Shrek the Third achievements

Shrek the Third

2.3 from 1465 votes

There are 22 Shrek the Third achievements worth 1,311 (1,000)

12,516 tracked gamers have this game, 3,987 have completed it (31.86%)

Achievement Details

Upstart Artist in Shrek the Third

Upstart Artist49 (40)

Collect 66% of Coloring Book Pages in the game. (Any Difficulty)

  • Unlocked by 8,175 tracked gamers (65% - TA Ratio = 1.23) 12,523  

Achievement Guide for Upstart Artist

58,893 (41,856)
Achievement won on 18 Feb 08
TA Score for this game: 1,311
Posted on 25 March 09 at 01:04, Edited on 16 April 11 at 09:25
This solution has 8 positive votes and 0 negative votes. Please log in to vote.
Taken from x360a. List written by The Pants Party.

There is one drawing per level, except the tutorial and the catapult mini-game levels. here are all the locations:

Level 2 (The Docks): After you exit the building with the statue of Hook, jump up to the left on a small ledge.

Level 3 (The Pirate Ship): This is in the first room, but you can't get it right away. Once you switch to Puss, backtrack and use his double-jump off the boxes and toward the camera.

Level 4 (Ye Olde Ruins): Just before entering the castle, break the lamp post on the right of the door.

Level 5 (Ye Olde Road): On the left side just before you encounter the wagon, there is a small offshoot with two boxes.

Level 6 (Academy Grounds): Punch all of the hedge statues and it will appear in the middle by the large dragon.

Level 7 (Prison Cell Block): When you float down toward the end of the level to activate a switch, it's toward the back of the pipe as you're floating.

Level 8 (High High Peak): After the first bridge, move toward the camera a bit and you can go down a slope to the left.

Level 9 (Ice Lake): As Arthur, when you come outside to activate the switch, move toward the camera on a narrow ledge.

Level 10 (Ice Cave): Inside the second snowman, on the right side of the passage.

Level 11 (Prison Detention Center): As soon as you start the level, move toward the camera and break the box.

Level 12 (Forest Ambush): You'll find it while breaking open all the cannons.

Level 13 (Merlin's Hills): After killing the guys who were throwing balls at you from the ledge, break the cannon to their left.

Level 14 (Evil Queen's Castle): In the left wing of the castle, get to the top where the level is and jump across to the bookcase.

Level 15 (Stromboli's Workshop): In the room with the teeth, you need to climb to the top and to the left there is a present. Push that off and to the other side of the room to get on the slope the balls are sliding down, it is at the top.

Level 16 (Catacombs): In the room after you kick the stone block three times, take the small pulley up and break the box.

Level 17 (Rundown Streets): At the part with the cannon, make sure it doesn't knock over the double-stacked pedestal, then jump up onto it and jump once more to get the page.

Level 18 (The Grand Finale): In the barrel at the back of the stage.
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