Eyes and Ears achievement in Call of Duty 4: Modern Warfare

Eyes and Ears

Find 30 enemy intel items

Eyes and Ears0
12 guidesOffline Game ModeSingle PlayerCollectableBuggy -

How to unlock the Eyes and Ears achievement

  • Ninjah MonkeyNinjah Monkey193,254
    24 Jul 2008 31 Aug 2008 19 Jan 2014
    230 5 39
    This is an excellent video showing you the 30 locations for all the enemy intels in Call of Duty 4.

    Credit goes to GruntSoldiers on Youtube.

    Guide not helping? View 11 more guides for this achievement.

    Showing most recent comments. View all comments.
    JordoThanks for the solution!
    Posted by Jordo on 27 Jun 15 at 01:00
    AngryYeti420For anyone who has had the same unfortunate occurrence of having cheats on when you got your 15th intel like me, you’ll be saddened to know that you can no longer get the achievement on that profile due to the fact that the Xbox will not reset its data on this particular game (for unknown reasons) after you collect that particular piece of intel it’s collected forever, thus making it impossible to get this after you screw up. But I have good news. I had this games 100% incomplete for years due to this. But recently I loaded up the game on my Xbox one with my same profile from 360 playing backwards compatible, and guess what? The games memory cannot be carried over from 360, allowing you to recollect the 15 you need for this. Just don’t have cheats on again lol, not like you can if it’s your first playthrough again, at that point I don’t know what to tell you.
    Posted by AngryYeti420 on 23 Jan at 18:31
    Paul LaserbeamExcept I just bought this, and I'm playing it on the one and my shit did carry over
    Posted by Paul Laserbeam on 21 Feb at 15:52
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  • Huginho19Huginho19493,319
    07 Feb 2009 06 Feb 2009
    130 5 16
    This isnt my Work This Is From a gamer - Diabl0

    1 - Prologue Crew Expendable - After wasting the bridge crew, follow the team down into the ship. Investigate the bunkroom where the drunk terrorist stumbles out of. Two sleeping terrorists should be inside.

    2 - Prologue Crew Expendable - The team will use a flash bang in the cargo hold (if you run ahead, the enemies will fire and the team will simply skip the flashbang and fire back). At the bottom of the stairs in that hold (the stairs are right next to the hold's entrance) is the intel. It is out in the open and hard to miss if you're looking for cheap AMD laptops.

    3 - Act I Black Out - At the start of the mission, there is a shack to your
    left with two terrorists. Check the shack's interior for the intel. Just a
    moment before, your team should be given the "weapons free" order.

    4 - Act I Black Out - In the building where the informant is (you need to use night vision since the team cuts power to the house lights), check the
    bathroom on the second floor.

    5 - Act I Charlie Don't Surf - In the basement of the first objective
    building, head down to the basement. Check the small room in the basement corner (marked with a Kalashnikov silhouette) for the intel.

    6 - Act I Charlie Don't Surf - After clearing the first building (the
    terrorist training building) and getting orders to retake the TV station,
    there will be some intense house-to-house fighting. Place the TV station
    marker so it serves as "map-north". There is a wide street in front of the
    station; before crossing it completely, head "map-east" (along the main road) and take out a terrorist sniping post. The intel you want is on the second floor of that sniping post.

    7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road
    towards the TV station, there is a building next to the pick-up truck with the mounted machinegun; head up the stairs of that building and check its second level for the intel.

    8 - Act I The Bog - After evading the machineguns and entering the apartment complex, you head up to the second floor. Clear the area of enemies and look for a silhouette of a Kalashnikov with two crossed sickles. Allied NPCs should breach the door for you so you can enter it. If you missed which door was breached, the room in question has a checkboard floor. The intel is in there. Note, if you leave for the next block to rescue the tank, you have gone too far ahead.

