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Crysis, What Crysis? achievement in Crysis 2

Crysis, What Crysis?

Multiplayer: Reach Rank 50

Crysis, What Crysis?0
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How to unlock the Crysis, What Crysis? achievement

  • HamletBaconHamletBacon
    22 Jun 2012 22 Jun 2012 23 Aug 2017
    Update 8-23-17 CTR Is currently unavailable. Please reffer to other solutions for fastest method. Will update if CTR returnes
    Update 2-24-14 CTR is back... Take a break from 24 kill boosting. Also you don't have to clear your systems cache..


    Capture the relay game type is back for some people who have deleted the cache.. i don't know if it has to do with the recent xbox update. but i won't be 24 kill boosting anymore...

    Edit: its just like cod 3 flag tossing, one person from each team goes to the other teams relay and picks it up and drops it while the other team stands around the relay pad to return it. 100xp per person per drop. also 1 thing we found when i did this was that the person with the best connection should be tossing for one team. they seem to be able to go much faster. the host can get up 80,000xp a round for him and the other team returning for him. the non host tosser can make about 60,000 a round for himself and the enemy team that is returning. either way that is way faster then 24 kill boosting...

    This is also a great way to get Modern art, Dressed to kill and Tooled up

    If neg feedback please explain so i can make changes

    Guide not helping? View 7 more guides for this achievement.

    Showing most recent comments. View all comments.
    fighterx93chippTossing the relay works still and we are averaging 45k-47k a match.
    Posted by fighterx93chipp on 15 May 19 at 05:30
    k1r1llkaThis still working and 1 tip. Equip pistol, thanks to this there will be no weapon change animation and you can pick up and drop relay faster
    Posted by k1r1llka on 31 Aug 22 at 13:44
    HoxBLooking to boost this
    Posted by HoxB on 09 Feb at 21:29
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  • XinqevXinqev
    18 May 2013 03 May 2013
    User bedaiwi from http://www.ps3trophies.org posted a very good list, which informs us how much exp you need to get to the centairn level. So as he says: "here is a list of Crysis 2 ranks and unlocks in multiplayer

