FlatOut Ultimate Carnage achievements

FlatOut Ultimate Carnage

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There are 45 FlatOut Ultimate Carnage achievements worth 2,844 (1,000)

20,157 tracked gamers have this game, 326 have completed it (1.62%)

Achievement Details

Master Stuntman in FlatOut Ultimate Carnage

Master Stuntman46 (15)

Complete all the Stunts in Carnage Mode with silver or better.

  • Unlocked by 2,116 tracked gamers (10% - TA Ratio = 3.08) 20,160  

Achievement Guide for Master Stuntman

322,972 (162,610)
Achievement won on 22 Sep 12
TA Score for this game: 2,844
Posted on 21 December 14 at 14:46
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
This is the same solution as the ones for golds, but as this achievement is for getting all silvers it is essentially the same. You should be able to nab easy silver medals with the below information smile

These are some general hints and tips for getting Gold in each stunt. I will list each stunt in the order you can play them in Carnage Mode. With all of these, practise makes perfect, it's unlikely you'll get gold on your first attempts.

A couple of basic but necessary things to remember:
- Nudge will give you more airtime, but based on when you do it. If used as soon as you launch it will get you higher and further. If used when already toward the end of the fall/stunt it is better used as a precision tool, as it won't affect you much at this point.
- Aerobatics are great for changing your direction, but will slow you down the more you use it, potentially causing you to fall short of your target. Great when used for small tweaks in the air for precision, or when used heavily to slow yourself down to avoid overshooting.
- The faster you are going at launch, the further/higher you will go. As such, try to avoid hitting objects where possible as they will slow you down.

High Jump:
160m for the Gold, Best single score
Floor it down to the end, doing your best to avoid the barrels as these will slow you down. Aim for 60-65 degrees when ejecting, and do this right at the end of the ramp. You want to eject from your car as it is just about to crash through the barrier. Nudge instantly to get extra height and avoid using aerobatics as these will slow you down and lose valuable height. Fine tune to get to 160m.

101 for Gold.
Fairly easy game, go for all strikes.
Floor it down, bounce off ramp, hit the Giant green bowling ball, don't bother trying to avoid it, slight movements to avoid blue and yellow bowling ball. Not the end of world if you hit them but try and launch straight.
22-25 Deg, Aim to hit the Front pin and 2nd row right pin. Use nudge for a bit more air time if needed, or if it wasn't needed, just as you hit the pins for a bit more power. Hit top half of pin and the momentum should take out the majority or all the others for a strike. Repeat.
You'll need mostly strikes and spares, but you''' get away with a round of neither.

Royal Flush:
100 for gold.
As the name suggests, you'll want to walk away with a royal flush for top points and the gold here. Pick a suit and stick to it, and go for Ace, King, Queen, Jack and 10.
Floor it down to the end and eject. Direction to eject and angle depend on card placement, but 45 degrees is more than enough to reach the top row. Use aerobatics and nudge as needed to reach your chosen card.
I find 90% of the time, after the first round, at least one of the cards I need will pop up each round. Don't worry about the order you get them, As long as you have all 5 cards of same suit by the end you will get gold.
If the game doesn't give you any of the cards you need on a round, just restart and try again.

Stone skipping:
1000m total for gold. Total points from all three rounds. One of the hardest.
Floor it to end ramp. Start holding A to eject after the whole car has come off ramp at end, and is starting to point down. Go for anything between 25 to 30. Anything higher and you risk hitting the diving board or sign which will make it very hard to bounce on the water. Try and hit A around his neck/chest/waist (depending on which angle the body is hitting the water) hits the water to get a perfect. Each Perfect nets you 10 extra points as well as getting you further down the pool, and a great is 5 points. This stunt can be a lot of trial and error, keep practising to get a feel for it. It can just take one good round to get you the points needed for the gold.