    9 - Act I The Bog - After using the Javelin to destroy enemy vehicles, you
    proceed into a street market composed of narrow streets. From the broken
    fence, you make two lefts to a central market that has an upright refrigerator; turn around from the fridge and march straight back towards a wall. The intel is behind a stack of boxes.

    10 - Act I The Hunted - After the enemy chopper detects and springs an ambush on the team, you go into a house that will get flashbanged and rushed by enemies. Once you survive that ordeal and leave the house, you will be in the middle of some farm buildings; look for a dwelling with a Russian soda machine next to its entrance. The intel is inside that building. Note you should get the intel before you encounter any attack dogs, unless you just like killing small beasts and yukking it up with your buddies later.

    11 - Act I The Hunted - After going through both greenhouses, there is a wreck of a building to your left (when you exit the second greenhouse). Work your way into that building and then go to the small section covered by a sheet metal roof; the intel is in there. If you reach the barn to fight off the enemy chopper with Stingers, you went too far ahead.

    12 - Act I War Pig - After your friendly tank runs over the car, check the
    multi-level building on the inner corner (it will be on your right side if the
    objective marker serves as map-north). The staircase is in a multi-use
    building (commerical on the bottom, residential on the top). Check the second floor of the building for the intel.

    13 - Act I War Pig - Check the multi-level building on the outer corner --
    basically across the street from the previous intel. This building's staircase
    is in a dry-cleaning store. Again, it's on the second story.

    14 - Act I War Pig - Right before the enemy T-72, you have to storm a building with a machinegun nest. This nest overlooks a short alley filled with civilian cars. Investigate the second story of the "machinegun nest" building for the intel.

    15 - Act I Shock and Awe - Once you rendezvous with the advance recon team, check the corners of the room they were holed up in. The intel should be on the second level of their building.

    16 - Act I Shock and Awe - After jumping down from the building where the advance recon team was holed up in, check the building directly straight ahead. Like previous intels, check the second story of that building. It's in a closet if you're honestly lost.

    17 - Act II Safehouse - After clearing the forest (which takes all the five
    seconds of your life), check the first building you see -- it's next to the
    church and has a satellite dish attached to it. As before, check the second
    level of the house for the intel.

    18 - Act II Safehouse - Check the building next to the water tower. It is in
    one of the restaurant booths on the first floor.

    19 - Act II All Gillied Up - Atop the ladder in the church. Let the allied
    sniper take the lead so he can open the door for you. Otherwise, there's no
    way in. Get the intel quickly before the chopper appears, or you may not be able to get to it later.

    20 - Act II All Gillied Up - Mid-way through the container maze, a makeshift camp full of terrorists will have intel on a table made from 55 gallon drums.If you want the intel, you may have to kill the enemies if you are not able to sneak by them. Note if you enter the next area and start sneaking under the trucks, you may not be able to go back and grab this intel.

    21 - Act II All Gillied Up - After sneaking under the trucks, you come to a
    building with an enemy sniper on a fire escape. Brain (headshot) the sniper and check the top of the fire escape for a small room with the intel.

    22 - Act II One Shot, One Kill - After downing the enemy chopper, you need to carry your allied NPC to the extraction point. During this sequence, you will enter a building to attempt to lose your pursuers. Fight off the terrorists and attack dogs inside. Once you leave that building, locate the gray fire escape on that building and grab the intel at the top. You need to hurry back down before the timer (or your ally) expires.

    23 - Act II One Shot, One Kill - Carry the allied NPC "McMillian" to the
    Pripyat ferris wheel but do not place him on the highlighted spot on the hill yet; you need to scout around this area so you know where to go once enemies appear and general mayhem occurs. Put the ferris wheel behind your character and look for a side street towards the southeast (use your HUD compass). There should be a non-descript (closed) door to a sad looking Communist Russian apartment building. This door will open later during the firefight (enemies are spawned from there). Place the allied NPC at the spot on the hill and prepare for hordes of enemies. Once enemy choppers appear to fast-rope troops, the aforementioned door will be open. Head into that room now and grab the intel on the floor. If you are having difficulty grabbing this intel, you can always stage select and use the easiest (Recruit) difficulty to survive the enemy onslaught.

