Evade achievement in Teenage Mutant Ninja Turtles 1989 Arcade


Defeat General Traag in the Technodrome, losing 20 or less health.

1 guideOnline/OfflineSingle PlayerCooperative

How to unlock the Evade achievement

  • G3n3ralG3n0c1dEG3n3ralG3n0c1dE269,571
    24 May 2009 13 Jun 2009 02 Jan 2011
    33 1 6
    Identical to the method for April's Loft, Strategy, & Turtle Soup:

    Start a local (single-player) game with the account earning the achievement, which I will refer to as primary. Using a second controller, join the game with a guest account which I will refer to as secondary.

    Immediately let the primary account die. Having only one turtle present will make it easier to fight your way up to Traag & is part of this sure-fire method for getting the achievement. Fight through the game with the secondary controller up to the area just before General Traag (just after going down the elevator, dodging the balls, & coming out into the foot soldiers & pizzas). Re-spawn the primary account as the same turtle chosen at the start of the game, before entering the battle with Traag. When Traag enters immediately let him kill the primary account. Using the secondary account, attack the boss until he is one or two hits away from dying. Re-spawn the primary account & use either controller to finish killing the boss.

    As long as the primary account is present when going into the area in question (in this case the General Traag battle), dies immediately, rejoins as the same turtle when the boss is near-death, and only gets hit once before the boss dies (can be hit twice in this case), the achievement will unlock. The damage taken when dying upon entry is not registered.

    UPDATE: Bosses flash pinkish-red when close to death. Comments have suggested an exact hit count for each boss would be helpful, I will attempt to deliver this information in the future.

    UPDATE 01/01/2011: Traag takes 38-40 hits to kill.
    Showing all 6 comments. Leave a comment.
    ZZBroncosYou might want to mention what COLOR the boss becomes right before he dies... that way it would help people know WHEN to respawn the 2nd account in order to nab the achievement. Since you didn't specify that on this one, I ended up taking extra damage and not unlocking the achievement and came close to dying on the other bosses because of not having that info
    Posted by ZZBroncos on 24 Mar 10 at 20:45
    G3n3ralG3n0c1dEYou hadn't noticed, even if playing the game for the first time, that every boss you had fought to that point began flashing pinkish-white? Is that an adequate color description?

    Posted by G3n3ralG3n0c1dE on 18 Jun 10 at 02:01
    FabsNFuriousthe colour changes slightly when the bosses are about to die.
    Just like ZZBroncos I had the same problem... but the main problem in my opinion is that the primary account does not move since I am controlling the secondary one and the boss just stands in front of the turtle and quickly kill it.
    Should I take control of the primary once it rejoins the fight?
    Posted by FabsNFurious on 29 Aug 10 at 09:02
    Torhu HybridI get the feeling knowing how many hits each boss will take would be helpful. I saw it in the Krang guide....could be helpful here if anybody knows.
    Posted by Torhu Hybrid on 02 Sep 10 at 21:59
    G3n3ralG3n0c1dEYou should ideally have the boss within a hit or two of death when you spawn the primary. Typically, once you spawn it the boss heads straight for it and you want to maintain control of the secondary turtle, following him and attacking as quickly as possible to finish him off.

    I will strongly consider playing back through for exact hit counts for you guys. Stay tuned.
    Posted by G3n3ralG3n0c1dE on 04 Sep 10 at 17:54
    Torhu HybridThanks for adding the hit count!
    Posted by Torhu Hybrid on 28 Mar 13 at 13:43
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