    Lvl 1 (Cadet I ): 0 XP – Team Instant Action / Instant Action / Assault Class
    Lvl 2 (Cadet II) – 500 XP, Class, Dog Tag
    Lvl 3 (Cadet III) – 1,500 XP, Class, weapon
    Lvl 4 (Recruit I) – 3,000 XP, Class, Dog Tag
    Lvl 5 (Recruit II) – 5,000 XP, Custom Class 1, Dog Tag, Weapon, Armor, Stealth, Power
    Lvl 6 (Recruit III) – 6,800 XP, Crash Site Gametype, Dog Tag
    Lvl 7 (Private I) – 10,300 XP, Weapon
    Lvl 8 (Private II) – 15,300 XP, Module Assessment, Dog Tag
    Lvl 9 (Private III) – 20,200 XP, Weapon, Dog Tag
    Lvl 10 (Trooper I) – 25,900 XP, Custom Class 2, Dog Tag
    Lvl 11 (Trooper II) – 32,500 XP, Stealth Modules, Dog Tag
    Lvl 12 (Trooper III) – 40,000 XP, onslaught game type , Dog Tag
    Lvl 13 (Private First Class I) – 48,500 XP, Weapon, Dog Tag
    Lvl 14 (Private First Class II) – 58,000 XP, Power Modules, Dog Tag
    Lvl 15 (Private First Class III) – 68,600 XP, Weapon, Dog Tag
    Lvl 16 (Specialist I) – 80,300 XP, Custom Class 3, Dog Tag
    Lvl 17 (Specialist II) – 93,200 XP, weapon , Dog Tag
    Lvl 18 (Specialist III) – 107,300 XP, Dog Tag
    Lvl 19 (Ranger I) – 122,600 XP, Weapon, Dog Tag
    Lvl 20 (Ranger II) – 139,200 XP, Custom Class 4, Dog Tag
    Lvl 21 (Ranger III) – 157,100 XP, Weapon, K-Volt, Marshall, JAW, AY69
    Lvl 22 (Guard I) – 176,400 XP, Dog Tag
    Lvl 23 (Guard II) – 190,000 XP, Support Bonus Assessment, Dog Tag
    Lvl 24 (Guard III) – 219,300 XP, Weapon, Dog Tag
    Lvl 25 (Operative I) – 243,000 XP, Custom Class 5
    Lvl 26 (Operative II) – 268,300 XP
    Lvl 27 (Operative III) – 295,200 XP , Weapon
    Lvl 28 (Corporal I) – 323,800 XP , Dog Tag
    Lvl 29 (Corporal II) – 354,100 XP , Weapon , Dog Tag
    Lvl 30 (Corporal III) – 386,200 XP , Dog Tag
    Lvl 31 (Sergeant I) – 420,100 XP , Weapon , Dog Tag
    Lvl 32 (Sergeant II) – 455,900 XP , Dog Tag
    Lvl 33 (Sergeant III) – 493,600 XP , Weapon , Dog Tag
    Lvl 34 (Veteran I) – 533,300 XP , Dog Tag
    Lvl 35 (Veteran II) – 575,000 XP , Dog Tag
    Lvl 36 (Veteran III) – 618,700 XP , Dog Tag
    Lvl 37 (Major I) – 664,500 XP , Weapon , Dog Tag
    Lvl 38 (Major II) – 712,400 XP , Dog Tag
    Lvl 39 (Major III) – 762,500 XP ,M20 14 GAUSS , X-43 MIKE , C4
    Lvl 40 (Enforcer I) – 814,800 XP , Weapon , Dog Tag
    Lvl 41 (Enforcer II) – 869,400 XP , Dog Tag
    Lvl 42 (Enforcer III) – 926,300 XP , Dog Tag
    Lvl 43 ( Colonel I) – 985,600 XP , Weapon , Dog Tag
    Lvl 44 ( Colonel II ) – 1,047,300 XP , Dog Tag
    Lvl 45 ( Colonel III ) – 1,111,500 XP , Weapon , Dog Tag
    Lvl 46 ( General I ) – 1,178,200 XP , Dog Tag
    Lvl 47 ( General II ) – 1,247,500 XP , Dog Tag
    Lvl 48 ( General III ) – 1,319,400 XP , Dog Tag
    Lvl 49 ( Group Commander ) – 1,394,000 XP , Dog Tag
    Lvl 50 ( Force Commander ) – 1,471,300 XP , Dog Tag"

    original post: http://www.ps3trophies.org/forum/crysis-2/122366-crysis-2-ra...
  • Joe CaresJoe Cares
    07 Aug 2011 02 Aug 2011 10 Aug 2011
    EDIT: Got this today, felt really good :D
    Just want to say you get 5k exp for collecting 1k Dog tags, skill kills 1k cloaked kills and other things, which aren't that hard to get.
    Hope this helps.
    -----

    Hey guys, Capture the Relay has been patched you can only get this legit and i just wanted to share a few tips on how to do that..

    I got rank 45 yesterday and im almost rank 46, playing a few hours a day im getting around 50k or so experience a day.. Im not the best of players; or the worst, but i just thought i'd offer some tips and advice for everyone trying to get this achievement..

    Firstly, dont focus too much on the "getting kills with weapons challenges", it gives bad experience for what you have to do (e.g. 1k exp for getting like 350kills), and you will get more experience sticking to guns that you are skilled with, rather than using guns in which aren't too great trying to get the challenge done..
    Example being im not too bad with the Scarab, but im horrible with the Grendel, if i get 15 kills 4 deaths with the scarab thats better than 10 kills 7 deaths with the Grendel even leading to that extra experience..

    Secondly, Attachment challenges: Suppressor & the 3 sights (Reflex, Assault & Laser) will net you 5k exp when you get to 100 kills, with a bit of exp on other milestones e.g. when you get 20 and 50 kills you'll get some experience also..
    Other challenges are skill kills..once you get a certain amount of double kills e.g. 10 double kills will net you a lump sum of 1000xp, most skill kills you wont aim to do, but they will provide you with some extra experience..

    Thirdly, Other Challenges: Every 5 matches or so just go on Operative status and then go on skill assessments, try and go for some of the things listed under "Challenge" as they are one time experience mines, and also under Alternative kills you have Kill 50 enemies whilst crouched which will net you some experience also..