50 for gold.
You want to be hitting an average of 10 each round, with which you'll really only be focussing on the top three rows. As well as getting in the baskets, to keep an average of 10 per round, dunks, slam dunks and thunder dunks are a must for an extra 1, 2 and 3 points respectively. Personally, I didn't bother going for 10 as I struggled to hit it, and could score more points on the second and third row basket.
I find the best tactic to be as follows: Hold 'A' as you enter the yellow circle at the bottom of the ramp, release at 60 and aim for the 9's. Use nudge as soon as you eject to get extra height, and use aerobatics (hold down on LS) to ensure you don't overshoot the basket. This should get you 9+dunk points (I managed to hit +3 thunder dunks). If you find yourself falling short go for 7/8 basket as back-ups.
50-55 degrees for 7 and 8 baskets, again using aerobatics to slow down and ensure the dunk. I ended with 55 points with this, so there is a little room for error.

Ring of Fire:
1611 for gold. Best individual round.
Go down track. Release at 40, but a bit earlier than most minigames. Use nudge about halfway through the tunnel if needed to give a little air time, and use aerobatics to steer through rings at the end. Get through all rings and hit the water and you'll get enough for gold. Not much else to say here, just trial and error.

Field Goal:
14:20 for gold. Best individual round.
Floor it down, once on the field, head diagonal left and go between all the stationary people, you will pass three red moving guys. You'll see the 150 mark and a fourth red guy probably about to block your way, turn you car to the right, hold A and launch at about 25-30. Do not try to go further than this red guy and the 150 sign as I find you won't make the time. Any higher and you'll probably spend too much time in the air and lose the gold. Use nudge in the air to give you a bit more distance if needed, but try to avoid using aerobatics as these will slow you down. You can be higher than the goal, as long as you are still between the posts.

Ski Jump:
680 meters. Joint score.
Roll slowly up to ramp and knock the yellow thing out way. Aim to keep wheels on slope all times. Floor it to bottom but about half way down try and get off the grooves in the snow with slight nudges to the right (or left). I found I got more speed for a further launch by doing this.
Launch at 40-50 Degrees and nudge as soon as you exit the vehicle. You may need to turn the car last moment to avoid the giant skis as I kept slapping into them before hitting the floor. No Aerobatics.

400 for gold. Best Individual round.
Simple Premise. Go down ramp, avoid giant baseball, turn back towards bat, release at about 25-30 and hit the shiny star. Avoid aerobatics and use nudge either just before you hit the star (to make sure you hit it) or just after you've been batted. To get a gold you're looking for a batting score of 90+ (by hitting the star right in the middle) and you'll need to be hitting a home run and a bit more to get the gold here, I find it to be a bit like field goal, just keep trying and, with a bit of luck, you'll pocket the gold.

264 for Gold. Joint score.
Fairly simply premise again. Go down the starting 'corridor'. Be careful as it is very 'slidy' here. Get to the end, launch between 20-30 deg. Use aerobatics and nudge to get yourself in the middle white circle, which is 80+ points. Repeat two more times. Just be careful not to knock your previous attempts out into lower point circles and you should be fine.

240 for Gold.
Fairly simple again. The dart board on the left will highlight what you need to hit to get maximum points. Study it before you launch to avoid hitting the wrong bit! Floor it down to the end and eject. 30 degrees for the bottom half of the table and 35-40 degrees for the top half. Use nudge for more airtime if needed and aerobatics to steer/slow down as needed. Every rounds target needs to be hit for the gold, but it's not as hard as other stunts.

351 for gold.
In this stunt you need to hit all 4 corners, you can't do same one twice. 30 degrees for all corners, use aerobatics and nudge to tuck yourself into the 90+ point zones in each corner. I tend to aim for the corners where the goalkeeper is when I launch, as he will then move away and is slow trying to get back. Aim for 80-90+ per corner to grab the gold.

Apologies for the length, but hopefully it's enough information to get you on your way to the golds. Any questions or feedback, post a comment!
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