    24 - Act II Sins of the Father - After securing the diner, you will enter a
    Russian diner. Immediately check the tables to your left (upon entering) to grab the intel. Once the screen fades for "uniform change", you cannot get this intel.

    25 - Act II Sins of the Father - After the target flees into a Russian
    village, the team stays behind to do rear guard while you pursue the target into a side alley. Your chase leads to an area which is covered by several snipers and many terrorists on the ground. A red dumpster and a green car signifies where you can go left (suicide) or right (flanking route). Take a right at that fork and look for a side staircase leading up to a house room. A few terrorists will be in there (it is a kitchen of sorts). The intel is on the table. Grab it quickly and continue your pursuit.

    26 - Act III Ultimatum - After destroying the power tower, your team will
    infiltrate a Russian base. Pass through the breach in the wall and follow the allied NPCs through the motor pool. Across the base's courtyard, there is a large room where a majority of the enemies will come from (it's basically their spawn point). Fight into it and turn right. The intel is in a small partition to the side.

    27 - Act III All In - After destroying the first enemy BMP but before going
    past the silo's gate, check the alleyway behind the building to the gate's
    right. The intel is at the end of the alley by some weapons.

    28 - Act III All In - Once inside the silo base, there are three missile tanks
    (not BMPs - those are your targets) parked in the base. Align your map with compass (true) north and use your main HUD compass to identify the
    southernmost missile tank. South of that missile tank, there are three
    buildings on your map (when you pause and check your mini-map). Investigate the center southern building (it will be an army warehouse) for intel just lying on the floor. Quickly grab it and get out of there before the enemy choppers shred everything.

    29 - Act III No Fighting in the War Room - Follow the ally NPC "Price" and
    drop into the locker/shower/bathroom facilities. Exit that area and you find
    you can take the left or right; take the left route so you come across a
    darkened meeting room when the hallway starts to angle (the right goes to the base's kitchen and is a longer way around). The intel is inside the dark meeting room (left route).

    30 - Act III No Fighting in the War Room - Once you breach the wall to get into the launch control room, go straight ahead, up the stairs to your left, and look for a small meeting room that has the intel on a table within. Time should be tight, but a checkpoint occurs just before blowing the wall, giving you (technically) infinite chances to re-attempt your search. Note you can probably abort the launch and then grab the intel, if time is really tight.
    Showing most recent comments. View all comments.
    GodLike499Is there a way to determine if you've already gotten an intel on a level without going to where the intel should be?
    Posted by GodLike499 on 21 Dec 14 at 01:16
    Huginho19nope there isnt u just have to remember or tick them off as you go along
    Posted by Huginho19 on 21 Dec 14 at 09:40
    iTz Canada EhhGodLike499, if you go to cheats, it will tell you how many intel you've collected on that level. It won't tell you which one you got in the level though, so if you only have 1 of 2 or 1 of 3 intel on a level, you'll have to play through it again to find out which ones you missed
    Posted by iTz Canada Ehh on 16 Mar 15 at 23:01
  • 55 11 0
    Excellent video to find the intel.
  • Plasma SKXPlasma SKX464,962
    22 Apr 2011 20 May 2011 23 May 2011
  • Soviet1918Soviet191825,967
    25 Nov 2009
    45 11 13
    * OK BIG WARNING * if your going after the intels DONT use the in game cheat thing, you will not get the achievement if you do & you cant reset the itels to try again,deleting your save game doesnt work either, the itels game info is written to your gametag.
  • ThaldorfThaldorf209,436
    16 Oct 2010 15 Oct 2010 26 Sep 2011
    37 6 2
    If you accidentally used cheats while collecting intel and didn't get the achievement then you probably thought you were screwed. I know i did, but then i found this thread . http://www.xbox360achievements.org/forum/showthread.php?t=18.... ThreeLeggedRace wrote it (scroll down a little bit) but he doesn't take credit for it and neither do I. The only thing about it, is that it takes a little while but definitely worth it. Also it says Glitch A, B and C, but you have to do these glitches in order (all three in a row not just B) or that's what I did and I got it.
  • Mayerz xMayerz x86,972
    29 Jun 2013 02 Jul 2013
    17 0 0
    I show you where you can find the intel items in this video.

