Achievement Details

Explorer

Find every Health Booster and Reflex Booster in the single player campaign.

Explorer+0.3
3 guides

How to unlock the Explorer achievement

  • Plasma SKXPlasma SKX462,783
    23 Feb 2011 16 Jun 2011
    41 0 10
    F.E.A.R.: First Encounter Assault Recon
    All Boosters & Intel

    i go in order

    Click Here for more Guides
    http://www.youtube.com/user/NeedtoAchieve?feature=mhee
    .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . .

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    Showing most recent comments. View all comments.
    X30 RandallMust done in 1 go and beware for Savepoints. Always play until you reached any Savepoint AFTER you picked up any Collectible
    Posted by X30 Randall on 07 Sep 13 at 17:34
    draibavery good guide!
    Posted by draiba on 09 Oct 14 at 20:36
    IstIngilizHonestly, how can this solution get a negative!? It's great, thank you!
    Posted by IstIngiliz on 22 Mar 15 at 11:56
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  • Fire Hawk DFire Hawk D1,453,784
    25 Aug 2015 25 Aug 2015 26 Aug 2015
    14 0 3
    Since I'm a fan of comprehensive all-in-one collectible text guides, and this is a rare thing, I've made one myself. Well, more precisely, I've combined the guides linked in other solutions here and here into one massive guide with my own edits here-and-there as corrections or simplifying. I also added where Checkpoints are to help, though I omitted the beginning-of-the-level checkpoints.

    Anyway, on to it!

    Interval 1: Point of Origin:

    Health: H1
    Enter the first building and make your way through it until you get to a tiled room with double doors at the top of some steps. Your partner also speaks to you through a blocked door on the left. Go to the base of the steps then go right into the next room. The booster is on a workbench in the corner.

    -------------------------------------------------------

    Interval 2: First Encounter:

    Reflex: R1
    Very beginning of the level you are sent to open the gate. Go right from the gate, and next to the stairs that take you to the switch is a partially opened cargo door. Duck under it and find the booster on a crate.

    CHECKPOINT

    CHECKPOINT

    Health: H2
    Enter the Blacksand Imports warehouse and go through the first room and a hallway to get to a large, open room with 3 large shelves full of crates. The booster is on the 2nd level of the shelves all the way on the left. Jump onto the crate on the ground, then jump onto the shelves, and then grab the booster.

    Voicemail: V1
    You will come to a room where you must use a yellow lever to move a big metal container to proceed. If you are looking directly at the lever, the voicemail is right behind you, on a desk with a grenade and a computer.

    CHECKPOINT

    CHECKPOINT

    Health: H3
    After a large fight in an open area go down the stairs and open the door. This initiates a checkpoint. Continue through the level and a slow mo sequence will begin and you follow Fettel through the level. He disappears and the sequence comes to an end. In the room where this ends (before the room with the scorched corpses) go through the door on the right. Follow the path past some machinery and boxes. You will find the booster at the end of the hall on a box.

    -------------------------------------------------------

    Interval 3: Infiltration:

    Voicemail: V2
    Before you battle anyone in this area, there is large open area with a turntable walkway over a large empty vat. The room that has the switch to make the walkway rotate has a voicemail.

    Reflex: R2
    Eventually you will come to a large open area with a turn-able walkway over a large empty vat. Flip the switch to turn the walkway then go outside. Use the stairs to go below the walkway, walk around the large vat on the left side to find a reflex booster behind some boxes.

    Health: H4
    This one is pretty obvious. Shortly after reflex R2 you will walk down a dark hallway. Alma will cross in front of you, just ahead on top of a barrel by a bloody skeleton is the booster.

    CHECKPOINT

    Reflex: R3
    Shortly after a checkpoint you will come to a big room with two large closed cylindrical containers. The room also has a padlocked door that must be shot off to continue through the level. Go down the stairs to the base of the containers and look for an opening. Follow the cramped hallway to find a reflex booster on a box.

    CHECKPOINT

    Laptop: L1
    After a large battle and a checkpoint, you will enter a hall with 2 G2A2's, body armor, and a medkit on the wall. Connected to this hall is a room. Laptop is on the table.

