Achievement Details

The McNeil Legacy

GDI Campaign Finished with Gold medal and Bonus Ribbon

The McNeil Legacy0
3 guides

How to unlock the The McNeil Legacy achievement

  • No 1 RichyNo 1 Richy303,205
    05 Jan 2010 05 Jan 2010 09 Jan 2010
    15 1 6
    I won't cover what you can find in other guides but there are a few things that must be said.

    * This achievement does not stack - you will not unlock the silver medal or the bronze medal achievements by getting gold.
    * Although I performed all Bonus Objectives in the last mission at the end of the level it told me I hadn't won a ribbon - but then it went on to unlock this anyway. I do not know if this is a bug but at least let the game save all the way back to the main menu before getting worried.

    Even though I played on hard for my first play through the game isn't really that hard, it is just fiddly and time-consuming. There is one notable exception, the Berne mission.

    Berne. The final mission of Act IV, with only Rome and Ground Zero left to follow, both of which are considerably easier. After getting stuck myself and reading various strategies I soon realised none of these really applied to the Hard difficulty. The solution is to not go all-out and build as much as possible, after geting whipped by groups of tripods and devestators I suddenly remembered, the last C&C game I played was the first one on the PC. This exhibits the same trait, the AI will simply not let you get ahead. If you build an airfield or a battle rig it will throw the kitchen sink at you and you will not survive.

    Considering the radar as the compass points rather than the 'game' compass (that is, when you center on the construction yard you are not actually facing north, you are facing north east. I am doing this by-the-radar) then you should try the following, in the following order:

    * Build a crane. Remember you can click on the crane to access an extra build queue.
    * Build a barracks and position it near the north tiberium field. Construct 6 missile squads and garrison the two buildings north of this with 3 squads per building. The first attack comes this way and these squads are quite efficient for the first couple of assaults until the buildings are destroyed.
    * Build two Anti-Air guns and place them either side of the refinery entrance to the east, but as far east as can possibly get. As per the missile squads, the AA guns will stop your harvesters being destroyed anytime soon.
    * Whenever you run low on power build a new generator.
    * Build a war factory. Place this to the east of the construction yard, preferably to the south but to wherever the largest congregation of your vehicles are. This will help them survive the onslaught. Do *not* build any rigs at this point, the AI will go bonkers and rip you apart. Start to build mammoth tanks.
    * Build the tech center (remember you have two construction queues and a secondary queue). Once this is down start the rail gun upgrade, and then upgrade all of your generators.
    * Try and build another war factory and put it to the north of the construction yard so you have a broad coverage of repairable space to the east.
    * Build 6-10 engineers and place them near the construction yard.

    Ok, that has been quite intense so far, but do not deviate from this build plan and start the space uplink or airfields or battle rigs, the AI will take you down. As it is you will be pushed to survive the onslaught but it isn't as severe, and this way there are very few devestators to take down.

    From now on in, build a couple of missile squads perdiodically to protect the north side, build a couple of new AA guns periodically to replace the ones that will get destroyed on the south side, and then, manage all your vehicles individually to make sure that they get repaired within the field of the war factory. At this point you shouldn't have lost any harvesters yet either. You then need to focus your fire power on one target at a time - when you shoot down a scrin tripod capture it with an engineer and bring it back to your base. Keep churning out engineers to build up your tripod army. Set the pursuit guard stance as well, but you may have to manually attack the devestators (air ships) as they are often just out of range. If you do, remember to bring your tanks back to the war factories. By adopting this low-tech solution you will soon notice how little the enemy throws at you, even though it is a similar frequency of attacks. However it is still a tight run affair, you may lose a building or two, (I lost a barracks and a war factory) - just build them straight back, and keep churning out mammoths from your two factories.

    After about 30 minutes or so you will have noticed that they only throw a couple of tripods or devestators at a time at you, and once you have captured half a dozen and have 6-10 mammoths (you probably would have lost 4-6 defending the base) you can now build a couple of battle bases and start on the ion cannon/space uplink.

