Zombie Attack 2 (WP) achievements
316
(200)

Zombie Attack 2 (WP)

3.1 from 253 votes

There are a maximum of 20 Zombie Attack 2 (WP) achievements worth 316 (200)

1,510 tracked gamers have this game, 298 have completed it (19.74%)

Achievement Details

High Tech Horror in Zombie Attack 2 (WP)

High Tech Horror20 (10)

Earn a grade of 'B' or higher on the 'High Tech Horror' Challenge.

  • Unlocked by 378 tracked gamers (25% - TA Ratio = 2.00) 1,510  

Achievement Guide for High Tech Horror

AuthorSolution
Avenged Remains
175,997 (105,220)
Avenged Remains
Achievement won on 19 Sep 11
TA Score for this game: 316
Posted on 22 July 12 at 15:33, Edited on 07 September 15 at 18:25
This solution has 20 positive votes and 0 negative votes. Please log in to vote.
To earn a B grade on this challenge you must reach a score of at least 9,000 points.

Details: Cannot build Flamethrower, Choppa, Cannon, or Quakemaker turrets.

First of all I started by building three Pulsewave turrets around the spawn to slow the zombies down. I then built three Rifle turrets behind these to dismember and do more damage in later waves. Next I upgraded all six of these turrets to level 2, starting with the middle Pulsewave, then the left and the right and continuing with the same pattern for the Rifle turrets. I followed this pattern upgrading them to level 3 and then to level 4. Whilst waiting for money to accrue to do this I ran around in circles over the Rifle turrets and struck any of the zombies in the back that got past so that they would turn around and attack me.

Next I worked on fortifying the Shack. When I had enough money to build a Rifle turret and upgrade it to level 4 I ran to the base and did so. After building three surrounding the base I did the same with three Pulsewaves, all the while continuing to run over the original three Rifle turrets to power them up to 1.5x damage.

Once these six new turrets were built (in opposite fashion to the originals) I concentrated on powering them up whilst upgrading the Rifle turrets there to level 5 and the middle one to 6. Finally I upgraded the middle Pulsewave closest to the Shack and middle Rifle closest to the Spawn to level 6. By this point you should have more than 9,000 points so you can either stop, or if going for an S grade carry on however you wish as you should still have your shack defences to use.

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