    -------------------------------------------------------

    Interval 3: Heavy Resistance:

    CHECKPOINT

    Voicemail: V3
    You will eventually find yourself in a large mechanical room; there are 6 replica soldiers to fight in this large space. After dispatching them, go upstairs. There is a small room to your right. There is a desk with 2 grenades and a voicemail.

    CHECKPOINT

    Reflex: R4
    After a big fight with about 12 replica soldiers across a large open area with many circular vats you will see 4 large green metal containers. These are marked DANGER HAZARDOUS CHEMICALS and have 2 levels of catwalks connecting them. You will need to go to the 2nd level later in the level to use a wheel valve. In the opening below the containers is the booster. Use the ladder or just jump down to grab it.

    CHECKPOINT

    Health: H5
    Eventually you will hear soldiers get orders to fall back. Your boss will come over the comlink and point this out as well. You should be on a grated walkway when this occurs. The booster is under the walkway, take the stairs down on the left and follow the path to it.

    CHECKPOINT

    -------------------------------------------------------

    Interval 3: Bad Water:

    Voicemail: V4
    Towards the beginning of the level you will hear a radio talking about the situation and come to a room with a camera. Take a right past the camera. You will stairs in that small hallway. Go up the stairs and follow the path to a room in the back. In that room, there is a voicemail.

    Health: H6
    Towards the beginning of the level you will come to a room with a camera. Drop into the gap and you will see a health booster behind a grate. To get it take a right past the camera. Go past the stairs and follow the hallway to your right. Take a right and you should see a ladder going down a gap on the left. Go down the ladder. Just to the right is a tunnel, go down it to get the booster.

    Reflex: R5
    Shortly after being ambushed you will come to a room where a pipe will start shooting out flames if shot. You can tell this because of the fumes and the wheel valve is shaking. Pass this and head left. Go up the ladder where a man is dangling off the catwalk. Go through the air duct, and follow it until you come to some pipes you can walk on. Follow these to a dead body, penetrator, and 2 remote bombs. Jump onto the air duct, and then the pipe. Follow this pipe to the reflex booster.

    CHECKPOINT

    -------------------------------------------------------

    Interval 3: Exuent Omnes:

    Reflex: R6
    Shortly after the level begins you will climb up a long ladder. Halfway up the ladder you will see a replica soldier placing proximity mines. At the top of the stairs you will see two green generators. The booster is behind the machine on the left.

    CHECKPOINT

    Health: H7
    The booster is in an office connected to the second level of the large room with 8 large circular water pumps. You will pass under this room in the sewers, a cloaked soldier jumps down and runs away from you in this area. Eventually you come to a room with a grated walkway and have to kill 3 guards. Climb up the ladder on the left of the room to the catwalk. Jump onto the pipes and cross the room. Jump over the box and follow the hall to the room with 8 water tanks. Use the catwalk on the right to cross the gap and head to the office with the booster.

    Laptop: L2
    You must eventually shut off the power to proceed. The following room has a laptop on a table, next to some armor. Very hard to miss.

    CHECKPOINT

    Health: H8
    Just after the checkpoint you will see a door marked CLOSED AREA with a padlock on it. Shoot the padlock and go through. Crouch and go left through the tunnel. Follow it to a room with the health booster.

    CHECKPOINT

    -------------------------------------------------------

    Interval 4: LZ is Hot:

    CHECKPOINT

    Health: H9
    After the fight on the roof make your way down and around the building to find an entrance. After entering you will hit the first checkpoint, make your way through this maintenance area. Eventually you will come to an area with some grated walkways. You will also fight two soldiers here. Cross the grated walkway and go down the flight of stairs. At the bottom immediately turn left and you should see a health booster on top of a barrel.

    CHECKPOINT

    Reflex: R7
    After the 2nd checkpoint re-enter the building after a fight with 5 soldiers outside. You will fight 3 more guards once you go inside. Behind 2 square pieces of machinery is the booster. This room also has a health kit and a blue machine marked STEPHENS UNIT 1561. This one is pretty easy to find.