    After another 10 minutes you should be in charge, I set off and destroyed the eastern Bonus Objective with a dozen tripods, 15 mammoths and a battle rig, using the rig to repair what was left, before taking out the northern objective and repairing, finally I hit the ion cannon on the primary objective and rolled in the last 6 tanks or so I had left to finish the job.I still kept churning out mammoths back at base, and as tiberium was getting thin had to assign a couple and a battle base out in the deep to protect the harvesters. Not once did I build a air base.

    Hope this helps, this is different from the final two missions where you can just go for it.

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    Showing most recent comments. View all comments.
    yossarianoFor Berne I ran into problems spamming out mammoths, I ran out of cash quickly and they were slow to produce even from 3 factories. I reloaded a save about 5 mins in and switched to spamming out rocket squads with a few pitbulls (after seeing a guy do it this way on the PC youtube). Worked a treat and allowed me to defend on more fronts.
    Posted by yossariano on 11 Nov 14 at 09:12
    yossarianoone more note, I found that 5 or 6 mammoths were enough to strike out and take out either one of the neighbouring Scrin bases, once the initial onslaught had subsided and things were stabilised somewhat. Never used airfield, had one rig to the east to extend front. A rig to the northern side of base will get wiped out by devastators in a trifle so don't bother. Three or four mammoths supplemented with ten rocket squads would comfortably handle four shielded tripods and a couple of warships
    Posted by yossariano on 11 Nov 14 at 09:20
    Dr MartyFor anyone worried about the hard GDI playthrough:

    I played on easy first and thought it was challenging for an easy difficulty. So I starting feeling anxious about hard difficulty and dreaded starting it. But it turns out there is almost no difference between easy and hard. The enemy is going to produce more units, but they aren't smarter. There's also no noticable difference in hit points. Bern and Ground Zero took a few reloads, but other than that it was a breeze.
    Posted by Dr Marty on 25 Mar 19 at 01:36
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  • PhoenixRNHPhoenixRNH162,768
    01 Nov 2009 25 Feb 2010
    6 1 0
    As with 'No 1 Richy', I played through on hard on the first go. I had already played through the game on pc so I knew generally what to do for each mission. My strategy (once you unlock them) was to train massive armies of mammoth tanks backed up with some apc's with zone troopers or a commando. I found that the longer you take to attack your enemy, the quicker you run out of resources - so the answer to that for me was rushing. It can take a while to get used to managing multiple build queues and units and attacking right from the start, but once you get the hang of it, hard becomes easy. The most important thing to remember is that more harvesters = quicker money = more units and stronger units early on. Also, don't add to troops defending an area - send the current defending troops (who have hopefully achieved veteran, elite or hero status so they are stronger) to attack the enemy and replace them with fresh ones. At strategic defending points put a war factory so that your vehicles can be healed and attack the enemy at the same time. Don't try to use turrets to defend an area with units backing them up, rather, have units defend the area with one or two turrets backing them up - this is far more efficient because turrets are quite ineffective against multiple units and cost to fix when fixing vehicles is free at a war factory or rig. Rigs are really a waste of time except on 'Assault On Temple Prime' and maybe one or two more when you are being attacked on multiple fronts (not two - i mean three or four) because building war factories away from your base begins to get costly and time-wasting with having to build outposts as well. Juggernauts are a waste of time. Unless you get them free like the three on the 'AOTP' mission - do not build them because they downright suck. Just because you can build rail-gun upgraded mammoth tanks does not mean you should negate the use of other units. Like I said earlier, a couple of APC's with zone troopers or a commando can really help your mammoth tank army especially when you do not have the rail-gun upgrade. Just because you have a hero mammoth tank or other such unit does not make it invincible, do not send it into the enemy base by itself and expect to win, Keep hero units with other units as this will help them go up ranks faster. If you have an elite (corporal symbol) unit on low health, repair it because making it a hero unit is very handy. Remember that all units are vulnerable to something such as mammoth tanks to stealth bombers because by the time you see them they have already dropped their bombs on you and slaughtered your tank so keep something good against stealth bombers with a mammoth tank such as a pitbull (yes i know they are crap and usually more useless than a juggernaut) because they can detect stealth and are good against air targets. Play your advantages - dont waste money on stuff you wont use; I never once built the space comm centre during the campaign because the powers are lousy and for me its a waste of money because I never use it; dont bother with units good against both air and vehicles if the enemy has no airfield, train units good against infantry and vehicles instead. Keep vulnerable units such as the pitbull behind a stronger unit because that way they can still kill aircraft but the enemy will concentrate its fire on the unit in front. I cant think of any more tips for this achievement - the more you play, the better you'll get.