    Next is Modules, There are two "Levels" for each module, i --:_ALWAYS_:-- select modules which are just 'Kill x amount of people with x module equipped', this way you can work on three modules at once. You will get 2500 exp for getting the kills for the first level of it, and 5000exp for the second level, which is normally 350 kills, once you have maxed a module, just select different perks and start again.. One tip i'll give you guys is not to select "Nano Recharge" as whilst it is NOT selected as a perk every time you are damaged and recover health, it'll still go up in number, i have never selected it since i started Crysis 2 and im currently on 438/500 (at 500 i get 2500exp and a module upgrade).

    I know its tempting to keep the best modules as you might play better with them, but its not too hard to adjust with different modules & i had 2 max modules pop in one match meaning i got 16k exp in one match.

    Edit:
    SuddenThunder has suggested using retriever as once at level two it reduces kills needed for kill streaks by one, and the killstreaks themselves give experience, plus having radar up all the time will help you with your kills, thats for sure. Its up to you guys whether you think this will be more experience than getting it to level 3 and selecting another for the 7.5k Lump involved in getting level 3 in another module; Thanks SuddenThunder!

    Finally, i'd just like to suggest some equipment to use..

    I only really use 4 different 'Classes'
    I will list these as A/B/C/D.
    This is only to try help people, if you do not want to read this, then you are at the end of the solution.

    Secondary weapons are of preference, i prefer the AY69 to the Majestic because it has a rapid rate of fire and packs a punch in close encounter situations and there is no pause between shots unlike the Majestic.
    Grenades, i think Frags are a no brainer simply because you can throw randomly or whilst allies are fighting enemies and mostly get a kill, i probably would be awful at the game if not for Frag kills helpin' my K/D :P

    A -
    Primary Weapon: Scarab w/ Reflex Sight/Extended Magz/Suppressor.
    Secondary Weapon: AY69
    Grenade: Frag Grenade.
    Purpose: This is my most used class, the suppressor allows you to sneak behind and pick off enemies without being noticed.

    B-
    Primary Weapon: K-volt
    Secondary Weapon: AY69
    Grenade: Frag Grenade.
    Purpose: More for maps which require running without much cover, The K-volt drains nanosuit energy and so fights with other armoured nanosuits you are given the advantage.

    C- Primary Weapon: Scar w/ Assault Scope & Extended Magz
    Secondary Weapon: AY69
    Grenade: Frag Grenades.
    Purpose: More for maps which are larger, the assault scopes gives extra range and once your used to it is quite a good attachment to be fair.

    D-
    Primary Weapon: Jackal with Extended Magz.
    Secondary Weapon: Majestic
    Grenade: Frag Grenade.
    Purpose: Only really use this on really small maps like Terminal and also Impact, i use the Majestic as its very powerful and one shot from it normally finished them off if shot at with Shotgun.

    If anyone is using the above, but is struggling with which class to use on each map, then i've wrote what i prefer down:
    Skyline: C Pier 17: C Impact: D/B
    Wall Street: A/C Terminal: D/B
    Parking Deck: A/C Statue: A/C
    Liberty Island: A/C Evac Zone: A/C
    City Hall: A/C Lighthouse: C
    Sanctuary: A/B/C Downed Bird: C

    The reason A/C are used a lot as it depends on playstyle, sometimes i prefer Assault scope and sometimes Reflex/Suppressor, just depends on mood etc..

    I hope this solution helps and please comment with constructive criticism rather than vote negatively and help me make this guide better.

    Thanks! ^^
    Showing most recent comments. View all comments.
    Joe CaresAwesome bro, that sounds good, i'd really try change weapon if you reach 1k kills, though if your 48, 3 weapons at 1k should get you to 50 im sure, K-volt isn't bad too!
    Posted by Joe Cares on 14 Aug 11 at 15:31
    steelwormGreat solution earnt rank 50 yesterday, thanks for the helpful tips saw myself improve over each match.
    Posted by steelworm on 30 May 12 at 08:49
    Joe CaresNo worries, glad i could be of assistance!
    Posted by Joe Cares on 30 May 12 at 20:38
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