    CHECKPOINT

    -------------------------------------------------------

    Interval 4: Watchers:

    Laptop: L3
    There will be a part early in the level, where if you are walking slowly, you'll hear Fettel's voice say: "Stay out of my way." The next big room is a conference room, with an ATC guy dead in it. Laptop on table. Hard to miss.

    Voicemail: V5
    Walking down a hallway, you will see an ATC guy get thrown through a window. As you enter that room, there is a wooden booth-like area with two phones. One phone has a voicemail.

    CHECKPOINT

    Voicemail: V6
    Shortly after the previous voicemail, you will enter an office area where you fight 3 Assassins. There is only one way out of this area. In the room through which you leave there is a voicemail on the wall. Relatively hard to miss.

    Laptop: L4
    You will soon get to fight 2 more Assassins. After the battle, there is a laptop on a couch.

    Reflex: R8
    When you first meet Norton Mapes don't immediately go through the door he opens. Instead turn left and go into the office with a health kit. Use the cabinets to get above the ceiling. Go around the corner to find the booster.

    CHECKPOINT

    Voicemail: V7
    After rescuing Norton Mapes, you are sent on a mission to shut down security. On the way there, you'll see a desk absolutely cluttered with junk, soda cans, magazines, and cheese snack bags. There is also a voicemail on his desk. Could be hard to miss, due to all the clutter.

    CHECKPOINT

    Health: H10
    Go through the flaming doors in the construction area and a short dream sequence begins. When its done go through the door on the left and up some steps. The Booster is on a toolbox on the right.

    -------------------------------------------------------

    Interval 5: Bishop:

    Voicemail: V8
    Right after the start of the level, there is a set of cubicles. There re 5 total Replicas around you, 3 on your floor, and 2 on the 2nd floor. After dispatching them, go around to each of the offices that line the area. One of them will have a voicemail. Easy to miss when your adrenaline is flowing.

    Voicemail: V9
    The next room after the first battle, there are more cubicles, and two more Replicas to battle with. Destroy them and continue on. In the following hallway, enter the first door on your left. The desk there has a voicemail. Easy to miss.

    CHECKPOINT

    CHECKPOINT

    CHECKPOINT

    Health: H11
    After Holiday disables the bombs on Bishop a fire alarm will go off, and you are sent to investigate. Follow the new path that opens. When you get to a big room with a staircase take a right, not upstairs, about 3 offices with supplies are in this area. The last one has the health booster.

    Voicemail: V10
    After the fire alarm goes off, enter the area opened by the alarm. Going up the stairs, you'll find yourself above the area of the first fight in this level, mentioned in Voicemail 8. One of the offices lining the wall has a voicemail.

    Voicemail: V11
    There is a voicemail on the wall, in the security room where you shut off the fire alarm. Hard to miss.

    Laptop: L5
    After riding the elevator, you will eventually come to a room where you'll see a dead body flying down a shaft into pile of dead bodies. Open the door, and you'll be looking directly at a laptop. Very hard to miss.

    CHECKPOINT

    Reflex: R9
    Seeing this one is easy, you will notice it on the edge of the 2nd floor in a room with a fight with 6 guards in an area under renovation. From the entrance to this room go left. Take another left and head up the stairs. From here go right and then through the double doors on the left. Pass through a small room with grenades and you will be above the fight. Walk across the room to get the booster.

    -------------------------------------------------------

    Interval 5: Blindside:

    CHECKPOINT

    Reflex: R10
    After falling in the water climb the ladder and go left down the hall and shoot the padlock to start a large explosion. Retreat back to the water so you don't die. Once the explosion is over go back down the hall and take a left for the booster.

    CHECKPOINT

    Health: H12
    Later in the level you will come to a point where a ruptured gas line is blocking your path. Afer using the wheel valve to turn off the gas line don't immediately go down the newly opened path. Instead turn left and climb the ladder around the corner on the left. Duck and go throgh the air duct. Take the first right and grab the booster.

