use to reach the next warp device; they contain rispectively Spirit Lv5 (Yellow Kamond), Variety Backpack, Kan Miracle (Special Kamond).
- Once the time runs out, head to the Warp device south, to leave the Trial of Courage for the Trial of Bravery. A weapon is in a chest in the next Trial
In the Trial of Bravery there are four chests: from where you start, go south, then west for a chest with Defense Lv5 (Red Kamond) inside. Then, take the east end (east twice from the first chest) for another chest with HP Lv5 (Blue Kamond). Now go west, then south; you'll find a chest with the Supernova inside. From here, the last one is east, then north-east; this one has a nice Platinum Kamond.
Weapon #99 (Chest) - Argo's Weapon #19 (Final) - Supernova (ATK +215, RES +35; Hammer)
This weapon is found in a chest in the Trial of Bravery; go straight south from where you start and you'll find it.
DLC only:
Collect all of Argo's weapons, including downloadable content.
- Once the time runs out, head to the Warp device in the south-east-most area, to leave for the Trial of Heroism.
A weapon is in a chest in the next TrialIn this Trial of Heroism there are six chests. The first three chests are (open your big map) one on the west-most platform, another on the north-most platform, and another on the way to either of them. The chest on the way (it's between the Water path and the Fire path, each leading to one of the other two chests; I specify this because it's not at the center of the platform, and might be a bit hidden) has a Cure-all; the west-most one has Stamina Lv5 (White Kamond) inside, and the north-most has Stamina Recovery Lv5 (White Kamond). If you ignored the balls, probably the 10th is about to land on the "fixed spot" before long. If that happens, again, it's not a problem: you keep the items you got, then you just have to use the Activating Vessel near the "fixed spot" to restart just this Trial and continue either opening the rest of the chests, or protecting the spot seriously. The other three chests are in the southern part of the area; one is in the south-most platform, and is the one containing the weapon Demonic God of All; another is actually on this same way as you come, on the right side while going south, and has a Revival Water. The last one is...can you see the eastern fork? I'm sure you can. The south-east path of the fork will lead to the warp device; the north-east path of the fork leads to the chest with the Determination to Surmount (Special Kamond). So, from the Demonic God of All: north, east, north-east. Probably the trial has failed again, but nevermind. Restart it again, and this time stick near the place for 7 minutes, leaving the AI taking care of the balls (activate Combat Mode of course :D).Weapon #100 (Chest) - Rue's Weapon #12 (Final) - Demonic God of All (ATK +220; Katana)This weapon is found in a chest in the Trial of Heroism; go in the south-most point of the area and you'll find it.
DLC only:
Collect all of Rue's weapons, including downloadable content.
- Once the time runs out, head to the Warp device in the east-most area to leave for a resting area
- Save at the Pillar, as there's a boss fight ahead in the next area; warp there when you're ready. This one is more difficult than the previous.
Boss #31 - [Not named]
Suggesting anything at this point is probably useless, as you have your own strategy and experience. This is not an extremely hard fight, just remember to corner the boss and work on its health as quickly as you can. Then the general tips are always valid and you should know how to move; armor break and weapon break are possible and take priority over anything else. Just be very careful with a zone attack of this boss, preeceded by the words "Time to end this" or something, which will deal massive damage to everyone. Either run away at least to save the leader (or, maybe, bring the party away while in movement mode, if you're quick), or be sure you always keep high HP (7,000+, possibly 8,000+). You'll get through without too many items. The last weapon of Juto's and the ultimate armors for Zephie and Crocell will be your reward.
Weapon #101 (Automatic) - Juto's Weapon #20 (Final) - Fate (ATK +200, DEF +45; One-Handed Sword)
This weapon is acquired automatically after the above boss fight.
DLC only:
Collect all of Juto's weapons, including downloadable content.
- Go to the next warp device's destination
- If you completed the Royalty Mark quests, you won't need to bother with these four trials; otherwise, face them one by one and you'll unlock the way ahead
In the Water Test room there's a chest with Frostbite Defense (Light Blue Kamond); in the Fire Test room the chest contains a Kamond of Fortitude (Special Kamond). A Four Leaf Clover (Special Kamond) lies in the chest of the Lightning Test, and the Wind Test the chest holds a Curing Crystal.
