Battle Fantasia achievements

Battle Fantasia

3.1 from 288 votes

There are 48 Battle Fantasia achievements worth 2,940 (1,000)

3,298 tracked gamers have this game, 69 have completed it (2.09%)

Achievement Details

Secret Achievement in Battle Fantasia

Secret Achievement38 (10)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 232 tracked gamers (7% - TA Ratio = 3.76) 3,298  

Achievement Guide for Secret Achievement

355,823 (171,912)
Achievement won on 26 Oct 12
TA Score for this game: 2,940
Posted on 27 October 12 at 21:15
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
Freed's combo was the toughest one for me. It took me a LONG time to realize what I was doing wrong. The positioning is VITAL for this to work!

Go to practice mode and change the Enemy Settings: No Guard e set Auto Attack as C attack.
As always, I also suggest you choose some tall character as your opponent, such as Deathbringer or Donvalve. You will need 3 mana bars, so attack the opponent until you get it. Once you're done, go to the far end of the stage and make a back throw on your opponent then jump over him. Now you're ready to start the combo.

Heat Up > Jump B > Heat My Justice (QCF, QCF+B/D) > C Magnum Jetter (charge back then forward + C) > Heat My Justice (QCF, QCF+B/D)

I had a hard time hitting the enemy with magnum jetter, he would always fall before I could reach the other side of the stage. So after searching around and watching the video on extreme slow motion I realized what I was doing wrong: you can't go for a straight jump B, but you must allow the bouncing opponent to dislocate you a little, THEN you kick and after that you must land almost on the center of the screen and hit the first super. It seems like there is a proper distance that will throw the opponent to the edge and make him bounce up before falling. That will give you enough time to rush with magnum jetter and hit him while falling.
You must charge your C magnum jetter during the first Heat My Justice. And while Freed is dashing forward on his Magnum Jetter attack you must start the inputs for the second Heat My Justice. That way you will hit him with the second super right after magnum jetter hits (Freed's afterimage won't hit the enemy). In other words, you must go fast.
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