    CHECKPOINT

    CHECKPOINT

    -------------------------------------------------------

    Interval 6: Sayonara, Sucker:

    Reflex: R11
    You can see this one through a clear security door about 3 rooms into the level. Just make sure to come back and get it once you unlock the security doors later in the level. The security station is near this point, but you can't get to it until later. After you push the button exit the security station, cross the hall, and go through the security door. Don't go up the stairs on the right. Instead keep going straight to the end of the hall. Then take a left through the door and go through the lab. When you exit the lab go right and through the security doors to get to the reflex booster.

    CHECKPOINT

    Health: H13
    After finding Norton Mapes, go left down the hallway. You will enter another hallway with several labs and workspaces. Go into the one in front of you and just to the right. Go to the back lab. There is a technician hanging from a vent in the correct room. Grab the booster off the lab table.

    Voicemail: V12
    Same room as the previous booster.

    Laptop: L6
    You will enter a room with 2 Replicas coming up a set of stairs in the back. If you come in fast enough, they will say something like "Check the stairs". There is also a MOD-3 Rocket Launcher in this room. Going down the stairs that the soldiers came up, you walk under some pipes and come up into another room with two more Replicas. In that room, there is a laptop on the back wall's bench. This one is easy to miss if you are rushing around.

    Voicemail: V13
    You will come up to a security room where you hit a switch to open the glass doors blocking your path. In this room, there is a voicemail on the wall. Hard to miss.

    -------------------------------------------------------

    Interval 6: Unauthorized Personnel:

    CHECKPOINT

    Laptop: L7
    After battling the 2nd turret of the level, the next room has a laptop on the bench.

    CHECKPOINT

    Voicemail: V14
    After seeing Mapes trying to climb into a vent, you will be scissored by a pair of turrets. Quickly jump into the room on the right. That room has a voicemail on the bench. Easy to miss if you are playing like Rambo and just taking the turrets' damage.

    CHECKPOINT

    Reflex: R12
    Eventually you will come to an open room where 2 replica soldiers will rappel from the ceiling and a few others will run from around the corner. Go through the door on the far left of this room. Go down a couple of steps into the next room and find the booster on the table.

    CHECKPOINT

    Health: H14
    This one is hard to miss. Use the panel to clear the room of gas then take a right up some steps. Turn left to find the booster.

    Voicemail: V15
    Near the previous booster.

    Laptop: L8
    Directly after Voicemail 15, you make your way down to the previously toxic
    lab. On a bench, you will find a laptop. Very hard to miss.

    CHECKPOINT

    -------------------------------------------------------

    Interval 6: After Image:

    Health: H15
    Blow up the first turret then turn right. Go down the hall and take a left. Continue down this hall to find the booster in the last office on the left.

    Voicemail: V16
    This is in the next office.

    Reflex: R13
    This booster is somewhat near to V16. Blow up the first turret then go right. You can see it through the glass on a table. Go left down the hallway then enter the lab on your right. Make your way through the labs. Felton will appear through some glass. Go right through the door. The booster is in this room. Stick to the right wall and you should find it.

    Laptop: L9
    You will battle 3 ATC men, and then you will go down some stairs and fight 3 more. In the room of the 2nd battle, there are offices on the left wall. The first door has a laptop on a desk. Easy to miss when the action starts flowing.

    CHECKPOINT

    Voicemail: V17
    Betters will mention Alice Wade while talking to you. After that, there will be a long hallway with 2 guys at the other end. After you kill them both, continue down the hallway and take the first door to your left. In one of the cubicles, there will be a voicemail. Well hidden, very easy to miss.

    -------------------------------------------------------

    Interval 7: Alice Wade:

    Laptop: L10
    Right at the start, you have to bust through a window to continue. In the
    room you bust into, there is a laptop on a desk. Easy to miss if you break
    the wrong window.

    Laptop: L11
    After the elevator ride, take the left hallway. The room has a Laptop on
    a lunch table.