    Hope all ths helps, I know RTS's are a pain on a coonsole.
  • HolyHalfDeadHolyHalfDead530,203
    13 Mar 2019 13 Mar 2019 19 Mar 2019
    1 0 0
    To get this achievement you must finish all 17 GDI missions on Hard difficulty to earn the Gold medal, at the same time as completing all the bonus objectives for each mission to earn the Bonus Ribbon. Finishing the missions on Hard will not count towards the Bronze (Easy) and Silver (Medium/Normal) achievements.

    If you want to get all the achievements for this game, then this is my recommendation to get them as efficiently as possible. Complete a mission on Easy first to discover the bonus objectives. Or you can skip that as I have listed all the bonus objectives below. Then if you missed any of the bonus objectives and didn't get the Bonus Ribbon, you should complete it again on Easy. Before moving on to the next mission you should run through it again on Medium with all bonus objectives, and then again on Hard with all bonus objectives. You should find this makes Hard much easier as you have just done two or three practice runs, rather than coming back to it days or weeks later.

    This way you will also be able to use the world map to check that you completed each mission with the Bonus Ribbon. If this is your first playthrough of the GDI campaign you will also get:
    Command & Conquer 3: Tiberium WarsGDI CampaignThe GDI Campaign achievement in Command & Conquer 3: Tiberium Wars worth 168 pointsComplete the GDI campaign

    This is a list of all the bonus objectives for the GDI Campaign:

    Prologue
    1. North Carolina Badlands
    *** Spoiler - click to reveal ***

    Act I - Eastern Seaboard
    2. The Pentagon
    *** Spoiler - click to reveal ***
    3. Langley Air Force Base
    *** Spoiler - click to reveal ***
    4. Hampton Roads
    *** Spoiler - click to reveal ***
    5. The White House
    *** Spoiler - click to reveal ***
    Command & Conquer 3: Tiberium WarsNod UnleashedThe Nod Unleashed achievement in Command & Conquer 3: Tiberium Wars worth 6 pointsCompleting the GDI TOW: Washington D.C.

    Act II - Egypt
    6. Casabad
    *** Spoiler - click to reveal ***
    7. Alexandria
    *** Spoiler - click to reveal ***
    8. Cairo
    *** Spoiler - click to reveal ***

    Act III - Eastern Europe
    9. Croatia
    *** Spoiler - click to reveal ***
    10. Albania
    *** Spoiler - click to reveal ***
    11. Sarajevo
    *** Spoiler - click to reveal ***

    Act IV - Northern Europe
    12. Munich
    *** Spoiler - click to reveal ***
    13. Stuttgart
    *** Spoiler - click to reveal ***
    14. Cologne
    *** Spoiler - click to reveal ***
    15. Berne
    *** Spoiler - click to reveal ***

    Act V - Italian Red Zone
    16. Rome
    *** Spoiler - click to reveal ***
    17. The Control Node
    *** Spoiler - click to reveal ***
Do you have a question about this achievement? Please post it in the Command & Conquer 3: Tiberium Wars Forum