- Needless to say, save at the Pillar because you can expect the worst in the Royal Mausoleum, the next warp device. Boss fights, of course.
Boss #32 - [Not named]
Fever is a common status in this fight; other than this though, the damage of this boss isn't extremely high, but still of course it hurts (and at a quite fast rate). It's a bit of relief that at least it doesn't just spam a 8,000+ damage attack every two hits which knock you down after 1,500 HP of damage, that's what I mean. Armor break, fixed healer, reviving potions...usual routine after all.
Boss #33 - [Not named]
You'll have to deal with the arms of the boss, both of them, as soon as possible: they're the ones which can use (if together) an attack which will kill about everything instantly, no matter if your HP are past the 9,000, because the damage is too high; the only chance to survive is not getting hit, which is purely luck-based. And of course that would mean game over, and boss #32 again. What is important is to focus on a single arm at your best, with a simple and nice chain break; then take care of the other one with more ease (but never let your guard down of course), and then spam all the possible powerful attacks you have to damage the "chore" as much as possible before it raises up, respawning the arms. It is fundamental to armor break here. If you don't, you will not be able to keep up with the (unfortunately they're here) healing moments of this boss. They occur later, as usual, and probably there'll be at least one of them, unless you play with an effective strategy which can speed things up. For example, you could use a character with a fast special move, such as a default X attack of Rue/Argo (for 1/2 Kan units to overheat him/her); then have another one with a more powerful technique (Juto/Argo) which costs 6+ units of Kan to chain-break and while in overheat himself use the most powerful attack with X. For example, overheat Juto and end it with the Solid Strike; then chain break to Argo and overheat him too, ending his combo with Howling Edge (maybe giving Argo the Kan Moderation kamond you recently got, to save even 3 precious kan units everytime). This will deal a tremendous damage, with or without the DLC weapons since at this point you have weapons which are definitely as valuable as those "cheated" ones. This should net a very nice damage, but it's up to you whether to rely on this or to stay faithful to the more typical chain-break or just something else you're good at/used to. Anti-stun protections are adviceable to say the least; however stun doesn't occur too often, it still has a quite high chance of happening in the wrongest moment for you. While you're damaging the chore, by the way, you're not safe at all; actually you could get hit for a lot of damage just while you're here, so be always careful and keep your HP up even at the cost of items if you need (it's useless to save them since you won't need them for later fights, but of course try to keep something in case you need them later in this fight). The "surprise" of this fight is that the boss can "summon" a doomseed rain which of course will carry the effect of making the elemental Kan always set to 0. Juto and Argo will still do fine, but the healer and/or anyone else will have this problem; it doesn't last for much, but sure you must pay attention a lot to the defensive with items in these moments, hoping they won't trigger too much either. I probably said more than necessary, but there were some particular attacks which I thought to cover.
- After the credits roll, the last achievement for completing the game will pop
Continue playing to unlock this secret achievement. (Secret)
If you followed this guide, the only achievements you may not have yet are the three live drama ones from the DLC, the three chain-break related ones, the enhance a weapon for the first time one and the twelve skill-tree ones. About the 100 chains and the enhancement one I am very doubtful :p The skill trees, well, if you did what I told you many and many times you can get it whenever you want. Live dramas, just watch them. Chains, work on them in the last dungeon.
Complete 100 chain breaks.
Complete 300 chain breaks.
Complete 500 chain breaks.
Master Juto's 1 Handed Sword skill tree.
Master Juto's 2 Handed Sword skill tree.
Master Zephie's Rod skill tree.
Master Zephie's Fan skill tree.
Master Argo's Hammer skill tree.
Master Argo's Axe skill tree.
Master Crocell's Fireball skill tree.
Master Crocell's Knuckle skill tree.
Master Celestine's Aroma skill tree.
Master Celestine's Bow skill tree.
Master Rue's Katana skill tree.
Master Rue's Shuriken skill tree.
DLC only:
View Live Drama 1 "What's Wrong With Her?!"
View Live Drama 2 "Does Anyone Want Seconds?"
View Live Drama 3 "Celestine's Pet Adoption Agency"
And that's all. Thanks for reading :p
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