    Voicemail: V18
    Continue down the hallways after Laptop 11. You will reach Alice Wade's
    office, with a big name tag on the front. On her wall there is a voicemail.
    You MUST hear this voicemail to continue the story. Hearing the voicemail
    gives you your next objective.

    Voicemail: V19
    Directly across the hall from Alice Wade's office, you can see a blinking
    voicemail message. Just break the glass and activate it. There is another
    way to get to that room, but this is FAR easier.

    CHECKPOINT

    Voicemail: V20
    After the elevator falls, you climb up the shaft and make it to an area
    with a checkpoint. Right in front of you, you should see an office area
    with a voicemail on the wall. Make your way around to the door.

    Voicemail: V21
    Shortly after the last voicemail, you will take part in a large battle with
    around 6-7 Replicas. Afterwards, go upstairs and down a hallway. As you go
    down the hallway, you will pass a fire extinguisher on the left, immediately
    afterwards, take the next right into an office area. Inside is a desk with
    a voicemail. You might have Replicas coming after you, so be careful.

    Laptop: L12
    Continuing through the level, you will notice a gate closing in front of
    you, and two Replicas will appear on your right. After the battle, you
    must jump through some glass into an office area. Moving forward, in a
    darkened area, you'll see the XPS screen of a laptop on a table.

    CHECKPOINT

    Reflex: R14
    Late in the level after unlocking the security doors you will fight the
    first heavy soldier of the level. After killing him and his accompanying
    replica soldiers in an office style area continue to the next area which is
    a large, open room with a locked elevator and a few soldiers. The booster
    is on a desk in a connected office.

    Health: H16
    Just before finding Alice you will fight two groups
    of replica soldiers, each with a heavy soldier, the second is equipped with
    a plasma rifle. The booster is in a small conference room between the
    fights with the 2 heavy soldiers. Alternately, if you miss it the first
    time, after you free Alice go out her office door and take a right. Take
    a left down the hall. The booster is in a conference room at the end of
    the hall on the left.

    Laptop: L13
    In the same room where Alice Wade was being held (also known as Harlan
    Wade's office), there is a laptop. Betters will keep reminding you to
    "find that laptop". This Laptop MUST be activated to proceed with the story.

    Voicemail: V22
    In the same room where Alice Wade was being held (also known as Harlan
    Wade's office), there is also a voicemail on his desk. Easy to miss if you
    are in a rush.

    CHECKPOINT

    CHECKPOINT

    -------------------------------------------------------

    Interval 7: Flight:

    CHECKPOINT

    CHECKPOINT

    Health: H17
    You will fight several soldiers in a big open room with two elevators.
    From here continue through the level. Alice and your boss will have a
    conversation as you make your way through a back area with lots of machinery
    Go down a flight of stairs and reenter the office area. You should see a
    phone with a blinking message. Across the hall in a waiting room style area
    is a health booster sitting on a cushioned chair.

    Voicemail: V23
    As mentioned above, across from the booster.

    Laptop: L14
    Soon after Voicemail 23, you will reach a nice looking open lounge area,
    complete with 2 sofas and a coffee table. Laptop on the table.

    CHECKPOINT

    CHECKPOINT

    Reflex: R15
    Several soldiers will rappel down to fight you in an open room. As you
    go upstairs two flight drones will also attack. Go up the stairs, keep going
    and you will hear a radio report about a helicopter being attacked at the
    Armacham building. Across the hall from this room is a door that leads to a
    stairwell. Go all the way to the bottom, floor 4, to get the reflex booster
    under the stairs.

    Voicemail: V24
    Now go to the 5th Floor. The very first office there is Genevieve Aristide's, and there
    is a voicemail on her desk.

    Laptop: L15
    Proceeding through the level, you'll approach a section where you'll hear
    the Replicas say "Kill the Lights!" After dispatching of everyone, you must
    go to the back of this area into an office with cubicles to turn the lights
    back on in a closet. In this office area, the rearmost right cubicle has a
    laptop on it. Easy to miss.