    The 23rd intel is buggy. It placed behind an enemy spawner door. This door won't open if u don't go to the left swimming pool when the helicopter start coming. This disable to spawn there and allow the spawner door enemies to come. Now you can get the intel.
    30 Apr 2013 30 Apr 2013
    18 3 0
    This isn't a guide to the intel but a update if anyone hasn't managed to get the 23rd intel the second piece for the mission "one shot one kill" because the door won't open then I have a solution all you need to do is run around to the pool kill a few guys run back should do it... I couldn't get the door open did that and it worked! :) hopes this helps
  • BradLeafsFan9BradLeafsFan9380,705 380,705 GamerScore
    04 Sep 2010 12 Nov 2016 25 Nov 2019
    14 0 0
    HD Video guide with descriptive commentary showing how to get all 30 intel laptops for the Achievement "Eyes and Ears". They save as soon as you grab them so feel free to Save and Quit if you don't need to finish the mission.

    Intel by mission:
    0:12 Crew Expendable (2)
    1:15 Blackout (2)
    2:33 Charlie Don't Surf (3)
    4:05 The Bog (2)
    5:22 The Hunted (2)
    6:17 War Pig (3)
    7:43 Shock and Awe (2)
    8:36 Safehouse (2)
    9:24 All Ghillied Up (3)
    11:06 One Shot, One Kill (2)
    12:31 Sins of the Father (2)
    13:20 Ultimatum (1)
    13:53 All In (2)
    14:43 No Fighting In the War Room (2)

    All of my Call Of Duty 4: Modern Warfare HD Achievement Guides can be found here! :) (Mobile Friendly)
  • Tk421raTk421ra405,650
    02 Aug 2013 03 Aug 2013
    15 3 2

    Just follow the instructions in this video and you will be able to finally get the achievement! Still works as of 8/1/13. All credit goes to Rafael Reis for posting the video
  • DwaggieniteDwaggienite2,570,827
    24 Dec 2008 02 Aug 2018 05 Aug 2018
    3 4 0
    This is a guide for the second intel in 'One Shot, One Kill' ONLY.

    Other guides say go around the pool, but you can get this intel as soon as the holdout segment starts.

    Put down Cpt. McMillan on the spot he tells you, then go put some claymores in front of the door where the Intel is.

    Next, go back to where you jumped into the area where you jumped in with McMillan (you jumped in from the broken opening in the pool building). To the right of this broken bit where you jumped into this area (if you're looking at it from the outside), you will notice the route where the enemies will most commonly come from.

    However, I have worked out how these doors are coded.

    The rule is: If you can see the door, the enemies will not spawn from it. There are only two doors, and you can't see both at once. If you can't see either, they'll spawn at the one furthest away from you.

    So, to get the door to the Intel to open, as soon as you put down McMillan, go to the double yellow doors that do NOT have the intel behind them.

    This means that when the holdout starts, the enemies will be forced to come out of the door where the Intel is.

    If you followed my instructions, you will hear your claymores getting hit markers, and killing enemies. Now run over there, and get your intel through the open door!

    Took me ages to work this out, but this works every time!
  • DarkR PhantomDarkR Phantom352,879
    17 Mar 2013 17 Mar 2013 17 Mar 2013
    11 12 0
    i would also like to add on one shot, one kill mission the last intel you have to be close to the door after the helli come or other wise the door wont open.
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