    CHECKPOINT

    -------------------------------------------------------

    Interval 8: Urban Decay:

    CHECKPOINT

    CHECKPOINT

    Reflex: R16
    After dropping down a large hole in the abandoned building go forward
    just a bit and break the planks blocking the door on your right. Take a left
    and in the next room 3 soldiers will attack from your right. Kill them then
    go through the door in the opposite direction from where these soldiers
    attacked. Go up the ramp on the left and the booster is in a room ahead
    and just a little to the right.

    CHECKPOINT

    Health: H18
    After a plasma sniper battle on the roof you re-enter the abandoned
    building. Shortly after you will find two replica soldiers looking out
    the window. This room also has a radio that is giving a report about a
    helicopter crash. The health booster is in a bathroom connected to this
    room. Look at the radio and turn right. The bathroom will be directly in
    front of you.

    -------------------------------------------------------

    Interval 8: Point of Entry - Part 1 and 2:

    CHECKPOINT

    CHECKPOINT

    CHECKPOINT

    CHECKPOINT

    Reflex: R17
    At the beginning of Part 2, you will eventually come to a large open 3 level room. When you make it here you will also be attacked by several soldiers on each level. You should see the booster on the edge a few floors up. Climb to the top, the booster should now be underneath you. Jump across to the other side then take a right and follow the corridor to the booster.

    CHECKPOINT

    CHECKPOINT

    CHECKPOINT

    CHECKPOINT

    Health: H19
    After fighting two mechs, enter the next building and Kill a group of
    four ATC soldiers, then find and push the blue button to open up a
    wall door to get access to their stockpiles and continue the level.
    From here go up a flight of stairs. Cross the room and go up another
    flight of stairs. Immediately turn left and cross the catwalk to grab
    the health booster off the shelf in the room on the right.

    -------------------------------------------------------

    Interval 9: Lapdog:

    CHECKPOINT

    Laptop: L16
    After you see Norton Mapes for the first time in the level, he will tell the
    FTC soldiers to do something about you because he is not finished wiping the
    drives. Continue past him and around a corner. You will come across more
    FTC soldiers. After taking them out head straight ahead and there will be a
    laptop on the counter ahead.

    CHECKPOINT

    Reflex: R18
    From the room where Harlan Wade speaks from a large video screen
    continue through the level killing ATC as you go. Eventually a gun turret
    will pop down in a room to your right as you pass the room through a hallway.
    This is the third turret of the level. The gun can't hurt you until
    you enter the room due to the bulletproof glass. In this room is the
    reflex booster.

    Laptop: L17
    Towards the middle of the level, ATC men will begin closing gates on you.
    After the 2nd gate is closed on you, there is a room with a red ladder to
    climb down into the basement. On a table in that room, there is a laptop. There is also a checkpoint in this room just past it.

    CHECKPOINT

    Health: H20
    Eventually ATC guards will close the gates and you are forced to go down
    a ladder into a working area with pipes and machinery. About halfway
    through this area you will come to a room with a large pipe junction on the
    right and another pipe ready to explode next to it. You can see fumes and
    the wheel valve shaking. Sometimes there are also proximity grenades in
    the room. If during combat you don't make this pipe explode and block the
    path then you can take a right just past the pipe junction. If it does
    explode a jet of fire will block the path. Once you pass to the right of
    the pipe junction go up the ladder on your left. You should see a health
    booster in front of you once you climb the ladder. If the pipe did rupture
    and flames block your path you can still get it. Just continue down the
    main path and a few rooms later you will come to a room with a padlocked
    door and a yellow pipe with a wheel valve. Turn the valve to
    stop the gas flow then head back to the pipe junction and go up the ladder
    for the booster.

    -------------------------------------------------------

    Interval 9: Bypass:

    CHECKPOINT

    Laptop: L18
    After activating the first two switches to open the vault, you will come to
    a room with 3 Replicas, two on your level, and one above you. Finish them
    off, and on the 2nd level, up the red metal staircase, you will find a laptop
    on top of a box.

    Reflex: R19
    There are two ways to get this one. Shortly after turning on 2 of the 4
    power cells you will see 2 large pipes near an air duct entrance and a
    laptop. The booster is on the ledge above the air duct. If you are a good
    jumper, holster your weapon, or equip a non heavy one to increase your jump
    distance. Jump onto the box, then the first pipe, and then the 2nd pipe.
    Walk down the 2nd pipe and grab the booster. The other option is to go into the air duct. Make your way through the duct and when you exit go forward. Then take a right and climb the ladder. Follow the hallway to your right to get the booster.

    Laptop: L19
    In the room with the 2nd set of two switches to open the vault, you must use
    a separate switch to move a box to get the vault switch to work. To get to
    the box moving switch, you must climb up a red ladder. At the base of that
    ladder is a laptop. Hard to miss. Harder to describe.

    CHECKPOINT

    Health: H21
    When you first enter the room with the giant cylindrical power
    generator look down and to the left. The health booster will be on the
    ground floor of this room. Just walk down the stairs to get it.

    Voicemail: V25
    After the first switch of the last two switches to open the vault, you must
    go downstairs and around to activate the final switch. While going
    downstairs, you'll go down a hallway. You'll go right, then left, then
    left and you'll see a small set of red stairs in front of you. Go down them.
    There is a voicemail on the bench.

    CHECKPOINT

    -------------------------------------------------------

    Interval 10: The Vault:

    Laptop: L20
    After the final "showdown" with 3 Replica soldiers, you will enter a hallway
    with a bench to your left. On that bench is the final piece of intel, a
    laptop. The following dialog is spoken by Harlan Wade, not Betters. This is
    another laptop that is the same, no matter how many previous ones you've
    skipped.

    CHECKPOINT

    Reflex: R20
    After the first non dream encounter with demons go through the door on
    the left and go down the hall directly in front of you. Look behind the
    barrels for the booster.

    CHECKPOINT

    -------------------------------------------------------

    Interval 11: Ground Zero:

    Health: H22
    Towards the beginning of the level you will come too an extremely dark
    room with many crates and huge windows on the left. When you are almost
    to the exit of this room you will be attacked. To get the booster look at
    the exit door then turn around, 180 degrees. Go forward between the boxes
    and go right. You should see the booster against the well.

    CHECKPOINT

    CHECKPOINT
    Showing all 3 comments.
    l BlackBrian7 lWorked perfectly! Cheers!
    Posted by l BlackBrian7 l on 31 Oct 15 at 14:31
    ArcanumEspersThis is a great text based guide super helpful! clap
    Posted by ArcanumEspers on 03 Aug 17 at 00:54
    BeamyZingerAmazing guide thank you. I had a vague guide when I was picking up the items in FEAR Files but this was absolutely fantastic, marking the checkpoints was great.
    Posted by BeamyZinger on 09 Feb 18 at 00:34
  • Wildboy WileyWildboy Wiley415,739 415,739 GamerScore
    14 Feb 2009
    19 10 7
    There is WAY too much text to actually fit into this box, so to be simple, GameFAQ's has a great guide which lists all reflex/health boosters in order:

    http://www.gamefaqs.com/computer/doswin/file/920744/40982
    Showing most recent comments. View all comments.
    @ TrueAnakin09 and ViiP3RSniiP3Rx3 - You should collect them all in one playthrough it is a lot safer, however if you missed any collectibles in this game you can replay the chapter where they were but be warned that any of the others that you previously collected will not save in that chapter so you will also have to collect them all again, as long as you then complete the chapter they will save until you start a new game.
    Posted on 08 Feb 14 at 12:36
    ViiP3RSniiP3Rx3Well I need to do another playthrough anyway. I tried going back to the one I missed in the chapter and the achievement didn't unlock. It would explain why it didn't unlock after collecting the one collectible. I didn't realise even in chapter select that you would have to get all the collectibles all over again. Thank you for the help.
    Posted by ViiP3RSniiP3Rx3 on 08 Feb 14 at 20:48
    Getting a thumbs up from me even though you didn't write the guide. All the dumbasses who voted negatively obviously can't read.
    Posted on 09 Jul 15 at 06:20
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